Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game

The Drow War II: The Dying Light Hardcover (d20)

***( )( ) (based on 1 rating)

List Price: $34.95

Our Price: $15.00

Add to Cart
Facebook Twitter Email

A strange messenger arrives, bearing a missive for the Players from ‘a friend’. This urges them to head to the kingdom of Jehannum, the most strongly fortified country in all of eastern Ashfar. It seems bizarre that so militaristic and entrenched a nation could be at risk, but that is exactly what the letter says. Moreover, the letter refers to the Players as the Starborn, so the writer clearly knows more about them than most. The letter urges the Players to warn the ruling war barons of Crom Calamar of a coming onslaught from the Drow caverns beneath the city, and whether they succeed or fail, to meet a messenger at an inn in the city’s outskirts.

So begins The Dying Light, the second part of the Saga of the Drow trilogy. This 256-page hardback book takes the Players further along the road to the epic climax of the series. Packed with marvellous detail, expressive artwork and a great storyline, The Dying Light is a thrilling campaign for anybody who likes the drow.

Product Availability

Ships from our warehouse in 1 to 7 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (1)

Average product rating:

***( )( ) (based on 1 rating)

Sign in to create or edit a product review.

Good but not without issues

***( )( )

The Drow War is a huge undertaking. A complete campaign from level one to level thirty across three hardback books making it effectively as long as two or three Paizo adventure paths. The question is how does it stack up against Paizo's flagship products?
The answer to that question depends on what aspect of the campaign you are referring to at the time. There is a lot in here, some of it good, some of it bad and you really have to drill down to find both the irritating problems and redeeming features of these books.

First of all we will concentrate on the positive aspects of the campaign, starting with the storyline. The plot is truly epic in scope placing players as the reincarnations of dead heroes fighting a war against a foe that appears every millennium. This mysterious force is known only as the Dark and its main representatives are the Drow, played in this setting as a Lawful Evil occupying army rather than the traditional Chaotic Evil. What follows is basically a journey as the PC's quest to stop the Drow from taking over the world by visiting various locations and recruiting a coalition of allies to fight back. It's an old story but one done extremely well with the PC’s successes granting them aid in later chapters and their failures also having a significant impact later on. In addition the campaign makes very successful use of foreshadowing later events early in the books. This allows the campaign to have a sense of progress and consistency of plot.

The individual areas visited are very distinctive with sunken temples, pirate fortresses and ice bound palaces all destinations to visit. NPC’s are also very creative and distinct and there is a sense throughout the books that a lot of ideas and creativity have gone into the campaign. Occasionally this crosses the line and becomes a little too strange but all in all the campaign is packed with interesting and creative content.

Unfortunately this is where things start to unravel a bit. Whilst the writers are very talented in creating distinctive adventures and settings their attention to detail is sadly lacking. Maps for various areas are referred to but are missing from the book (although they are mostly available to download). When maps are present they are often wrong and very rarely have a scale for you to refer to. Also the art often does not refer to the events in the plot and on one occasion a piece of art depicts 4 male elves (with beards apparently) when it should be 3 male elves and a female elf.

Speaking of the art, frankly it’s terrible, varying between barely acceptable and atrocious. When compared to the quality of a contemporary adventure it is sorely lacking. Interior art is presented in black and white but for such a large series of books this is forgivable.

Whilst the main areas visited are well detailed the same cannot be said for the rest of the setting. This is particularly problematic because the PC’s can come from anywhere in the world. Most countries and all the gods get at most two paragraphs of description and the whole setting is dealt with in a tiny gazetteer at the start of the first book. If you are picking up the second or third book this gazetteer is missing altogether leaving a prospective GM scratching their head. More detail would have greatly improved the setting, possibly in the form of a separate booklet or supplement

But by far the worst problem with the game is the stat blocks provided for the enemies. Spellcasters are presented with bizarre spell lists containing no offensive or defensive magic, new monsters are hopelessly unbalanced being either walking TPK’s or easy XP and Drow opposition can easily be slain in less than a round, which is a problem when they are the main opponents. In fact the final enemy in the second book has AC 29 and 52hp at 21st level making him barely a speedbump to even a moderately prepared party. To present an appropriate challenge a GM has to rewrite large sections of the plot which largely defeats the point of a prewritten adventure.

In conclusion the Drow War is badly proofread, badly statted and often incomplete. However if you are prepared to do a little remedial work it’s not a bad adventure. Is it as good as a Paizo adventure path? Probably not, but there is still a lot of good stuff here and it is certainly worth checking out. Gift Certificates
On Sale and Clearance!

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.