Anything You Want.
Basic Set: Characters combines information from Basic Set, Third
Edition and Compendium I, plus hundreds of new and updated
rules! This book and Basic Set: Campaigns together replace Basic
Set, Compendium I, and Compendium II, plus add new material.
GURPS is the most flexible roleplaying system ever created. With
just this book, you can adventure in any world you can imagine. Use
all types of weapons from clubs to lasers, magic and martial arts, psionics and superpowers.
Create exactly the character you want to play—your favorite
fictional hero, or your own original invention. Choose from over 400
advantages and disadvantages, over 350 skills, spells, and techniques.
Customize your character with individual perks and quirks, and
you're ready to go.
No more switching game systems when you change campaigns!
GURPS gives you one set of clear, comprehensive rules to cover any
background. This new Fourth Edition is based on 16 years of gamer
feedback from the Third Edition, and is faster and easier to play than
GURPS makes the Game Master's job easy and fun. All rules are
carefully organized, indexed, and cross-referenced. Charts and tables
are clear and legible. And to help you introduce new players to the
system, there's a "Quick Start" section which covers the basics in a
This is Book 1 of the two-volume Basic Set, and contains everything
you need to create and play a GURPS Fourth Edition character.
Only this book is necessary to play. Game Masters, and players
wanting more detail, will find Book 2 valuable.
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