Dark Ages: Mage
White Wolf Publishing
An Age of Terrifying Mysteries
It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanity's dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable magic in a world veiled in mystery.
An Age of Unparalleled Magic
Before the Technocracy existed a Mythic Age when magic ruled and science was but a dream unborn. In these times mortal men and women cower amid great wars and supernatural mysteries.
Only wizards walk unafraid in the revenant-haunted and wolf-infested night. Included in this supplement are all the game systems and rules necessary to build mages for the Dark Ages setting.
Hardcover. This book assumes use of Dark Ages: Vampire. You do not need Mage: The Ascension to make use of this book.
224 pages. Authors: David Bolack, Geoff Davidson, James Maliszewski, Jason Carl, Mur Lafferty, Steve diPesa, John and Tara Maurer; Developer: Jess Heinig
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Product Reviews (0)
Having both Mythic and Non-Mythic PCs in this AP,
GMing advice needed: exotic weapons,
Prisoners of War:,
Can you make an Attack of Opportunity against another Attack of Opportunity?,
Alternative to infinite detect magic,
16,000 gp to spend with my wizard. Any ideas?,
Logic behind Monk's Unarmed Damage. Why?,
First Campaign: Skulls and Shackles,
Season Six: Whatcha Playing?,