Gamma World: Beyond the Horizon (d20)
White Wolf Publishing
Into the Unknown
Few people dare brave the unexplored mysteries of Gamma World™ ... but heroes do. New races, new monsters and new mysteries await those with the courage to face them. Undaunted by danger, heroes cross the changing lands and seas, bringing home knowledge and power for personal glory and the good of their own tribe.
Gamma World Unfolds
The Final Wars changed everything - and then things kept changing. Find out how people and civilizations vary between continents, and learn some of the secrets waiting in unsuspected corners and depths. This sourcebook includes both extensive information about Gamma World and rules and advice for inventing new details.
Gamma World books are published under license with Wizards of the Coast and are 100% compatible with d20 rules. ISBN: 1-58846--977-8 U.S. Page Count: 160 Authors: Alazel Acheson, Krister M. Michl, Scott Taylor, William Timmins Developer: Bruce Baugh Artists: SSS staff
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All spellcaster treat armor the same: what's the best way?,
Archetype Concept: Berserker (Brawlbarian),
What's for lunch?,
Trading "Flammables" for boom-booms, and other grenades,
Breaking someone's neck with Magehand (From an actual game) (Answered),
Weapons with CM bonuses?,
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>>Ask *James Jacobs* ALL your Questions Here!<<,
5th Edition vs Pathfinder Critique,
Help! Inequality in the Group: Players outshining others during play.,