Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

Handout One;

Tazlford

Mud bowl

Combat:

Colwyn <========== May act!

Red

Vibenia, Marten & Niadroub <========== May act!


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Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

I don't Xantria is one of our heavier melee hitters. Not so justifiable for Richard a masterwork one will do. I'm mostly trying to set up flanks or tie up opponents.


Are you sure you want to do that?

Sorry, got home late and am off to bed. Update tomorrow.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Good night.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

Ok, aside from the spellbook, I'm interested in those flaming crossbow bolts. I don't think anybody else here uses a crossbow, so I'll go ahead and add those to my sheet.

Can anyone else use the wand of magic missile?

I'm also interested in the bracers of natural armor as that's one of the few armors I can use, but they should go to a melee character that wants them first, obviously. When they get replaced, I'll happily take them off whomever's hands.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Have at it.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

They are just bracers of armor, they don't stack with armour so you're the only one who'll benefit from them.

I have no issue with you taking the above gear. Those flaming bolts should help you get by til we hit level four I suspect.


Are you sure you want to do that?

Sorry, posted in the wrong section.

Chief Sootscale is taken aback by your offer. Pacing to and fro while muttering to himself for several minutes. Finally he nods. "Yes. You have done us good. We will join your 'Kingdom'. Law is good, and so is not having to fight against those who try to take our home."

He is sincerely grateful for your aid in removing Tartuk, and hopeful that his tribe can begin to grow again. And be able to build a more civilized and secure existence than most Kobolds get to have.

So where to now? You still have the remaining intruder base to deal with, and the Stag lord with his crew.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

Hey gang, I’m traveling on Spring Break with the kids, so I won’t have time to post until tonight. Before we head out to take on the Stag Lord, Niadroub Kliip is going to want to try and learn a few of those spells from Tartuk’s spellbook. Other than that, I’m ready to go. I’ll make the rolls tonight.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Enjoy!


Are you sure you want to do that?

Any plans for how you approach the Stag lords fort?


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

Thanks!

Niadroub Kliip wrote:
Hey gang, I’m traveling on Spring Break with the kids, so I won’t have time to post until tonight. Before we head out to take on the Stag Lord, Niadroub Kliip is going to want to try and learn a few of those spells from Tartuk’s spellbook. Other than that, I’m ready to go. I’ll make the rolls tonight.

DC 16 for both of these rolls:

cause fear: 1d20 + 9 ⇒ (13) + 9 = 22
reduce person: 1d20 + 9 ⇒ (14) + 9 = 23

There we go! Ready to go.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Well we've got some of his booze still and the password but they may have changed that.

Or we could try stealthing up?


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

I like the idea of trying to use the password.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
GM_DBH wrote:
Any plans for how you approach the Stag lords fort?

Let's have a priest of Abadar write him a stern letter! :)

I'm good with the stealth plan. Elena isn't especially stealthy (+1), but she doesn't need to get too close.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

We have it from two different sources that the Stag Lord is a drunk. One of his bandits told us that, and the letter from the agent in Galt also mentioned that. We’re not a particularly stealthy group, and it is a fortified compound. Stealth is risky. We could bring the herbal liquor as a gift to work our way inside. Of course, I’m not particularly tricky, either, so bluffing is also risky.


Are you sure you want to do that?

Anyone out there?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Crap, the site ate my post, I'll have one up soon. I can't recall the password OOC right now.


Are you sure you want to do that?

The current password (as far as you know?) Is “By the Bloody Bones of St. Gilmorg, who wants to know?” When asked who you are by the gate guard.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Sorry, missed your update. Thanks for the nudge.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39
GM_DBH wrote:
...when Olimpia challenges him.

...

Who's Olimpia?


Are you sure you want to do that?

Should be Xantria but it won't let me edit it now.

The perils of updating several games one after the other.

And he didn't say it where you could hear him, being that he's a weasel.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

He got her name wrong?! What a cad!


Are you sure you want to do that?

Sorry people, family emergency had me AFK for sometime. Update tomorrow.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

No worries, hope all is well.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

No problem, I hope it all works out.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

I hope things are going well, DBH.

All, I've deleted the herbal liquor from the party loot, since I'm assuming we have the Stag Lord all 8 bottles.

And I've removed Svetlana's wedding ring.


Are you sure you want to do that?

Ended up helping my mother with her garden. Which translates to me doing all the digging and heavy lifting while she gives me orders from her comfortable chair. :)


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39
GM_DBH wrote:
Ended up helping my mother with her garden. Which translates to me doing all the digging and heavy lifting while she gives me orders from her comfortable chair. :)

I don't think that's exclusive to your mum. :P


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

Do the watchtowers provide any cover from the other watchtowers?


Are you sure you want to do that?

Z3A can't see Z3B & Z3C, and vice-versa. They do have partial cover, up to the waist when standing in one.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Not sure if people want to start openly attacking or pulling back and letting them duke it out with the owlbear... a more important point is I'm not going to withdraw faster than the lame guy.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

I'm going to try and take out the bandit at the top of Z3A. I have a potion of vanish if things go south. Then I was planning on using the tower's cover and the wand of magic missile to take out the bandit at the top of Z2B.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

I will be on the road traveling over the next 24 hours please bot me as necessary.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Feel free to attack them if ye want. Richard going for the owlbear will only add to the confussion if the bandits see others attacking them. Akiros is within melee range for a bunch of the party. I wish I was by Niadroub in hindsight.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Sorry I was looking at the map from my phone and didn't realize that was Akiros near the party.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard can play really confused if you change your action to stabbing him...


Are you sure you want to do that?

Sorry, the holiday break has me away from home so updates will be slow for the next few days. I'll have more time tomorrow and put in an update then.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

No worries enjoy!


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

No worries.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Guys, I've been getting over a throat infection that slowed me down a lot more than I expected. Hopefully I will get things back to normal this weekend.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

Hopefully everyone who needs a rest can get one.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Honestly not sure what to do here - if this were, say, Far Cry (got 4 recently so got it a bit on the brain at the moment), then I'd have hidden well away from the fight until after the owlbear was dead or it had killed all the bandits.

Mind you; I'd also be on a nearby cliff firing down into them with a sniper rifle, but that's beside the point. But the entanglement area is also hampering me a bit. Might have an idea after dinner, though, but odds are Xan'll just be moving to tie up the guy chasing after Mr Indecipherable. :P


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

Don’t forget that there’s two more lookouts that will start sniping us if they get the chance.


Are you sure you want to do that?

Hope everyone had a good holiday. I've stuffed my back again and am taking a painkiller and heading to bed. Normal service resumes tomorrow.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Ouch! Hope you feel better.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Get well soon!


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

Yeah, sorry to hear that. Get some rest.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

On the map, what are those two bars just inside the gate? My marker is over one of them.


Are you sure you want to do that?

No idea, the map doesn't say a thing regarding them. I'm ignoring them as they play no part in the combat. The gates portcullis was shifted to cage the Owlbear, so that is probably the part with bars? The other two brown lines could be the gate when opened?


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Are you sure you want to do that?

Loot:

Possessions:

oil of magic weapon
potion of barkskin
potion of cure light wounds
Potion of cure moderate wounds (4)
Potion of lesser restoration
Potion of protection from arrows

MW Breastplate
Leather armor (7)
Leather armor +1
MW studded leather

Club
Dagger (3)
MW longsword
MW Composite longbow (+1 Str) with 20 arrows
Composite longbow +1 (+2Str) with 20 arrows
Rapier +1
Short sword (6)
Spiked gauntlet

Amulet of natural armor +1
Stag’s helm

Turquoise earrings worth 130gp each
knight and dragon toys worth 45gp
Silver Stag Lord amulet worth 20 gp (9)
Grappling hook
Silk rope (50 ft.)
MW Thieves’ tools

623gp, 72pp

Stag Lords room:
Two of the chests hold bedding and other miscellaneous items, including a bolt of burlap cloth, old clothing, an iron ring, and three crudely stitched leather masks.

In the third chest, the Stag Lord keeps his best treasures.
141 gp,
A polished azurite crystal worth 9 gp
A carnelian worth 80 gp
A piece of hematite worth 13 gp
A shard of obsidian worth 14 gp
A red garnet worth 100 gp
A pewter belt buckle depicting a pair of entwined succubi worth 30 gp
A silver charm bracelet worth 60 gp.

Armory Z9:
Three unlocked crates in the storage area hold
10 longbows
260 arrows
5 short swords
5 spears
4 50-foot lengths of hemp rope
A set of chisels
2 hammers
3 tins of iron nails
4 suits of leather armor.

Cellar:
A large amount of stolen wealth can be found in these three rooms—the bandits have been stockpiling their ill-gotten goods for months. The majority of the wealth kept here consists of mundane trade goods like
pelts, furs, tobacco, iron, bronze, miscellaneous weapons and armor (none masterwork or magic), and miscellaneous adventuring gear and tools worth a combined total of 6,850gp.

In addition, one chest in area Z11a contains:
4,500cp
2,052 sp
894 gp
21 pp,

While a large bag in area Z11b contains:
2,900 gp in various pieces of stolen jewelry.

Stag lords Gear:

The Stag Lord’s Gear The Stag Lord possesses two unusual magic items, both of which he found amid the ruins of the fort when he first arrived in the area. The first is his suit of +1 leather armor; this suit consists of a heavy cloak, gloves, kilt, and boots, but leaves his chest bare—although the armor looks incomplete, it actually functions just as well as any suit of magic leather armor.
His second unusual item is his distinctive helmet.

Stag’s Helm
Aura faint divination; CL 5th
Slot head; Price 3,500 gp; Weight 3 lbs.
Description
This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks.
In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot.
Activating this ability is a free action, and once activated, your next
ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot.
If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day.
A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.
Construction
Requirements Craft Wondrous Item, creator must have at
least 5 ranks in Perception, true strike; Cost 1,750 gp

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