|Paizo Pathfinder® Paizo Games|
|On Sale Now Paizo.com Exclusives Paizo Products Apparel Artwork, Toys & Gifts Award Winners Books & Magazines Downloads Games Gaming Accessories Gift Certificates Sell Your Minis!|
Labyrinth Card Game
To start the game, randomly place four maze cards in the center of the table to form a square. The remaining maze cards and placed in a pile where all players can reach them. Each player then draws two maze cards and puts them face up in front of them. On your turn, add one of your cards to the growing maze. In order to be able to take a card from the maze, there must be a path formed from one of the treasures on the card you played to a matching treasure somewhere else in the maze. If this is the case, you can take the card with the same treasure as the card you just played and it will be counted as one of your points at the end of the game. However, you cannot take the card from the maze if it leaves another maze card disconnected. If you cannot form a path to a matching treasure with either of your cards, simply connect one of your cards to the maze and draw another card. When the card deck has been depleted, the player who collected the most cards from the maze wins the game.
This product is out of print.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
Product Reviews (0)
Why play wizard when Arcanist is available?,
Advice on first Warpriest,
Deep 6 FaWtL,
Advanced Races Compendium (PFRPG),
So my clerics keep dying...,
The weakest sides of the Unchained Monk... or is it just my impression?,
Paladin's Sacrifice vs. Coup de Grace,
Darkness over Arglondar Discussion,
7-12 Twisted Circle CORE,
DM Vord's Zeitgeist Act I - Portents of a Starry Sky,
Ashardaldon Series OOC,
(5e) Adventurers League DDEX #1-05 The Courting of Fire Gameplay,
Drongos - The Blakros Connection,
Festival of the Damned,
GM Shady's Iron Gods Recruitment,