Spycraft: World Militaries (d20) (based on
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Alderac
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Take your Spycraft games to the farthest corners of the globe with this
comprehensive guide to military forces outside the United States. From the
Middle East to Japan to Russia to the UK and beyond, this book provides all the
gritty real-world details about the world's foremost warriors, including gear,
tactics, vehicles, missions, and more!
Special Note: This product includes conversion notes for Stargate SG-1!
• Comprehensive Source Material! Detailed breakdowns of military forces
in Asia, Europe, the Middle East, Russia, and the U.K.
• New Agent Options! Become an enlisted agent or officer in one of many
national military forces! New skill uses, feats, mission resources, training
programs, gear, and vehicles included.
World Militaries sets out to do for the rest of the world what US Militaries did for the armed forces of America – provide an outline of what goes on in different services and hence what kind of background and training prior service therein might give an agent. Naturally, given its scope, the amount of information provided on any one unit is small so further research is necessary should you require more detail.
The book consists of 6 chapters, five of which look at different parts of the world and the final one of which is the 'new rules' section. Coverage varies considerably, based on the authors' knowledge of different nations' armed forces – and probably the likely interest amongst players and GCs in using them as background either for agents or for the game as a whole.
The book gives a good overview of the armed forces of selected countries that agents might either come from or need to visit in the course of their careers. However, if you want to use any particular nation's armed forces as a major element in your games, you will want to research them in far more detail than can be contained here. The fairly standard line art does not contribute much to the book and there are one or two minor errors (like a piece of text repeated on a different page) that really ought to have been spotted.
Probably more use as background material than for forging your campaign setting, there is some excellent flavour material that can be used to round out agents or for that matter their enemies that come from the countries covered in this book. A lot of the equipment is very useful, whether or not your campaign has a military slant.