If an ability has a type listed (Su, Ex) but it grants abilities of a different type, what does it count as?
Chess Pwn wrote:
So infernal healing grants the [Ex] fast healing and therefore is not magical? As such it cannot be dispelled via dispel magic even though it has a duration?
The baseline for PF (and D&D) has always been specific trumps general. If a specific ability states something other than the general ability then the specific takes precedent.
Thanks, but not really that helpful. Icy prison is a poorly written spell, leaves a lot open to be GM call. The question is does a breath weapon act like a fireball or lightning bolt? If it destroys the barrier, does it continue on to affect the AoE?
Personally I am a thinking yes, but it generated debate at the table. GM call was no it does not (which benefited the PCs). More interested in a RAW answer as I can see this potentially coming up in other games.
We'd need to add a few more pages (or drop one) as well ... 181 is not a good print page count. ;) Rest assured if we ever decide to print it, that will get done. ;)
So usually when I have posted a notice like this it was because it was a person who had an impact in my life. And while the Gong Show certainly was a memorable part of my childhood (I never got into the Newlywed Game or Dating Game due, mainly, to my age when they were broadcast), and I have enjoyed his writing, this posting is a bit different as I knew Chuck. Not well, but I did know him.
The first time I met him was at my brother's wedding. Chuck was my sister-in-laws uncle, and meeting him was an unexpected bonus to the wedding in general. He was an honestly nice guy, pleasant to talk with, and more than willing to have his picture taken with my cousins who were also fans from the Gong Show days.
I met him a couple other times after that, and each time it was a pleasure to talk with him. The most memorable meeting, however, was when I showed up at a book signing he was doing locally for Bad Grass Never Dies and he recognized me (I had only met him at the wedding a year before at that point).
I found out about his death last night, though decided to hold off on posting until the announcement was made. Chuck, you will be missed.
He did not, however, include in depth, safe, and sanitary cooking guidelines, leading to the deaths of thousands who followed his instruction, causing him to be guilty of thousands of counts of death by negligence, which, of course, is the result of not being fully orderly and somewhat chaotic.
The paladin regained his paladinhood.
casting a spell triggers an AoO, as long as the ninja has combat reflexes, the wizard moving out of a threatened square would also trigger an additional AoO. if the ninja does not have combat reflexes, then all he can do is stand by and watch the wizard walk on by.
EDIT: or what orfamay said ... that's what I get for trying to post at work
Andre Roy wrote:
Oh if we do run with the cities theme, I will be spearheading an orcish invasion, like the claiming or Urgir. I've got several Orc themed / city themed article ideas bouncing around in my brain right now.
Well, it was a dwarf built city ... But it got its character from orcs! ;)
Well I was going to pop in to begin asking for folks to review, but there already is one, so I will dig deeper.
First thanks for the review! All the folks who have put this together would love to know what exactly you enjoyed, and what we may have dropped the ball on. Details, we live for details! That said, seriously, thanks for the quick review. :)
Ok, I'm done. That feels better. ;)
Ha! Gen Highlander! Good one!
[note to self - sharpen the blade when i get home ...]
oh it's not just millennials who are cynical on this front. i'm gen x and have been cynical about the entire corporate/business mindset for 25+ years.
Garrett Guillotte wrote:
Cities would be cool. There are orc cities (or at least one ... above ground anyway).
And to be clear, it's not really so much that there are "a bunch of bad guys". You have each individual who had their own pre-sensate baggage to some extent (i.e. - Wolfgang and the German mafia, or Caephas being in a pretty violent location, or Sun and her evil brother/prison), these are all really the personal baddies. Then you have Whispers and BPO (the organization he works for), who are the overarching baddies.
In an X Files parallel, the personal baddies are the lower level hurdles Murder and Scully took on (the bureaucracy wanting to hinder and discredit the investigations, the other agents looking down on their efforts, etc). The Smoking Man and the shadow organization he was part of would be the BPO equivalent.
Purple Dragon Knight wrote:
Soooo ... you do realize that "the Smoking Man" back story did not even start to be picked at until season 2, and you really never got full backstory for him (though you got several variants and speculations). At this point, Whispers is ahead of the game as "the Smoking Man" only had 4 words in season 1 of X Files (yep, looked that up ;) ).
I thought green packing peanuts were an indicator of being made of recycled material, not biodegradability.
EDIT: well you learn something new every day. apparently they are made of recycled polystyrene but are also specially treated to break down in a landfill withing 1-5 years.
And the pink ones are anti-static.
Ah, so it strikes me that the lack of connection to Cauldron y'all are feeling really is more the result of GM style. It does take effort on the GMs part to ensure there are points of connection, beginning as early as PC creation.
Creating additional material can also work for immersing the player's into the city. For example, I put together the following items prior to our first game (the Gazetteer was inspired by some of the other similar works put out by other folks on theRPGGenius site for the AP).
I do plan to continue the Gazetteers as a regular element, partly to show the impact the PCs have, partly to help build up the rivalry with the Stormblades, and partly to introduce various elements of the city (via the "ads" on the sidebar).
I also expect the Gazetteers to aid in dropping occasional clues / red herrings (though we do have a sort of unofficial house rule that if the PCs are going off on a red herring in a major way, the GM usually works an actual red herring (or scarlet fish or similar imagery) into the plot, so the players are aware it is off the rails. Sometimes we have continued on the false trail simply for the fun of it, but mostly we end up backtracking to see what we missed.