Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Illithid

zylphryx's page

Goblinworks Executive Founder. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStar Venture-Lieutenant, North Carolina—Asheville. 4,575 posts (4,975 including aliases). 1 review. 1 list. 1 wishlist. 24 Pathfinder Society characters. 52 aliases.


RSS

1 to 50 of 4,575 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Congrats Mike!

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Article on Osirian Tomb Curses submitted.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
The 8th Dwarf wrote:
zylphryx wrote:

Man I hope they redo SSI's WWII war games as well. Battle for Normandy was a classic.

Did they also do Redstorm Rising, Midway and Tobruk?

Nope.

Redstorm Rising was by Microprose.

Battlestations: Midway was by Eidos.

Tobruk: Clash of Armor was by Datasoft.

Taldor Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Dot

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Article on Osirion tomb curses about 200 words shy of completion.

Board / Tile game is almost done as well (think of a cross between senet and dominoes ... kinda) ... includes both the article and the tile and board design.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Kirth Gersen wrote:

My avatar looks just like me DMing.

It's amazing to me how easy it is to confuse who's talking, by looking at the avatar instead of the name. For example, it's hard for me to accept that KaiserDM isn't TOZ, Successful Troll isn't F2K, and that zylphryx isn't the infamous Samuel Weiss.

Whenever someone new swipes my avatar, I feel like I have to run around clarifying that this person isn't me. Seems like, if you've been using an avatar consistently for several years and are still active, it should be temporarily "retired" from the options!

Nope, I am definitely not Samuel Weiss (and his posts actually had me consider changing the avatar back then).

Though I know exactly what you mean. I get a kick out of when one of the other 100 or so other folks using this avatar posts in the same thread as I do. It's like an illithid invasion.

Taldor

2 people marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

It says I appreciate a person with a good mind ... their brains taste so much better than folks who ... NOTHING! THE AVATAR SAYS NOTHING ABOUT ME!!!!

Taldor Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Sweet! Grabbed! :)

Taldor Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Ok, I checked your etsy site and cannot find the classes listed anywhere ... Or is October sold out and November has not yet been listed?

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Man, I thought this thread was going to be something on a nutritional break through for gamer snacks through the use of advanced molecular biology or some such.

<disappointed>

;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I am proud to report that there was a 0% percent change in amount paid to folks who work on Wayfinder for 2013. ;)

Spoiler:
Jayne Cobb wrote:
Ten percent of nothing is, let me do the math here, nothing into nothing, carry the nothin'...

Gotta love the fun of comparing percentages ... a favorite way of making math seem do what you want it to. ;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Glad to have you back. And it's better to be safe than sorry, even if it ends up just an exercise in patience with the medical bureaucracy.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Tensor wrote:


1) What is your favorite animal and why (give two or three sentences only) ?

Dogs ... They are "domesticated" but still wild, playful but still to be taken seriously. And they are always glad to see you, especially when you have been gone "forever" (read anywhere from 5 minutes to 5 years)

Tensor wrote:


2) What is your favorite color and why (give two or three sentences only) ?

Purple. Not sure why ... could be due to it being one of the best results of blending primary colors.

Tensor wrote:


3) Imagine yourself sitting alone in a completely white room with no windows, describe this room in two or three sentences.

Check to make sure I am not wearing a straightjacket. Wonder where the light is coming from (assuming there is no lamp). Pull out a pen and start writing and drawing on the walls to make it a bit more interesting.

Tensor wrote:


4) Imagine a waterfall, describe it in two or three sentences.

A river coursing over a cliff in the mountains, surrounded by forest. A deep pool is at its base and a flat clearing is off to the side where my tent is set up.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

pleasedontletitsuckpleasedontletitsuckpleasedontletitsuck

I love B5 ... I actually watch the full series every couple of years since I picked up the DVDs a decade or so ago. I really hope if JMS does this he does it well.

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

He was a true actor, able to make us laugh (Mrs. Doubtfire, The Birdcage, and too many others to list), make us cry (What Dreams May come, The Fisher King, and Awakenings are the first ones to come to mind), and make our skin crawl (Insomnia and One Hour Photo). But personally, it was the off the wall roles he played that will stick with me the most (Death to Smoochy and World's Greatest Dad).

He will be missed. :(

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

It would not be theft ... but it could very well be copyright infringement. Unless, of course, they have permission to use the artwork, in which case, it is all a moot point. And I can't see Paizo erring on the issue of copyright.

That said, I think they could have gotten MUCH better images for the new organizations. The styles for the new badges clash dramatically with the styles of the Grand Lodge and Silver Crusade.

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

So is the included ITS now required or can we continue to use our individually designed ones (i.e. - an expendable/ammunition exclusive sheet)?

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

What's going on this week? I'm not sure you really want to know what's going on this week.

But just to humor you...

LOTS!

Friday August 15, 2014
530pm-930pm
Delirium's Tangle - This season 1 scenario is for tier 1-5. Way before Torch did what he did (and you know what I'm talking about), he called in a favor from the Society. To find a Minotaur Prince. That he misplaced. In Absalom. And where do you go? Into the maze of tunnels below the city, where else? There are 2 open seats currently.

The Disappeared - This season 4 scenario is for tier 1-5. Do you like Mission: Impossible? Then this is the scenario for you! Infiltrate the Chelish Embassy and find out what happened to Zarta. This is the precursor to The Hellknoight's Feast. This table is currently full.

Saturday August 16, 2014
1230pm-430pm
Fortune's Blight - This season 1 scenario is for tier 5-9. Go to the River Kingdoms. Kill a green hag. Retrieve a sundered, ancient sword. Simple and straight forward. Except for the former owner wanting it back, the spirits of those killed by the blade wanting revenge, and the Society wanting it made whole by the time you get back to Absalom. Yep, simple and stright forward. This table if currently full.

The Goblinblood Dead - This season 3 scenario is for tier 1-5. So the Society has made use of the abandoned roads of Isger for smuggling valuable relics since the Goblinblood Wars ended a decade ago. Recently, the caravans hauling this valuable cargo have been attacked and it is up to you to find out who and to rid the region of the threat. There are 2 open seats currently.

The Sanos Abduction - This season 4 scenario is for tier 3-7. You are sent to aid a fellow agent in the Sanos Forest with their research into the fey of the woods. Nothing like an easy mission. And this is nothing like an easy mission. There are 3 open seats currently.

The Green Market - This season 4 scenario is for tier 5-9. The Aspis Consortium is harassing a merchant in Korvosa. Why is the Consortium interested in this market and what will you find? There are 6 seats open currently.

The Veteran's Vault - This season 4 scenario is for tier 1-5. A former pathfinder needs help retrieving a valuable keepsake from a hidden vault. Everything else the Society can keep. Is that a bargain or what? You remember that old saying about sounding to good to be true ... There are 3 seats open currently.

530pm-930pm
Among the Living - This season 0 scenario is for tier 1-7. A night at the opera, what could be finer? Very little. Unless that theater was once a temple and a cult takes interest in it. There are 4 open seats currently.

The Quest for Perfection, Part I: The Edge of Heaven - This season 3 scenario is for tier 1-5 and is the first of the Quest for Perfection Trilogy. Off to Tian Xia and the mountains of the Wall of Heaven to retrieve an artifact from an Iroran monastery. This trilogy is a classic and should be played in order. There is 1 open seat currently.

The Blakros Matrimony - This season 4 scenario is for tier 3-7. A Blakros wedding is coming and you are invited! After all those missions poking around their museum to fix the problems their acquisitions cause, you will finally get to relax at a nice quiet wedding ... yeah right. It's a Blakros wedding. There's probably gremlins in the wedding cake and the priest is probably a freaking mummy. There are 3 open seats currently.

Assault on the Wound - This season 5 scenario is for tier 3-7. The time has come to fight those demons back from whence they came! Bring on the armies! This scenario uses a modified version of the mass combat rules from Ultimate Campaign to heighten this epic battle. This table is currently full.

And there you have it. That's what's going on this week. Go get your game on. and don't forget to sign up at Warhorn!!!

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Anthony Adam wrote:

Yes! 723 words, sending a really nasty nasty for consideration. It is indeed possible to get a really nasty creature at CR 15 in under 750 words - not easy, but can be done :D

And no laundry list either - I managed to reign myself back some. Kind of. But it did eat my party when I tested it out - lol - poor souls, 5 pc's went in, 3 ran away, 1 crawled away after stabilising herself and, ummmm, one didn't.

So that's 2 out of my possible 3 and a couple of weeks left to try and come up with no 3 ;)

that means you have 27 words you can play with to bolster it's descriptive text ... or the top blurb for a bestiary listing. ;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Man I hope they redo SSI's WWII war games as well. Battle for Normandy was a classic.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Here's Greenland as of June 2014 (we've just started Varnhold Vanishing).

Blue is the country, red is explored, regular map is not explored as yet.

The hex icons should be pretty straightforward, as well as indicators for special hex features (so if you are playing this AP and have not gotten to Varnhold yet, this map could contain spoilers ... be forewarned before clicking the link).

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Timitius wrote:
We generally prefer .psd files, color.

*cough*300dpi, layers intact*cough*please do not flatten the image*cough*

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Playing tiles designed for the senet variation game. Designing the game board next. Hoping to have the submission done within the week.

And I may tackle that Land of Curses concept, Set.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

That's actually pretty freaking cool.

Though it does make me think I should start learning sign language ...

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

1. What do you mean if I pull this trigger you won't get shot??

2. Anyone up for a game of Cards Against Humanity?

3. What in the hell is kitty jump, cat swagger, and feline power swat doing on your character sheet?

Dear following poster,
The answers to your next three questions are as follows:

1. Why yes, I am happy to see you.

2. There are just certain things a muppet can do better than you.

3. Just off the top of my head, an undead cat in a box for one.

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Hey there Pathfinders. I bet some of you are asking yourselves "what's going on this weekend?" ... Well, look no further. For here is an assortment of events to fill your weekend!

Well, your Friday and Saturday at any rate.

Friday August 1

12:30pm-4:30pm
The Midnight Mauler - This season 3 scenario is for tier 3-7. The Decemvirate sends you to the mist-shrouded land of Ustalav to find out what happened to the former Pathfinder Society Master of Blades. In the course of your assignment, you encounter murder most foul ... and unnatural. Of course, what else would you expect to find in Ustalav? There are 5 open seats currently.

5:30pm-9:30pm
Port Godless - This season 5 scenario is for tier 5-9. So when fighting demons, it's good to have those who know how to fight demons by your side, and there are few who know how to fight demons more than the Riftwardens. Of course, there are also few Riftwardens. You must travel to Rahadoum to try to locate several Riftwardens who have recently disappeared within that land. What could be easier? Praise Razmir! This table is currently full.

Intro 1- First Steps: In the Service of Lore - This introductory scenario is for level 1 PCs only ... but may be played repeatedly with new level 1 PCs. Go through Absalom to gather knowledge and get to know the leaders of some of the factions. It's Absalom, what could possibly happen? This table is currently full.

Saturday August 2

12:30pm-4:30pm
Storming the Diamond Gate - This season 3 scenario is for tier 3-7. I am sure you all know of the Hao Jin Tapestry and the private demiplane contained within it, yes? And how the tapestry is the only means of entry, right? Wrong. There is a back door and the Aspis have discovered it. You must secure the gate at any cost. Good luck, I have seen this scenario claim many a PC. There are 3 open seats currently.

The Traitor's Lodge - This season 5 scenario is for tier 3-7. Investigate the sealed basement of the traitorous venture captain who aided the demon assault. Be prepared, basements are not usually sealed without cause. There are 2 open seats currently. Grand Lodge PCs will find this scenario of interest.

The Sealed Gate - This season 5 scenario is for tier 7-11. The Pathfinder basecamp in the Realm of the Mammoth Lords has fallen! With it, the Society has lost a powerful relic and two of it's leaders! You must investigate the camp, track down the perpetrators and retrieve the relic. Be forewarned, this scenario was written by Kyle "I will sup upon your tears" Baird. Expect it to be dangerous. This table is currently full. Grand Lodge and Silver Crusade PCs will find this scenario of interest.

Scars of the Third Crusade - This season 5 scenario is for tier 1-5. The Third Crusade was marked with bloody inquisitions, the fiery drive of which was never fully quelled. Now the witch-hunts have flared up again in eastern Mendev ... and pulled several fellow Pathfinders in as the focus of the hunt. You must proven their innocence ... if they are truly innocent. This table is currently full. Silver Crusade PCs will find this scenario of interest (and it does directly contribute to the Silver Crusade storyline).

5:30pm-9:30pm
The Waking Rune - This season 4 scenario is for tier 7-11. The Runelord of Sloth slumbers, but if the Cult of Lissala has their way, not for long. Do you have the ability to defeat Runelord Krune, or will you be little more than a minor annoyance he must step over as he reclaims his former dominion? There is 1 open seat currently.

The Stolen Heir - This season 5 scenario is for tier 1-5. In order to secure aid and backing for their expeditions into the Worldwound, the Society sends you to aid in the location of the daughter of a wealthy and powerful citizen of Sauerton. Will you secure her father's goodwill and support? This table is currently full. Andoran and Taldor PCs will find this scenario of interest.

Weapon in the Rift - This season 5 scenario is for tier 5-9. A secret weapon developed during the First Crusade by a cleric of Iomedea may be key in turning the tide of the war. The Society has pledged to reclaim this weapon and has sent you to get it. Did I mention that you are sent behind enemy lines? There are 2 open seats currently. Silver Crusade PCs will find this scenario of interest (and it does directly contribute to the Silver Crusade storyline).

The Merchant's Wake - This season 5 scenario is tier 1-5. A Trade Prince has died, leaving a power vacuum. You are sent as representatives to the wake, but with the struggle to claim the former power of the dead Trade Prince threatening to spiral out of control, can you keep this somber moment from becoming a bloodbath? This table is currently full. Qadira PCs will find this scenario of interest.

And there you have it. More games that you could possibly play. Well, than you could play over two days. As an individual. Ah, you know what I mean. Go sign up at Warhorn!

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Vancouver WA is a bit of a drive from WNC for a weekly game. ;)

Have fun y'all and I look forward to gaming with y'all over next Memorial Day weekend.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Ok, I give up. You have your personal reading of the way the spell works and pretty much everyone who has responded reads it different than you. That alone should say something.

You dismiss analogy of similar effects within the rule system.

Yet you partially quote rules that don't apply and when the full quotes are shown to not support your stance you dismiss it and all but claim your did not make the assertions.

Congrats, you have proven that doubt trumps and you win the internet. I'm done with this circular discussion.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Yep. But the real crux of the OP's stance is if you occupy a square @ 10' and another @ 15', you take 3d4 points of damage instead of just the 2d4 for occupying the closest square.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Also, by stacking the effects at different range increments (as this is varied effects by the distance from the wall), you are stacking range increments. You are just stacking range increment damage, not range increment penalties.

Let's try this another way. In real life, the heat from thermal reactions drops the further you go from the point of origin. So by saying the first 10' gets 2d4 points of damage and 10'-20' gets 1d4 points of damage, the spell is emulating real world mechanics by having the damage from the waves of heat diminish as you get further from the point of origin.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

So, running with the acceptance that a creature within an AoE spell takes damage from the spell, are you taking that stance that they should then be taking damage for every square they occupy within the AoE?

And what about splash weapons and alchemist bombs? Are these attacks then greatly improved as they cover a 9 square (or with a high level alchemist, 25 square) splash damage area? I know you said you were were not familiar with these so let me post the relevant quotes from the PRD for you (bolding is mine):

PRD wrote:

Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.

So if a large creature it hit with alchemist fire, should they be taking 1d6 or do they take 1d6+1 or would they take 1d6+3 (+1 for every adjacent square)?

PRD wrote:

Bomb (Su): In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster's component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years.

Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

So would the large target of an intelligent alchemist (let's say Int 18 to keep with the example in the quote) take 1d6+4 on a direct hit or 1d6+9 (or 1d6+6 on a successful Reflex save) or take 1d6+19 on a direct hit (or 1d6+11 if the save ... or would it be saves ... are made)?

@Alexander Druidus, yes, common sense should be used when dealing with the rule system. The only time RAW is an issue is when dealing with PFS. In a case such as this, I can guarantee that the OP is in the minority with the view of "you are within the 0-10' area AND the 10'-20' area, so you will be taking more than if you moved 5' closer to the sheet of fire". Being a PFS player, I can appreciate the desire for clarification of rules one feels are not clear, and am giving Krith the benefit of the doubt that this is indeed a sincere desire to get clarification on something he or she finds unclear rather than a desire to win the internet.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Krith wrote:
Keep Calm, I wouldn't stack range increments, but if that's how you want to play your game, go right ahead.

In essence, this is what you are doing. You are stating that a large creature standing 10 feet from the wall is going to take more damage than a large creature that is standing immediately next to the wall, thus making the large creature within two different range increments until they take that 5 foot step so they are standing next to this sheet of fire (assuming they move towards the flame to get out the multiple range increment dilemma you are describing).

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Krith wrote:

More rules to back up the point of 3 separate damaging effects in WoF:

from Prd:
"Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient."

So regardless if the effect of being in the Wall, the same creature can be the recipient of another effect.

"Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once."

Okay, here's its blatantly stated that the same spell can produce varying effects to the same recipient more than once.

I'm not a fan of the tactic of switching to a new argument to avoid the original point, hence my stating these rules rather than going off on SR or, again, the already resolved issue of whether a large or larger creature is passing through the wall (or "in" multiple sections of it when created) - it's up to the DM.

Actually, I was posting in response to this one where you did utilize the Combining Spell rules to defend your position. Since you were selectively quoting in support of your position, I posted the full quote to show you your interpretation was not valid.

Additionally, as the "wall of fire" is a sheet; that is, it does not take up a 5 foot square, technically you have to pass through the wall, you cannot simply stand in the wall as it does not have, per RAW, any listed width. So moving into the wall would also be passing through the all (unless you can make an argument that your PC has no discernible width).

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

"No, that just won't do."

John crumpled up the paper with the three questions and looked from the pile of crumpled papers to the ever dwindling pad of paper on the desk before him. Some days he just hated being an "aspiring writer". He was also pretty sure the trees outside his window were none too happy with the piling, crumpled remnants of former relations in his waste bin.

With a sigh, John turned back to the pad and began to write again. He was well into the fourth question when the doorbell rang.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Also, since you seemed to use the Combining Magic effects rules to bolster your case (when they don't really apply), let's take a closer look at that line of reasoning ...

prd wrote:
Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the one with the highest strength applies.

One could use common sense to dictate that this would be the closest of the combining magical effects rules for this situation. And it would mean the effect of most damage would apply. Of course, this one does not help your argument, so it is understandable you opted to not utilize it.

prd wrote:
Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

This is the one you decided to run with, however, I went ahead and posted the full quote rather than just a cherry picked excerpt. This one would seem to indicate the last effect would be the only damage done rather than all of the above as it too invalidates your stance. Again, I see why you cherry picked that quote rather than posting the entire thing. Granted it really does not apply as it is for determining the effects from MULTIPLE spells, but since you wanted to use it as a basis for your stance, we may as well put the entire quote out there.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

So, using your line of reasoning and running specifically as the spell is written one should be able to enter the wall and take no damage (bolding is mine).

wall of fire description wrote:
An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears, and to all creatures in the area on your turn each round. In addition, the wall deals 2d6 points of fire damage + 1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.

If my PC steps into the wall, but does not step through the wall, then my PC should be just fine, right? And since my PC would not longer be on the side of the wall which is emanating the heat, the 2d4 points would also not apply, correct?

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

1) Why do you need a .45 coated in blueberry jam?
2. Have you seen the lute with the ankylosaurus shell inlaid fretboard and tyrannosaurus claw tuning pegs?
3- So, could you give me a rough idea as to what your credit score is, Mr. Fiend Fantastic?

Dear Sir and/or Ma'am who is posting forthwith, please review for the resolutions to your inquiries ...

1) Artichokes and asparagus just should not go on it.

2) No, no, you should not have told her that!

3) A short cabbie with pink eye and no sense of personal space.

Taldor

2 people marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Lady Ophelia wrote:

So while I am figuring out what to write still, I do want to say thanks for being clearer about article word count. It really helps for those of us who are word count conscious (like me) and want to stay on target.

*sets a course for 1,500 words for her gazetteers*

Glad to hear you are word count conscious, Lady Ophelia. It is definitely a good way to be.

In fact, EVERYONE who submits an article should be word count conscious. I hear that aside from being completely off theme, it is one of the quickest ways to get your submission bumped ... or at least put into the maybe bin ... which with the number of submissions we have been getting is not where you want your submission to be.

This PSA brought to you by the Keep Tim and Paris Sane a Little Longer Foundation, with assistance from Lady Ophelia by supplying a great point for a segue.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Conman the Bardbarian wrote:
zylphryx wrote:
TOZ wrote:
That Gruumash is pretty awesome, I hear.

Gruumash ., TOZ. Gruumash ..

Why do I feel like I am typing out some weird variant on Morse code?

Too many vowels for you?

Where have I seen you before?

Vowels are a figment of your imagination ... they serve no purpose other than to make words pronounceable.

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
TOZ wrote:
That Gruumash is pretty awesome, I hear.

Gruumash ., TOZ. Gruumash ..

Why do I feel like I am typing out some weird variant on Morse code?

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Nice twist El-El ;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

OK, on the serious side, there are too many to list. I would have to agree with pretty much everyone that has been listed so far and then some. The number of intelligent, entertaining, insightful, and playful posters on Paizo.com is one of the reasons I like these forums so much.

Taldor

2 people marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
thunderspirit wrote:
zylphryx wrote:
You still have your hard copy of the Beta rules.
Well, if you count printing it out...

Which means you still have it in your downloads, which means ... ;)

Taldor

12 people marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

You still have your hard copy of the Beta rules.

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
houstonderek wrote:
Orthos wrote:
... you know how the original FAWTL got started without digging through the archives.
You're on the first page of the origin :-)

And ONLY the first page of the Origin (really, honestly, I swear looking in on those threads sporadically was like jumping into Twin Peaks on every other prime numbered episode and hoping to know what the heck was going on ... of course, that could have been the point ;) Thankfully I never spotted any reverse talking little people when I did pop in).

EDIT: Apparently, I was able to keep up with y'all for 5 pages .. .and then made the mistake of pausing in the posts ...

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Congrats! :)

And that is Evil Minion #2. ;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I had the great fortune to see this man play twice. The first time was in 1990 and he put on a hell of a show at a small venue (100+ folks). The second time was in 2008 in a larger venue (several thousand+ folks). He had to stay seated through his performance, but he still made that guitar sing.

You will be missed.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Sounds great, but I'm on the east coast. ;)

Looking forward to 2015 though. You bring the Fireball and I'll bring the rum. :)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Yeah. OK. I'll push my cart over $200. ;)

The design is very reminiscent of the Stargate ...

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Strongblade, you are an excellent individual! Thank you for taking the time to give the review. :)

Speaking of which, it is a really well done review, especially for a first review ever. Kudos to you! :)

And as promised I will now stop pestering everyone repeatedly about posting a review (though I strongly recommend you all take strongblade's lead and post your own review on this issue ;) ... last time, I promise.)

1 to 50 of 4,575 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.