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Illithid

zylphryx's page

Goblinworks Executive Founder. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter. FullStarFullStarFullStarFullStar Pathfinder Society GM. 4,965 posts (5,398 including aliases). 1 review. 1 list. 1 wishlist. 35 Pathfinder Society characters. 53 aliases.


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Sovereign Court

Some of the house rules I tend to run with:

Level up at the speed of plot. Makes for smoother game play I find.

If you qualify for Combat Expertise (i.e. - you have Int 13+), you gain the feat automatically; similarly for Power Attack (i.e. - you have Str 13+ ... forget about BAB +1), you gain the feat automatically. I don't see the reasoning behind needing a feat to basically fight defensively in an intelligent fashion (CE) or hit harder but leave an opening in your defenses (PA).

For raise dead, it does not need to a a single 5000gp diamond, just 5000gp worth of diamonds (or diamond dust). A single 5000gp rock should be exceedingly rare; if it isn't, then the value of diamonds should plummet, making the needed stone even bigger in size in order to fulfill a gp requirement.

As GM, I roll your Craft Item checks if you make a magic item. This has been a point of contention in some groups, but if you mess up the roll and get a cursed item, you should not have the meta knowledge that it is a cursed item.

You can resize magic armor and weapons down one size category with a successful Craft Magical Arms and Armor check. And no, you don't end up with extra mithral from reducing the size of the elven chain. Chalk it up to the crafting cost.

Sovereign Court

Oh, one other classic, though not John Cusack (the film class I mentioned reminded me of it.

The Party - Peter Sellers as an Indian actor accidentally sent an invite to a party after having ruined film production. Freaking hilarious, 1960's era comedy.

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1 person marked this as a favorite.
Set wrote:


And on topic, Highlander is a fun movie to add to the list.

After having watched Highlander 30 some odd times over a week in order to do a film analysis paper (lighting, shot type, camera angle, etc. etc. and the intended effect of such to be imparted to the viewer) I really can't watch the movie any more ... and I used to love it.

Back on topic.

More comedies (did I mention I kinda like comedies?) ... and I can't believe no one has mentioned any John Cusack comedies yet, so here you go ...

Better Off Dead - John Cusack as a teen with issues who meets a French exchange student Diane Franklin. Quirky comedy from Savage Steve Holland.

One Crazy Summer - John Cusack as a teen with issues who meets a guitar-playing hippiesque Demi Moore. Quirky comedy from Savage Steve Holland.

Hot Pursuit - John Cusack as a teen who tries to catch up with girlfriend's family on a Caribbean vacation. Kind of a comedy of errors comedy in a lot of ways.

Tape Heads - John Cusack and Tim Robbins as two security guard, high school graduates turned video producers. Quirky comedy and the Swanky Modes! Actually Sam Moore and Junior Walker, but still, the Swanky Modes!!

Gross Pointe Blank - John Cusack as a hit man who goes to his 10 year high school reunion. Great comedy with a great 80's soundtrack.

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Back in my day, we did not get into RAW rules arguments since the original ruleset was sparse on a lot of specifics. We did, however, get into house rule arguments.

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Sissyl wrote:
The Mummy 2 makes its prequel look like a deep, intellectual masterpiece.

Mummy 3 makes both of the previous movies seem Oscar worthy ...

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More comedy vein (I kinda like comedies, what can I say ... they tend to lend themselves to light entertainment) ...

The Man with One Red Shoe - musician mistaken for spy, with humorous results.

The Man Who Knew Too Little - brother visits his successful brother in London, gets signed up for "Theater of Life" and things go horribly astray in a spy filled comedy

Arsenic and Old Lace - classic Cary Grant, if you have not seen it you really should. Freaking hilarious.

The First $20 Million Is Always the Hardest - comedy in a psuedo tech vein, marketing guy quits to take a creative job at a tech firm and takes on the "$100 computer" project which is basically the "never gonna happen, low budget" project.

Real Genius - more psuedo tech comedy. Another classic.

The Jerk - classic Steve Martin ... "Oh no! He hates these cans too!" hehehehe

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In the comedy vein ...

Quick Change - comedy of errors involving a bank robbery

Let It Ride - a cabbie has a good day at the track ... a VERY good day.

Roxanne - a retelling of Cyrano de Bergerac ... the bar insult bet scene is truly classic

Groundhog Day - time loop comedy that I can watch again, and again, and again ...

The Hangover - a prime example of comedy that requires no brain cells, but will make you laugh your butt off.

In the surreal vein (not necessarily good flicks but can be entertaining)...

Repo! The Genetic Opera - dark future where widespread organ failure allows a genetic firm to roll out organs at a premium, and repossess them if payments are late ... and it's a musical!

Patch Town - factory where kids are turned into dolls and sold as toys ... and it's a musical!

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JQuery: Novice to Ninja. More to see if it has anything in it that I don't already know. And it is pretty dry reading ...

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See I don't view grognardism as being anything more that an indicator that one has a depth of previous experience to draw from. This does not mean that the person knows what they are talking about, mind you, just that they are pulling from a wider range of experiences than someone who has just started playing.

As to when someone can claim to be a grognard, that's really up to the individual. You may have been playing for 40 years and not claim to be a grognard, or you could have been playing for 10 and claim to be. really, it's more of a mindset of how one perceives their level of experience (and with RPGs, it's really cross system experience ... after all, as far as I am concerned, if you have pulled content from one system to incorporate into another system that kinda puts you into Grognardland).

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Hopefully this will be a short-lived hold, but I do need to ask to have all subscriptions held for the immediate future. Keep your fingers crossed for me that my job hunt goes well.

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pH unbalanced wrote:

MERP is Middle-Earth Role-Playing -- it was ICE's simplified version of Rolemaster which took place in Middle-Earth, back when they had the Tolkien license. IMO it played much better than Rolemaster, and you always had the option of pulling out some of the more detailed charts if you just *wanted* to roll a severity D Crushing critical. They had some really nice world-building, too, to flesh out the additional things you needed to run adventures in ME, and it was always very clear what was canon and what was their embellishment.

Sadly all of ICE's worldbuilding has now gone the way of the EU.

Derp. I completely forgot about that game. Only played it once or twice, but we did utilize Claw Law and Arms Law for the crit tables at many a D&D table back in the day. :)

And yeah, ICE did some solid stuff.

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The 80s were also rife with D&D protests by misguided church groups, along with book burnings (usually if your movement requires the burning of books, your movement is moving in the wrong direction). The purchases of the books for the book burnings I'm sure helped the sales figures a little bit.

But yes, the hobby has always been niche. In the 80s, it was very niche (D&D was played by all of us "weird kids" ... I did not see a jock playing the game until I got to college in '88). But I do see a mix of age ranges at the cons I attend. Granted there are a bunch of grognards, but there is a significant 20-something and millennial crowd at most of the cons I've been to over the last several years.

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Mulgar wrote:

Lets see, i own and have played

Red box series
ADD 1st
ADD 2nd
ADD 3rd
ADD 4th
Pathfinder
Runequest
Warhammer
Warhammer 2nd
Swords and Sorcery
Champions
Gurps
Fantasy Hero
Sapce hero
Merp
Rolemaster
Toon
Call of cthulu
Gamma world
Boot hill
Traveller
Paranoia
Star wars d6
Top secret

And thats just off the top of my head.

So I guess I qualify

Let's add to that list...

Twilight 2000
Aftermath
Monsters! Monsters!
ODD (original boxed set)
Every other iteration of basic D&D
Gangbusters
Chill
White Wolf (Mage, Vampire, Changeling, etc.; Usually a mashup of two or more)
Star Trek
James Bond
Star Wars d20
Star Wars Saga
Firefly
Savage Worlds (most settings)
Burning Wheel
Ghostbusters
Mechwarrior
Chivalry and Sorcery
Tunnels and Trolls

Got to say the only one from Mulgar's list I did not recognize was Merp. And I do miss Toon ... great cartoon game. Did a D&D/Toon mashup ages ago (PCs ended up in cartoonland and had to help out a cartoon dragon against an Elmer Fuddesque knight and his gooblin minions, even made cartoon drawings of the NPCs and different locations).

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Will see if I can put the finishing touches on the concept this evening.

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Rest Eternal

Though it can still be overcome, but then they would really want to animate you.

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So alchemists are the end all be all class in your games, huh?

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I kinda like the idea of a gem encrusted tumor familiar ... I may have to try that with an aberrant bloodline sorcerer I have.

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QuidEst wrote:
Forget using it to travel anywhere. I want to slap two of these on opposite sides of a flywheel in space and let it slowly spin up until a few decades later it explodes. (It'll need some solar panels for power.)

Actually, if the results are valid, it produces significantly more thrust than light sails (talking ~1.2 millinewtons/kW vs ~4.5-5 micronewtons/kW). Granted it is a far cry from an ion drive (~60 millinewtons/kW), but it does not require the massive amount of fuel an ion drive requires. With in the inner system, it could feasibly utilize solar power as a ready energy source; the further out you go though, the less efficient that becomes, so you would be looking at nuclear more than likely.

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It could also indicate an interference on the quantum level with the Law of conservation of motion, or it could also indicate that the law is still 100% valid but we are simply unable to measure all aspects of the process which would balance out the math.

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thejeff wrote:


It's still far, far more likely that we're seeing experimental error here.

NASA has said as much, citing (IIRC) 9 possible sources for errors in their paper. However, space based testing, if successful should eliminate most if not all of those possibilities.

Really hoping the space based tests prove the EM Drive to be a valid propulsion system.

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Assume the following, where X is you, Y are goblins and Z is your target ... (following the spacing to keep the "diagram" in one piece)
.
.
.
.
.
.
.
X

YYY
YYY
YZY

You cast ray of frost. How many goblins do you affect?

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unless they changed the ruling ...

yes you can

But they could have changed the ruling

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you could implant the stone in the tumor, thereby removing the need for the tumor to have a head. ;)

Edit: not sure about when it is fused to you. In that case would you gain the benefit of the stone, or would it still be limited to the tumor?

Sovereign Court

good rule of thumb for rules interpretation. If one rule interpretation hinders the PCs slightly (i.e. swarms only take splash damage from spalsh weapons) and another one benefits them slightly (i.e. swarms take the direct hit damage from splash weapons), run with the one that benefits the players.

Except for the "are they within 5' of themselves" nonsense. I mean, come on folks, really? Do you also give large creatures fireball damage for each square they occupy that is hit by a fireball?

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BigNorseWolf wrote:

Do you have any more insight about how you know what i'm thinking more than i do?

Oh, I do! I do! I know what you are thinking!

...

And shame on you BNW. Those thoughts made my tentacles blush.

...

What do you mean by that?

...

Yes, of course I am reading your mind.

...

<sigh> OK, go ahead ...

...

The number you are thinking of is 1493.234501954753 ... did you really think the decimals would throw me off?

...

We now return you to your relatively circular debate already in progress.

Sovereign Court

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You can read about it here.

So it's not huge output compared to propellant based drives (we're talking several orders of magnitude less ... which is somewhat mitigated by not needing to haul tons of fuel), but the results ranked it a couple of orders of magnitude more powerful than light sails.

If it is actually working. It violates Newton's third law (equal and opposite reactions). I'm pretty hopeful, though. Things get weird when you delve into quantum physics...

Next testing should be space based, so if it succeeds there, that should eliminate a good number of the sources of possible errors.

Sovereign Court

<prepares self for the potential rise of the argument that an alchemist fire will do 1.5x1d6 + 3 damage to a swarm (because those other three squares of the swarm got splashed)>

<prepares counter argument that fireball does not do damage per square but per creature and splash weapon gives one or the other ... if hit 1d6, if splashed 1 ... and in the case of larger creatures just the hit, if, you know, it was hit by the alchemist fire>

<off tangent debate ensues>

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Nefreet wrote:
zylphryx wrote:
Did you have to roll to hit? If so, you are not damaging the swarm.
...with at least one exception...

Not really an exception as it creates a splash weapon, which is stated in the rules as being effective against swarms. Besides it does not violate the Mook rule. Edited the original to be a bit more clear. ;)

Sovereign Court

Also, as to splash weapons, the Mook rule still applies. Sure you target that central mook. But those 8 mooks surrounding central mook are all affected (potentially, barring a reflex save) by the splash weapon. As such, it requires a roll, but it is also, wait for it, an area of effect weapon. And as such swarms are vulnerable to AoE attacks, taking 150% damage from the successful hit.

Sovereign Court

basic rule of thumb for damaging a swarm with spells. Did you have to roll to hit? If so, you are <edit>probably</edit> not damaging the swarm.

Or to put it another way, yes! your ray of frost hit! you kill one of the thousands of swarming buggers who continue to swarm into your square unaffected by your spell.

Seriously though, if the spell would otherwise affect a single target if you were firing it at a mook in a group of mooks, it is not going to affect a swarm. This means all 0 level spells are out, first level arcane Burning Hands is your friend, but Magic Missile/Shock Grasp/etc are not.

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my height would become halved, my feet would become furry, I would be forever speaking in a bad Scottish brogue. The appreciation for good beer and rum, however, would not be a change. ;)

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Hitdice wrote:
This thread makes me feel old and tired, like I've had too many days. :(

No, no, it just means you have many more experience points. Unless you've been crafting magic items, because, you know, back in my day you used XP to create items ... ;)

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Back in my day Thieves' Cant was a language and Dragon Magazine published a Thieves' Cant to English translation dictionary.

Man I wish I still had that ...

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I will not shed a tear for the passing of a purveyor of religious intolerance of other religions,lifestyles, etc. Nor will I celebrate it. Some are best allowed to simply fade in the shadows of the past.

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Puppies. It is always puppies. Precocious puppies tumbling and playing with various puppy toys. And cat video montages. Causes their villainous minds to snap.

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Five episodes in and am really enjoying it. Very solid acting, good storyline, and the soundtrack is excellent.

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4 people marked this as a favorite.

Defoliant. In one campaign, I mentioned that we should pick up defoliant around 3rd level after having encountered several plant creatures. The other folks agreed ... and no one bought any. Fast forward 10 levels, numerous plant creature encounters, numerous mentions about buying defoliant, numerous failures to actually b any, and I finally bought several vials ... which remained unused through the rest of the campaign as we did not encounter any other plant critters.

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... arrows of XYZ slaying would actually KILL XYZ, not just do 50 points of damage. The concept of greater slaying XYZ arrows would have been so alien ... how are you going to kill it more?

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... We didn't have 3PP material ... and when we did it came from our imagination not from some company ... of course we also had no sense of "maintaining balance" ... we ran with some waaaaaay broken home rules.

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... we didn't have any of these fancy "Adventure Paths" or "modules". Our "adventure paths" and "modules" came straight out of our own brains! and they were usually pretty bad in retrospect

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... dwarf and elf were classes ... No, we're not sure why.

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Inspired by this thread. Should be a pretty self-explanatory game.

... our PCs didn't have any fancy skills and such; we just told the GM what our PCs were doing and we did it.

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1 person marked this as a favorite.
thejeff wrote:


If you're one of them and of a certain mindset, it's a badge of honor, distinguished them from the whippersnappers of today.

If you're not and of a certain different mindset, it's a dismissive and ageist term, painting the target as a hopeless old fogey, dreaming of his lost youth and shouting "get off my lawn".

I view it as my badge of honor that reads "gitoffamylawnyawhippersnappers" encircling a d20 that has obviously had the number filled in with crayon.

been playing since the original ODD, small box set ... still have most of the books from then still as well. for home games most of the folks I play with are grognards, though I also play PFS and have run several kids games over the last decade to bring the new generation of gamers to the tables.

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Thanks KC! Working on the page design for the upcoming Wayfinder right now. :)

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<sad illithid>

Liz, good luck in the wilds of Freelanceland. May your pens never dry, you paper never crease, your computer never fry, your offers never cease.

Hope to see you at whichever PaizoCon for which I manage to get back to Seattle.

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<looks around>
Where'd the kobold go? Is he hiding? Waiting to ambush all who enter the thread and assault them with a rain of compliments?

Sneaky kobolds ...

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Tacticslion wrote:

Hm... or maybe give it to someone who's goal is the eradication of SPC 682 with no other casualties... it should only take 100 or so indoctrinated volunteers/attempts...

... what could go wrong? >;)

SCP 682 can't die ... and good gods it leads to a massive tangle of SCP entries with all the ways they have tried to destroy it. I spent two hours of down time at work digging through it and did not get to the end. ;)

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"Red Sea Object" was a good read. Liked having to dig through multiple layers to get the full story (or as full as it gets). On to "Star Signals".

And agreed that it is a great source for inspiration, especially for a modern horror themed campaign.

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that's the one! Thanks!

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