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zylphryx's page

Goblinworks Executive Founder. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar RPG Venture-Lieutenant, North Carolina—Asheville. 4,797 posts (5,225 including aliases). 1 review. 1 list. 1 wishlist. 31 Pathfinder Society characters. 53 aliases.


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Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

So I was thinking about this during the last day at PaizoCon this year and I thought I would float the idea to see if there was interest for 2016.

The concept is for a PF riff game. If things hold true for next year as they did this year, the concept would be as follows. Each swag bag had two PF Battles boosters in it. Each participant would not open their boosters until everyone sits down at the game table. A list of minis and their owners would be made to make sure everyone gets back what they put on the table.

The minis would determine what PC races from the ARG, if any, would be allowed outside of the CRB races (so if one kobold mini showed up in the draw, one player could create a kobold PC, if two hobgoblin minis showed up in the draw, two players could create hobgoblin PCs, etc. ... the owner of the mini gets priority otherwise it would be up for grabs with a dice roll to determine who gets to play that race if more than one person wants it). The PCs could be any class (they would not need to emulate the mini fully). The other minis would go into a pool that could be drawn upon for the encounters.

Players then would have 30-45 minutes to create a 1st level PC and determine how the PCs know each other. During that time, I would map out the encounters and once the last PCs is complete, the game would begin.

This would be a very freestyle type of game, a fair amount of improvisation, and rules loose (expect brief discussions and GM adjudication instead of digging through rulebooks if there are rules questions).

Anyone interested in this type of game for 2016?

Sovereign Court **** RPG Venture-Lieutenant, North Carolina—Asheville aka zylphryx

BBT, look at it this way. If you were to run an AP, and your players read through the material solely for the purpose of see what loot they got, would you have a problem with that? I would guess the answer to be yes as it diminishes the surprise factor and gives players insight to what they may encounter for any given part of the AP.

Now if one of those players had thought about running the AP and had read through part of the AP, but let you know ahead of starting to play, would you have a problem with that? I would guess probably not. Granted, they probably have insight to the AP, but if they informed you ahead of time, they are basically saying "I know more about this AP than other players, but I still want to play" and typically will not spoiler anything for other players.

It is a similar situation for PFS. Yes, those who GM gain insight to the scenarios we play, but we are expected to hold up that barrier between player knowledge and PC knowledge AND are expected to let the GM know we have run or prepped the scenario before. Players who solely seek out "teh be$t l00tz" are typically more in line with that first category in that they are gaining insight into the scenario without the intent of adding to the gaming experience of others (by actually running the scenario).

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Sometimes a guillotine is just a guillotine ... even if it traps souls.

Sovereign Court Goblinworks Executive Founder

I also took part in the kickstarter for the emerald spire material. I backed the project at the Crowdforger level on 12/6/12, so I should have all the daily deals, destiny's twin, alliance pack, player's pack. Have never done anything with the account, so you would build you characters as you see fit.

If you are interested, PM me your offer.

EDIT: As clarification, I have literally not done anything with this account, so I am assuming the 4 month subscription is still intact as well (which would be included if it can also be transferred).

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

D'oh! forgot to post feedback.

Overall
One of the best of the five PaizoCons I have been to. Many kudos to the Paizo staff for putting on one hell of a shindig. :)

Pros
The Venue: I have to say while I really did like the hotel from 2013 (and I assume 2014), the new location was really great. The staff was friendly and helpful. The food at the hotel was good (pricy, but that is to be expected when one eats at a hotel) and the selection of restaurants in walking distance was a nice change from 2013. The scattered tables and couches/chairs made for some great rally and gaming spots.

The New Schedule: Count me as one of those who really liked the new schedule format. Past PaizoCons had me facing the tough choice of PFS of a panel, but this solved that quandary for a good number of panels. Hopefully next year I will actually manage to get word in before all the PFS GM slots fill up and I can definitely see where it could benefit scenario prep or review for an evening table.

The Store: I remember back in the day where the store at the Coast Hotel would fall like a line of dominoes if you dared lean to one side or the other. It was nice being able to walk through without worrying about causing a product avalanche. Hopefully the extra space will lead to more stuff on display for me to throw money at next year.

The Banquet: I swear the food at the banquet keeps getting better every PaizoCon. The reveals post food were also very cool (and one of the things I look forward to each PaizoCon). And I second the call to get Bulmahn a taller mic ... or a wireless mic. Let the man stand upright! ;)

The Swag: The swag bag this year was freaking awesome. If next year's bags have two packs of PF Battles boosters, I know one unofficial game that I will try to run next year either late night or during the mid day break.

Cons
Friday's Special: While the story seemed pretty good, the GM I had either did not prep well or was one of the folks who did not find out the final version was available until Friday. We lost about 30 minutes of game time to the GM reading the scenario at the table and missed out on the final encounter as a result (making the Special not so special). I know Mike, John, and crew bust their butts to get this stuff out in time for PaizoCon (and I am thankful they do work so hard to give us shiny things), and getting a beta version out early was good, but if the delivery deadline could be pushed to 1 week earlier (which I do know is asking a lot) I think it would make a world of difference.

Pickup Games: While I had made arrangements prior to PaizoCon for at least one pick up game, I do think a central notice board for folks to post pick up games would be a great addition next year. A dry erase board, a digital display, something. And have it in a conspicuous location.

Time: Even with a longer weekend, it still seemed to fly by so quickly. So is there any way that y'all can slow down time while PaizoCon is happening so it lasts longer? Or maybe add a few more hours to each day? ;)

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

@gnoams while the terrain would give a +1 CR bump, the ambushers were not all attacking every round, so their tactics actually would reduce the CR. Calling it a wash seems fine, though with only half the possible attacks going off on any given round, I would probably drop it by 2. There is no hard and fast rule for that though (that is the effect of withholding attacks on CR).

Abusive would have been having the ambushers all hold action to fire once a PC starting casting a spell (since they all started to buff up at the start of the combat, basically identifying themselves as casters).

Sovereign Court

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You know, it was that 98th post of yours that just pushed it over the edge. "Bump" indeed. Of all the ...

The 15 posts you have made since then have done nothing to change my mind.

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Timitius wrote:
I have offered in the past to reply to those who did not make it in, and provide feedback as to why, if I am asked to by the author. The problem becomes that many who get that feedback.....well, they don't take it very well. As a result, it leaves me soured to wanting to continue with feedback. I do want to try and figure out a way to give feedback, though....just without the arguments and insults.

One other thing for folks to keep in mind when making submissions (and when requesting feedback) is that while Wayfinder is a fan created product, we do treat it as any commercial product when it comes to dealing with article selection, editing, and layout.

If you request feedback and it is given, before you click that send button in reply, think to yourself "if this was a submission to a commercial product do I really want to send this to the person who will determine if my work gets accepted for this and future projects and, more importantly, determines if I get paid for my creation?" If you answer "yes" and send back an insulting or condescending reply, then freelance work (of any type, not just writing RPG material) is probably not your best choice of career move.

Sovereign Court

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Press release, Tim, press release. It should be picked up by all major news services. ;)

And I am thankful to those who took on my "we want reviews dagnabbit" post duties early on as well as those who have given this issue reviews, dagnabbit. :)

Sovereign Court

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I'll be there. Putting in the time off request this upcoming week (and preemptively listing it on the calendar).

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Already looking forward to next year. :)

Thanks for running El-El. It is always a pleasure to play at your table. :)

And to the crew old and new, great flyin' the Known 'Verse with ya!

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Will be there shortly.

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Sweet ... Karlbob, Majuba has been looking for you. Once we secure a room I will contact him to let him know where you are (he's going to be in a game when we start, so it won't be immediate)

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Any update for location yet?

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Thanks for running a great table, Jeff. That was a really good start to the day.

Sovereign Court

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Sweet! See you in about 2 hours!

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

It was the lack of a backpack, wasn't it? ;)

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Arrived, unpacked and grabbed a drink and a bite at the bar. Having a smome right now out in front of the hotel. Will probably be crashing soon ... Been a loooong day. :)

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Sitting in Portland ... Waitin' on a plane ... To arrive that is, not like sitting on the Tarmac.

Sovereign Court

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Sleep is for the weak ... Or the tired ... One of those. ;)

Landed in ATL, next leg to Portland leaves is about 2 hours.

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

t-minus 3 hours 45 minutes until the flight is supposed to take off... Remembered minis ... remembered to put the hold on the mail (can't believe I almost forgot this) ... I think I am packed (though I will probably remember something at 30000 ft) ... have one stop to make on the way to the airport

panic level ... lowish moderate but stable (expect it to drop once I get my luggage handed off and am sitting in the terminal)

See y'all tonight! :)

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

t-minus 13 hours ... bags almost packed ... work stuff done ... flight check in done ... PCs still not leveled up (that's what a layover is for, right?) ... got the feeling I am forgetting something though ...

panic level ... lowish moderate

Sovereign Court **** RPG Venture-Lieutenant, North Carolina—Asheville aka zylphryx

As far as boons go, having the ability to play an awakened animal (from a preset list of animals) could be rather entertaining (awakened honey badger unchained barbarian ftw). That said, I would prefer to see this type of boon be uncommon at best.

For actual races, I would like to see kobolds make the list somewhere. There's been Society interaction with them before, so it would seem a natural lead in.

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Actually, BBT is rather fond of finding corner cases and bringing them to light (sometimes they are solid, other times they are kind of shaky ... I would classify this particular one in the latter). Sometimes I agree with what he says, other times not. This is one of those cases where I do not agree that it is RAW (for the reasons I have given), but I would consider this as a possibility for a home game simply for the cinematic feel.

While he has "troll" in his handle, he is not a troll in the sense you are implying (and I would not throw that term around lightly in a rules forum just because someone "tries to poke holes in everyone's posts without listening to reason" ... just saying). "Vehement Devil's Advocate" would be more fitting in some cases and "Solidly Taking A Position Counter To The Mainstream" would apply in others. At this point in the thread, I am getting more of a VDA vibe.

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Dogs dropped off at kennel ... list of "things that must get done before you go out of town" from work seems to be increasing ... bags still partially packed ... PFS PCs need leveling up ... 3 hours before I can check in for my flight ...

panic level ... rising (hopefully all loose ends will be finalized this evening so I do not have to run around first thing in the morning...)

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

the worst you'll get from me is hero lab on the ipad and maybe pfrpg rd on the iphone (for rules references if needed). Battery charge is a premium, no point wasting it on cute cat vide... <gets distracted by a coworker sending over cute cat videos> ... where was I? ;)

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

so when this thread reaches one million will we count back down to one by prime numbers?

37501

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Hey Mike, any issue with running a PC off of Hero Lab?

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Jeff, do you mind if we run our PCs off of a tablet using Hero Lab or do we need hard copies?

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

two days until I hop on a plane ... suitcase partially packed ... dogs go to the kennel tomorrow ... need to double check my packing to be sure I am not missing anything ...

Panic level ... low

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

While we may be able to avoid going underwater, it may still be a good idea to carry some means of surviving underwater (other than holding your breath). ;)

Sovereign Court

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James, what advice would you give to folks who are wanting to create their own campaign world? What would be the best elements to start with as far as development goes?

Sovereign Court

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A truly great artist. He, and Lucille, will be missed. :(

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

PM sent Jeff. Let me know what you think.

Sovereign Court

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Crystal, if you know ALL the things, when some new thing comes about, does this mean you are the first person to know about the thing, before anyone else in the world?

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

In a more serious vein, when you are putting together an adventure, what is your process? Is it an extended endeavor (work on it, put it down, pick it back up, rinse and repeat) or is it a focused task that starts and completes in a single go (before edits and revisions)?

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

OK Crystal, there are only two questions I need answered and they are perhaps the most important questions in the Known Universe.

First,

Spoiler:
Stout or Pale Ale?

Second,

Spoiler:
sharks or monkeys?

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

T-minus 9 days to PaizoCon ... T-minus 7 days to the flight ... Have not yet packed bags ... still not panic time ... Though I should really pick up the last of the rum for the trip.

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Both currently show 1 open seat. You might want to grab them.

Sovereign Court **** RPG Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Wow! Very very cool! Thank you very much! I look forward to breaking this out at the gaming table soon. :)

Sovereign Court

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ALL of them ...

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Darksol the Painbringer wrote:
Twin Bows wrote:
At 1st level, a bow nomad can simultaneously wield a combination of two of any of the following ranged weapons: shortbow, longbow, and their composite versions. When a bow nomad makes a full attack with two bows, two-weapon penalties apply and can be offset with Two-Weapon Fighting feats. Since bows aren't light weapons, a bow nomad with Two-Weapon Fighting takes a –4 penalty on attacks with each of her bows. Extra attacks from other sources, such as those granted by Manyshot or Rapid Shot, can be applied to only one of the wielded bows per round.

This class feature is only available to Kasatha Rangers.

But I can cheat that by selecting Racial Heritage (Kasatha) and be able to take levels in this archetype anyway by 1st level.

So I can be a race that has only 2 hands, take this class feature, and TWF with two bows whenever I want, since both apparently only require one hand ever for TWF.

broken ... just broken.

I would not allow at a home game. For PFS, I would ask the player if they were serious and shake my head in pity for the fool who would have picked something so broken it will inevitably be listed as not legal in the additional resources, hopefully without a free rebuild. That is if the race ever became available for PFS play.

Sovereign Court

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thaX wrote:

Holy Crumbcake, it is still going!!

The thread will not die because it is 10' from us and we only have one hand available for the bow ... ;)

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The only problem there would be that you are then restricting what can be used for TWF with a bow, which would need to have a qualifier. Which would be more work.

The baseline for consideration as to whether you are wielding a bow (and therefore qualifying for applying TWF) would be if TWF feat would apply in all circumstances.

For improved snap shot with a bow in one hand and sword in another, the TWF model breaks down. As you do not have two hands to use the bow, you do not threaten someone 10' from you. Since you do not threaten, this means you are not wielding the bow. Since you are not wielding the bow, you are wielding only one weapon and the TWF feat does not apply.

Sovereign Court

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@BigDTBone

PRD on AoO wrote:

Making an Attack of Opportunity: An attack of opportunity is a single melee attack, and most characters can only make one per round. You don't have to make an attack of opportunity if you don't want to. You make your attack of opportunity at your normal attack bonus, even if you've already attacked in the round.

An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character's turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character's turn).

Yes, it is only a single melee attack. It is not a full-round, standard, move, swift, free, or immediate action. Full section of "Making an AoO" quoted to be sure everything is in context.

Additionally,

PRD on Free actions wrote:
Free actions don't take any time at all, though there may be limits to the number of free actions you can perform in a turn. Free actions rarely incur attacks of opportunity. Some common free actions are described below.
PRD on the only example listed that can be done outside your turn wrote:

Speak

In general, speaking is a free action that you can perform even when it isn't your turn. Speaking more than a few sentences is generally beyond the limit of a free action.

As this example was specifically called out as being able to be done when it is not your turn, all other listed free action examples would be limited to your turn only. Additionally, the only action type specifically called out that can be used outside your turn in combat is an immediate action.

As such, you cannot make free actions during an AoO unless specifically stated (such as is the case with the Snap Shot FAQ entry).

That said, you have a bow in one hand and a sword in the other, you cannot use the bow for an AoO since you can't take the swift action to drop the sword and grip the bow with two hands. As such, you are not wielding the bow and therefore it cannot be used in TWF which requires wielding two weapons.

Sovereign Court

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graystone wrote:
zylphryx wrote:


So to use that feat as a backup to my initial point, are folks taking the stance that if you quick draw a shortsword that you are still wielding a bow? And that you still threaten 5' with the bow while you have the shortsword in hand? does that not seem a bit on the ridiculous side to anyone other than me?

That isn't the question. Lets say we assume that the bow takes your second hand. We aren't talking about that hand, we're talking about your off "hand" of effort.

So going off your example, we're talking about wielding a bow and having armor spikes or having a unarmed strike. You still threaten with them while using the bow right?

The whole issue we have is an FAQ divorced physical hands from hands of effort. It means that you can't assume that things that affect one effects the other. Hands are a lot less simple now...

Quite the contrary. If the TWF RAW test fails with a sword in hand, then that would mean that in order to wield a bow, it would require both hands and should make the TWF argument moot re: bows.

Still, for a home game, I would probably allow it.

Sovereign Court

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Or a better test. Your PC has the improved snap shot feat. You end your turn with a bow in one hand and a sword in the other. An enemy passes within 10' of you. Do you get to make that AoO with the bow?

Sovereign Court

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With the FAQ, yes, but AoOs are technically not on your turn, hence no free actions. And instead of taking the wording of the feat at face value ("you can do x" which should supersede any restricting rule since it is overriding the normal rule), it turned turned into a discussion of whether the the restricting rule (i.e. reloading a bow is a free action) would make the feat unusable.

In this case, the rule states bows require 2 hands to use. The snap shot feat states that you threaten 5' with the bow while wielding it. if you draw a sword into one of your hands, would you still be threatening 5' with the bow or would you not be threatening with the bow? One of the possible answers is fairly silly.

If you deny the silly answer, then TWF fails as you are then wielding only 1 weapon, not 2.

If you accept the silly answer, then TWF works but I really want to see how you take that AoO with the bow when someone provokes and you are holding a bow and a sword. ;)

Sovereign Court

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Right, but the point I was making still stands. The FAQ came about due to parsing rules down until there was an anomaly found. The anomaly was freaking ridiculous (it would have basically made the feat not worth taking). Instead of making the leap that one could make the AoO's with ranged weapons as stated with the feat, it sparked a thread of 130 some odd posts and resulted in a FAQ.

But the overall reason for the discussion and need for the FAQ was rather ridiculous (as the wording of the feat should have just covered it ... i.e. - "While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon" which would mean that regardless of X (free actions required to nock an arrow) you can do Y (make AoOs with your bow).

So to use that feat as a backup to my initial point, are folks taking the stance that if you quick draw a shortsword that you are still wielding a bow? And that you still threaten 5' with the bow while you have the shortsword in hand? does that not seem a bit on the ridiculous side to anyone other than me?

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Technically, if you really want to get all super RAW about it, Snap Shot would allow you to make ONE AoO. Drawing ammo for a bow is a free action and could be done at the end of a PC's turn.

Snap shot allows you to threaten 5' and make AoOs with ranged weapons with which you have Weapon Focus. So that arrow you knocked at the end of your turn, no worries, you get to make an AoO.

HOWEVER, even if you have combat reflexes, an AoO allows you to make a free attack, but it does not allow you to take free actions outside of your turn (these are free actions, not immediate actions, after all). Hence, one AoO with a bow.

This is not how the Snap Shot feat is played, however (nor should it be how the feat is played). But if you want to be a diehard RAW player, then I expect you will now play it that way.

The point I am making, is if one parses any rule deep enough, you will find some anomaly in the writing. This should not be a "game of lawyers" and some debates become overly ridiculous if they continue for long enough.

This, the "TWF with a bow", is one of those arguments I believe.

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