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zylphryx's page

Goblinworks Executive Founder. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStar Venture-Lieutenant, North Carolina—Asheville. 4,537 posts (4,933 including aliases). 1 review. 1 list. 1 wishlist. 24 Pathfinder Society characters. 52 aliases.


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Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Conman the Bardbarian wrote:
zylphryx wrote:
TOZ wrote:
That Gruumash is pretty awesome, I hear.

Gruumash ., TOZ. Gruumash ..

Why do I feel like I am typing out some weird variant on Morse code?

Too many vowels for you?

Where have I seen you before?

Vowels are a figment of your imagination ... they serve no purpose other than to make words pronounceable.

Taldor

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TOZ wrote:
That Gruumash is pretty awesome, I hear.

Gruumash ., TOZ. Gruumash ..

Why do I feel like I am typing out some weird variant on Morse code?

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Nice twist El-El ;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

OK, on the serious side, there are too many to list. I would have to agree with pretty much everyone that has been listed so far and then some. The number of intelligent, entertaining, insightful, and playful posters on Paizo.com is one of the reasons I like these forums so much.

Taldor

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thunderspirit wrote:
zylphryx wrote:
You still have your hard copy of the Beta rules.
Well, if you count printing it out...

Which means you still have it in your downloads, which means ... ;)

Taldor

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You still have your hard copy of the Beta rules.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
houstonderek wrote:
Orthos wrote:
... you know how the original FAWTL got started without digging through the archives.
You're on the first page of the origin :-)

And ONLY the first page of the Origin (really, honestly, I swear looking in on those threads sporadically was like jumping into Twin Peaks on every other prime numbered episode and hoping to know what the heck was going on ... of course, that could have been the point ;) Thankfully I never spotted any reverse talking little people when I did pop in).

EDIT: Apparently, I was able to keep up with y'all for 5 pages .. .and then made the mistake of pausing in the posts ...

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Congrats! :)

And that is Evil Minion #2. ;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I had the great fortune to see this man play twice. The first time was in 1990 and he put on a hell of a show at a small venue (100+ folks). The second time was in 2008 in a larger venue (several thousand+ folks). He had to stay seated through his performance, but he still made that guitar sing.

You will be missed.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Sounds great, but I'm on the east coast. ;)

Looking forward to 2015 though. You bring the Fireball and I'll bring the rum. :)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Yeah. OK. I'll push my cart over $200. ;)

The design is very reminiscent of the Stargate ...

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Strongblade, you are an excellent individual! Thank you for taking the time to give the review. :)

Speaking of which, it is a really well done review, especially for a first review ever. Kudos to you! :)

And as promised I will now stop pestering everyone repeatedly about posting a review (though I strongly recommend you all take strongblade's lead and post your own review on this issue ;) ... last time, I promise.)

Taldor

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Glad to hear it! So what were your favorite parts? Were there any articles that really stood out for you? How was the art?

And before anyone actually posts their answers to these questions, why not take that minute or two you were going to spend posting a reply and post a review instead?

What? Too soon after my other request for product reviews?

You know, there is one definite way to get me to stop posting requests for product reviews ... one guess, that's all you get. ;)

EDIT: Seriously though, I am glad to hear everyone is enjoying the issue. I just see "reminding folks about the importance of product reviews" as a secondary job once an issue gets released into the wild.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just found out the business event we usually have at the start of June that could have posed an issue may very well be moving to August. Keep your fingers crossed for me ... I'll be putting in the time off tomorrow. :)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Nope, I'll blame Spanky this time ... and I lost again.

<shakes the Game at Spanky>

Taldor

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Set wrote:
A lot of stuff that looked a lot like a review ...

Too subtle? ;)

Seriously, thanks for all the positive feedback folks. If you get a chance we would love to see some reviews posted ... the glow from a positive review (or the insight from a negative review) is, after all, the only form of payment anyone involved with the project gets. ;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Anthony, there have been Tastes of Golarion articles before that had recipes based around the issue's theme. Not sure if that would fit what you are putting together, but it could be close.

Taldor

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Alzrius wrote:
Kydeem de'Morcaine wrote:
I don't think I've ever met anyone with any experience that thought "Paizo published it, so it must be balanced" was true. Not saying there couldn't be a few people like that out there, but I've never met them.

I have.

To be fair, they don't say "everything Paizo makes is balanced" flat-out. Rather, they simply take it for granted that everything Paizo publishes is allowable in play - there's no discussion about if they can use something, they just show up with a new book and expect that they can use it, being honestly surprised if the GM objects.

Assuming material is balanced and assuming material is allowed are two completely different things. If you run a table and do not outline what is and what is not allowed, you alone are to blame.

Taldor

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Neil Spicer wrote:
zylphryx wrote:
Senet-styled tile/board game in the works. Kinda like quad-dominoes meets a senet board and chaos reigns supreme ... at least until I get the rules worked out. ;)
Cool. I told Tim and Paris you totally needed to do a hieroglypics-based board game or something for the Osirion issue.

Oh, there will be hieroglyphics ... figuring they will appear on both the tiles as well as the board. Still working out the details; hope to have the rough done this week.

The nice thing about basing off of Senet is the actual rules are unknown. There are rules that have been extrapolated based off of archeological evidence (illustrations of game play as well as text describing exchanges in game play, but there are no known definitive rules from when it was originally played. Mehen and Hounds and Jackals (which could have been the original Shoots and Ladders) are pretty much unknown for the how the games are played; the archeological record does not provide anywhere near as much detail on these games as it does for Senet.

Taldor

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Senet-styled tile/board game in the works. Kinda like quad-dominoes meets a senet board and chaos reigns supreme ... at least until I get the rules worked out. ;)

Taldor

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Next year it's Memorial Day weekend?

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

So first, happy Fourth of July.

Second, once you get done reading this post, go out and enjoy the holiday! I plan on hitting a pool as soon as I am done posting this, so then let’s get on with it!

Friday July 4

No gaming scheduled. Did you not read the second sentence above. Go outside and have fun!

Saturday July 5
12:30pm – 4:30pm

Master of the Fallen Fortress - This Free RPG Day module is for 1st level PCs (which means you can play it for credit over and over and over and … you get the idea). Explore an abandoned tower outside of Absalom, find it’s secrets and plunder it’s treasure, you adventurers you! Personally, I think this one would be a good lead in to The Confirmation, but you’ll need to play it to find out why (if you don’t already know). There are three open seats currently.

The Wardstone Patrol – This is a season 5 scenario for tier 3-7. Help protect the border with the Worldwound by patrolling the Wardstones. Sounds simple right? Wrong. There are two open seats currently.

Thornkeep: The Accursed Halls – This is the tier 1-2 section for Thornkeep. Delve into the top layer of the ruins in this first installment. Unfortunately, you are not the first ones to gain entry to this section ... a group of goblins has beaten you in here. Keep your eyes open and your wits sharp. There is one open seat currently.

5:30pm – 9:30pm

The Frozen Finger of Midnight – This is a season 0 scenario for tiers 1-5. An Ulfen envoy is stricken by a cold withering curse. Can you find the cure, or will you succumb to the same fate? There is one open seat currently.

Red Harvest – This season 3 scenario is for tiers 7-11. In Tian-Xia, there are feuds, just as there are in the other parts of Golarion. Except this time you are stuck in the middle of it. Pick your way carefully through this situation, as the success of your mission depends on it. There is one seat currently open.

The Merchant's Wake – This is a season 5 scenario for tiers 1-5. A Qadiran Trade Prince has died and you are sent to represent the Society. However, such a power vacuum can lead to dangerous situations as others vie to gain more power and influence for themselves. Can you stop this situation from turning into a disaster? There is one seat available currently.

And there you have it! Be sure you sign up at the APL Warhorn site ... if you are not signed up, you are not guaranteed a seat!

Now go have a hot dog, drink a beer (if you are old enough to do so ... otherwise it's sweet tea for you!) and go have a great day!

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Excellent Charlie! Thanks!

And yeah, it sucks to miss this year, but I will be there next year. Planning is already underway. :)

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Nimrandir wrote:
Dain Nielsen wrote:
Andoran ... not really sure what to make of Andoran. "Oh there is corruption within our nation ... let's leave our nation and become an outside force which still wants to root out the corruption in the nation we just broke away from." Seems kinda odd. Of course, the Major is a bit of an ass anyway, so maybe it makes sense when taking that into consideration. I mean, if the corrupt leaders were able to gather info on the Major and the factions actions, it means there are informants within the faction. Breaking away from Andoran does not remove those informants. "Liberty's Edge" just does not do it for me for a name ... it just does not really epitomize the faction's goals.
I agree on the name, but I figured the reason for the breakaway was that the Major had to report and go through channels -- which were already infected by the aforementioned corruption. Of course, something I haven't experienced in a scenario may contradict my reasoning.

It could be due to the corruption in the chain of command ... but I would expect any intelligent "bad guys" in the chain would ensure they had other means of information gathering in place to keep a close eye on those activities which do not make it into "official reports". Considering the Major's dalliances and all the effort to keep them quiet, one would expect he also kept other things quiet he would have preferred not to get into the official report.

EDIT: and yeah, not overly thrilled with the "scarab" part of the scarab sages ... but the "sages" part is the more irksome part of the name for me ...

Taldor

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have a blast! I wish I could be there.

If any of you are so inclined to pop into the forum and post up your highlights as they occur, I know many of us would enjoy living vicariously bit by bit through your posts. :)

Taldor

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Ooo ooo, I know what #13 is! It's <WHACK>

<gets dragged out of the thread by Tim and Paris until they do the official reveal>

Taldor

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Jiggy wrote:
James Risner wrote:
FLite wrote:
By a strict reading, 4.
+1
So, 5?

No Jiggy, there is no "All of the Above" option. ;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

To quote Danny Kaye: An unemployed jester is nobody's fool.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

And another thought just occurred to me. If the wearer has cause fear cast upon them, what happens?

prd description for cause fear wrote:
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

would the ring become inert for the duration of the cause fear since it counters and dispels remove fear? Would it be inert for a single round before the constant remove fear kicked in again?

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Yep, that's what I am thinking as well for PFS (for the home game I am seriously still thinking it only confers the +4 morale bonus), though #4 seems rather silly ... of course, there are many things which when taken as RAW seem rather silly.

Taldor

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How, exactly, does this PFS legal ring function according to RAW?

Ring of the Sublime description from pg 27 Taldor: Echoes of Glory wrote:

This ornate gold ring is set with a single round sapphire and platinum stems. When worn, the ring of the sublime protects its wearer from fear effects as if constantly under the effects of remove fear. Wearers of rings of the sublime in Taldor often believe the ring’s ability to combat fear also removes social anxiety, making the wearer a more confident and self-assured member of high society.

So it is a constant remove fear item ...

PRD description of remove fear wrote:

You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.

Remove fear counters and dispels cause fear.

And here is where the debate comes in. Does the ring of the sublime merely grant a +4 morale bonus against fear effects, or does it render the wearer immune to fear effects?

There are 4 possible stances I can see one taking with this ring at a PFS table:
1) It only confers a +4 bonus vs fear effects
2) It renders the wearer immune to fear effects because it suppresses fear effect indefinitely due to the constant remove fear effect.
3) It grants a +4 morale bonus against fear effects and, in the event of a failed save, it then suppresses the fear effect one round late automatically.
4) It grants a +4 morale bonus against fear effects while worn, but if removed and then placed back on, it would suppress the fear effect.

If the items had been written, "it grants the wearer a +4 morale bonus against fear effects" or "it renders the wearer immune to fear effects", this would be no problem. By stating it is a constant version of a spell that has conditions as to when the spell is cast in relation to the fear effect, it leaves it open to interpretation.

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Not too sure about Cheliax ... that is, I'm not sure why the PFS would hand dangerous artifacts to folks who have ties, directly or indirectly, to the the Infernal Lords of Hell. I understand the need to have the "bad guy" faction, but it still strikes me as a "WTF is the Decemvriate thinking???" turn of events. That said, I do have some PC concepts for that faction. "Dark Archive" is a decent name for the faction though.

Taldor ... going from a faction centered on the concept of what in essence was the high fantasy trope faction to, in many ways, a very young and subtle United Nations. Perhaps it will work, but it is a real flavor change for the faction however it is spun. I was actually hoping for something that would tie in with Princess Eutropia and changing the traditions of Taldor, but we'll see how this one pans out. I'm just glad I managed to retire Sarina before the change as she was very much tied to Taldor directly and wanting to initiate change there in particular. Not sure what I will be doing with my barbarian who was wanting to become an Ulfen Guard ... "Sovereign Court" is a good name considering the factions new goals.

Osirion has potential, and of all the changes seems to tie in best with the "Explore, Cooperate, Report" mentality that the Society has at it's base. It also sounds like it still has some potential upcoming changes as well. Of all the announced changes, I honestly think I am leaning towards this one the most as my preferred change. "Scarab Sages" is a bit of a silly name; I mean, they are looking for those to take up the responsibility of the Jeweled Sages who are no more, in addition to the research and exploration. Maybe it's just the "sages" in the name which is rubbing me the wrong way, seeming too make it almost a forced fit to the Jeweled Sages ...

Andoran ... not really sure what to make of Andoran. "Oh there is corruption within our nation ... let's leave our nation and become an outside force which still wants to root out the corruption in the nation we just broke away from." Seems kinda odd. Of course, the Major is a bit of an ass anyway, so maybe it makes sense when taking that into consideration. I mean, if the corrupt leaders were able to gather info on the Major and the factions actions, it means there are informants within the faction. Breaking away from Andoran does not remove those informants. "Liberty's Edge" just does not do it for me for a name ... it just does not really epitomize the faction's goals.

Qadira ... have they announced the change to Qadira yet? If so, I missed it.

Taldor

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Well, Tim usually assigns the art assignments to the artists. You will want to let him know you are interested and send him a link to you portfolio.

If you do get assigned a piece, and for all artists who do, preferred format is .psd at 300dpi with layers intact (so we can turn off any background to the image if needed). Otherwise, .jpg/.png/.tiff are also acceptable (again at 300dpi), but .psd is preferred.

Taldor

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Y'all know I will be checking this thread for updates on the game ... I may not be able to be there, but I would love to hear how it goes.

Taldor

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Man, I was just going to ask about when to expect that paycheck. ;)

Tim's spot on, everyone involved in putting these publications together are all doing this from our love of the game, love of the subject matter , some other driving force that leads one to freely give one's efforts, or a combination of one or more of those things. We get no payment other than well written and honest reviews once the product is released.

What?

Too soon to ask folks to be sure to review #11? ;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

So I have not yet created the official flag to fly over the castle, but we did start off with our king (before he was king) handing out "Ausk Banners"... basically a banner depicting himself which would indicate an ally (or at least not an enemy) when displayed upon approach. It has become a standard greeting (pardon the pun) at this point: "Hi, I am Ausk. Please, have a banner."

Taldor

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Michael Brock wrote:
zylphryx wrote:

And yet another reason I get to be bummed about not getting to Seattle this year. :(

Mike, will this possibly be a recurring thing for 2015 as well, or does this look more like a single time occurrence?

If we do a play test again in 2015, it will likely apply then as well. But, if I can make my fortitude and Will saves, I hope to eventually make the Grand Convocation a thing again.

I would be so psyched to see the GC come back! I'll be crossing my fingers that you roll well on those saves.

<hands Mike a cloak of resistance +5, a headband of inspired wisdom +6, and a belt of mighty constitution +6 ... then sets about to find clerics with the Luck and Good domains to keep tapping his shoulders while he makes the saves>

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

And yet another reason I get to be bummed about not getting to Seattle this year. :(

Mike, will this possibly be a recurring thing for 2015 as well, or does this look more like a single time occurrence?

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

The sanctioned APs can also be run in Campaign Mode (and I would definitely recommend it over regular PFS play as you get the full story of the AP that way).

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Krith, do you allow alchemists to hit a large, or better yet, a huge creature and then do both impact AND splash damage? More importantly, do you allow splash damage on EVERY adjacent square to the point of impact the creature occupies? Do they have to make saves for each square they occupy?

Sure, this is not what you are discussing currently, but from your stance on WoF, I can see this being a logical extension.

As far as WoF goes, it is one time per passing through the wall. It does not say the damage is per 5' of the wall that is passed through, it is the single action of passing through.

Before you ask me to show you a specific rule for this, I would like to preemptively counter with please show me a written rule for WoF that supports your position for this spell.

Bottom is where a common sense reading of the spell comes into play.

prd wrote:
One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet.

A large creature will be within 10 OR 20 feet ... if it straddles the line it is considered the worse of the two damage conditions (because it is within 10 feet).

prd wrote:
In addition, the wall deals 2d6 points of fire damage + 1 point of fire damage per caster level (maximum +20) to any creature passing through it.

"to any creature passing through it" not "for every 5 feet a creature passes through." Two very different things.

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Also, yes, there is wiggle room within tactics and utilizing weather and terrain if it is mentioned in the fluff of the scenario, but not with adjusting HP, # of opponents, etc.

If the PCs actions make the listed tactics moot or invalid, then you better believe the opponent will act according to the situation, especially if it is an intelligent opponent. ;)

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Allowed to, TOZ, allowed to.

<shakes fist for holding me to the grammatically correct interpretation of what I wrote>

;)

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Snowleopard wrote:
Imbicatus wrote:

Stealing isn't evil big e or little e. The entire idea of stealing is a social construct. If you culture doesn't have personal property, then taking something that isn't being used is natural, regardless if someone else sees it as theirs. This outlook on life is Chaotic, but it isn't Evil in alignment terms.

In game, Law, Chaos, Good, and Evil are absolutes that have no bearing on real-world moral values of good and evil or any societies individual laws.

Wrong, in a society where there is no personal property people will notice you gathering stuff that's for everyone to share and not share it but keeping it for yourself only! And you will be punished for it!

And about the stealing: Would you allow a paladin to steal something, without falling from grace???? I don't think so either.

[thread derail]

Ah the pally argument. It could easily be argued that it was due to breaking the lawful aspect of his or her alignment that caused the fall, as theft is not a lawful act. So this becomes a law vs chaos, not good vs evil issue.

If you have the pally adhering to the law of the kingdom rather that the law or their deity. If the deity's strictures teach that it is indeed fine to steal if the reason for the theft is to aid those in need, then no, there would be no fall.

The problem with any argument using a paladin violating their code as the basis for a stance of "this is evil" is that it could be a violation of the lawful nature of the code ... or it could be that the individual paladin's code does not apply to certain situations that another paladin's code would (I prefer to have a Paladin's code actually spelled out before character introduction as different paladins will follow different codes, depending on the deity, etc.).

But as stated this is all a derail. Back to the discussion at hand.

[/thread derail]

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Claxon wrote:
zylphryx wrote:
Claxon wrote:
Stealing is always evil (little e not big E), but the reason and justification behind can negate the slight evil of theft. As well as the financial circumstances of who/what you're stealing from.
If the justification can negate the "evil" aspect of stealing, then you have just proven that stealing is not always evil (big or little e).

I guess at this point we're arguing semantics, but there is a difference between:

1) stealing isn't evil
2) stealing is evil, but giving all the money to charity makes the net "alignment gain" not evil.

I see a significant distinciton between the two. Stealing is inherently bad. What you do with it afterwards might not be, and could negate what you've just done.

Think of it as: I owe you $20. So I'm at -$20 to you. But then I buy you a new copy of the Core Rule Book for $50. Now, it's -20 + 50 = 30, a net positive. So you owe me. Under your idea, the act of theft isn't a -20, it's a 0. It doesn't even enter into the equation.

Note, I did not take an absolutist stance. I am stating the stealing is not always evil. You are dividing it up into two distinct camps and stating it must be in one or the other, but with extenuating circumstances it isn't. In essence you are stating that stealing is evil, except when it isn't. Which is the same as saying that stealing is not always evil.

Your example is also somewhat flawed as 1) you are ascribing to me a stance that I did not take, and 2) owing someone a debt is completely different than theft. If it was theft you were wanting to use, it should have been something more along the lines of "you stole $20 from me, you buy me a CRB because you feel guilty about it, but then want me to pay you for the book." Is that evil, nope. Is it a jerk act, yep. But jerk != evil.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I always start with the story seed I want to plant for the players, determining the major villains and their motivations. From there I usually move to creating a general world map and zoom into the area that I want to have the campaign set in. At that point I will delve into the general politics, history, etc of the region, highlighting major and minor events, organizations, and persons of note.

Doing a rough of the world gives a baseline to run with (at least map wise) if the players decide to go off the rails and hop halfway around the world. While I may end up freestyling the details until I can get something set to paper for future reference, I would at least have the world map to refer to for the immediate use. It also gives me something I can use for the starting point of a future campaign.

Taldor

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Claxon wrote:
Stealing is always evil (little e not big E), but the reason and justification behind can negate the slight evil of theft. As well as the financial circumstances of who/what you're stealing from.

If the justification can negate the "evil" aspect of stealing, then you have just proven that stealing is not always evil (big or little e).

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Can a GM make a Module more difficult?

Scenarios, no.

Modules played in PFS mode, no.

Modules in campaign mode, yes. Campaign mode is basically a home game with as much variation as you want. Want to play a class/race not allowed in PFS but still want PFS credit? Play campaign mode. Want to be able to adjust encounters on the fly to ramp up difficulty for your players? Run campaign mode.

Please note, however, that campaign mode is limited to APs and specific modules only. And if you are wanting to ramp up difficulty as a GM be sure your players are aware of your desire to do so.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Currently reading Island of Lost Maps and 1421.

Taldor *** Venture-Lieutenant, North Carolina—Asheville aka zylphryx

What's going on this weekend? Have you been under a rock or something??!?!

Seriously. This weekend is a weekend of gaming of all sorts. Saturday is FREE RPG DAY after all!

What? You didn’t know?? How in the 9 layers of... OK here’s your rundown.

Friday June 20 (TODAY)

12:30pm – 4:30pm

The Devil We Know, Part IV: Rules of the Swift – Last of the Devil We Know story arc, this tier 1-7 season 1 scenario has you exploring an abandoned prison in Cassomir with an Aspis agent. Abandoned prisons are never good place to be … right up there with abandoned asylums and free floating luxury liners from the turn of the century... (1 seat still available)

Shadow's Last Stand, Part II: Web of Corruption – Get set for adventuring in Andoran in this tier 1-7 season 2 scenario. The leader of the Shadow Lodge is discovered – a mysterious figure known as the Spider. Your investigation to find his or her whereabouts leads you to the pits and pinnacles of Almas... (2 seats available)

5:30pm – 9:30pm

The City of Strangers, Part I: The Shadow Gambit – In this tier 1-7 season 1 scenario, you travel to Kaer Maga only to find the Pathfinder you are looking for has turned up dead. It looks like the Shadow Lodge could be connected... Also, if I remember correctly, this scenario introduces a very memorable, and recurring, NPC. ;) (1 seat available)

The Rebel's Ransom – This tier 5-9 season 2 scenario finds our Pathfinders heading to Osirion. A secret Pathfinder mission has disappeared. Will you find the Pathfinders or something far more sinister? (2 seats available)

The Quest For Perfect, Part III: Defenders of Nesting Swallow – This tier 1-5 season 3 scenario is the final installment of the Quest For Perfection story arc. It also has a quite enjoyable mini-game incorporated into the storyline. Oh and there are tengu... lots of tengu.

You can sign up for the above games at the APL Warhorn site!

Saturday June 21 (Free RPG Day)

OK, so this is FREE RPG DAY and there will be TONS of games going at the WT, too many to list here, actually. But fret not!

You can sign up for any open seats at the Wyvern’s Tale Warhorn site!

No, do not try to sign up for Saturday at the APL Warhorn site.

Also, please know that the WT will be opening their doors at 11am! Even if you cannot get into a game at the store, show up and support your FLGS by, oh I don’t know, maybe buying something to go with the Free RPG Day swag they picked up for you.

Sunday June 22 (Modules!)]/b]

[b]12:30pm – 6:00pm

Masks of the Living God – This tier 2-4 module has you sent to Nirmithas to infiltrate a Razmirian cult stronghold. Infiltration and intrigue … and don’t blow your cover! This is actually a fairly fun module. When I last ran it the final encounter became very cinematic … John Wu would have been proud. ;) (1 open seat)

Murder's Mark – This tier 1-2 module has you investigating a murder at a carnival. Can you find the murderer before the townsfolk tear apart the carnival? Can you … oops, there’s another killing... stop the bloodshed? Can you win the carnival games to become the King of the Carnival? And many kudos to Big James for running with the King of the Carnival concept through many a following scenario. :) (sorry, there are no open seat left)

You can sign up for the modules at the APL Warhorn site!

So that's it... except that with the number of tables we are running this weekend, we actually qualify to give out STUFF! Yep, there will be boons! So come get your game one, try a new game on Saturday (and buy some stuff to go with the Free RPG Day swag the WT bought for all of us), and roll some dice (as long as the game system you play calls for dice). Ah hell, you know what, just roll those dice anyway!

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Congratulations Mark!

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