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Thanks, but not really that helpful. Icy prison is a poorly written spell, leaves a lot open to be GM call. The question is does a breath weapon act like a fireball or lightning bolt? If it destroys the barrier, does it continue on to affect the AoE?
Personally I am a thinking yes, but it generated debate at the table. GM call was no it does not (which benefited the PCs). More interested in a RAW answer as I can see this potentially coming up in other games.
We'd need to add a few more pages (or drop one) as well ... 181 is not a good print page count. ;) Rest assured if we ever decide to print it, that will get done. ;)
So usually when I have posted a notice like this it was because it was a person who had an impact in my life. And while the Gong Show certainly was a memorable part of my childhood (I never got into the Newlywed Game or Dating Game due, mainly, to my age when they were broadcast), and I have enjoyed his writing, this posting is a bit different as I knew Chuck. Not well, but I did know him.
The first time I met him was at my brother's wedding. Chuck was my sister-in-laws uncle, and meeting him was an unexpected bonus to the wedding in general. He was an honestly nice guy, pleasant to talk with, and more than willing to have his picture taken with my cousins who were also fans from the Gong Show days.
I met him a couple other times after that, and each time it was a pleasure to talk with him. The most memorable meeting, however, was when I showed up at a book signing he was doing locally for Bad Grass Never Dies and he recognized me (I had only met him at the wedding a year before at that point).
I found out about his death last night, though decided to hold off on posting until the announcement was made. Chuck, you will be missed.
He did not, however, include in depth, safe, and sanitary cooking guidelines, leading to the deaths of thousands who followed his instruction, causing him to be guilty of thousands of counts of death by negligence, which, of course, is the result of not being fully orderly and somewhat chaotic.
The paladin regained his paladinhood.
casting a spell triggers an AoO, as long as the ninja has combat reflexes, the wizard moving out of a threatened square would also trigger an additional AoO. if the ninja does not have combat reflexes, then all he can do is stand by and watch the wizard walk on by.
EDIT: or what orfamay said ... that's what I get for trying to post at work
Andre Roy wrote:
Oh if we do run with the cities theme, I will be spearheading an orcish invasion, like the claiming or Urgir. I've got several Orc themed / city themed article ideas bouncing around in my brain right now.
Well, it was a dwarf built city ... But it got its character from orcs! ;)
Well I was going to pop in to begin asking for folks to review, but there already is one, so I will dig deeper.
First thanks for the review! All the folks who have put this together would love to know what exactly you enjoyed, and what we may have dropped the ball on. Details, we live for details! That said, seriously, thanks for the quick review. :)
Ok, I'm done. That feels better. ;)
Ha! Gen Highlander! Good one!
[note to self - sharpen the blade when i get home ...]
oh it's not just millennials who are cynical on this front. i'm gen x and have been cynical about the entire corporate/business mindset for 25+ years.
Garrett Guillotte wrote:
Cities would be cool. There are orc cities (or at least one ... above ground anyway).
And to be clear, it's not really so much that there are "a bunch of bad guys". You have each individual who had their own pre-sensate baggage to some extent (i.e. - Wolfgang and the German mafia, or Caephas being in a pretty violent location, or Sun and her evil brother/prison), these are all really the personal baddies. Then you have Whispers and BPO (the organization he works for), who are the overarching baddies.
In an X Files parallel, the personal baddies are the lower level hurdles Murder and Scully took on (the bureaucracy wanting to hinder and discredit the investigations, the other agents looking down on their efforts, etc). The Smoking Man and the shadow organization he was part of would be the BPO equivalent.
Purple Dragon Knight wrote:
Soooo ... you do realize that "the Smoking Man" back story did not even start to be picked at until season 2, and you really never got full backstory for him (though you got several variants and speculations). At this point, Whispers is ahead of the game as "the Smoking Man" only had 4 words in season 1 of X Files (yep, looked that up ;) ).
I thought green packing peanuts were an indicator of being made of recycled material, not biodegradability.
EDIT: well you learn something new every day. apparently they are made of recycled polystyrene but are also specially treated to break down in a landfill withing 1-5 years.
And the pink ones are anti-static.
Ah, so it strikes me that the lack of connection to Cauldron y'all are feeling really is more the result of GM style. It does take effort on the GMs part to ensure there are points of connection, beginning as early as PC creation.
Creating additional material can also work for immersing the player's into the city. For example, I put together the following items prior to our first game (the Gazetteer was inspired by some of the other similar works put out by other folks on theRPGGenius site for the AP).
I do plan to continue the Gazetteers as a regular element, partly to show the impact the PCs have, partly to help build up the rivalry with the Stormblades, and partly to introduce various elements of the city (via the "ads" on the sidebar).
I also expect the Gazetteers to aid in dropping occasional clues / red herrings (though we do have a sort of unofficial house rule that if the PCs are going off on a red herring in a major way, the GM usually works an actual red herring (or scarlet fish or similar imagery) into the plot, so the players are aware it is off the rails. Sometimes we have continued on the false trail simply for the fun of it, but mostly we end up backtracking to see what we missed.
honestly, every preprinted campaign will be railroady, it's just the nature of the beast. It is the job of the GM to obscure the tracks. Even Kingmaker, the "sandbox" AP, still had railroad aspects (i.e. the overarching plotline of the AP).
That said, not sure why your GM is not letting you buy a house in town, if that is the way you want to run. And PC actions should definitely have an impact, probably not on the greater plotline (as the PCs are most likely not interacting on that level until mid/upper levels), but should have an impact on Cauldron and the smaller stories going on there. It is possible there could be adjustments to the greater storyline from the actions on the PCs in the smaller storylines. The extent of the PC impact really depends on the GM and how they run the campaign. This is, of course, a rule for any campaign that a GM runs.
I am currently running the campaign (updating most elements to PF) for some friends and while it is early on so far, it is going well. I do plan on introducing some sidetrek items to tie into the PCs' backstories, which should help invest the PCs more into the story of Cauldron.
As to the bigger picture, there is an overarching plot, and the PCs should be receiving hints as they go along. If you have not been receiving hints as the story has progressed, that may be an issue with the way the GM is running the game, or you are overlooking the hints.
While there are some plot holes in the campaign (as there are within any campaign), as long as the GM prepares in advance these holes can be patched .
Some of the house rules I tend to run with:
Level up at the speed of plot. Makes for smoother game play I find.
If you qualify for Combat Expertise (i.e. - you have Int 13+), you gain the feat automatically; similarly for Power Attack (i.e. - you have Str 13+ ... forget about BAB +1), you gain the feat automatically. I don't see the reasoning behind needing a feat to basically fight defensively in an intelligent fashion (CE) or hit harder but leave an opening in your defenses (PA).
For raise dead, it does not need to a a single 5000gp diamond, just 5000gp worth of diamonds (or diamond dust). A single 5000gp rock should be exceedingly rare; if it isn't, then the value of diamonds should plummet, making the needed stone even bigger in size in order to fulfill a gp requirement.
As GM, I roll your Craft Item checks if you make a magic item. This has been a point of contention in some groups, but if you mess up the roll and get a cursed item, you should not have the meta knowledge that it is a cursed item.
You can resize magic armor and weapons down one size category with a successful Craft Magical Arms and Armor check. And no, you don't end up with extra mithral from reducing the size of the elven chain. Chalk it up to the crafting cost.
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