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Illithid

zylphryx's page

Goblinworks Executive Founder. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar RPG Venture-Lieutenant, North Carolina—Asheville. 4,828 posts (5,256 including aliases). 1 review. 1 list. 1 wishlist. 31 Pathfinder Society characters. 53 aliases.


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Sovereign Court

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Oh, now the Hao Jin Tapestry would be a cool one. Considering it has bits and pieces from all over Golarion in it folks would be able to do almost anything. And, since it also has parts of Golarion from different time periods as well, iirc, then you could have some interesting divergent timeline concepts as well.

Sovereign Court

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thejeff wrote:

But then we get into much more complicated arguments about which versions and variations of polygamy are legal.

Eh, not so much. If all parties are consenting adults it is then a matter of numbers not of variation/version. Just as there are good and bad monogamous marriages, so to will there be good and bad polygamous marriages. It is the nature of human relationships to run the gamut.

But, all that aside, as to the original topic of this thread, I just gotta say the SCOTUS decision was long overdue. It is a definite step forward along the road of equality. Many congrats to those amongst my friends (and to those who are not) who will be able to finally be able to take part in a ceremony so many others take for granted.

EDIT: posted after the other illithid to confuse matters. ;)

Sovereign Court

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I would say fey ... And not because I wrote up two pieces with a fey theme for this one and put them aside when I saw your comment on fey deserving their own issue ... Well, not entirely ... Ah hell, who am I kidding? ;)

Sovereign Court

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Or just have him occasionally role a will save and if he fails tell him the action he is making the next round. You don't need to fully control a PC's actions to scare the hell out of them.

When they ask why they are making will saves, just tell them they are not sure, they just felt an overwhelming compulsion to do it, or their "little voice" told them to do it and it ended up seeming like a good idea. If they item is unveiled as the controller, then have it take possession of the PC, pull the Player aside and tell them to motivation of the item and have them run their PC for that resulting encounter.

Sovereign Court

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Yeah but they were longer than three paragraphs too.

Keep up the good work Aberzombie.

Ooo ooo, tell us the one about the sleeping princess who wasn't really sleeping.

Sovereign Court

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You can make it however you want to make it. It is your game after all. If you want it to have multiple dedicated powers, do it.

There could be something as well to having the weapon use individuals of great power, for what purpose is up to you. As soon as the wielder is slain, the weapon animates and attempts to "grapple" the PC who made the killing blow (that is, it tries to work it's way into the PC's grip). The PCs do not need to know who the true puppet master is until the final reveal ...

Quote:

"We did it! We killed the Evil Warlord of Warlordiness!! Great hit there Bob!!"

<sword flies up to Bob, hilt first and gains control of this new worthy bearer>

"Uh, Bob, why are you looking at us with that disturbingly familiar grin?"

Sovereign Court **** RPG Venture-Lieutenant, North Carolina—Asheville aka zylphryx

Mike, best of luck in the next phase. It has been a pleasure to help out with PFS under your guidance. I hope all goes well for you and your family in the future.

Sovereign Court

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If the sword is of artifact level, and as the BBEG why would it not be, an antimagic field has no effect upon it.

Great concept, OP. Definitely worth pursuing.

Sovereign Court

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Got two pieces written up ... that will go great in a fey issue. D'oh!

But I do have a couple other articles in different states of development that I should be able to get in by the deadline.

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Ooooooo ... another possibility. The sensate who birthed the cluster (blanking on the character name ... whoever Daryl Hannah is playing) used drugs to block Whispers ... maybe Riley's drug use will block Whispers from being able to link to her ... and maybe she can pass that on to others when needed. Could help keep Will from having to off himself to protect the cluster.

Sovereign Court

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Could very well be the case. Or her familiarity with the effects may keep another in the cluster from losing it.

Sovereign Court

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ah yes, confusion lock ... gotta love it.

Don't forget black tentacles either. Great battlefield control, especially against casters. Couple it with freedom of movement on your allies and it really does well.

Sovereign Court

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It's not a matter of hating artists, and in fact I have great admiration for artists (I just wish I was a better one). But with the nature of the show, artistic talent is not, as Deadmanwalking noted, the best fit for their situation.

If the first season had focused more on the sharing of sensation, then yes, she would be a great member based solely on her artistic ability. But the first season introduced the big baddie and put the cluster in jeopardy.

Add into the mix that a single skill does not define who a person is or what they can contribute. An artist can have other skills as well as those relating to their art.

It could be her level of empathy will be a defining ability not only for her but also the cluster as a whole. Or maybe not. It may be something that has yet to be revealed.

Bottom line is being only 1 season in, it is hard to even speculate how any of the characters will develop in future seasons and what kind of impact that will have on the group. That, I believe, is the general point being made.

And I really hope they don't have Riley in there solely as a "someone has to die in episode x" placeholder character. It's the lack of reveal surrounding her character's abilities that has me greatly intrigued.

Sovereign Court

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Without a dedicated trap-spotter/removal character, your best bet is having at least 2 folks with really good perception checks and be paranoid.

For trap triggering, summons really are your best bet. As long as the trap is not an instant reset. Dispel magic is handy, but will merely suppress the magic of the trap, not disable it.

As to setting loose squirrels, throwing a stone, etc., most triggers would probably not go off from light weights (if you were setting a trap, would you want it to go off if a mouse crossed you dungeon corridor?). Heavier weights would work as long as it is a pressure plate trigger.

Sovereign Court

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considering the slow burn feel season one had, I am wondering if Riley's true potential simply has not been revealed yet.

Sovereign Court

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D door is best used in combat in tandem with other PCs ... Locally we call it "delivering the package" ... Melee folks hold, caster d door's them next to enemy spell caster and melee folks unhold.

4th level sorcer/wizard spells have some pretty good ones. Enervation, black tentacles, touch of slime, stone skin, phantasmal killer, bestow curse ... It really depends on the type of caster you want to play.

Sovereign Court

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baron arem heshvaun wrote:
RainyDayNinja wrote:
Is there really an orgy scene? Because, you know, my wife uses the same Netflix account, and I can't delete my viewing history.
It's nowhere as fun as most hetero men would hope it is so I would not worry, most Carl's Jr commercials have more heat.

All in all the show is certainly NSFW (sex, drugs, violence ... the classic trifecta), but honestly, if your wife gets concerned over the orgy scene, then you may have to limit yourself to PG only content at best. ;)

Seriously though, RDN, watch the series with your wife. From the times I have met her, she has struck me as someone who would enjoy a good story in the sci-fi/sci-fantasy genre.

Sovereign Court

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Knoq Nixoy wrote:
Stolen the name from Planescape

Ummm ... no. The term "sensate" dates back to the 15th century, so not sure how it would have been "stolen". There really is no correlation between the Society of Sensation in Planescape and the show, other that the focus on sensation. Both the show and the faction in Planescape made use of an appropriate term to embody the theme of the show/faction.

Sovereign Court

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Nefreet wrote:
That's probably the one thing nobody was debating.

By extension of the elements of the debate, folks really have been. In order to clear a 10' gap, one must only jump 10'1" (or even slightly less). Think of the movies where folks leap and land right on the edge of the precipice they landed on. They made their DC 10 check, barely. Talk of needing to get a DC 15 in order to clear the same space, or DC 11, is, in essence, debating the relative width of the opening.

And Manwolf, I am sorry your relatives took all your things. But remember, you are their relative as well. Go take their things.

Sovereign Court

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If you vote for Cthulhu, he'll eat you last.

Sovereign Court

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their brains taste so much better when their minds have snapp... oh, sorry didn't see you there. Please, please continue this enlightening debate on the relative width of a 10' pit.

Sovereign Court

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holy crap ... over 1000 posts about jumping over a pit?!

the world has gone insane. there is no other explanation.

Spoiler:
it is DC 10, btw ;)

Sovereign Court

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got an idea for a settlement article ... will be working that one up in the next week and sending it in.

also toying with a monstrous magic idea, but still need to figure out what direction it should take ... may or may not get that one in.

Sovereign Court

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I admit I binged this show (finished it up this morning before work).

I enjoyed the hell out of it and am looking forward to season 2 ... which sucks since season 1 came out at the end of last week so it will be a bit of a wait. :(

As to the previous possible spoiler ...

Spoiler:
Think of it more as the capability to share thoughts, skills, language, sensations, memories, etc ... basically one step off a communal mind. And it seems it is not so much sharing each others skills as being able to step into each other so the vessel can utilize the skill set. At least that was the impression I got from a couple of instances (especially the back to back skill trade off between Wolfgang and Lito in a later episode).

And yes, the characters do all develop nicely. And all the actors are really doing an incredible job. I am hoping the all around quality (acting, writing, etc) holds when the next season rolls around.

Sovereign Court

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Atarlost wrote:
noble peasant wrote:
Why does it need to be free?
Because it never should have cost anything. It's kind of like Intimidating Prowess: that a big strong guy with no personality has to spend a feat to be as intimidating as a minstrel is completely backwards. That anyone has to spend feats to make skills relevant next to spells is just holding up the caster-martial disparity in the name of niche protection. That's not how you fix a game. You can't even fix the rogue that way because you're not fixing the non-caster baseline you're measuring him against.

Not following you on this one. If you give this for free to everyone how exactly does that do anything to address the caster/martial disparity ... casters would be getting this for free as well by what what the OP outlined and what is being discussed. Seems like you are actually reinforcing the disparity in that case ...

what it does do is renerf the rogue by removing an otherwise unique-unless-you-pay-for-it ability from the class...

Sovereign Court

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How about a free feat every other level? Why should that be limited to fighters?

Or the favored enemy ability? Why should that be limited to ranger?

Channeling energy to heal? Surely that should not be limited to the holy roller types?

The issue with expanding the skill unlock is you are taking a class specific ability and applying it to every other class without any serious rebalancing of the class (which is already one of the weaker classes) you are effectively hobbling by removing an ability that can otherwise only be emulated in other classes by spending a feat.

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Congrats! I'm glad he decided to wait for you to get back from Seattle. Loving the fact that one of his first pics includes a gobbo looking out over him. I see much gaming in his future. :)

And with 22 hours of labor, your wife now has two things she can use to guilt him if needed.

Quote:
I was in labor with you for TWENTY-TWO HOURS! AND I had to miss PaizoCon!

Please let your wife know to use this power sparingly. :)

Sovereign Court

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I'd run with the boost to Cha ... when you create undead (outside of skellies and zombies with animate dead), you don't automatically control them ... the command undead feat burns a channel use, and since Cha determines both the DC for your channels and the base number of channels per day, a 20 Cha would serve you well.

You can bump your Wis at 4th, 8th, and 12th levels (getting you up to a 17 in time for you to be able to cast 7th level spells). Granted your spell DCs will not be great, but they will be OK. Spell Focus (necromancy) will give you a little boost to DCs of your primary undead related spells as well.

And when you have cash to burn, look into a combined phylactery of negative channeling/headband of inspired wisdom (or mental prowess cha/wis) combined item. It will be pricey, but it will definitely give you a nice boost to your spell DCs as well as the potency of your negative channels. you will need the magical boost to Wis by 15th level at the latest or you will have a one level delay in accessing 8th level spells (you would not be able to bump Wis to 18 until 16th level) and without a headband bump of at least +2 you won't have access to 9th level spells until you hit level 20.

Sovereign Court

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Cool. Since there is some interest in the idea, I will be sure to post this a month or two before PaizoCon 2016.

And will pick up a brick or two of minis over the next 6-8 months to do some "practice runs" with one of my local groups (and to pick up some more minis for the ever growing collection ;) ).

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Just because gninjas have snickerdoodle shuriken is no reason to say they are overpowered.

mmmmmmm ... snickerdoodle shuriken ...

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No bother at all ... I actually like it when someone with the same avatar posts in the same thread I have posted in simply for the "I don't remember writing that" moment.

Sovereign Court

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So I was thinking about this during the last day at PaizoCon this year and I thought I would float the idea to see if there was interest for 2016.

The concept is for a PF riff game. If things hold true for next year as they did this year, the concept would be as follows. Each swag bag had two PF Battles boosters in it. Each participant would not open their boosters until everyone sits down at the game table. A list of minis and their owners would be made to make sure everyone gets back what they put on the table.

The minis would determine what PC races from the ARG, if any, would be allowed outside of the CRB races (so if one kobold mini showed up in the draw, one player could create a kobold PC, if two hobgoblin minis showed up in the draw, two players could create hobgoblin PCs, etc. ... the owner of the mini gets priority otherwise it would be up for grabs with a dice roll to determine who gets to play that race if more than one person wants it). The PCs could be any class (they would not need to emulate the mini fully). The other minis would go into a pool that could be drawn upon for the encounters.

Players then would have 30-45 minutes to create a 1st level PC and determine how the PCs know each other. During that time, I would map out the encounters and once the last PCs is complete, the game would begin.

This would be a very freestyle type of game, a fair amount of improvisation, and rules loose (expect brief discussions and GM adjudication instead of digging through rulebooks if there are rules questions).

Anyone interested in this type of game for 2016?

Sovereign Court **** RPG Venture-Lieutenant, North Carolina—Asheville aka zylphryx

BBT, look at it this way. If you were to run an AP, and your players read through the material solely for the purpose of see what loot they got, would you have a problem with that? I would guess the answer to be yes as it diminishes the surprise factor and gives players insight to what they may encounter for any given part of the AP.

Now if one of those players had thought about running the AP and had read through part of the AP, but let you know ahead of starting to play, would you have a problem with that? I would guess probably not. Granted, they probably have insight to the AP, but if they informed you ahead of time, they are basically saying "I know more about this AP than other players, but I still want to play" and typically will not spoiler anything for other players.

It is a similar situation for PFS. Yes, those who GM gain insight to the scenarios we play, but we are expected to hold up that barrier between player knowledge and PC knowledge AND are expected to let the GM know we have run or prepped the scenario before. Players who solely seek out "teh be$t l00tz" are typically more in line with that first category in that they are gaining insight into the scenario without the intent of adding to the gaming experience of others (by actually running the scenario).

Sovereign Court

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Sometimes a guillotine is just a guillotine ... even if it traps souls.

Sovereign Court Goblinworks Executive Founder

I also took part in the kickstarter for the emerald spire material. I backed the project at the Crowdforger level on 12/6/12, so I should have all the daily deals, destiny's twin, alliance pack, player's pack. Have never done anything with the account, so you would build you characters as you see fit.

If you are interested, PM me your offer.

EDIT: As clarification, I have literally not done anything with this account, so I am assuming the 4 month subscription is still intact as well (which would be included if it can also be transferred).

Sovereign Court

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D'oh! forgot to post feedback.

Overall
One of the best of the five PaizoCons I have been to. Many kudos to the Paizo staff for putting on one hell of a shindig. :)

Pros
The Venue: I have to say while I really did like the hotel from 2013 (and I assume 2014), the new location was really great. The staff was friendly and helpful. The food at the hotel was good (pricy, but that is to be expected when one eats at a hotel) and the selection of restaurants in walking distance was a nice change from 2013. The scattered tables and couches/chairs made for some great rally and gaming spots.

The New Schedule: Count me as one of those who really liked the new schedule format. Past PaizoCons had me facing the tough choice of PFS of a panel, but this solved that quandary for a good number of panels. Hopefully next year I will actually manage to get word in before all the PFS GM slots fill up and I can definitely see where it could benefit scenario prep or review for an evening table.

The Store: I remember back in the day where the store at the Coast Hotel would fall like a line of dominoes if you dared lean to one side or the other. It was nice being able to walk through without worrying about causing a product avalanche. Hopefully the extra space will lead to more stuff on display for me to throw money at next year.

The Banquet: I swear the food at the banquet keeps getting better every PaizoCon. The reveals post food were also very cool (and one of the things I look forward to each PaizoCon). And I second the call to get Bulmahn a taller mic ... or a wireless mic. Let the man stand upright! ;)

The Swag: The swag bag this year was freaking awesome. If next year's bags have two packs of PF Battles boosters, I know one unofficial game that I will try to run next year either late night or during the mid day break.

Cons
Friday's Special: While the story seemed pretty good, the GM I had either did not prep well or was one of the folks who did not find out the final version was available until Friday. We lost about 30 minutes of game time to the GM reading the scenario at the table and missed out on the final encounter as a result (making the Special not so special). I know Mike, John, and crew bust their butts to get this stuff out in time for PaizoCon (and I am thankful they do work so hard to give us shiny things), and getting a beta version out early was good, but if the delivery deadline could be pushed to 1 week earlier (which I do know is asking a lot) I think it would make a world of difference.

Pickup Games: While I had made arrangements prior to PaizoCon for at least one pick up game, I do think a central notice board for folks to post pick up games would be a great addition next year. A dry erase board, a digital display, something. And have it in a conspicuous location.

Time: Even with a longer weekend, it still seemed to fly by so quickly. So is there any way that y'all can slow down time while PaizoCon is happening so it lasts longer? Or maybe add a few more hours to each day? ;)

Sovereign Court

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@gnoams while the terrain would give a +1 CR bump, the ambushers were not all attacking every round, so their tactics actually would reduce the CR. Calling it a wash seems fine, though with only half the possible attacks going off on any given round, I would probably drop it by 2. There is no hard and fast rule for that though (that is the effect of withholding attacks on CR).

Abusive would have been having the ambushers all hold action to fire once a PC starting casting a spell (since they all started to buff up at the start of the combat, basically identifying themselves as casters).

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You know, it was that 98th post of yours that just pushed it over the edge. "Bump" indeed. Of all the ...

The 15 posts you have made since then have done nothing to change my mind.

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Timitius wrote:
I have offered in the past to reply to those who did not make it in, and provide feedback as to why, if I am asked to by the author. The problem becomes that many who get that feedback.....well, they don't take it very well. As a result, it leaves me soured to wanting to continue with feedback. I do want to try and figure out a way to give feedback, though....just without the arguments and insults.

One other thing for folks to keep in mind when making submissions (and when requesting feedback) is that while Wayfinder is a fan created product, we do treat it as any commercial product when it comes to dealing with article selection, editing, and layout.

If you request feedback and it is given, before you click that send button in reply, think to yourself "if this was a submission to a commercial product do I really want to send this to the person who will determine if my work gets accepted for this and future projects and, more importantly, determines if I get paid for my creation?" If you answer "yes" and send back an insulting or condescending reply, then freelance work (of any type, not just writing RPG material) is probably not your best choice of career move.

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Press release, Tim, press release. It should be picked up by all major news services. ;)

And I am thankful to those who took on my "we want reviews dagnabbit" post duties early on as well as those who have given this issue reviews, dagnabbit. :)

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I'll be there. Putting in the time off request this upcoming week (and preemptively listing it on the calendar).

Sovereign Court

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Already looking forward to next year. :)

Thanks for running El-El. It is always a pleasure to play at your table. :)

And to the crew old and new, great flyin' the Known 'Verse with ya!

Sovereign Court

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Will be there shortly.

Sovereign Court

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Sweet ... Karlbob, Majuba has been looking for you. Once we secure a room I will contact him to let him know where you are (he's going to be in a game when we start, so it won't be immediate)

Sovereign Court

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Any update for location yet?

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Thanks for running a great table, Jeff. That was a really good start to the day.

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Sweet! See you in about 2 hours!

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It was the lack of a backpack, wasn't it? ;)

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Arrived, unpacked and grabbed a drink and a bite at the bar. Having a smome right now out in front of the hotel. Will probably be crashing soon ... Been a loooong day. :)

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Sitting in Portland ... Waitin' on a plane ... To arrive that is, not like sitting on the Tarmac.

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