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Illithid

zylphryx's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 2,582 posts (2,882 including aliases). No reviews. 1 list. 1 wishlist. 5 Pathfinder Society characters. 40 aliases.



Chris Lambertz wrote:
Gary OOOH JET POWERED SHARKS

Gary is rewriting West Side Story?

(Pathfinder Superscriber; GameMastery Cards Subscriber)

Sara Marie wrote:
will: I'm throwing up rainbows right now.

What was Will doing with Sebastian?!?!?!?!?!?!



shallowsoul wrote:
blahpers wrote:
I don't see why some people have such a hard time accepting that these are house rules.

I don't see why some people have a hard time accepting that what they think are houserules are in fact rules that were left open on purpose for DM interpretation.

Rules left open to DM interpretation are exactly what house rules are. It's a rule that will be different for each DM, based on how he/she interpretes the rule. That makes it a house rule.

So some of those rules you claim are not house rules are in fact exactly that for every DM who plays Pathfinder. Some house rule it one way, others house rule it another way, but they're all house ruling it (including you).

It sounds like you believe house rules can only be rules that are changed from the written rules. That's not the case. Anything the DM makes a decision on that's not written down anywhere in the rules is a house rule.

***

And can I just say that I hate the fact that I was just drawn into a discussion on the definition of house rules?


I don't see why some people have such a hard time accepting that these are house rules. There's nothing wrong with that. I don't think it's possible to actually play Pathfinder without house rules. There are too many intentional gaps for GMs and players to fill in to do so. Even PFS games are going to have situations where the players do something unexpected that the GM will have to go "huh, that's interesting, roll an Acrobatics check".

Wild shape is a good example. The rules merely state that a druid must be "familiar" with an animal to wild shape into it. What does that mean? Well, it's different for every table. Most would agree that encountered animals would work (though there's an argument even for that). What about animals in the character's background, or animals that the character has never seen but has read about, or heard about in stories, or seen via scrying, or seen via illusion? You may or may not have perfectly good answers for these questions right now--but recognize that they're your answers, not everybody's answers. They're house rules, and they're supposed to be.

Magic item availability is another example. The printed material gives some useful guidelines based on the concept of giving a city, village, or other settlement a stat block. Among other things, these stat blocks indicate availability metrics for magic items--provided that GMs actually use those guidelines. A GM is also free to simply write down all of the items for sale in every shop in town. Or they could simply say everything below 2000gp is available somewhere. Or they could say that the town doesn't have anybody with the Brew Potion feat, so potions are scarce. Heck, they don't have to justify it at all.

The same goes for item creation feats. The rules for what can and cannot be created are intentionally open to GM judgment; ergo, they're house rules by RAW. The GM is encouraged--heavily--to adjudicate what items can and cannot be created. That said, this is a group game, and everybody should know what rules are being used--even if one of the rules is "sometimes you don't know the rules", that much, at least, should be agreed upon upfront before the player starts planning feat progressions and character concepts around item creation. Give them a chance to work with your system; you'll all have a better time of it.

To summarize: house rules are a good thing. That's the underlying message I get every time I read through developer posts--stop sweating the small stuff; play the game and have fun. Just try to recognize which rules are house and which are not, and point them out to your group so that everybody is playing the same game. And don't assume that the house rule that works well for your table works well for other tables--or even makes sense to them--or vice versa.

(Pathfinder Superscriber)

A week ago I showed off a proof of concept of a Google Map of the Inner Sea.
I've since "started over and done it right", and it is now available for public perusal.

http://www.mapsofgolarion.com/

Maps of Golarion offers an unofficial interactive Google Map of the Inner Sea, with clickable markers, info windows with a blurb about the location, and additional links to the Pathfinder Wiki or matching products on paizo.com. It currently has about 60 locations defined based on the hardcoded values in the Community Use Inner Sea map. The first data milestone will be to fully mark out all those hardcoded values. After that, I'll be adding any and all other locations that have been mentioned (which will take a loOoOong time), as well as Adventure Path and Module "journeys". There are pie-in-the-sky plans for future functionality like on/off filters and custom user-uploaded locations for your own campaign setting.

It also works and was tested on an iPad, for game table use.


I just wanted to say thanks to SKR for being the pointman on rulings. I know many of them are considered unpopular but what many do not realize is that he is not alone in those rulings.

Being a pointman for unpopular rulings has to be a hard job so, thanks Sean for doing the dirty work.

- Gauss

P.S. I love that Paizo is active on the boards compared to other game companies I've seen over the years. Please keep this up.

(Pathfinder Adventure Path Subscriber)

Don't you think this post is Abit on the nerd rage side? I vote you leave the guy alone, he's been bashed to death already.
He's a good writer, I'd buy his stuff again if he wrote for pathfinder.

The thread title itself is "over the dramatic top" to say the least. Don't buy his future stuff (if he does any) if you feel that strongly.

I did not preorder his Savage Coast, but even if I did, I would still buy his Paizo stuff. I just wouldn't preorder anywhere else but here at Paizo. I don't believe in preorder/kickstarter programs anyway.


Apparently, the Golarion Apocalypse has seven horsemen.


I want to hear more about the other attendees to this year's PaizoCon and the reason why (10th anniversary and the first Adventure Path, Rise of the Runelords). There are enough threads on that other topic already.

Paizo Employee (PostMonster General)

Vic: ok, this next change will either make everything work as intended and we'll be done, or it will screw up any number of things, most likely in big obvious ways...

Paizo Employee (Webstore Gninja Minion)

Spectacular showing, everybody! I'm looking forward to releasing your future works through Paizo's webstore.

I'm also going to give a shameless plug for everybody to submit articles for Wayfinder. If you want a taste of what it's like to write for the RPG industry, it's a great way to get your foot in the door and get some writing credit. :D


TarkXT wrote:

While all these analogies are fun let's look at it another more relevant way.

By choosing crafting feats you take on the unspoken responsibility of spending downtime to help the group build stuff that would normally be unavailable to them because of costs or circumstances. Now while I agree the fee is small and reasonable you have to understand this is an advantage being gained by you you would otherwise not gain were the aprty pay full price.

Forget the analogies it's being exploitative to your party members and in the end it harms you as well as the group. Consider this: by crafting an item rather than having them pay for it you allow the group to take advantage of the half cost advantage. By raising this price you remove some that advantage purely for a personal advantage gained for yourself. If you count that the money they would otherwise have had would have likely gone towards more stuff to make the party as a whole better rather than to the benefit of one character.

This is one of those unspoken rules that simply go unsaid like:

1. The rest of the group doesn't kill your character and take his stuff.

Another way to look at it: Lets say item is normally 2000gp. it takes 1000gp to create. Crafter adds 10% to cost so its now 1100gp. One guy increases his charecter wealth by 900gp by not having to pay full price, while the other char increases his weath by 100gp, by doing all the work.

I don't see a problem with charging for crafting.

It does not harm the group to provide items at discount prices... It helps the party. Even if it only helps the party 90% instead of 100%.


i apologize if i insulted all organized play because of one bad 4th edition experience. it left that foul a taste in my mouth.

if i can find a place to play as well as some time, i might consider eliminating a few concepts.

(RPG Superstar 2009, Contributor)

Hey, Mike. Congratulations! It's pretty cool to see another NC guy take the prize and you had a lot of adversity to overcome during your run. I told you to turn awesome dial all the way up and then break it off...and you did...right when you needed it most. Good luck on your upcoming writing opportunity with the 32-page module. Not to put any undue pressure on you or anything, but it doesn't get any easier from here. Doom Comes to Dustpawn had better rock...or else. After all, I know where you live. ;-)

Grand Lodge * (RPG Superstar 2012 Top 32)

Alex Draconis wrote:
And what do Magic Missiles look like Vic? Oh that's right they can look like whatever you want.

How about not talking down to Paizo staff?


Eh. Here's something I whipped up:

Map

A map is a sketch of an area, ranging from crude drawings of a town on cheap parchment to exquisitely drawn and detailed continental geography on expensive vellum. With a map, a character gains a bonus to survival checks to keep from becoming lost or avoiding natural hazards while in the area the map covers. The character can also make knowledge geography checks with a bonus regarding the area the map covers, even if untrained. If untrained, the character can only succeed up to a certain DC using the map. Most maps are available for populated and semi populated areas at the rough and standard qualities. At a DM's discretion, maps may also give circumstance bonuses to checks based on large scale operations such as trade, war, and governance.

Map(Rough) 10 gp
A rough map is typically charcoal on cheap parchment and only sketches the largest terrain features accurately. A significant amount of the map is guesswork, especially scale. Adventurers tend to be surprised by what a rough map leaves out. A rough map grants a +2 bonus to survival checks to keep from becoming lost or avoiding natural hazards. The caracter can also make knowledge geography checks with a +2 bonus, even if untrained. If untrained, the character cannot exceed DC 12 difficulty on knowledge(geography).

Map(Standard) 100 gp
A standard map, typically ink on good quality parchment, catchs all major and some minor terrain features. Most distances are somewhat accurate. Most traveling merchants have a map of this quality. A standard map grants a +3 bonus to survival checks to keep from becoming lost or avoiding natural hazards. The caracter can also make knowledge geography checks with a +4 bonus, even if untrained. If untrained, the character cannot exceed DC 18 difficulty on knowledge(geography). A standard map also grants a 10% bonus to daily travel speed.

Map(Detailed) 500 gp
Most detailed maps are used by governments, churches, and large organizations. They tend to have some color, show all major and minor terrain features, and be very accurate. A detailed map grants a +4 bonus to survival checks to keep from becoming lost or avoiding natural hazards. The caracter can also make knowledge geography checks with a +6 bonus, even if untrained. If untrained, the character cannot exceed DC 23 difficulty on knowledge(geography).
A detailed map also grants a 20% bonus to daily travel speed.

Map(Exquisite) 2000 gp
A Master Cartographer's masterwork. These full color microscopically detailed maps are incredibly rare. Only royalty, merchant princes, and high church officials typically have access to such maps. In fact, such maps are often considered state secrets. They show all terrain features in a stunning amount of detail to a an exacting degree of accuracy. A detailed map grants a +5 bonus to survival checks to keep from becoming lost or avoiding natural hazards. The caracter can also make knowledge geography checks with a +8 bonus, even if untrained. If untrained, the character cannot exceed DC 28 difficulty on knowledge(geography).
An exquisite map also grants a 30% bonus to daily travel speed.

Most maps only show relatively small areas. Larger maps or bundles of maps are available, but as size increases, so does price. For the area you want covered, multiply the price by the following multipliers. If the area has never or only partially been mapped, the price may increase as well at the DM's discretion, not to mention the time required to explore and map the area.

Local x1
Regional x3
National x6
Continental x12


The same thing we do every night...try to take over the world.


I'll tell you what I'd do, man: two chicks at the same time, man.

Silver Crusade (Pathfinder Adventure Path Subscriber)

I'm not sure how I spent it, I just know that I eventually woke up, naked on a side of the road someplace I didn't know where it was, and a vague memory that I had indeed managed to spend an infinite amount of money somehow.

Taldor (Pathfinder Roleplaying Game Subscriber)

Paizo Fans United. What exactly is it? A company? A secret organization? A front?

Paizo Fans United (PFU) is a banner for fan-based products produced under Paizo’s Community Use Policy. Rumor has it that Paizo needed something to put the Wayfinder issues under in their store, and "Paizo Fans United" seemed to be a pretty apt name. Since then, Wayfinder Fanzine issues have been loaded under the PFU name, and recently the Pathfinder Chroniclers’ Anthology was added. But, the PFU banner has come to mean a bit more. These are not just any fan-made materials. These are products that are inspired by Pathfinder content and by Paizo’s quality. The result is a highly professional look that makes readers question, "this is by fans?? Wow." THAT is what the Paizo Fans United banner means.

But, despite all that, when people ask for a logo for PFU...well, there isn’t one. :-/

After nearly a year of discussions about how to come up with a suitable logo for PFU came up with no ideas, Hugo (butterfrog) Solis proposed this: A CONTEST.

And so it shall be!

We call upon the Paizo fan community to design a logo for Paizo Fans United!

This logo should be the best representative image that symbolizes professional quality content produced by Pathfinder fans FOR Pathfinder fans.

We will be accepting your interpretations and designs until April 16, 2012. Then, a panel of judges from the Paizo Fans United representatives will select their TOP 5 choices from the pool of entries, to be announced on April 30, 2012. At that time, the contest will be open to the public to vote for their favorite logo from the top 5 choices. Voting will close on May 15, 2012.

The end result, of course, is a fan-created logo for a fan-based content banner chosen by the fan community!

PRIZE: The designer of the winning logo will not only receive the accolades of the fan community, and get to see their logo representing the Paizo Fans United banner, but they will also receive:

  • Print copies of Wayfinder #1, 3, 5, and 7
  • Print copies of Pathfinder Chroniclers Anthology #1 and #2

Submission Instructions
[list]
  • The logo should be an "original" logo...no use or modification of Paizo logos, art, or images allowed.
  • Conditions for Submissions. Artists must agree to have their logo reproduced for use on products under the Paizo Fans United banner, or for use on a Paizo Fans United member website or website of another non-profit fan organization adhering to the rules of the OGL and Community Use Policy. Artist must also agree that their logo can be edited/ revised/converted by Paizo Fans United. All of publications under the Paizo Fans United banner are NON-PROFIT, and artists and authors will be given proper credit where due.
  • Send all submissions to: wayfinder.fanzine@gmail.com with the subject line containing “Paizo Fans United Logo”.
  • Logo submissions should be in color.
  • Logo submissions can be in a graphics-friendly format (.jpg, .bmp, .wmf, .emf, or .tif formats); however, the logo ultimately needs to be a vector-based image file (.psd files, .ai files or .svg file formats). If you can manage this for your entry, GREAT! If not, it will be converted, if chosen.
  • Images should be at least 300 dpi, with a maximum size of 8.5 x 11
  • Be sure to include your real name with your submission.

    • DEADLINE: April 15, 2012, 11:59 Pacific.

    Any questions can be asked here in this thread, or email your questions to: wayfinder.fanzine@gmail.com

  • (Layout and Design, Frog God Games)

    Wait... they aren't my personal walking rules-encyclopedias?

    I'm also bothered by those who DO get answers and then trash the developers after they took the time to explain something.

    Paizo Employee (PostMonster General)

    You know what, several of us here are deeply offended at the title of this thread. If you want to engage in discussion about how Paizo represents women in our products, please take a minute to read some of the previous threads about this topic, and start a new thread with a less inflammatory title. (And if your excuse is "it's the best that came to my mind", think harder.)

    Paizo Employee (Customer Service Happiness-Inducement Imp)

    Sutter (while trying out my awesome Captain's chair): "Is this thing heated?!?"

    Me: ...

    Sutter: "Or is this... just... you?"

    Me: ...

    Sutter: *hastily scrambles out of my chair*

    Paizo Employee (Technical Director)

    Wicht wrote:

    Hmm. Thats an interesting read. And makes me think of a related question: what are the actual legal rights of a spouse when it comes to PDF use?

    Generally it is assumed in a marriage that what belongs to one belongs to the other, but if it was to eventually be ruled that PDFs and other electronic files are not estate properties you can pass on to someone else, are you in legal murkiness when your spouse uses them or copies them.

    Likewise, I share my passwords pretty freely with my wife, but is that technically a violation of the terms of the agreement you make with electronic distributors?

    I'm really not comfortable with this type of discussion. We could spend a bunch of money getting a lawyer to write up what effectively amounts to a license for using our PDFs and strict Terms of Use for paizo.com, and then we can spend a bunch of time trying to enforce the letter of that law... or we could do what we're doing now, and just ask that people be reasonable and don't share their PDFs with the general public. The latter course of option provides less protection for Paizo, but in the end, I think it's a better experience for our customers. So let's all just all not do anything that makes Paizo *need* to codify this crap.


    Thanks everyone!

    I started freelancing because of this community of crazy fools and I'm glad as hell to get this job.

    Cheliax (Bella Sara Charter Superscriber)

    I'd say I'm happy for you, but in truth, I think I speak for everyone here when I say that we all hate/are jealous of you.

    Congrats Daigle!


    Rubia wrote:
    James Jacobs wrote:

    Just to put a nice official stamp on it... a "Day" is a length of 24 hours.

    And how long is an "hour"?

    <ducks> :)

    600 rounds


    ================ END OF CHOICES ====================

    .


    Hammers, chisels, and Pick Axes, because Dwarves are miners.

    Paizo Employee (Customer Carebear)

    Michael (Mikey) was born about 10:30pm on Feb 6th

    About 9 lbs 22 inches

    He's still a little skeptical of the outside world

    Paizo Employee (Technical Director)

    Sebastian wrote:
    Congratulations! The kid already has a good start with two great parents.

    Look—Sebastian is being nice! The world sure has changed since the Teter Tot was born...

    (RPG Superstar 2009, Contributor)

    Maybe the next RPG Superstar panel should focus on "How To Create Compelling Superstar Ideas"...


    pres man wrote:
    As to the history issue, I have a hard time sitting here typing on a computer in the US on a website for a company here in the US and suggesting that how history played out is absolutely badong. Could things have been done better, perhaps, but if they had, would be sitting in the same situation if they had? I just feel if I look back on history and totally crap on every person that had existed then while benefiting from the consequences their acts, both good and bad, is ultimately hypocritical.

    History is what it is, regardless. Trying to pretend it's something it never was, or editing out the parts you find objectionable due to your fantasy history, is what offends me.

    (Or anyone else with a desire to know facts over fantasy.)


    Very pretty! Here's the full res images for the board and tokens for the great Hunt board game, along with a maptool file for computer based Wurm hunting.


    I've said it before for previous issues, but I'm gonna say it again.

    Most of the folks contributing art, design, and words to this publication are doing it out of their love of the game and the love of the setting. The only reward they get is knowing that they've supported the community and the feedback they get for doing so. Please find time to enjoy this publication and provide feedback either on this thread or by reviewing the magazine (Feel free to go back and review older issues too). It would mean a lot to those who agonized over their work. I only did some editing for this issue, but I always delight in seeing the love put into Wayfinder.

    Show some community love to some of the folks supporting the community.


    In light of some of the crap you've had to put up with on your Christmas holiday, I thought I'd take the time to try and bring a little holiday cheer to you, and invite others to do the same.

    Merry Christmas Gary, I hope you and the lovely Missus have a quiet(er) and stress free very Merry Christmas. I hope everyone will join me in giving you the gift of a headache free holiday.

    Paizo Employee (PostMonster General)

    Removed some drama. paizo.com is not your therapist.

    (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, Battles Case Subscriber)

    Got mine today and put it in my Christmas card display. Then called in my 8-year-old daughter, she of the Beginner Box and heroes minis and pink sparkly dice, and asked her "Do you recognize any of these people?"

    *delighted gasp* "That's Merisiel! And ... and the wizard! What was his name again? Ezren! And who's that? Kyra! And ... and ... I remember ... Valeros! That is so cool! Who sent you that? Give them twenty dollars! No, give them forty dollars!"

    (Layout and Design, Frog God Games)

    I would love to see a Gamma World done well, myself.

    I might be hard to please, though, as I don't think that there has been a good edition of Gamma World since the first edition. (Just an opinion! :) )

    (Pathfinder Roleplaying Game, Campaign Setting, Companion Subscriber)


    1 person marked this as FAQ candidate. 6 people marked this as a favorite.

    For many items, the CL provides no benefit except resistance to dispel attempts. A bag of holding is an example of this... its powers aren't based on CL. Thus, the wiz17 could make his bag at CL 9th (the default), CL17th (his own CL), or anything in between. I probably wouldn't let him make it at CL 1st, as secret chest requires CL 9th and the item is based on that, but if he really wanted to I supposed I'd let him. None of these choices affect the price, cost, time, or craft DC in any way, because the CL doesn't affect the item's abilities.

    For other items, the CL does actually play a role in the item's effects--a generic necklace of fireballs has a default CL of 10th because two varieties include fireball-beads that deal 10d6 damage (just like a CL 10th fireball does). If you wanted to make a type VI or VII necklace (which have fireballs of this power), you should *require* the crafter set the CL to 10th. However, if you're just making a type I necklace (max 5d6 fireball), there's no reason you couldn't just set the item's CL to 5th because it doesn't need to be more than that. And if you're a wiz20 and wanted to be a weirdo and make a type I necklace that's CL 20th, you could, but unless you're paying the extra gold for this increase to change the d6s of the item, that CL is basically irrelevant and I wouldn't have it effect the crafting DC.

    For the pearl of power, I agree that in an ideal situation, each type of pearl would have its own CL listed (based on the min level to actually cast that sort of spell), and likewise each type of necklace of fireballs would have its own CL. And while the pearl sort of straddles the line between category 1 (CL is irrelevant because a CL 20th 1st-level pearl isn't any better at recalling spells than a CL 1st 1st-level pearl) and category 2 (in that the spell level of the pearl implies a minimum CL), in terms of its cost, price, and time, the CL difference for a pearl of the same spell level is essentially irrelevant and would almost never be a factor in any campaign (only if someone is specifically trying to temporarily nullify the powers of a pearl, which I've *never* seen happen). It shouldn't be harder to craft the "better" high-CL 1st-level pearl because it isn't really any better than the low-CL 1st-level pearl.

    So if the question is, "should a CL 17th 1st-level pearl have a higher crafting DC than a CL 1st 1st-level pearl?" then the answer is "no, because the difference between the two is essentially negligible." Both cost 1000gp, both recall a 1st-level spell. Likewise with a bag of holding... the CL doesn't affect its abilities, so a wiz17 could set the CL to 17th if he wanted to, without changing the crafting DC at all.

    Asking the same question about something where the CL *does* matter (like a wand of fireball), I would make the crafting check higher, because that CL actually reflects a significant change in the item's power. A wiz5 trying to make a CL 10th wand of fireball doesn't have the prerequisite to cast a 10d6 fireball, so him trying to make a wand of that should be harder than making a 5d6 wand... and this is reflected in the cost of the item (a 10d6 wand costs more than a 5d6 wand). It *should* be harder for that wizard to make the better wand because the wand really is better than the other wand.

    TLDR:
    1 )If giving the item a better CL doesn't really make the item better, don't make it harder for the crafter (by increasing the crafting DC) for that increase in CL, any more than you'd make it harder if they want a blue magical cloak instead of a red magical cloak.
    2) If giving the item a better CL doesn't really make the item better, let the crafter create it at their own CL instead of the default.

    Paizo Employee (Technical Director)

    There are some misunderstandings I'd like to clarify here.

    Let's start with the three licenses that have been mentioned here.

    The place to start is the OGL, which allows you to use anything declared as Open Game Content in any OGL product, and that's the main thing you're looking for. It's applicable for both commercial and noncommercial use.

    The only catch is that the OGL says you may not "indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark"; that is, with the OGL alone, you can't tell people that your product is for use with the Pathfinder RPG. That's where the Pathfinder Roleplaying Game Compatibility License comes in—it functions as "another, independent Agreement" that lets you actually tell people your product is compatible with ours, and it gives you a recognizable logo to use for that purpose. It's also applicable for both commercial and noncommercial use.

    The Community Use Policy is for noncommercial use only; it lets our community use some of our material that isn't covered by the OGL, such as some of our campaign setting material. Even though you're noncommercial, it sounds like this policy probably doesn't give you anything you need, so you can probably skip it.

    Next, there's the concept of PDF distribution. With one exception, Paizo only offers PDF distribution agreements to commercial publishers. (The one exception is Paizo Fans United, whom we support due to their unique approach that's extraordinarily inclusive of our community as a whole.) Several outlets for noncommercial publishers have already been mentioned upthread.

    Finally, regarding publisher tags, we only offer those to parties that we have a direct business relationship with, such as consignment or PDF sales agreements, or a direct (that is, non-open) license.

    So, if you ever "go pro," let us know, and we can talk about PDF distribution and Publisher tags then.

    Paizo Employee (PostMonster General)

    I would just like to point out that the above post is number 404 for this thread. Spooky!!


    So, I'm creating rules for playing Pathfinder in a 17th/18th/early 19th century technology level. I plan to create a free PDF called Sloops and Sabers containing all these rules, but first I have to write them.

    I plan to have extensive rules for naval combat and sailing in general in this PDF (It is the "Age of Sail", after all) and one of the things I was thinking about is sea shanties and how cool it would be if they had an actual effect on gameplay. So I wrote down what I think are fair rules for such a thing:

    Cadences

    A cadence is a song sung by several people while working or marching in order to coordinate timing. Cadences aid timing in physical labor and relieve boredom during monotonous work, making them useful for keeping people working hard over long periods. There are many different types of cadence, such as military marching cadences, sea shanties, mining songs, agricultural songs, and so forth. Instruments may be used, but very often are not. Whether or not an instrument is used has no gameplay effect when singing a cadence.

    Cadences are generally call and response songs, where once person leads the cadence (usually calling one or two lines at a time) and the rest of the people singing call the chorus or a response to the lines called out by the leader. The timing of this is synchronized to the task being performed, so that a specific action is either performed or ended when the chorus is called. Only the person leading the cadence makes a Perform (Sing) check. Responding to the leader requires no check so long as the individual is familiar with the song (a DC 10, 15, or 20 Knowledge check [The DC depends on how common the song is and the Knowledge category depends on what kind of work the cadence is meant for] may be made if it is unsure whether someone should be familiar with a specific cadence). People with ranks in a profession skill should be considered familiar with local cadences connected to that skill, regardless of whether or not they have ranks in any knowledge skills. They should not be considered familiar with foreign cadences unless they have ranks in an appropriate knowledge skill or some other reason to know that particular cadence.

    A successful Perform (Sing) check by the cadence leader against a DC appropriate to the type of work being performed (10 for the least demanding tasks, such as marching or harvesting crops, 15 or 20 for more complicated tasks such as many shipboard jobs, marching on poor terrain, or working in adverse conditions such as severe weather) gives a +1 bonus to Profession checks connected to the work being performed, plus an extra +1 bonus for every 3 points the cadence leader exceeds the DC by. A morale bonus of the same amount is gained to saving throws and ability checks directly related to the work being performed (such as saving throws connected to a forced march). During combat a cadence called by a military unit gains this bonus to fortitude saves against fatigue or exhaustion and will saves against fear only, and a cadence can only be called while the unit is in a tight formation and not running or charging (hustling is okay). A Perform (Sing) check should be made once per hour. A successful Perform (Sing) check while marching adds 10% to the distance marched that hour along with all the benefits listed above. This bonus is do to the marchers being kept in step, not morale. A failed Perform (Sing) check while leading cadence has no effect.

    Cadences are very commonly used by militaries, so Barbarians, Fighters, Palidins, Rangers, Clerics, Warriors, and Cavaliers (all classes commonly found in military units) treat Perform (Sing) as a class skill when calling cadence.

    This is the first rule I've written for Sloops and Sabers, and I would appreciate it if people would look over it and critique it's balance, ask about anything unclear, and generally tell me how good the rule is.

    At the moment I'm working on melee weapons, specifically knives (the absence of armor and availability of firearms makes them one of the most common melee weapons, and I'm adding some knives not represented in medieval Pathfinder). I'll have them posted when they are ready.

    Paizo Employee (PostMonster General)

    Sorry, no. Problematic posts need to be completely gone. Sometimes we have to remove several posts because they respond to or quote a removed post and the resulting detritus would be distracting. Also I feel really strongly that the "no edits by moderators" policy leads to greater trust on the part of the reader. If people thought we were going around editing posts, whether we left a note or not, that raises all sorts of potential for claims of abuse, claims that what is being read is not what was originally written, and so on.


    I came here back in early 2006 to ask a question after getting verbally pooped on by folks on another forum way back then.

    Here I got nice answers, stayed, made friends, and the rest is history. I hate seeing the same behavior that drove me away from that other site happen here.

    Be helpful, be nice, or ignore it and move on.


    No.

    If they drop into Archives from lack of posts, that's fine. But please don't stop some threads from being resuscitated when someone new or a new product offers more to discuss.

    I don't understand the problem some people have with long threads... just skim through it to the end. It isn't that hard and many times someone has already offered the solution. You can also pick up lots of new hooks and ideas that you might never have thought of.


    Corporations aren't of the humanoid type and so would require a hold monster spell.

    Paizo Employee (PostMonster General)

    I guess I should point out that the new favorites feature will probably over time reduce the number of "+1" posts.



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