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Sajan Gadadvara

ziltmilt's page

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. 1,184 posts. No reviews. No lists. No wishlists. 1 alias.


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[Morning, Thistletop, 9th Day After Goblin Raid, Round 2, Thistletop Level Two]

Nich bestows healing grace upon his friend, Hakak.

Hakak’s axe bites again, but the monster’s reeking hide prevents the blade from sinking as far as it should.

Lleidr lobs a fizzing blob of acid at the monster. You see him flinch in pain as the liquid hisses and bubbles on his hide, exposing a tiny patch of skin now hairless.

Ned loosens another arrow. It hits him square in the head, but the shaft immediately shatters.

Undaunted, Jubrayl swings again at the oversized fiend, but the beast’s arms parry the blade with ease. “You do have courage, aasimar. In all these empty centuries, long have I waited to be challenged.”

An eagle under Selia’s command bursts into the room, tearing and beating its wings at the beast. Selia immediately works to bring another into the fight.

The barghest slams another massive arm into Jubrayl (10 hp dmg). Simultaneously, another paw bashes Hakak and its teeth sink into the half-orc’s flesh (20 hp dmg total).

Thistletop


Rules question (and this doesn't necessarily mean this is about the current encounter): when a monster with spell-like abilities wants to Cast Defensively, how do you know its Caster Level in order to make the Concentration check?


Nich, you can't recall anything useful about the creature.


[Morning, Thistletop, 9th Day After Goblin Raid, Round 1, Thistletop Level Two]

From the dusty gloom of the hall, Nich cries out for aid from his god.

Hakak erupts into a volcanic fury and steps into the room; the axe blow comes down with tremendous force and Hakak digs horns deep into the monster’s hide. Blood is drawn, yet the creature’s remarkable hide shields him from great harm. Locked together in a martial embrace, Malfeshnekor whispers a small chuckle in Hakak’s ear. Hakak hears a growl from the beast’s belly.

Lleidr charges into the dank, fiery gloom, slinging his enchanted dagger towards the lumbering beast. The dagger bounces off Malfeshnekor’s hide, hits a shelf of the candles which all overturn, and then the blade flies back into the halfling’s hand.

Ned runs past the fiery pit and puts his back to the corner, his bow sings, and an arrow buries itself into a shoulder flank of the beast. Malfeshnekor roars in pain, and then the shaft gets pushed back out halfway.

Bravely trying to corner the massive beast, Jubrayl’s blade is battered aside by the barghest’s massive arm.

Her eyes closed in concentration, Selia begins a ritual prayer.

With Jubrayl’s sword-arm turned aside and unready for a parry, Malfeshnekor’s great head snaps forward into the opening past the paladin’s shield. Oversized teeth clamp down on Jubrayl’s leg (15 hp dmg). The monster’s head turns back, and a pair of his hairy paws rain down upon Hakak with unearthly speed (23 hp dmg). “Who offends me more, this pathetic emissary from a powerless god or this undersized half-orc with temerity to challenge me? Verily, I am a lieutenant of Lamashtu; I will strip the flesh from your bones, half-breed.”

Thistletop


Dang, Ned! The poor beastie hasn't even done anything (yet).


You notice no lines or glyphs in the floor that would indicate some kind of arcane obstacle.

Just need actions from Ned, Hakak, Selia and Jubrayl, and then we'll proceed. Nich, who's the target for Protection from Evil? Yourself?


[Morning, Thistletop, 9th Day After Goblin Raid, Thistletop Level Two]

This room is lit primarily by a 10-foot-long pit of f lickering fire that fills the room with a strange humid heat and the smell of burning hair. In the northern corners of the room, wooden risers each hold several dozen golden candles that burn without melting, while to the south the wall bears an immense carving of a seven-pointed star.

Pacing in a corner, a snarling, canine beast jerks its heads towards the newly opened door and pads forward on all fours, its slender front limbs looking more like hands than a wolf 's paws. You have achieved that which Nualia and the Thistletop goblins long failed to do: come face to face with Malfeshnekor.

He speaks, in a fell voice that would make lesser men tremble. Or perhaps it’s his thoughts and will being impressed upon your minds, “The door opens not for me … my despair shall dwindle in the quenching of my hunger, which has spanned centuries uncounted.”

Thistletop

Initiative order:
Nich
Hakak
Lleidr
Ned
Jubrayl
Selia
sweet, little ole' Malfeshnekor


BTW, your hp, spells etc., should all be fully restored now.


Fits like a glove. The door feels like it's now unlocked.


All told, the tools are 1 lb in weight. You estimate their value at 100 gp.


The star you just found does seem about the right size & shape of the impression on the southern doors.


You don't find any hidden exits from this room.

The skeleton seems to have belonged to a two-headed man with an additional partial skeleton of a smaller man growing from the small of his back.

The surgical tools are of exquisite make and likely valuable. On the easternmost table is an object that's not a tool at all! It's a silver & gold seven-pointed star; one surface is studded with nodules and blades while the other has a thin, curved handle.

Thistletop


I"ll assume party is in agreement and proceed with you opening the east door. Unfortunately, photobucket is down right now, so I don't have a map image to share. I'll get one for you soon.

[Morning, Thistletop, 9th Day After Goblin Raid, Thistletop Level Two]

The double doors open revealing a 10' wide stair which steps down for 10' into an oval shaped room, roughly 10x20 feet, with the longer side running north to south.

This room contains three low tables, their tops covered with a strange and chilling selection of tools, saws, long-bladed knives, and objects whose purpose is not readily apparent. A strange collection of bones lies near the southern table—too many to be one skeleton, but too few to be two.

Thistletop


The repeating words are these:

" ... is upon us, but I command you remain. Witness my power, how
Alaznist’s petty wrath is but a flash compared to my strength. Take my final work to your graves, and let its memory be the last thing you…”


Doesn't look like anyone in the party knows this particular language.


Detect magic shows a single aura, of the illusion school, centered on the image. The aura is overwhelming in its intensity.


[Morning, Thistletop, 9th Day After Goblin Raid, Thistletop Level Two]

With a few heavy pushes, the stone doors swing open upon their aged hinges.

This barren room contains an upraised dais on which sits a marble throne. To either side stand statues of a man clutching a book and a glaive. A ghostly figure seems to be seated in the throne, an image of the same man who appears in the statues. He seems to be addressing an audience as he moves his hands about, his fingers decorated with hooked rings, but the words issuing from his phantom mouth are difficult to make out and in a strange language.

Thistletop


NOTE - just a reminder, cause I think some of you may be confusing what's where, the faint voice is coming from the north door.


The voice is male, perhaps an older male, but of what race, you cannot say. Neither can you make out the actual words, but the speech is constant. It reaches a short pause, and then the chant begins anew.


The amulet has no visible effect on the south doors.

Keep in mind, the north & east doors all have handles. Only the south doors appear stuck.


Unfortunately, there's nothing exposed on the surface of the doors to allow for manipulation. There's the imprint of the 7 pointed star, but it's literally nothing but an imprint. You see no hinges, no lock, no keyhole.


You see no way of opening the south doors.


Guys, which door? there's 3 choices (plus the way you came in), but there's no visible way to open the south doors.


Looks like the door is too thick to allow detection to work.


Forgot to mention, you also find no secret doors.


Yeah, I'm assuming Nich meant eastward as well.

[Morning, Thistletop, 9th Day After Goblin Raid, Thistletop Level Two]

The hallway has 3 obvious passages, in addition to the western doorway you've just entered. There are double doors in the north, east and south walls. A quick description of the south doors: they are made of stone but bear no handles. An indented outline of a seven pointed star, its shape covered by hollows and slits, graces the spot where handles should be. The outline is the exact same shape as the one on the medallion you recovered from Nualia but the medallion is far smaller in size.

The other double doors (north & east walls) are adorned with script very similar to what you saw in the catacombs beneath Sandpoint, but these doors also have elegant metal handles extruding from their stone faces.

I’ve made Perception checks on your behalf for traps, secret doors, etc. You see nothing dangerous. Ned can hear a faint sound coming from the north door, like a person speaking or chanting, but the voice is muffled due to the door. It’s impossible to tell what is being said.

Nich, Selia and Jubrayl: you're aware of a malevolent presence, and the feeling is worse the closer you get to that south door.

Thistletop


I'm going to out of town for a couple of days. I'll be back Sunday!


Which direction guys? At this point, you've got 3 options:

- exit the dungeon via the north door (the safest bet by far, believe me!)

- explore the eastern hall just opened

- try the southern doors w/ the skeletal carvings


The floor shakes with sound like grinding of stone. In moments, the column has disappeared into the ground. With a rush of stale air, you see a hallway beyond, its floor strewn with chunks of rubble under a cloak of dust and a ceiling dripping with cobwebs.

There's no doubt in your mind that no footsteps have disturbed this place for centuries. And, it only cost you 2 gp.

Thistletop

You can see double doors directly east. There appears to be another set of double doors to the door, partially in view.


The gold sheen of the coins appears to be the illusion. You suspect the column is merely carved stone, not literally gold. However, the pair of coin-sized slots are real.


You notice a couple of things

- There's a hollow space behind the pillar

- There are 2 small, coin-sized slots on either side of the pillars

There's no sign of any traps. However the column does bear an arcane aura, illusionist in nature. The aura is strong.


so, you're all resting a total of 1 day, right?

any idea where you're going next on the map?


Here's a screenshot

Another part of this thing is tracking encumbrance & the capacity of various containers. You'll notice 4 different sections on this tab of the XLS file:

1) Green - a list of all entities: PCs, NPCs, locations

2) Gold - a list of things held directly by the selected entity. When you select something in the list on the green side, you see everything held by that person or place. In this case, Hakak is carrying a backpack, pouch & bedroll.

3) Grey - when you select a container in a location or worn by an entity (the beltpouch carried by Hakak in this image), it shows you the contents of that container. And, the little popup box is happening as a result of pushing the 'Capacity' button. It tells me how much room is left in the pouch.

4) Black - wealth & weight. Wealth can be summarized in several different ways. This is showing a summary of all the coins carried by Hakak. And, finally it shows weight carried.

Right now, these values are keyed for 5th ed D&D, so the cost of the backpack and bedroll is probably off a bit from PF. I'll add a simple formula to display encumbrance under 'weight carried'.


So whenever you're ready to proceed, I think we can assume you'd be fully healed after a day or two's rest, given Jub, Nich & Selia's healing abilities.

The only visible passage which leads further into the current lower level of Thistletop is rooom #E5 on the map. I'll repeat the description for you:

The southern wing of this L-shaped hallway ends at a pair of stone doors carved with the depictions of two skeletons reaching out to clutch a skull between them, while to the east the hallway narrows down to frame a circular carving of what seems to be an immense stack of tens of thousands of gold coins that rises from floor to ceiling. The edges of these coins are carved with tiny, spiky runes.

Last Map


BTW, I don't want to give you guys the wrong impression about this inventory tool I'm building. It's not yet ready for actual use and I wasn't planning on using it for this game.

But, I"ll post some screenshots of it, and you can tell me what you think.


We can end here, if that's what you guys want to do. However, this is an adventure path, not a single module. We're maybe 15% through the entire thing.


Thanks, L. for listing out all the goodies you guys have found. Here's a question for you guys, and what's prompting the question is how much of a nuisance it is to track inventory, including wealth.

How would you guys feel if you were in an RPG where the GM was responsible for reporting on your money, your gear, which container (backpack, saddle bag, etc) held what, what your treasures are appraised at, what magic items you've ID'd, etc?

Typically, in games I've been in, the players have handled this. I've been toying around with an inventory app i've built in Excel that'll take care of all that stuff. But, if players would object harshly to having a non-player juggle the numbers, there's not much point in continuing. A feature I plan on adding to it, is for it to auto-magically export to a Google spreadsheet.

So, what do you think? Would having a tool like this make the game easier?


The silver dust is worth 5 gp each pouch
The gold dust = 50 gp each pouch
Tsuto's silver earrings = 25 gp for the pair
the crown is worth 20 gp


I believe these were all cure potions:

Potion of CMW (4)
Potion of CLW (1)


On getting the horse out: remember that Ned found tracks indicating something had been dragged through the thistle tunnels on the mainland.

As far as resting, are you going back to town for a few days with your treasure and prisoners? With Nualia's defeat, the immediate threat to Sandpoint has ended.


I must have made a mistake listing a potion with Nualia. She doesn't have one. Her gold holy symbol is probably worth 100 gp.

Apparently, Malfeshnekor only waits on someone to free him. Are you supposed to eliminate him? That's a good question!

As far as what's left to discover here .. that's difficult to say. You're not sure how deep you have traveled down into Thistletop, although the stairs leading down were steep both times. Surely you're nearly level with the ocean by now? Anybody got a dwarf handy?

So you're going to execute Tsuto?

Orik: Sandpoint? Why would I want to back there? I've gotten mixed up in craziness ever since I set foot in that town. If you've any sense, you won't go back there either. Nah, I think greener pastures await me down south. Figure I'll try to scare up some business down in Magnimar, the big city.


I never rolled Spellcraft on the rest of the items detecting as magical, other than the permanent fixtures in the room: the burning skulls and fountain.

It seems like you're at a natural break, and you could easily take 20 for your check on the remaining objects, so let's assume that:

Nualia: +1 bastard sword, +1 breastplate

Lyrie: potion of CLW, scrolls (comprehend languages, minor image, see invisibility, sleep, whispering wind), wand of magic missile (37 charges), spellbook (detect secret doors, floating disc, identify, locate object, minor image, obscuring mist, spider climb, mirror image, shatter, burning hands, grease, mage armor, ray of emfeeblement, acid splash, detect magic, ray of frost, predist.), everburning torch

Gogmurt (Thistletop chieftan): wand of produce flame (34 charges), wand of tree shape (4 charges), +1 leather armor (small sized), cloak of resistance + 1

Bruthazmus (goblin champion): 4 +1 elf bane arrows, Potion of CMW

Tsuto: Potion of CLW, ring of protection +1


Rise of the Runelords predates Twilight by years, so I think Twilight stole from Nualia.

Actually, I have no idea what Twilight is about, other than it's some lovey-dovey thing with vampires.

BTW, thanks to a Spellcraft check made on your behalf, the medallion you found on Nualia with the rune has the ability to grant 'Gentle Repose' on its bearer.


This is a re-telling & summary of the events Nualia has related in her writing. Some of this, especially in the beginning, you’re already familiar with. Even so, the beginning is always a good place to start.

Nualia was an aasimar foundling raised by Sandpoint’s previous religious leader, a man named Ezakien Tobyn, and her childhood was lonely and sad. Her unearthly beauty made the other children either jealous or shy, and many of them took to playing cruel jokes on her. Most adults in town weren’t much better—many of the superstitious Varisians viewed Nualia as blessed by Desna, a sort of “reverse deformity.” Rumors that her touch or proximity could cure warts and rashes, that locks of her hair brewed into tea could increase fertility, and that her voice could drive out evil spirits led to a succession of awkward and humiliating requests over the years. She had very few friends, mainly just you. Poor Nualia felt more like a freak than a young girl. By the time she came of age, you all had grown up and moved away from Sandpoint for greener pastures. Now feeling totally abandoned and alone, when Delek Viskanta, a local Varisian youth, began to court her, she practically fell into his arms in gratitude.

Knowing her father wouldn’t approve of a relationship with a Varisian (he wanted her to remain pure so she could join a prestigious convent), they kept the affair secret. The couple met many times in hidden places, a favorite being an abandoned smuggler’s tunnel under town that Delek had discovered as a child. Before long, Nualia realized she was pregnant. When she told Delek, he revealed his true colors and, after calling her a slut and a harlot, fled Sandpoint rather than face her father’s wrath. Nualia’s shock quickly turned to rage, yet she had nowhere to vent her anger. She bottled it up, and when her father discovered her delicate condition, his reaction to her indiscretions only furthered her shame and anger.

He forbade her to leave the church, lectured her nightly, and made her pray to Desna for forgiveness. In so doing, he unknowingly nurtured her growing hate. When the minor runewell in the Catacombs of Wrath below Sandpoint flared to life, Nualia’s own anger was a magnet to its magic. The wrathful energies suffused her mind and she flew into a frenzy. Seven months pregnant, she miscarried her child later that night, a child whose monstrously deformed shape she only glimpsed before blanching midwives stole it away to burn it in secret. As the child had been conceived in the smuggler’s tunnels below town, in close proximity to a hidden shrine to Lamashtu (the goddess of monstrous births), the child itself was deformed and horrific. The double shock of losing a child and the realization she had been carrying a fiend in her belly for 7 months was too much. Nualia fell into a coma.

As Nualia slept, she dreamed unhealthy dreams. Fueled by the wrath from below and the taint of Lamashtu, Nualia became further obsessed with the cruel demon goddess and the conviction that her wretched life was inflicted on her by those around her. She came to see her angelic heritage as a curse, and the demon-sent nightmares showed her how to expunge this taint from her body and soul, replacing it with chaos and cruelty.

When she finally woke, Nualia was someone new, someone who didn’t flinch at what Lamashtu asked of her. She jammed her father’s door shut as he slept, lit the church on fire, and fled Sandpoint. The locals assumed Nualia had burned in the fire, a tragedy made all the worse by the death of Father Tobyn as well. Yet Nualia lived. She fled to Magnimar, where she enlisted the aid of a group of Norgorber-worshiping killers known as the Skinsaw Cult. With their aid, she tracked down Delek and murdered him.

Yet his death did not fill her need for revenge—it only quickened her need for more of the same, for Sandpoint and its hated citizens still lived. Seeing a kindred spirit in the tortured woman, the mysterious leader of the Skinsaw Cult gave Nualia a medallion bearing a carving of a seven-pointed star called a “Sihedron medallion.” Nualia learned that she had a larger role to play, and that her dreams were a map to her destiny. Taking the advice to heart, Nualia returned to Sandpoint and found herself drawn to the brick wall in the smuggler’s tunnels where she and Delek had conceived her deformed child. Nualia bashed down the wall, and in so doing, discovered the Catacombs of Wrath and the quasit Erylium, also a follower of Lamashtu. For many months, Nualia studied under Erylium’s tutelage. During this time, Nualia received another vision from Lamashtu—a vision of a monstrous goblin wolf imprisoned in an underground room. In Nualia’s dreams, she learned that this creature, a barghest named Malfeshnekor, was also one of Lamashtu’s chosen. If she could find him and free him, he would not only help her achieve her vengeance against the town of Sandpoint, but he would be the key in cleansing her body of what she had come to see as her “celestial taint.” Nualia wanted to be one of Lamashtu’s children now. She wanted to become a monster herself.

At this point, Nualia drew the attentions of Tsuto, a half-elf of the aristocratic Longjiku clan, who was also rejected by his own father. Establishing herself at Thistletop, she was able to commandeer leadership of the Thistletop goblin clan (despite protestations from their druidic priest, Gogmurt), and from there, force the other neighboring tribes to quit their petty bickering. United, the goblins were able to launch a raid on Sandpoint while Tsuto Orik slipped into the cemetary and stole Tobyn’s body. His remains created a splendid burnt offering to Lamashtu, and Nualia could feel her monstrous energies grow as a result. Soon she would be able to gather an entire army of goblins and burn every inch of Sandpoint to the ground. Not only would the entire town become a second burnt offering, the act would also fuel the runewell in the catacombs below Sandpoint.

Manifesting new sinspawn from the runewell is very simple. The death of a wrathful soul within about a mile fuels the runewell. A few drops of blood into the runewell (the very thing that Erylium did when you entered the cathedral below Sandpoint) will cause a sinspawn to emerge. But, and this cannot be stressed highly enough, if too many sinspawn are summoned, then the runewell will be deactivated, it’s power spent. Whatever rituals which once existed to recharge the well are long lost.

There was a minor complication with Nualia’s plans for Sandpoint: you. The fact that you would re-unite was completely unforeseen, although not entirely unwelcome. Nualia was eager for revenge, for she felt slighted by your abandonment long ago. Most disturbing was when you tracked Tsuto’s trail outside town. She immediately sent Orik into town, with your descriptions, on a mission to find you and relay “news” of the recovery of her father’s remains. Of course, there was no recovery, but simpleton Orik knew no better.
Foolish Tsuto immediately returned to Sandpoint with a team of goblins, kidnapped his sister, and murdered his father. Leaving his journal behind was a crucial mistake on his part, and helped lead you to Thistletop.

The last entries in Nualia’s journal are about her efforts to explore this bottom level of Thistletop, and to find this being she refers to as Malfeshnekor. These passages are dangerous, have been blocked with rubble, and difficult to navigate. Their progress was slow, but each day, she could feel herself drawing closer to setting Malfeshnekor free. If not her, then eventually someone will, and Sandpoint will die.


Technically, they're all dying: negative hp, unconscious, helpless, etc.

Search results: Nich is able to ID the objects scattered on the shelves as miscellaneous holy texts, scrolls, and relics sacred to the worship of Lamashtu. Mixed in with all this stuff are notes & journals written in Nualia's own hand (more on this below).

Selia knows, to her horror, that the scars and wounds across Nualia's belly are signs of Lamashtu's Mark. The markings not only show devotion to the Mother of Monsters, but make the bearer capable of birthing monsters from her own belly.

Detect Magic: Lleidr finds that the burning skulls were dweomered with continual flame spells. The bubbling font has a very faint aura of divination. From study of its arcane properties, the water could somehow grant vision through eyes on the outside of this island (if you'll recall, Sandpoint's resident sage/crackpot, Brodert Quint, has suggested that Thistletop is actually the topmost remnant of a colossus from the ancient world).

I'm assuming you're going to read Nualia's writings as part of your search. I'll post the information you get from these in my next post.


Loot:

Lyrie - you've already taken her stuff

Nualia - magic breastplate, magical bastard sword, mwk composite longbow & 20 arrows, gold holy symbol, 7 pp, 5 gp, and a strange medallion (more on that below), magical potion

Tsuto - magical potion, composite shortbow & 18 arrows, magical ring, mwk thieves' tools, mwk flute, silver earrings, 6 pouches of gold dust, 8 pouches of silver dust, 10 pp

Also, Nualia left several journals and notes scattered about on the shelves here.

The medallion is a silver disc inscribed with an unfamiliar rune of obvious ancient origin. The design on its face is like this . The medallion, which hangs off a leather cord, does project an aura of faint necromancy.


Sorry I missed that 5' step, Nich.

Ned lands the killing blow. With a shriek filled with hatred and dismay, Nualia dies. This was definitely not the same Nualia from your younger days. Something tormented and transformed her after you all left Sandpoint years ago.

For convenience's sake, here's the description for this room again:

Wide stone ledges of red marble line the curving walls of this room, which is well lit by four burning skulls that sit in each corner. Three chairs rest in the room, and both stone ledges are covered with old books, scrolls, teeth, bones, scrimshaw artwork, jars of deformed
creatures soaking in brine, taxidermied animals and limbs, and other strange objects. To the north, a large round fountain filled with frothy blue water fills the room with the gentle sound of bubbling.


DOH, yes, i meant Ned. Ned, can you give me your action? sorry for the slip-up.


Sorry for the delay. This weekend was fairly busy, and then on Sunday, I noticed a big update in the AI in the freeware app, TripleA. TripleA has oodles of massive maps so people can play Axis & Allies-style wargames.

So, the liberation of Europe delayed me. I finally chased German troops out of Paris by late last night, so I should be more timely now with the updates.


Nich and Ned swap spots, with Nicholas' blade smashing into Nualia, throwing her backwards against the wall. Her face twists in fury and hatred, but you notice she's unsteady on her feat. Nualia is weakening.

She chants a profane piece of liturgy, calling upon the fell power of Lamashtu. The room dims and your hearts quell at the unholy presence of such raw malice (Everyone except Lleidr: DC 15 Will Save for 6 or else take the full 12).

Orik collapses to the ground, his skin raw and blistered from Nualia's latest assault.

Next up: Lleidr, Selia, Jubrayl.

Thistletop

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