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Sajan Gadadvara

ziltmilt's page

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. 889 posts. No reviews. No lists. No wishlists. 1 alias.


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I probably won't be able to get an update out this evening, as i'm spending an inordinate amount of time getting software installed on my new PC.

However, Hakak is one lucky barbarian. You feel a passing spasm of giggles from the spell, but nothing else. (NOTE - you cleared the DC by a mere 2 points!).

[Noon-time, Thistletop, 7th Day After Goblin Raid, Surprise Round 2, Thistletop]

Rushing towards the foyer, Ned slams into Selia's assailant, stiking him down.

Nicholae's swings prove a bit too slow for his adversary, who nimbly dodges the cleric's blows. He steps back, to provide a tighter defense for the group.

At a signal from Hakak, Jubrayl works with his friend to bring down their mutual opponent (Aid Another, +2 to Hit for Hakak)

Hakak rips the poor goblin devil from chin to its knees, slaying it and then goring it again before the body hits the floor.

Selia steps back, retrieves her crossbow, and fires at the goblin closest to her, but the shot bounces off the creature's tough leather armor.

Lleidr dashes out in front of Ned, and finds goblins on two sides! He stabs at one, managing to nick it with the magic dagger.

Holding tight to the huge gecko mount, Ripnugget kicks the lizard, who shinnies down the column and scuttles across the floor; the chieftan's blade then smashes into Nicholae (8 dmg). "I can't wait to add your hands to my collection, boy. We'll make stew from the rest of you."

The goblin commandos fire at the paladin and the half-orc to no effect. The arrows sail over Hakak's head.

The chanter's words change and take an oddly measured tone (Hakak, Will save, please).

Both of the remaining goblins in the foyer gang up on Lleidr, one of which manages to strike the halfling with his crude short sword (4 hp dmg).


that was weird .. i didn't see Hakak's reply when i made that last post.

Jubrayl will continue to press forward; Selia will withdraw, and try to attack from range.

We're just waiting on Hakak and then we can continue ...

[Noon-time, Thistletop, 7th Day After Goblin Raid, Round 1, Thistletop]

Lleidr deftly steps back out of the room and steels himself for whatever may be approaching from the party's back.

Ned looses another arrow, which slams into a column behind which hides a grinning goblin. Ned also hears the door swinging open; it's from the eastern passage in the foyer behind you.

Nicholae furiously parries with an opposing goblin and lands a blow, eliciting a squel of pain from the creature.

Jubrayl tangles with the same goblin Ned fired at, but with the same result. This goblin appears stronger and more skilled than his more common bretheren.

Hakak joins his friend, and smashes into the goblin fighter, his axe laying the villain low in an instant.

Selia calls upon her deity for strength, and steps into the courtyard. "There are more goblins approaching, my friends, from the eastern passage!"

Near the throne, a gobln warchanter tries to rally the tribe with a chant in their foul tongue. The words are difficult to interpret but the rousing song no doubt appeals to the violence deep within these miserable creatures' dark hearts. Even so, there's a visible pall among your opponents and you all sense that this tune is not quite enough to dispel the effect of Hakak's entrance.

The chieftan chugs down a dark brown elixir , and with a loud, 'Hrah!', leaps onto the giant gecko at his feat. Rider and mount shimmy up the column immediately in front of his throne (10') in the air. "That traitor, Gogmurt! He sent no sign. I'll have his head for this, along with these longshanks'!" (NOTE - he's 15' in the air).

The two surviving commandos hold the line, and draw bows. One arrow flits over Jubrayl's head, the other buries itself into the column in front of Hakak, mere inches from his torso.

Another goblin rushes towards Jubrayl, but only manages to bash at the paladin's thick shield.

Nicholae's opponent has similar success; the cleric proves too much of a challenge for the pitiable creature.

"Longshanks! Gogmurt was right that letting them in here would be trouble" Three goblins come streaming out of the eastern passage, with weapons drawn. Before they can engage Selia, Lleidr launches Elyrium's Fang, and wounds one of the goblins. However, one of the goblins delivers a powerful blow to the cleric, who cries out in pain.

NOTE - I'm treating Lleidr's attack like a readied action, so his initiative order is now immediately before the goblins.


Yeah, looks like i goofed ... i had forgotten that a charge was OK. But since his attack missed, that's OK.

Yes, a re-roll would be just fine.

BTW, you might not recall, but Shelelu mentioned Ripnugget the goblin chieftain to you a few days ago in town (many months ago in real life!). There should be a link to a google doc with the info she knows about him.

[Noon-time, Thistletop, 7th Day After Goblin Raid, Surprise Round, Thistletop]

This large throne room is decorated with hanging furs along its walls, mostly black-and-red striped firepelt skins, various dog pelts, and in some cases, what look like horse hides. Four square timbers support the ceiling, their faces studded with dozens of iron spikes, with the lower reaches decorated with dozens of impaled and severed hands in various stages of decay. To the northeast, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests and a horse skull leers over the throne’s back.

Several goblins are standing, entertaining a regal figure slouching in the throne, who is petting a massive lizard, equipped with a saddle and bridle!
Ripnugget and Stickfoot

As you burst inside, the laughter is replaced with shock in a flash. The Fang of Elyrium flies through the chamber and plunges deep into a goblin's chest before returning to Lleidr's outstretched hand. The goblin falls down dead.

Ned fires over Lleidr's head, causing several goblins to duck behind a column.

Nicholae rushes into the chamber to engage an enemy (NOTE - can't do a charge in the surprise round, but you can attack normally next round).

Hakak slams the doors into the walls, bellowing his challenge to an audience of now-quaking goblins.

Jubrayl rushes in, and engages a foe lurking behind a column near the halfling.

Selia hangs back. "Uh, guys, a door just opened back here ..."

There are several exits out of this chamber: 2 on the east wall, 1 to the north.


Hakak Bloody Axe wrote:

Hakak will move into the room slamming both doors into the walls their hinged to. "I think I may have heard you all talking of our might a moment ago." Hakak holds out his great axe "Blood Bringer and I just want to make sure you've got all your facts straight."

[dice=Intimidation check]1d20+9

You're trying to make them Shaken?

So, if you guys are bursting through the door, you get a surprise round to 'do something'. Keep in mind, that's 1 action. Ned, you've readied a bow, so feel free to fire away! Anyone else wanna fire a ranged weapon, go ahead. Or you can move; a charge action however, will have to wait till the first round, since that's a full-round action.

Back in business w/ maptool!

The double doors are not trapped, as far as you can tell. Cracking the door a bit floods the inner hallway with flickering light from torches ensconced upon the wall, along with the deafening noise from the celebrants.

It's hard to get a good view of the room from such a limited vantage, but it's huge. At least 20' or more to a side, with at least half a dozen goblins or more.

NOTE - I'm still having an issue getting Maptool up and running, but i'm getting help from their forum. I'm hoping this is resolved soon.

Jubrayl: Blasphemers! We will soon rid Golarion of their foul presence.

So this hallway dimensions are 10' east/west, and 15' north/south. You're at the south end. I should have been plainer.

In lieu of an image, here's a map-less update. This shouldn't be terribly difficult to envision, but let me know if you have questions.

The double doors open into a stuffy hallway, but rather large for goblins. The grand hall is 10' wide and stretches out for 15', the walls decorated with more decaying heads of horses and dogs. The hall is otherwise empty and stops at another pair of doors.

The laughter spilling out from another pair of double doors ahead is louder now, and more distinct. You can easily hear what all the commotion is about now. The raised voices are undeniably goblinoid, where some kind of celebration is in order.

"Do that play again, but you know, start with the half-orc idiot in the village, " comes a commanding shout.

There follows a sound of exagerrated footsteps and then a raspy voice. "Duh, I'm stupid, but let me smash you with my rusty axe and scare you with my pimply face. Uh, follow the leader." Loud guffaws erupt from behind the door.

And, then another jester chimes in, with a high pitched, wavering voice. "Oh, I'm a sneaky master assasin, I am, watch me shoot my bow. Oops, sorry friend." The first gruff voice yelps, and then more goblin laughs echo through and into the hall.

The 'half-orc' voice now chimes in again, but adopts an elderly, scratchy tone. "Help me off this death bed. I can shuffle over and fight these strong goblin warriors. Oh no, my cane." Something clatters to the ground, which is followed by giggles and clapping.

Then a pair of different voices pipes up. "We're holy warriors ... bravely praying under this table. Huh, is our god is real?" This gets a thunderous reaction, and the walls echo from the applause and laughing within.

ugh ... i'm having technical difficulties. I've installed Java 7 on my new PC, and now Maptool won't load my old campaign file. Do you guys know if you have to still keep to Java 6 in order to run Maptool? I thought that issue had been resolved awhile back.

My apologies guys, the restore was much slower than expected. It finally finished late yesterday, but I'm still installing software. I'm going to be out of town all day today, but I should have an update for you Sunday.

Got the new machine today, and it's gonna take a day at least to restore all my files. Then, i've got to re-install software and make sure all the Windows updates are in.

Let's pick back on Friday. I'll have a map-less update posted before then, however. Most likely, by tomorrow evening.

My PC died yesterday, and it's going to be a few days before the next one arrives. It's got all my maps on it, so it'll probably be Weds before I can resume with the updates. Sorry guys!

Just a minor correction to something Lleidr said. The 'first' courtyard isn't a courtyard; it's an entry hall, with a roof although with a dirt floor. Horse and dog heads are mounted along the east wall, and a pair of harpy wings on the south wall.

You don't notice anything unusual or noteworthy about these double doors. You can hear faint laughter and shouts, in goblin tongue, some distance ahead.

FYI, I keep getting hard driving imminent failure warnings on my desktop PC, so there's a chance of a delay this weekend, or whenever this thing kicks the bucket.

OK, enough waiting ... here's # 1776 for the 4th of July.

Jubrayl: Looks like someone tried and failed to keep the other goblins out of the pickles.

Guys, we need 3 more posts today in Gameplay. Then, for the 4th of July, we'll be at a highly appropriate 1776 posts.

[Noon-time, Thistletop, 7th Day After Goblin Raid, Thistletop]
This storeroom is half-filled with crates, barrels, and large sacks of grain. A small hole has been chopped into the lower side of one of the barrels, allowing pickles and brine to drain out and giving the room a singular stink of vinegar.


Presumably, some of you have fruit or a few other minor edibles which would suffice.

I can't do an update on the map, cause I'm not sure where you're going next.

OK, the horse is calmed down, although it does seem very hungry.

Where to next?

Beats the heck out of my latest real life paid project ... a set of VB Script files.

You know, i'm thinking that indy comics are potentially more fertile than mainstream titles, as far as dramatic license. Cause mainstream titles can't do really dramatic things as easily, like kill Superman. If they try, they just bring the character back (and pretty quickly at that), because the character has become an IP to license for merchandise.

Image is up.

[Noon-time, Thistletop, 7th Day After Goblin Raid, Thistletop]

As the ramshackle door is pried apart, you hear a loud snort and whinny from inside the shed. There’s a horse inside, wild-eyed and already bucking and rearing. But this is no ordinary horse. This is Shadowmist, a well-known steed in this area, owned by a prominent merchant, who was likely waylaid by these goblins during his travels.

His flanks sunken to his ribcage is evidence of neglect from his captors. But, at the sight of more strangers, he’s showing a new burst of energy. (Handle Animal or maybe something else to get him to calm down, perhaps?)


I'll get the image uploaded shortly ... not much new though.

So, short answer to your question, yes, most of the outpost has gone unexplored. From the sound of things, no alarm has yet been raised by your presence.

From your approach on the bridge, you can see that the outpost takes up about 2/3 of the island surface. you can get a rough idea of the size of the island by viewing the revealed half of the perimeter from the last image i posted.

OK, so where to next?

[Late Morning, Thistletop, 7th Day After Goblin Raid, Thistletop]

There’s nothing noticeable about the door. The source of the chill air is evident when pulled open, as it reveals a stair descending into the rock of this island.


[Late Morning, Thistletop, 7th Day After Goblin Raid, Thistletop]

The stench becomes evident after you open the crude door. This small, foul-smelling room features little more than a reeking hole in the ground, its rim stained with refuse and waste. Other than the entrance, there are no visible exits out of this room.


Nope, nothing unusual about the door. I'll upload the results of what you find tomorrow morning.

[Late Morning, Thistletop, 7th Day After Goblin Raid, Thistletop]

You’ve stepped into another narrow, dimly lit passage, deep into the goblins’ home. The hall is barely ten feet in length. You must be near the backside of the island by now. There are 2 small doors in front of you, both on the west wall.

The din of voices recedes at this point, but there’s a particularly foul stench coming from the closest door (the one in the square just north of Lleidr's token). A draft of damp, chill air exudes from the 2nd door in the west wall (the one that's 2 squares up from Lleidr's token).


Hakak and Nich's tokens are poking through the west wall of the room you just discovered. Just ignore that effect; it's from how Maptool sized the image relative to the token sizes.

[Late Morning, Thistletop, 7th Day After Goblin Raid, Thistletop]

A round table and a few chairs are this room’s only furnishings. Other than the door you just stepped through, there are no other visible exits.


[Late Morning, Thistletop, 7th Day After Goblin Raid, Thistletop]

The dank, narrow passage ends, and beyond the east door, you spy a shorter passage, about 10’ long, with opposing doors, both small and with one in the north, one in the south. Taking the liberty of making Perception checks for you, you notice nothing untoward about either door, although the goblin stench is more noticeable coming from the north door. From the other side of the east wall, you can hear a muffled sound of many voices raised in song and raucous laughter. It’s impossible to tell what they’re saying, but the voices are definitely goblin-like.


OK, you're creeping silently up to the door. Selia's Light proves sufficient to give you proper illumination. I won't post a new map image just for this movement.

Let's assume you're doing a search on the door (I checked your Per skill). It looks clean. There's also no noise coming from the other side that you can hear.

Where's everyone else? Still in the courtyard? Can you guys tell me where you're standing?

[Late Morning, Thistletop, 7th Day After Goblin Raid, Thistletop]

The small north door opens into a narrow passage which tunnels further into the goblins’ crude garrison. There’s another goblin-sized door lying at the far end of the hallway, in the east wall. The inside is very dank and dim.

NOTE – I think some of you might be getting confused between the north door (now south of you) that was nailed shut and the north door which Selia listened in just now. The nailed shut door is now 4 squares directly south of Hakak.


[Late Morning, Thistletop, 7th Day After Goblin Raid, Thistletop]

This door opens into a crude shed attached to the courtyard's outer wall.

Shelves lined with crude tools, nets, and tack for goblin dogs line the walls here. To the northeast stands a large L-shaped wooden cage that contains dozens of rabbits.

Selia props an ear to the north door. “There’s no noise coming from this way.”


Geez, i forgot to resolve the combat on the last goblin dog. Sorry about that. Yes, Hakak, you've bested another of these foul canines.

Leidr spots nothing dangerous or otherwise noteworthy about the smaller door in the south wall.

Yeah, it was fun! Nice to get back to gaming though!!

The door to this outbuilding has been nailed shut, and additional boards have been nailed over these nails. The door itself is cracked and splintered in places. Two dead goblins, their heads crushed in by something heavy, lie in the dirt, their ripening bodies covered with flies.

To Ned's eyes, the tracks bear the suggestion of a narrative of recent events: the drag marks you followed through the thistle maze continue from the courtyard door you entered earlier, up to this outbuilding, where whatever was dragged began to stagger and stand. A partially crushed potion bottle lies ground into the dirt at this point. More prints indicate that this creature immediately began racing inside the perimeter of the courtyard.

The placement of hoof-prints indicate that something lashed out violently at the entrance to this building, and from the position of the bodies relative to the prints, these goblins were the target. Each goblin died from a large hoofed animal stepping on their heads.

Lleidr can tell that getting inside can be accomplished either with brute force or dismantling the reinforcing planks holding in whatever is inside. It will take several minutes You hear snorts and stamping. Whatever is in there knows you all are near.

Anybody wanna give me a Heal check on those goblins? A Track check would be handy as well.

Let's assume Selia and Jubrayl are hanging back, keeping an eye for any threats from behind.

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