Seagull

zebeev's page

Organized Play Member. 30 posts (1,950 including aliases). 1 review. No lists. 1 wishlist. 26 Organized Play characters. 1 alias.



Grand Lodge

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Hey all; looks like we're firing with four seats.
if I can get all the pertinent information for reporting here, we can shore up our characters, and set off to Akiton once we're set.

Player Name (that you want to appear on Chronicle)
Character Name
SFS#
Faction
Day Job (if applicable)

And generally any character build quirks or tactics that I or the rest of the PCs should know beforehand.

Grand Lodge

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Dot in here.

Grand Lodge

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Product Description wrote:

A Pathfinder Society Scenario designed for levels 1-5.

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

Written by Michael Sayre.

Please provide the following information:

Player Name (written on chronicle, if you prefer it over screen name)
Character Name
Character Class(es) / Level(s)
Character Number
Faction
Day Job

A short blurb or links to "best-of" posts from previous games will help in me making a choice if there are too many applicants.

Grand Lodge

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Dot and delete in here!

Game is set to run from March 11th - May 6th, 2019

Grand Lodge

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Product Description wrote:

A Pathfinder Society Scenario designed for levels 1-5.

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

Written by Michael Sayre.

Please provide the following information:

Player Name (written on chronicle, if you prefer it over screen name)
Character Name
Character Class(es) / Level(s)
Character Number
Faction
Day Job

A short blurb or links to "best-of" posts from previous games will help in me making a choice if there are too many applicants.

Grand Lodge

Maps: |

Dot and delete in here.

Game is set to start on March 11th and run until May 6th at the latest.

Grand Lodge

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Heyo!

Let's hammer out the PC lineup for this scenario in here, and once we're all good to go, we can start out along the Silken Way.

Grand Lodge

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Dot 'n delete in here!

Grand Lodge

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Hello all!

October is fast approaching, so I figured it'd be best to contact everyone for the start date... which, as previously mentioned, is fast approaching!

If you can list the following, that would help with record-keeping.

Player name:
Character name:
PFS#
Faction:
Day Job Roll (if applicable):
Regular or Slow progression:

Otherwise, you can dot in the Gameplay thread!

Grand Lodge

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Dot in here!

Grand Lodge

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Alton Underbough wrote:
GM, could you create a discussion thread please?

Done!

Grand Lodge

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Everyone in the party will have received a letter from Venture-Captain Ambrus Valsin, tasking you with brushing up on your adventuring skills.
(The letter can be found at << this link >> currently on Slide 2.)

With the note from Venture-Captain Valsin in hand, you're left with your thoughts at Absalom's western gate. You know that passage has been arranged by Venture-Captain Valsin to the Cairnlands to the west, where the Red Redoubt awaits.

And so, you wait for a small caravan that should arrive shortly. You spend the time eyeing up the various travellers around you. You were to expect at least five others, where could they be?

Please introduce yourselves as you approach the meeting point.

Grand Lodge

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The Ominous Narrator in the Background:

Nearly a year ago, Absalom fought off an invasion of demonflesh constructs and undead marines remembered as the Fiendflesh Siege, during which the city’s siege lord offered every slave freedom in exchange for their assistance in defending Absalom. Practically overnight, one of the city’s cruelest industries came to an end, and many hundreds of the liberated have since become Absalom’s newest citizens.

Although most have welcomed their manumitted neighbors with open arms, an unidentified serial murderer known only as the Rose Street Killer has systematically slain at least a dozen of these freed people. So far, the city's guards have questioned scores of witnesses and suspects with no luck. The Rose Street Killer remains at large, and one of their most recent targets was Nelfurhin Zor, a former scriptorium slave who had joined the Pathfinder Society shortly after the siege. The Society doesn't normally investigate crimes in Absalom, but Venture-Captain Ambrus Valsin is furious that a Pathfinder agent has gone missing thanks to this criminal. He's assembled a team of agents (you!) to help solve the case. So don't let him down — lives are on the line!

Grand Lodge

Heyo;

Since receiving the Playtest books, I've put off throwing my GM hat into the ring because I haven't had a chance to play a game with the new system yet - but let's all learn together!

I've decided to run a table anyways, as I'm sure there's tons of people looking to sink their teeth into the new game, and I'd rather facilitate more people playing if I can't as a PC. :P

So, apply in this Recruitment thread here, let me know what you're thinking of playing, and the final selections will be mostly first come, first serve (though those with a link to a valid Level 1 character sheets or statblock will be given more consideration, given the short timeline to Gameday VII), but if there's more potential players that I first expected, I might have to choose players.

NOTE: I'm totally borrowing Shadowtail24's great idea; A good way to make your "application" stand out would be to link three (3) "greatest hits" of other PbP characters - just to give me an idea of your play style. As a GM or a PC, it doesn't matter, but I'd rather give spots to players who are focussed on creating a joint narrative for all to enjoy. :)

Grand Lodge

Product Summary wrote:

A Pathfinder Society Scenario designed for levels 1-5.

More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.

Written by Sean McGowan.

Hello!

I'm looking to put a PbP table together for Session 1 of Gameday VII here on the Paizo boards for the PFS scenario #6-01: Trial By Machine (Tier 1-5), and am looking for a group of brave souls to venture into the Red Redoubt of Karamoss.

I usually have two times of the day in which I post, which is lunch-hour and late at night. (1200 EST, and 2300-0200 EST).

I've got a Google Sheets sign-up page here, but due to seemingly low interest (or perhaps low visibility), I've only got two potential Pathfinders for the excursion.

So potential dungeon dwellers, please provide the following information:

DETAILS:
Player name:
Character name:
PFS#
Faction:
Day Job Roll (if applicable):
Regular or Slow progression:

FLAVOUR (Optional, but helps in selection):
Character concept and class(es):
Personality

Additional Notes:
- Posting will be at least once a day. More than likely, I'd check twice or three times a day, but we all know life gets in the way sometimes.
- With that said, if you know in advance that life will be getting in the way of a post or two, please the group in advance. We can get your tactics and wishes in writing, then bot your actions if needed.
- Maps will be done in Google Slides. Seems to be the standard, and no accounts or subscriptions needed.
- Please have your profile up to date! The GM needs to be the arbiter of all things, so I need as much info as possible to ensure everyone's on their best behaviour. Let me see all your stats and abilities.
- I play by the Rule of Two (or Three, if playing with six PC's): if two party members agree on a particular action, that will drive the narrative forward. The exception to this rule would be if there is a crucial plot point or important decision - in which case, the entire party should have a say in what happens. This helps keep the game moving forward, as some people like to play social characters, and some like to keep to the back row and wait until combat. I've totally been both types of players at different points in my time playing tabletop, I get it. :P

Lastly, if you've any questions or concerns, please ask/tell away!

Grand Lodge

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When the knock at the door came, it was an unexpected surprise. Opening the door, a boy not yet a man simply asked your name, and when you answered, he reached into his travelling satchel and produced a missive emblazoned with the Pathfinder Society wax seal of the Grand Lodge.

You broke the seal and unfurled the scroll, only to have found a terse message: "Tomorrow. First dawn. My office." looking at bottom, you saw it was signed by the Venture-Captain Ambrus Valsin.

Today, you find yourself at Skyreach, home of Valsin's personal office located on the grounds of the Grand Lodge in Absalom’s Foreign Quarter.

Upon arrival, an attendant leads you to a sitting room, where a table lies adorned with tea, bread, various meats and cheeses.

Please introduce yourselves as you enter the antechamber.

Grand Lodge

Hello,

I'm looking to put a PbP table together here on the Paizo boards for the PFS scenario #6-05: Slave Ships of Absalom (Tier 1-5), and am looking for a group of brave souls to investigate a matter of courtly intrigue that could lead you all to some of the city's darker corners.

I usually have two times of the day in which I post, which is lunch-hour and late at night. (1200 EST, and 2300-0200 EST).

The following is the product description for the scenario:

Summary wrote:

The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

Content in "Slave Ships of Absalom" also contributes directly to the ongoing storylines of the Liberty’s Edge and Sovereign Court factions.

I've PM'd the players in my last scenario, and I will give them a slight nod of preference, but only two have shown interest so far. So to any newcomers, if you're interested in playing, please provide the following information:

FLAVOUR:
Character concept and class(es):
Personality

DETAILS:
Player name:
Character name:
PFS#
Faction:
Day Job Roll (if applicable):
Regular or Slow progression:

Additional Notes:
- Posting will be at least once a day. More than likely, I'd check twice or three times a day, but we all know life gets in the way sometimes.
- With that said, if you know in advance that life will be getting in the way of a post or two, please the group in advance. We can get your tactics and wishes in writing, then bot your actions if needed.
- Maps will be done in Google Slides. Seems to be the standard, and no accounts or subscriptions needed.
- Please have your profile up to date! The GM needs to be the arbiter of all things, so I need as much info as possible to ensure everyone's on their best behaviour. Let me see all your stats and abilities.
- I play by the Rule of Two (or Three, if playing with six PC's): if two party members agree on a particular action, that will drive the narrative forward. The exception to this rule would be if there is a crucial plot point or important decision - in which case, the entire party should have a say in what happens. This helps keep the game moving forward, as some people like to play social characters, and some like to keep to the back row and wait until combat. I've totally been both types of players at different points in my time playing tabletop, I get it. :P

Lastly, if you've any questions or concerns, please ask/tell away!

Grand Lodge

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Everyone will have received a letter from the Venture-Captain while waiting in the Grand Lodge, which can be found on ** Slide 3 **, here.

With the note from Venture-Captain Valsin in hand, you're left with your thoughts at Absalom's western gate. You know that passage has been arranged by Venture-Captain Valsin to the Cairnlands to the west, where the Red Redoubt awaits.

And so, you wait for a small camel-led caravan that should arrive shortly. You spend the time eyeing up the various travellers around you.

There's bound to be at least five others, where could they be?

Please introduce yourselves as you approach the meeting point.

Grand Lodge

Hello,

I'm looking to put a PbP table together here on the Paizo boards for the PFS scenario #6-01: Trial By Machine (Tier 1-5), and am looking for a group of brave souls to venture into the Red Redoubt of Karamoss.

Aside: This'll be my second time GM'ing a PbP game; I ran the SFS quest pack a while back, and after playing a few scenarios in both Pathfinder and Starfinder, I'm getting the itch to GM again.

I usually have two times of the day in which I post, which is lunch-hour and late at night. (1200 EST, and 2300-0200 EST).

The following is the product description for the scenario:
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.

Potential dungeon dwellers, please provide the following information:

FLAVOUR:
Character concept and class(es):
Personality

DETAILS:
Player name:
Character name:
PFS#
Faction:
Day Job Roll (if applicable):
Regular or Slow progression:

Additional Notes:
- Posting will be at least once a day. More than likely, I'd check twice or three times a day, but we all know life gets in the way sometimes.
- With that said, if you know in advance that life will be getting in the way of a post or two, please the group in advance. We can get your tactics and wishes in writing, then bot your actions if needed.
- Maps will be done in Google Slides. Seems to be the standard, and no accounts or subscriptions needed.
- Please have your profile up to date! The GM needs to be the arbiter of all things, so I need as much info as possible to ensure everyone's on their best behaviour. Let me see all your stats and abilities.
- I play by the Rule of Two (or Three, if playing with six PC's): if two party members agree on a particular action, that will drive the narrative forward. The exception to this rule would be if there is a crucial plot point or important decision - in which case, the entire party should have a say in what happens. This helps keep the game moving forward, as some people like to play social characters, and some like to keep to the back row and wait until combat. I've totally been both types of players at different points in my time playing tabletop, I get it. :P

Lastly, if you've any questions or concerns, please ask/tell away!

Grand Lodge

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Discussion thread here. Questions, concerns, etc, go here.

Grand Lodge

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GM zebeev's Opening Remarks wrote:

Thanks everyone for embarking on my first outing as a PbP GM. As an introvert, I've fallen in love with the longer, in depth roleplaying that writing allows, with internal monologues, and descriptive prose. I tend to be a bit wordy in my postings as a player, so let me know if I'm getting out of hand with walls of text. I'll always try to keep the information as clear and concise to avoid any confusion. Flavour/fluff is great, but not if it gets in the way of the crunched numbers. With that, I'll toss out the following tidbits:

  • I'll be going with the Rule of Two: if two part members agree on a particular action, that will drive the narrative forward. The exception to this rule would be if there is a crucial plot point or important decision - in which case, the entire party should have a say in what happens. This helps keep the game moving forward, as some people like to play social characters, and some like to keep to the back row and wait until combat. (I've totally been both types of players at different points in my time playing tabletop, I get it. :] )
  • Posting at least once a day. I understand that life gets in the way, but I typically check the boards three times a day (morning before work, lunch break, and late night before bed). That's when I'll be posting, and when it gets to combat, we'll wait no longer than 24 hours before I assume the turn of an unresponsive PC. If you're going to be away for any reason, just shoot me a PM or mention it in the discussion thread.
  • Initiative in combat; I'll roll everyone's initiative, then combat will play out in block-groups. If the order is PC1, PC2 Enemy1, PC3, Enemy2, Enemy3, PC4, PC5, think of the enemies' turns as stop signs, and anyone in that group can act. I'll keep a good record of this in combat. As more of the combat in SF is ranged, the precise placement of minis isn't quite as important as it is in PF. If a conflict arises (ie. blocking a shot or line-of-sight for an ally), we'll simply rule that the ranged attack happened before the melee character engaged.
  • If you have any other questions about how the game will be played, please ask me. I'm pretty easygoing.
    With all that said, we're finally off!
  • "The Venture-Captain will see you now." said the assistant in a soft, calming tone. "Just down the hall, last door to the right."

    As you start the trek down the long hall along with your fellow recruits of the Starfinder Society, you think back to the initial surprise you felt when you were summoned directly to the Lorespire Complex by Venture-Captain Arvin.

    As you come to the door to the pristine meeting room, you smells a pleasant aroma that is being pumped through the air recyclers. A large table fills the room, with chairs lining both sides. A tall damaya-caste lashunta towers over the table, hands planted on its surface. He gestures to the chairs, inviting you to sit.

    “Thank you for arriving so quickly. As I mentioned in my comm message, we have an urgent opportunity to recover some critical information." The Venture-Captain taps on a wrist-mounted datapad, the room's lights dim slightly, and the table's holodisplay glows a faint blue, depicting a spacecraft of Pact Worlds design.

    “Several months ago, a crew of Starfinders took a ship called the Unbounded Wayfarer into the Vast to explore a series of uncharted planets." he frowned. "As you might have guessed, they never returned. Earlier today, a vesk pawnbroker in the Downlow neighborhood contacted us, offering to sell us several Starfinder insignias. These insignias belonged to the lost crew of the Unbounded Wayfarer, and as you can imagine, that immediately caught the Society’s attention."

    V.-C. Arvin taps another sequence on his datapad, and the projector fades from a starship to a identification photo of a hefty vesk male whose neutral expression seems to be a vicious smile of fanged teeth.

    "This vesk pawnbroker —named Julzakama— doesn’t realize the true value of the insignias. We negotiated a purchase price in exchange for the insignias and information about the seller. We hope this seller can lead us to the Unbounded Wayfarer and its crew."

    "We’ve remotely transferred the requested credits to Julzakama. Now, we need you to collect the insignias and all the information you can from the vesk regarding whoever sold him the insignias, and then track down that seller. Learn where to find the Unbounded Wayfarer and its crew. I’m worried that the seller might not be on the station for long, so act quickly. If you have any questions, please make them fast.”

    At this point, feel free to ask the Venture-Captain anything that you might find useful to the mission at hand. You can also make a Culture or Diplomacy check to recall or gather additional information before you leave.

    DC 12 Cuture / DC 15 Diplomacy:
    Julzakama is a domineering brute and that only the truly desperate deal with him. Further, he responds better to bluster than to honeyed words; if the check is passed, you pass on the information to the rest of the party, and because you know you can press his buttons, the party gains a +2 insight bonus to any future Intimidate checks against Julzakama.

    What do you say?

    Grand Lodge

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    Campaign Info wrote:

    "A series of five Starfinder Quests designed for 1st-level characters.

    When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

    "Into the Unknown" includes five, 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship.

    Written by Ron Lundeen."

    Hi all;

    Now that I have a couple of PbP games under my belt, I figured I should return the favour and run a game to play.

    Check in below and claim a Level 1 pregenerated Starfinder character from this file.

    Using the pregens will get the game started quicker, and when we get to the second Quest, you guys can sub in a PC of your own design (if you wish). I'll leave recruitment open until we have a full table or Monday morning rolls around, whichever comes first. I'm okay with trying a table of 4 out, having played through the first quest with six was a bit of a slog.

    Thanks!