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I can't speak to your technical issues, but a session sheet is a record of who played at your table, their PFS number, their faction, and how many PA they received. Also, whether or not they died. After you've reported the table, they aren't really needed anymore, though keeping them in case there are problems down the road never hurts. They have nothing to do with GMs receiving credit. James Jacobs wrote: And by "this" I mean the NPC Adventuring Party book. Not the pinup calendar. And not because the iconics aren't easy on the eyes—because calendars are a tricky business to get into since the product self-obsoletes. If the map made several years ago (boy how time flies) by Lilith and Fray (maybe?) is correct, the calendar is the same in Golarion from year to year. Perhaps a calendar for in-world dates with holidays marked could be used to track campaign progress over a year. If the year were left blank, to be filled in by a GM with "4710 AR" or "4722 AR," the same calendar could become a perennial best-seller as Arodus approaches each winter. Karui Kage wrote: The replay rules only apply if you haven't run the actual scenario in question. As soon as you run a scenario you can never play in it again, regardless of the table size or character. You can play it to make an otherwise undersized table legal, but you do not get credit for it. You have to play a "silent" pregen. They sold Second Darkness as a bundle on black friday last year, but to date, that's the only time a full AP has been packaged together and sold at a reduced price. It was still more than the cost of having subscribed to the AP at the time of original release, though, so if you're looking for the best deal on an AP, subscribe to Kingmaker now and get it cheaper than you ever will in the future. You may also look into the 1on1 Adventures series by Expeditious Retreat Press. They're adventures designed to be played with one pregen PC of different levels. They refer the the style of a campaign. Railroads are like, well, railroads in that they have a set destination and stops on the way. A sandbox is more freeform, allowing you to go and build and organically grow the story as you go, with only the general outline of the world itself to define the boundaries of what's possible. There isn't a lot of red tape involved, except whatever you might need to do on your end with your FLGS. If you have someone from the store where you want to run the games email Josh@Paizo.com, he can send them promotional posters. Then it's up to you to schedule and run the games. You can create an event and report the results on the main Pathfinder Society page linked to in the upper left corner of every page on the site. You asked for step by step, though, so here it is:
Spoiler:
1) Register for a PFS number 2) Download the Guide to Pathfinder Society Organized Play and read up on campaign specific rules 3) Find a FLGS who wants to host your games* 4) Download a scenario or two to offer, and start advertising your event however you can. 5) Create an event in the reporting system and download pregen characters and reserved PFS numbers for new players who drop by 5) Run your game 6) Have fun 7) Report your game and start prepping for the next one * This step is optional. You may also run games in your home, at your local library, or a picnic table in a non-windy park
Yeah, real fear is hard to do without making the players feel it too. How many times is horror reduced to cliches and a will save against fear? I think ultimately, you're right that PCs will kill whatever is causing the horror, but making them question what they should and shouldn't attack from moment one by setting up weird and offputting situations that can be interpreted a number of ways makes it harder to auto-roll initiative whenever they see or hear something move. Additionally, low level horror and high level horror should draw on different inspiration. I think Lovecraftian cosmic horror is the only way to challenge someone who wields their own eldritch powers of magic and might, but a low level party is understandably freaked out by a town covered in still, staring birds who threaten to swarm them and destroy civilization as they know it. I really like to play up the weird in horror games. Gore and baby-eating is all well and good, but I find that making reference to strange bits of real-world, non-horror elements in casual, unexplained ways can easily put the players in an unsettling mindset. I find that the things that creep me out most in real life are people's individual, and often benign, eccentricities, such as things they might collect, prominently display, or a nervous habit. Something that draws my attention away from the mundane and makes me question what strange things the subject might not make so obvious. I think that even in a loud, distracting convention environment, players can be led to fear just about anything. Hitchcock and Lovecraft mastered the art of leaving the true horror to the imagination of the viewer/reader. What you choose not to show can be more terrifying than what you do. In a game in which everything is imagined in the players' heads, it's even easier to let them scare themselves by providing the opportunity for them to insert their own deep-seated phobias or paranoias into the story you're crafting. Charles Evans 25 wrote:
Most Pathfinder publications have similar threads, so I don't see any reason not to for this one. I don't think anyone will begrudge you starting a thread specifically geared toward GMs collaborating to provide the best possible experience for their players, whether that involves running the scenario verbatim or with modification. There are 28 scenarios per season, released in pairs the final Wednesday of the month except in June and August, when 4 scenarios are released at PaizoCon and GenCon respectively. Production delays do happen, and the release dates are sometimes pushed back a few days or weeks in extreme cases. To date, 45 scenarios have been released, two of which have been retired. There are 26 legal 3.5 scenarios from season 0 and 17 using the PFRPG rules from season 1. Replays are allowed under the "Play, Play, Play" rule, as detailed in the Guide to Pathfinder Society Organized Play v2.2, if doing so is required to make a legal table. I'd start with the low-level season 1 scenarios, and peppering in some season 0 scenarios as needed. Depending how many people you have playing, you should be able to offer some scenarios more than once to different players, thus extending the total number of weeks before you "run out" of scenarios. Best of luck! james maissen wrote: I believe that if your PA is high enough then you can purchase a 3rd caster level scroll of magic missile. This is incorrect. You may buy a wand or scroll at higher than minimum caster level only if it is expressly listed on a past chronicle. When determining the minimum caster level for all wands or scrolls, use cleric, wizard, or druid caster levels unless a spell exists only on a different class's spell list. Chris Mortika wrote:
You can certainly give feedback to the event coordinator(s). And the ability to get up and leave a table is one that every player has everywhere. Ross Byers wrote:
Well, yes. But those are all mixed in with other non-previews, and the Community Use Policy doesn't allow for cropping and such, making use of that artwork difficult. But beggars can't be choosers, and I really liked Sean's inventory tracking sheet. Containing Lovecraftian elements, or even wholecloth reuse of Mythos creatures and concepts, doesn't make something "part of the mythos." While REH's horror stories certainly qualify, I don't think anything Conan does, though I'd love to be directed to clear examples. Golarion, for instance, isn't part of the Cthulhu Mythos, even though it has gugs, denizens of leng, hounds of tindalos, and spawn of Yog-Sothoth within it. Would you say that Hellboy is part of the Cthulhu Mythos? I don't think it really matters either way, since copyright and trademark law don't make exceptions for things that fall in or out of this categorization.
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