RPG technology has advanced beyond random generation of stats, or at least random generation with large disparities. To me, most of this thread is a non-starter that misses the forest for the trees. The value of the stats and what they mean are determined by the later rules. Once we know what an average vs good vs epic fighter looks like in the rules, a method of deciding those stats can be determined. Spending a lot of time on stat determination and then suddenly realizing that the difference between +1 and +3 is insignificant means you spent a lot of time on something that doesn't mean much. Or the reverse, that a character with a -1 Con is now unplayable, but it happens 1/2 the time.
So you think we should select the Class and Race upfront and roll 3d6 to determine the power of the character...
So if our Player (lets call him Bob) wants a Dwarf Sorcerer who has invoked a pact with the Mole Lord for spell power...he now needs to roll 3d6 for his abilities and hope to hell he gets a really high Charisma so he can negotiate a hell of a deal and come out of it with tattoos of the Dark Burrower's paw prints up his bum cheeks and the spell-power of a tactical nuke - unfortunately he rolls 5 Charisma and gets a scar across his face and a read magic tattoo - implying the Dark Crawler suggests he bugger off and kill a wizard for his scrolls.
STEP ONE: SELECT CLASS & RACE - Select Class (whose awesomeness will be determined by a bunch of yet to be rolled 3d6s) and Race (which will contribute bonuses and penalties to the ability rolls to be conducted in step two).
STEP TWO: GENERATE ABILITIES - Select method of Ability Generation
Roll 3d6 for each Stat.
Tournament Style Points Buy - from a Communal Pool through Negotiation with other Players.
Ask Dungeon Master for pre-generated Character Stats.
What if we were to do away with the need for Classes entirely? The Conan RPG allows even Warriors to flick through the Books of Skelos for the ability to hypnotize the Guard on the Gate into killing himself with his own spear...
What if there were just Elves, and Dwarves and Humans and your title is what you are currently doing or where you are from - Like Conan the Mercenary, Taurus of Nemedia, or Yara the Priest?
Intelligence: 1. The Capacity to Acquire and apply knowledge. The Faculty of thought and Reason. Superior Powers of Mind.
So Intelligence is the ability to Acquire and apply Knowledge. This is important for Knowledge for Sages and for Wizards it is the ability to Memorize Spells and Cast them (This is separate from Wisdom which is needed to Learn/Research them).
Classes dependent on Intelligence
Wizard - Intelligence would increase your spell level capacity for memorization and add to its chance of a successful spell-casting.
Sage - This is the amount of Knowledge one can learn.
Wisdom: 1. Understanding of what is true, right, or lasting. 2. Commonsense; Sagacity; Good Judgement; "It is a characteristic of Wisdom not to do desperate things." (Thoreau); Learning; Erudition.
So Wisdom is the ability to see through illusions, discern lies, and it is not so much Knowledge but rather understanding. This is as fundamental to the Sage. Wisdom counters Desperation and Fear.
Classes dependent on Wisdom
Rukthoak (Monk) - This is the ability to study a fighting technique and make that technique ones own or discern errors in it and improve.
Sage (Characters focused on Knowledge)- The ability to access knowledge or recognize something important.
Wizard - The Ability to Learn Spells
Using the Wisdom Bonus/Penalty
Adjusts Saving throws vs Illusions.
Adjusts checks against Knowledge (is this a Diamond or a Quartz?)
Adjusts Checks to discern whether someone has lied.
Definitions are drawn from The Heritage Illustrated Dictionary of the English Language.
Charisma: 1. A rare quality or power attributed to those persons who have demonstrated an exceptional ability for leadership and for securing the devotion of a large number of people. 2. Theology A divinely inspired gift or power, such as the ability to perform miracles.
So those who gain their spells from the Gods need Charisma to perform Miracles as well as to secure worshipers. Charisma is also needed by those who seek followers.
Charisma is also Strength of Will so it should be vital to those seeking to resist mind control.
Classes dependent on Charisma
Cleric - as a measure of faith a Cleric needs Charisma to draw faith from the faithful and direct that energy into Spells and other powers associated with clerics.
Paladin - unlike the Cleric this requires faith in ones self and law and good (becoming a holy symbol others have faith in). So Charisma should relate to an Aura of Faith that protects the Paladin (and those around him) as opposed to spells like a Cleric.
Any NPCs and PCs with Minions and Followers. Clerics require 200 followers before they can establish their own church.
Using the Charisma Bonus/Penalty
Adjusts Saving throws vs Mind Control and Psionic Attacks (will Checks).
Adjusts Checks by DM for loyalty of Minions and Followers.
Yes, I understand the Bell Curve and mathematical properties of dice rolling during character creation. The thing is that Math enjoys lumping me in the 48.14% exclusively. Essentially, when I roll the 3d6 method, I might as well roll a d100 and get 47% for every character I have ever made under that system since 2nd edition.
In the games that I play in, Thomas Covenant would end up being either Thomas Corpse or "Thomas That-Guy-Who-Follows-Us-Around-And-Almost-Always-Gets-Us-Killed". We have a player like that in my group already, we don't need two. The 48% is not suitable to the games that I play in under current Pathfinder rules. Under a ruleset that allowed stronger advancement across the board, from Average to Hero so to speak, that is a completely different case. To use a good example, a wizard who cannot cast his most powerful spells without relying on magic items that heavily enhance him, is kind of a sad wizard, though not a bad concept in certain groups.
In my experience, having an "average Joe" in a party of more powerful characters quickly becomes old and they quickly become a burden to party survival in campaigns where threats mount. It leads to frustration and a greater amount of responsibility on the other characters to keep things going outside of roleplay. I've turned into quite the minmaxer over the years to just keep party members alive because of one, or two, characters who just seemed to follow us because their players were playing D&D/Pathfinder. The Average Joe is a great character archetype for books, but he has Plot Armor, unlike most PCs.
I am unfamiliar with this 0xp thing. I'm going to presume it's supposed to simulate starting characters being ~average with the possibility of becoming more powerful, all around, as they level up, to better simulate the differences between say levels 1 and 5 in every way possible besides just class abilities and HP.
I am not completely, 100% against 3d6, despite my Curse of Mathematical...
Definitely Thomas Covenant:
S10, I12, W9, D11, C12, Ch5; The guy had Leprosy and a Bad attitude (hence the low charisma) about being hurled through a warp from the Real World to 'The Land'. His complaint: This is all some kind of Psychosis in the final stages of Leprosy. This ain't Happening Man.
Sorry dude...your girlfriend definitely stole your dice rolling mojo.
Methods of Ability Generation
PRE-GENERATED CHARACTERS: Any Player not willing to risk rolling a 3d6 should request a pre-generated Character from the Dungeon Master. The Dungeon Master may increase any ability of a pre-rolled Character other than the lowest rolled Ability Score by taking character flaws associated with the lowest rolled stat to be role-played by the player in trade of bonus ability points.
PLAYER ROLLED CHARACTERS: A Player must roll 3d6 for each ability choosing to either allocate each score to an ability in order as they are rolled or wait until all six potential stats are rolled and allocate as desired.
It should be oriented towards a varied player base.
I've always favored point-buy. Some of us seem to be "cursed" by the Dice Gods, as it were. In every game. EVERY game that I rolled 3d6, I always ended up with stats around 10,10,11,10,12,9 or similar. Without fail. I enjoy roleplaying characters that are at least competent at what they do. Not an average person. Fun, in an RP to me, is not to play the mundane everyman who just has to deal with what fate threw at him. I'm already an average person, I don't need to RP as such.
Though tournament play is for a minority of people, it is a market as well. 3d6/4d6 drop lowest/point buy/array are all good ideas that appeal to different players.
A pool of points is an idea, but how do you take into account characters that join the campaign later due to swap out or character death? Do they have to keep the same "point pool" that they had with their other character? What if the new character is MAD while the old one wasn't? What about accepting new players? Wouldn't they get an unfair advantage, or disadvantage, for joining the game after initial character creation? It's a neat idea but would really need to be fleshed out.
You may see Tom the Turnip Farmer; S10,I10,W11,D10,C12,Ch9 but I see Thomas Covenant, 0xp...hell drop the 11 to 9 and raise the 12 to 13 and you have Conan (age 16).
Your Average Joe dice rolls represent almost 50% of the Bell curve. Sure logic tells us that half of those should have been from the other 50%. nah you are right...its definite proof I (your God) rig the Dice.
Anyway to the Group Points Pool for Tournament Characters: If tournaments dump Players whose character dies so that the surviving Players can unify as a new group why would a player be returned to the Tournament? Tournament Rules would have to involve going on without their fallen comrade or sell their shoes for that raise dead spell from the Church.
So Players would negotiate with each other for the lions share of ability points. Would you give the Wizard enough points to start out on 18 Intelligence or Give it to the Fighter while everyone else makes do with 13 as their maximum Ability Scores?
TOURNAMENT POOL (Ability points per character): Shackle-Born (54 Ability Points)|Landsman (60 Ability Points)|Militia (66 Ability Points)|Warriors (72 Ability Points)
Simply, keep the "varied options" method and then have a standard point-buy/array for tournaments to keep things level. If you want to do 3d6, one roll per attribute only in order---then do that, but don't hardwire it as the only option in the Core ruleset.
More importantly, determining what exactly you were trying to accomplish that previous iterations haven't is a big question to answer. Determining ability score generation before determining how ability scores are going to affect the system, is doing things backwards. If you have an ability array of 1-10, rolling 3d6 is silly. On the flip side if you're looking at implementing 1-100, with averages being around 30... 3d6 is garbage.
Following the STR/DEX/CON/INT/WIS/CHA model, or developing something else, is an important step to take as well.
Tournament play is really for a minority of people who play the game though...would we not prefer to orient this toward the Role Play Majority? Would we not want to bring about changes to the Tournament Games so that they are more about Role-play?
Also what is wrong with rolling 3d6 six times and allocating how you want as opposed to rolling 3d6 for each ability and limiting yourself to the outcome?
Likewise Points Buy - what if we have a collective points buy pool and let Players negotiate with each other for the allocation of points to their individual characters?
I love the implication that the kobolds do nothing but prepare for the next group of adventurers to come through. The moment the heroes have entered, the door is barred and the corridor is on fire. You can imagine the little lizardmen squealing with glee. "Yes! Just as our food supplies are running low, more PCs show up!"
No...like all intelligent things they have a culture with rules to which they conform. Visiting the Kobold King has a Protocol to which Adventurers looking for gold over the Kobolds dead body never conform. Traps are not just a test of the ingenuity of Kobolds as a culture (seeing raids by intelligent foes as an honor against which Kobold Braves test their trap building skills), They can be a test of the intellect of the next heir in line for the throne and given there are dozens of heirs all jockeying for position...lots of different ideas on what an awesome trap is.
WHY DID THE KOBOLDS RAID YOUR VILLAGE & WHAT ELSE DO THEY DO IN THEIR CAVE?:
Here is what is considered a shared list of concepts from which most cultures will draw on.
MONARCHICAL ABSOLUTISM. The King or independent Chief enjoys absolute power.
EMINENT DOMAIN. All land, Livestock, and Game are the property of the monarch providing a right to income.
DIVINE AUTHORITY. The Ruler is a divine power or has access to divine Power.
RITUAL ISOLATION. The Monarch resides in physical isolation with a few attendants to do the Monarchs Bidding. Meetings involve acts of isolation by curtains, designated speakers,
INSIGNIA OF OFFICE. Royal status is displayed through symbolic regalia,
CAPITAL TOWNS. The Monarch resides in a capital and new rulers establish a new capital or residence.
ROYAL COURTS. The Monarch maintains a Court with assorted specialized staff. Pages, guards, chamberlains, etc.
PROTOCOL. Behaviour in the presence almost universally requires conformity to a process of behaviour. Indirect Interaction, Gifts, Abject Prostration, etc.
HAREMS. The ruler has a great many wives and or concubines.
QUEENS. At most royal courts a queen mother, a queen consort, a Queen Sister enjoy prestige sometimes outranking the Monarch. They will likely have their own estates and enjoy some political authority.
TERRITORIAL BUREACRACY. For Administrative purposes, the state is divided into administrative provinces with their own officials tasked with taxation and labour management. Such provinces will be subordinate to a central authority.
MINISTERS. Located in the Capital they work as assistants to the Monarch in the central Bureaucracy.
DUALITY OF ROLES. Ministers function in an assortment of areas of the bureaucracy.
TITLES. Hereditary or Term of Service.
SECURITY. Rivals for the throne are killed, imprisoned, or deported to maintain stability.
ELECTORAL SUCCESSION. Though the Monarch designates an Heir, the final say is in the hands of ministers.
PERIOD OF MOURNING. After the death of the Monarch. A period of social disorder occurs when candidates vie for power.
HECATOMB. Funerary Rites for a Monarch include acts of sacrifice, sometimes large scale slaughter.
Example – A Kobold Chief named Topek suddenly has a style all his own: Topek the Cunning expects a gift of blue stones when visitors come before him. His Advisors wear wooden Masks at court, and he had to hand-carve his own throne from a block of sandstone as a rite of Passage. Topek is all about courtly ceremony and ritual.
- Covered with a leather hide is an open stone box of blue stones next to a large piece of Sandstone carved with scratches and what could be a skull. When Topek the Cunning is present, his advisors stand behind him wearing wooden masks.
So when the Adventurers swan in and Kill the Kobold Chief...the Kobolds who survive are obliged to mourn the loss of the old King and conduct Hecatomb - a funerary right involving large scale slaughter. So they pop down the human village and kill the villagers in celebration of the passing of their old king - of course this results in a vicious circle where new Adventurers show up and kill the new Kobold King.
Want to learn more? [G. E. Lenski, ‘Power and Privilege’, 1966] discusses the progress of Society from Hunter-Gatherer to the Industrial Age.
Strongly dislike the 3d6, dice determine what classes you can play idea. If I have a good idea for a character I want to be able to play it, not have to come up with something else because I don't have the stats. (Even more so if it's 3d6 in order, then you may not be able to do what you want even with good rolls.)
I'd rather see stats be less important, rather than determine even more about my character.
As I recall 'roll 3d6' didn't just have a hard line where you roll for each ability and that was it. You could roll all six abilities and then allocate the numbers where you wanted.
That way if you roll a 18 and a 3 you could put the 18 in Intelligence and 3 in Strength...and pick the over intelligent Wizard you always wanted...despite his lack of physical strength.
Is that the better option - it ensures diversity and allows Players to shuffle results to play the class they want (and you re-rolled your stats if you got two or more abilities less than nine).
Ability Generation Options
Old School D&D: Ability = 3d6 six times and allocate scores as desired
Conan RPG: zero xp Abilities = 1d4+9 (3 Constitution for Sorcerers) +1/character flaw
Modern D&D: Points-Buy
I personally am a big fan of rolling 3d6 and getting to select your class based on what you roll. While others may prefer the Points Allocation Method that has done away with non-heroic scores. Gone is the prospect of the Player having to role-play a 3 Charisma PC.
Setting restrictions based on your own personal preferences isn't a good way to start.
If having a 3 Charisma matters, you will have players that cannot tolerate a 3 Charisma character. Any version of D&D will need to account for things like this.
One solution, is to implement a system in which one or two below average stats are inevitable and everyone has them. The problem still becomes that you're developing the sytem in a way that forces players to play your way. WotC did that, and they got a lot of grief for it.
Certainly rolling 3d6 was the foundation of the game...you were as likely to get a 3 as an 18. So it was going to fence in players who rolled extreme rolls in the low bands and restrict them to certain classes - but that was the point of rolling 3d6. To gain diversity of characters and roleplay them as they stood - not sulk about it till the DM caved and let you have that 18 Stats Paladin.
I know with Conan RPG the characters all have maximum HP (only varied by the constitution bonus/penalty) where as Sorcerers in the Conan RPG all seem to have Constitution 3 (based on their 'hit points' - apparently as a sacrifice for access to that power) . Where do we find the Common ground of the D&D Game Engine? If we declare the Adventurers to start out with Stats ranging from 10-13 (Ability=1d4+9) at zero xp (as the Conan RPG) it is a lot like the existing D&D points-buy model but we then need some way to then progress the ability to higher ranks.
This Conan RPG method provided for a more average zero level NPC - where the weak didn't survive the Hyborian world (though weaknesses - like fear of water, fear of magic, weakness for booze and women...were taken as a means of advancing the primary stats at later levels).
As to Charisma - the Dictionary Definition of Charisma vs Wisdom seem incompatible with D&D Charisma vs Wisdom. Ultimately CHARISMA seems to fit the needs of a Cleric as the source of both Leadership ability and Divine power. Charisma is faith in yourself.
Nothing like being cursed by your neighbors and having them have a professional scribe it on a lead sheet and dump it down a well. The Gods were surprised to get that guy's address in the mail.
Hi. I'm looking for a potential Presidential Candidate among you who can serve as my puppet.
Political Policy: Close off the USA and Begin construction of a single city State on the US mainland for a billion people. Every Family will be allocated an acre of land with a Cargo container house. The Existing Cities will be shut down and anyone living in them taxed at a million dollars a year to pay off the debts incurred by previous failed government and corporate misconduct.
You will not pay tax or rates on your home or income but you will be expected to be paid in Shares in any corporation you labor for and grow your own food as we will be ending the use of currency.
Welcome to the Ultimate Development Project. Here we can build what we see as the best Idea for a 5th edition. Lets Start out with the PHB.
CHAPTER 1: Ability Generation
I personally am a big fan of rolling 3d6 and getting to select your class based on what you roll. While others may prefer the Points Allocation Method that has done away with non-heroic scores. Gone is the prospect of the Player having to role-play a 3 Charisma PC.
Alternatives: I should bring up the Conan RPG developed by TSR where the Abilities of a 0xp character begin at no greater than 13 in a sort of primitive points-buy game. My own RPG Engine: Kriegspiel Fantasy regards Stats as all aspects of the Martial ability so they are rolled and summed to determine 'action points'.
So should a 0xp character roll 2d6 for stats? Ideas?
12th level Magic-User (who is supposed to be smarter than average): "We know there are kobolds on the first level who are organized and like to use missiles, fire, etc. and move around in small tunnels between the main corridors. OK, Cleric, make sure you memorize resist fire as one of your 2nd-level spells when you pray to your deity before we travel to the dungeon tomorrow. I'll memorize invisibility, fireball, fly, infravision, and wizard eye. Once we get to the dungeon entrance, I'll cast wizard eye to scout a bit to find out the nearby dungeon layout and locations of the nearby kobolds. After I describe/draw the layout and locations, I'll cast infravision and fly on myself; then you cast resist fire on me while I cast protection from normal missiles. I'll then cast invisibility and fly to a good location before casting fireball to roast as many kobolds as possible as the explosion fills all those small tunnels and sets off their oil. I'll then fly back to the entrance as the rest of the party and henchmen/hirelings move in quickly to secure the blasted area after hearing the explosion. Everyone should stand about 30 ft back from the entrance, just in case."
Really? One fireball into a Column holding up the ceiling and the Dungeon falls in...
The Black-robed Cleric stepped in front of the broom being brushed furiously across the floor toward him by a grey-robed priest.
"What are you doing?"
"I'm sweeping the floor." Esca slapped the Black-Robed Cleric's feet with the brush of his broom, "And you are in my way."
"This is our part of the Temple grey-robe!" Surdal pushed the young cleric with the broom backward...
DM Briefing: Priests of different factions of a church begin fighting over the cleaning duties. The Whole affair degenerates into a violent fight between priests.
Soal Egers was pushing through the crowd in the Market Square toward the distant stall selling smoked fish when it happened.
"Are you trying to cheat us? What is this rubbish?"
"Down with the Merchants!" The voice was quite loud.
There was an explosion of timbers as someone was thrown through a stall to the left of Soal, a hand grabbing him, a fist impacting, a timber thrown or simply swung, and suddenly the crowd's mood changed.
The Violence exploded across the marketplace in a hundred places.
DM Briefing: Two hundred people become embroiled in a riot in a market square as others flee the violence.
437) Kevin and Brian Blume sell their shares of stock to Gary Gygax instead of Lorraine Williams. The gaming community is spared the marketing disasters of the Buck Rogers and Dragon Dice games. Gary is able to consolidate his finances and TSR emerges as the dominate fantasy game producer, eventually buying an upstart company called Wizards of the Coast and their emerging card game called Magic the Gathering. Gary never sees the need to create a new edition of jis flagship game and everyone continues to enjoy AD&D and its extensive and ever-growing library of support material and adventure modules. This essentially ends the "edition wars" before it could start. Later, TSR acquires Hasbro and Milton Bradley, along with all of their subsidiaries, becoming the largest producer of games in the world. Its tag line becomes, "Games, by gamers, for gamers."
It also negates the existence of powergaming as chance increasingly becomes the only deciding factor in what your character is and what it can do. Since you cannot optimize Luck, munchkins disappear in thin air, as does Treantmonk and any optimization guide out there. Guides into roleplaying odd combinations created through random happenstance abound though. In fact, the Gygax company becomes the most powerful entertainment tycoon in the world and the worldwide lottery for playing a Paladin character becomes THE event of the year, including public performance by Beyonce and any required nipple-slip. The Black Market for even moderately playable characters is brisk.
Hmm...the death of optimization intrigues me, but I think there might be unforeseen unpleasant consequences.
TSR would buy up Games Workshop and the Warhammer Settings...whether they cut back on the Miniatures/wargames associated with the setting because of their unpopularity with the more mainstream side of D&D is uncertain.
So if there are volcanic tunnels that go down to the heart of the Moon, and gas will settle in a well with increasing pressure, its entirely possible that life exists down there in the dark - waiting for our astronauts to arrive and explore the atmosphere filled tunnels.
Rainfall of 390mm (about a foot and a bit) has washed away the gravel beneath the only railway to Darwin from Alice Springs and lifted the tarmac off the only road. Consequently the Train fell off the non-existent train track in a colossal failure.
The Water isn't done yet. It dropped between two catchment areas one east and one west and as a result will flood down two rivers with heavy agriculture and communities.
Hi Y'all. For those who remember the stalled Cleaves Megadungeon Paizo Community build Project, I'm posting the Cards for The Cleaves - 101 Unusual Treasures here.
As I start getting the Artwork done I will build other decks up.
Sci-fi would be better served by a company prepared to market its product toward the other five billion people on Earth. They are calling it the Post-colonial Scifi age.
No, as a matter of fact, the emperor did get his powers through a vote initiated by the esteemed senator Binks (!!!!!!!!!!!!!!!!!!!). The point of these powers was to effectively fight the War on Separatists, targeting a faction secretly supported by Palpatine. The senate was not dissolved as far as we know, but Grand Moff Tarkin had plans to do so. This was the main point of the death star, and the reason they chose to destroy Alderaan as a demonstration of its power. It was a powerless body since the appointments of the sector governors early on in the Dark times, however.
That's right...lay it all on Jar Jar Binks - political scapegoat and sock puppet.
It's more of a revolution rather than terrorist activity because they are rebelling against an unfair government in which they are forced to live under. Princess Leia is more of George Washington rather than Osama Bin Laden.
So it would only be terrorism if it cost the lives of many Bothans to secure the plans to your military base? Or would they have had to walk through the front door of the Storm Trooper Training center strapped with explosives and conducted suicide bombings?
Here is Princess Leia, a major Terrorist leader in the terrorist uprising against the Government (The Empire). She is the equivalent of Osama Bin Laden (for want of a parallel).
They blow up a major Government Military Facility (The Death Star) and kill thousands if not hundreds of thousands of military personnel.
SO thirty years ago we would have seen the terrorists as goodies and the Government as the villain against whom we might do anything and everything necessary to end them? Its a state that condones torture and interrogation and violation of diplomatic treaties to win...
So Luke and the Jedi are fundamentalist religious nutters who need extermination for the preservation of a secular state? Princess Leia is a terrorist leader operating under diplomatic documents? Han Solo is a criminal and smuggler supporting the Terrorists?
When did it all go wrong?
Should Spielberg and Lucas be b#@#* slapped for choosing the wrong side? Should we reboot Star Wars and tell it from the side of the Empire?
This post doesn't make a lick of sense.
- Attacking military targets is not "terrorism". Why do you incorrectly use that word? (Are you American?)
- Did the Rebellion ever target civilians?
OK George Washington...how do you put it when you conduct an uprising against the legitimate (though utterly despised) government whose authority you are obliged as a citizen to concede to?
Terrorist until you win? Then it becomes an Uprising of the popular minority.
Here is Princess Leia, a major Terrorist leader in the terrorist uprising against the Government (The Empire). She is the equivalent of Osama Bin Laden (for want of a parallel).
They blow up a major Government Military Facility (The Death Star) and kill thousands if not hundreds of thousands of military personnel.
SO thirty years ago we would have seen the terrorists as goodies and the Government as the villain against whom we might do anything and everything necessary to end them? Its a state that condones torture and interrogation and violation of diplomatic treaties to win...
So Luke and the Jedi are fundamentalist religious nutters who need extermination for the preservation of a secular state? Princess Leia is a terrorist leader operating under diplomatic documents? Han Solo is a criminal and smuggler supporting the Terrorists?
When did it all go wrong?
Should Spielberg and Lucas be b##&$ slapped for choosing the wrong side? Should we reboot Star Wars and tell it from the side of the Empire?
Trust me when I say this, fleas are NOT affected by magnetic fields. I say trust me because it's my job to understand the biology of insects, and there have already been studies into various methods such as sonic and magnetic control of a wide spectrum of pest. They have proven to be ineffective.
Its either affecting their brains or its affecting their hearts - either way its electromagnetic interference of a high frequency.
If your dog wears a flea collar, or you regularly give it anti-flea medication, it's possible that the flea was already dying from the toxins on the dog when it fell off, as opposed to starting to freak out near the magnetic field.
Ain't any of those...no flea collar or poisons. It only acted nuts when directly over the HDD.
Very Nice...Did you know that in the 1800-1900s such songs, ballads and even poetry recitals were often sung in public halls in communities and people went there on Saturday nights (because it was the equivalent of Cinema)?
Yup ^_^
Goes to show you the degree of cultural decline.
Oh, don't you start with the whole "culture is in decline" nonsense. People have been naysaying and doomsaying since the dawn of civilization, and they've been proven wrong almost universally.
Used to be you could go to those Recitals for free...now its 15 dollars to watch a low quality film while the people who sold it to you use your money to buy thousand dollar tickets to poetry recitals.
Something odd just happened. My dog jumped on me sitting at the computer and after a quick hug of reassurance the dog scarpered leaving me with a flea on the laptop. And wow if the flea wasn't twitching and acting weird directly over where the hard drive is located.
So are fleas going to be tormented by human technology as it spreads its evil? What is it doing to all the other organisms on the human body we cant see?
Can we do away with poisons and go with electromagnetic delouse technology?
Very Nice...Did you know that in the 1800-1900s such songs, ballads and even poetry recitals were often sung in public halls in communities and people went there on Saturday nights (because it was the equivalent of Cinema)?
I'm surprised that people mention Paladin,when the OT God is clearly NOT LG... I'd give him LN, the very definition, even 'Worship me or Else...'
Not really - Old D&D Single Alignment category - Lawful, Neutral, or Chaotic: Paladin is Lawful - that's a big range of possibility. It isn't always: laws are for every one, lets take a vote on what those laws are; Its about: My laws, do as you are told or die.
Dingo calling for a revolution here? That might help.
I have zero respect for tyranny or their right to share oxygen on the same planet...especially considering I was molested by a primary school teacher and threatened by others who never identified themselves to keep quiet and that I would never be believed. My brain spent the many years suppressing the memory of it from 1985-2008 (23 years) when a moment of stress caused the memory to partially resurface.
I intend to bury that mongrel but not until I identify the rest of them. Laws? Laws are for civilized people.
Compulsory death penalty for any crime committed by a government employee. After all all crime is Treason, including such acts of rape and violence and the same goes for those who cover it up.
The USA would be better off if it executed everyone in the chain of command from President down to the neanderthal with the 'rape is an acceptable means of expressing dominance' brain.
Very Nice...Did you know that in the 1800-1900s such songs, ballads and even poetry recitals were often sung in public halls in communities and people went there on Saturday nights (because it was the equivalent of Cinema)?
Maybe it was a dream. I've dreamed things before they've happened. I think everyone has, they just won't admit it.
I dreamed Battle Star Galactica with the female Starbuck back in 1985 - and I know I've been exposed to a man-made singularity to assassinate me so yea i know why we dream things before they happen (space-time is all screwed up).