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xorial's page
Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 1,112 posts (1,113 including aliases). 14 reviews. No lists. 1 wishlist. 3 Pathfinder Society characters. 2 aliases.
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Gravefiller613 wrote: xorial wrote: Check out Multi-class Archtypes for an alternate for dipping. +1
Though you need to get a jump on the APG Classes if you haven't already. I wish I it was my idea, but the op was somebody else.

Nameless wrote: The main reason I want to get APs is that I know they always start at 1st level, and they have a lot of detail so that I can expand/contract/adjust as necessary. I'm only looking at those three APs since I don't want to worry about conversion as I play; I did that with Legacy of Fire and got really frustrated throughout. I also played Council of Thieves before, which is why that one's not on the list.
I took a look at Crypt of the Everflame, and I was actually not that big a fan of the adventure; while the rules are simplified, the idea behind the adventure is fairly basic, and I really want to encourage my players to think in terms of more complex plots early on. I'm going to try to have a very in-depth character generation session with them.
Thus, right now I'm leaning towards Carrion Crown. Erik mentioned that it requires a lot of forethought and investigation; would this be insurmountable for a new group, or is this the sort of thing I might be able to get through by telling them beforehand that this is important?
I actually like Crypt of the Everflame. I plan on using it as a way to get the party together before starting Rise of the Runelords.

Elghinn Lightbringer wrote: I originally started with a matrix, where I assigned points to certain class abilities for every class and ability for Core Classes and APG classes. Then, any player could use that matrix to swap similar point based class abilities with those from another class, as they would like. You always start with your primary class, then swap with a secondary class. Let's just say, working that out was brain numbing, but it still isn't perfected yet. I need to take another look at my matrix.
It was designed for only multiclassing 2 classes, but I suppose it could also be used to do more than two (such as a fighter/rogue/wizard).
In essence, let say a fighter, could gain some of the rogue abilities - swap a bous feat for a single 1d6 sneak attack; swap a second bonus feat to increase that to 2d6, etc. It was taking a long time to work through (and I'll probably take another go at it), and that's when I came up with the archetype idea for multiclassing.
I actually think that is impracticable. Maybe, ideal, but still impracticable. A three way multiclass isn't practicable either. Triple multiclassing wasn't all that in 1e or 2e. You loose too much. That would be best represented by a couple of feats and skill choices.
Yeah, there needs to be more, but it is a good start.
These are very nice. They need play-testing to insure balance, but look to be a better way to multi-class.
You can try Inrno. They have a free to use whiteboard with video conferencing.
KaeYoss wrote: another_mage wrote: Evil Lincoln wrote: + √2 Now, now, no need to get irrational.
* √-1 You are so unreal.
Drejk wrote: Both trailers made good impression on me. That was immediately shattered to tiny, tiny pieces when I tried to check character generation as I was redirected to facebook page. Can't anyone do anything without the !@#$ facebook those times? I agree, but I will take what I get until something else comes along.
Foghammer wrote: I have a dream, where one day, at my custom built gaming table that I have made with my own two hands, all of my players will have a monitor and keyboard. This monitor will display satellite applications of Kyle's Combat Manager, allowing each player to manipulate their own character's entry in real-time, freeing me up from keeping track of their character's stats and conditions myself.
I will be able to 'speak telepathically' and pass notes to a player without alerting anyone else to what is going on and thereby preventing metagaming. Players will be able to pass notes to one another (through the GMs master screen) in a similar fashion. I will be able to generate monsters quickly, and in choosing a monster from the database, a picture will display on the players' screens depicting the horror that awaits them.
It is glorious.
Here is something close for now.
LINK
I haven't gotten to run Kingmaker on my players yet, but when I forst got the AP, I looked at the Fellnight Queen and thought of using it like you plan.
I really like the artificer in the Eberron setting. That being said, for a majority of settings, it would likely be better to make the artificer into a Prestige class. I say that because I don't see it really fitting an archtype, or school specialty. This is one of those cases where the Prestige class is appropriate.
There will be a be a game based on PFRPG rules soon enough. Check out War of the Burning Sky. Use the beta character generator & you will see PFRPG mechanics.
600!!!!!!!!!
Qualidar wrote: xorial wrote: What about my pirates vs vikings, both sides manipulated by ninjas idea? Clearly we need to integrate some dinosaurs here. Duh! The ninjas RIDE the dinos. :P
cynarion wrote: You can find some conversions here:
LINKIFIED
More are being added at the moment, I think. But Burnt Offerings is pretty well catered for.
Add in quite a few of the monsters have been converted in Bestiary 2. If not there, then in the above link mentioned.
James Jacobs wrote: uriel222 wrote: James Jacobs wrote:
And the overwhelming winner?
Pirates: 38 nominations
Any chance of getting this AP in Tian Xia? I'd really like to see Pirates vs... Samurai :)
None at all. We're already doing a Tian Xia adventure path, and getting THAT one off the ground was tough enough. What about my pirates vs vikings, both sides manipulated by ninjas idea?

mdt wrote: Vic Wertz wrote:
Pathfinder would never have succeeded if Wizards hadn't essentially abandoned the network they created. That's not a failure in design of the OGL.
Precisely. It's exactly the same as LibreOffice, in the software world. Had Oracle not abandoned the OpenOffice.Org network when they purchased Sun Microsystems, LibreOffice would never have been born.
An open license works very very well for the incumbent company so long as they do not then turn their back on the very network they create. Wizards lost way more $$$ by turning their back on the 3PP network in the long run that they ever lost to 3PP sales. Especially since turning their back on it produced a fork in the code (to continue the software parlance), resulting in Pathfinder vs D&D 4E. Both share a common source code base (3.5), but both took that source code in different directions.
The difference now is that 4E has one major house contributing code to it's eco-system (WoTC) and a few minor but heavily controlled contributions from other sources (GSL compliant 3PPs).
Pathfinder has a medium sized main backer (Paizo), and a very very large eco-system also providing secondary code support (Pathfinder 3PPs).
The result is that Pathfinder is currently experiencing a much more lively evolutionary cycle, while 4E has a less eclectic, but more tightly controlled theme of expansions.
Neither in and of itself is bad, but I think in the long term that just like in biology, a broader and more energetic eco-system will lead to long term growth and stability, while a closed eco-system and static evolution will lead to eventual extinction. You, sir, have just earned the Super Geek award of the day for you colorful use of gaming, business, biology, & programming in one analogy.
Bravo!! Bravo!!
The main problem I started to see at WotC, before 4e, was the tendency to devalue some 3pp products. It may have not been intentional, but there was too many coincidences. A company would put out a book on drow, then suddenly WotC would. Another put out a good book on sailing & pirates, the WotC put out Stormwrack. It started looking like they waited to see if a certain product did well for somebody else, then make "official" rules. Again, may not have been intentional, but there it is.
The whole discussion is really, "What is a GM's job?" The main definition is: To facilitate the storyline of the adventure, and to challenge the players. Notice: Challenge implies many things, which is the main sticking point here. Challenge does not mean to thwart all of the players' efforts. Challenge means look at what the party can do, then design encounters that stretch those abilities. You are supposed to make them think. Heck, I LOVE it when my players actually use their abilities in full. Too many times I see players that get to 7th level & have only concentrated on two of the character's abilities, not realizing that she can do six other things as well.
Not sure if any conversions are in this thread, but there is a lot of material in it for other uses. Maps, handouts, and such. You will need to look thru all of the pages, but I am sure you get some use out of it.
Just from a quick scan, you seem to have basically re-imagined the Eberron artificer as more a mechanical type. It looks pretty good so far, BUT the clockwork companion mechanic is too powerful. It means the engineer is basically 2 PCs. You may want to look at making it more like the homoculus with benefits of an animal companion thrown in.
The sapient construct is too short. I see you are trying to make a subtype, but it is flimsy.
Neither of those links are shared. You get a need permission message.
Look at this thread. Follow the houseruled sorcerer link for some ideas.
I usually don't agree with Cartigan, but he is right. I have been GMing since the late 80s. The main thing I learned a LONG time ago was that no matter how much planning you do, the PCs will usually find away to fool you. The PCs don't know what you have planned. They are trying to solve a problem. Usually they come up with a solution you never dreamed they would try. You can do your best to set up an encounter they way you want, say a key NPC interaction where they are tricked into a blind alley trap. You think you are slick & clever, but then the rogue rolls a 20 on Sense Motive. With all his bonuses he is able to not only tell the NPC is lying, but smells that he had fried eggs & toast for breakfast, proving he isn't even a vegan like he claimed earlier. Stuff happens. Good GMs learn to work with that.

Vaahama wrote: xorial wrote: I will NEVER understand the need by some GMs to punish players for actually using what they know for it's intended purpose. That would be like a state trooper pulling you over & giving a ticket for safe driving. I will NEVER understand the need by some PEOPLE WITH RSI* to go on and rant without understanding the original post. That would be like a state trooper pulling you over & giving a ticket because he can't do otherwise.
*Reading skill imperment And what makes you think I didn't read the whole thread? I understand perfectly well what the original post was about. You obviously did NOT understand my post. Punishing the players implies the GM going out of his way to make an ability/spell useless. Using Rope Trick does not warrant a witch hunt against the players. You can always roll you nightly encounters, THEN use the creatures skills/abilities/senses to see if it finds the PCs anyway. THAT would be acceptable. Even an occasional encounter that is targeted at the situation. But the GM should never go out of their way against a PC actually using tactics. Keep them on their toes, YES. Take away a spell, effectively, just because it annoys you, NO. If the spell was generally agreed to be broken, I could see just banning it, but this spell is NOT.
I will NEVER understand the need by some GMs to punish players for actually using what they know for it's intended purpose. That would be like a state trooper pulling you over & giving a ticket for safe driving.
That is correct. I am using Foxit wirh this right now because I can save the progress and come back to it later.
LMPjr007 wrote: Leonal wrote: I just tried the updated version (from DriveThruRPG, but I'm sure they're the same).
The fields appear correctly in Adobe reader, however in Foxit they do not (the highlight bar appears for a brief moment, but then disappears).
Would it be too much to ask that one could actually save the pdf with text typed into it? As it is now you have to type all the info you need and then print it. This makes it hard to revise and add things later on without having to type it all over again (or copy/paste from another document). Since I don't know Foxit at all, anyone willing to help me with this issue, would be greatly helpful. Thanks! There is no problem with Foxit. It defaults to no highlights. In the upper right corner there is a checkbox to use highlighted spaces for the form fillable parts.
Mike Schneider wrote: meabolex wrote: You could use a permanently invisible rope... Shh! From the PFSRD:
When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises into the air until the whole rope hangs perpendicular to the ground, as if affixed at the upper end. The upper end is, in fact, fastened to an extra-dimensional space that is outside the usual multiverse of extra-dimensional spaces. Creatures in the extra-dimensional space are hidden, beyond the reach of spells (including divinations), unless those spells work across planes. The space holds as many as eight creatures (of any size). The rope cannot be removed or hidden. The rope can support up to 16,000 pounds. A weight greater than that can pull the rope free.
Might be a rules question, but I believe making an invisible rope constitutes hiding. This statement would make an invisible rope a no-no.

ZenithTN wrote: At the risk of mortgaging today's textspace for tomorrows...
Could you please not waste post-count with simple "Oooohs", "Aaahs", "Gimme!", "Like-button" and similar when a new release is posted? Please. It doesn't add to the conversation nor is it incentive for me to buy the product. To the contrary, if the post-count gets too high, it isn't a wise use of my time to try to get up to date with the thread.
Instead, perhaps you could nudge the publisher to release more details.
Or perhaps you could sway final editing with your wish list for inclusion. Whatever you choose, please be considerate of those of us who must wade through afterwards to get to the crux of the conversation.
Thank you.
Ok, now that you probably aren't even reading because of all the snark, which I would have contributed to had I found this before the "snark that shall not be named ban," it was a well thought out post. You really won't find that in the majority here. Sorry, but we come here for a little bit of fun, a little bit of news, and some socializing. I know plenty of people that answer people when face to face with one or two words. This isn't a cell phone text plan. You aren't getting charged for each text. The boards thrive with all of the "+1s", "want", etc. The +1 IS the established version of the like button on these boards. These all contribute to the friendly atmosphere that exist here. I can name other boards where it does not exist. So, just sit back & relax. This is the atmosphere many of us come to these boards for.
Jeremiziah wrote: Foghammer wrote: Kyle, I'm really happy for you, and I'ma let you finish, but I just want to say that this is the best application of all time. Of ALL time.
Yeah, I realize there are problems with the execution of that joke, but you know what? It's TRUE. It's never wrong to make a Kanye joke. Should be it is never wrong to make a joke out of Kayne. :P
I turn 45 in August. Been playing since 1984. My first character was a 1e Paladin for The Vault of the Drow.
Pirates against vikings. Both sides secretely being manipulated by ninjas.
Seriuosly though:
Numeria
Sword & Planet
Osirion
MultiClassClown wrote: OK, this one is REALLY old school, but...
I' m not gonna hit ya....Like hell I'm not!
You may use the bluff skill to feint when not in combat. If you succeed on your feint roll, in addition to the normal bonuses for succeeding at feint, you make an unarmed strike without incurring an Attack of Opportunity.
Got to love the Duke.
WOW!!!!!!
Not the MMO. but like the good WOW. Like the one where you are excited & can't help but to say something positive.
I use a few things here & there. Some feats, some spells, some classes. I look to see if it covered by the existing PF material first. I also like some of the rule books, like Stormwrack. There is quite a bit of 3pp stuf I use for campaign flavor, too.
The Gun Mage was available as a free preview. The link will take you to a copy.
I love your take on the Gun Magus. I am going to make a base class using it for a Wizards & Gunslingers homebrew game I'm working on.
Kyle Olson wrote: I did go on a bit of a tear where I was dropping release after release so I kind of spoiled people, but chopswil's idea is right here. Sometimes I have to spend the time to make a big feature. But that is what every good drug dealer does. You provide the samples that get them hooked. Now you have them waiting & BEGGING for another "hit". You, my man, have some serious dope. :P
Wait. It CAN'T be aliens. They are in Washington, not New Mexico. THAT means sasquatch!!!!!!!!
KaeYoss wrote: If I were a paranoid person, I'd suspect a conspiracy. Aliens would probably be involved. I agree. There are a few that would say a government conspiracy. I don't believe it. Those people are ignoring the fact they are talking about the same government that can't seem to balance a checkbook, much less have the brains for a true conspiracy. It MUST be aliens.
Some conversions were answered in another thread:
JaceDK wrote: Chronicles: The Pathfinder Podcast has converted a whole list of monsters.
Episode 4 - Beholder and Oread
Episode 6 - Hook Horror and Ephemeral Swarm
Episode 7 - Cerebrilith and Mind Flayer
Episode 8 - Sylph, Shaedling and Banshrae
Episode 9 - Byakhee and Umber Hulk
Episode 10 - The Abishai + ToC
Episode 11 - Glastig and Warbound Impaler
Episode 12 - Boneleaf and Mi-Go
A pfd with all of them can be found HERE
A comment on some boards (can't remember where) got me thinking. Take the abandoned Maztica 2e setting. In the Forgotten Realms 4e history, this continent (basically the entire western hemisphere) of Toril is shunted to somewhere else. Spellslinger is a fantasy based wild west type setting. Take the shifted Maztica setting & place the Spellslinger setting north of the original setting. Then forward the timeline about 300 years.
I used to run one shot New Year's Eve games. No matter how we started, I ended up with 11-15 players. Most of them weren't really paying attention because they just wanted to socialize anyway. I swore the last time, "Never Again!"
I am a big fan of Green Ronin's Noble class as well. Seems to already have that Pathfinder flavor even before it was updated to Pathfinder.
I appreciate the PFSRD for the ability to help prep my adventures. The utilitites on the site are great.
Morgen wrote: Well if you wanted to have an older feel to it you could always make it the old:
Abjuration - Wisdom
Conjuration - Constitution
Divination - Wisdom
Enchanting - Charisma
Illusion - Dexterity
Evocation - Constitution
Necromancy - Wisdom
Transmutation - Dexterity
At least those were the old specialist wizard requirements.
No, I am going with what feels right for each school based on the modern casting stats.
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