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xorial's page
Pathfinder Roleplaying Game, Adventure Path, Card Game Subscriber. Pathfinder Society Member. 1,374 posts (1,375 including aliases). 15 reviews. No lists. 1 wishlist. 3 Pathfinder Society characters. 1 alias.
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thegreenteagamer wrote: And I beg for a Neverwinter style game using the PFruleset that updates as new books come out.
And isn't an MMO.
This +10000000000000
I don't want an MMO.
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Okay, will soon have a Pathfinder game called the Talented Pathfinder RPG. :P
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It is an AWESOME product. Just got it & looking forward to introducing them to my players.
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Razor Coast—Fire as She Bears! (PFRPG) has a pretty good system of including all of the players in combat.
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Now all we need is for this thread to devolve into a debate over Bacon & Katanas.
If you don't like the book, then don't buy it. Otherwise, please go about your business & let the people still interested in it act like the fanboys/girls we are & anticipate its release.
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Another thought. Earth & Golarian are in the same universe, so that means you can insert Doctor Who, right?
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The last Freeport product, Freeport Companion (PFRPG), converted all of the material needed. The problem? It wasn't really Pathfinder in style. Before I will back this, I need more information. Will the classes get further tweaks (ie, archetypes). I feel some of the 3e classes would be appropriate as archetypes for existing classes, rather than a whole new class. Also, will GR make an effort to us existing pirate stuff from Paizo? Will this be something that could be dropped into Skull & Shackles, without having 2 different sets of rules?
You see, I jumped onto the Freeport Companion (PFRPG) when it came out, but it really wasn't Pathfinder enough. It was 3e with a couple of tweaks, so I need more info before I give this project my support.
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Katz wrote: Turns out there's a third party Pathfinder Warlock: http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/war lock And it is complicated, while having none of the original's flavor.
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If it is immediately after WWI, during the Revolution, then maybe the PCs run into the Young Indiana Jones. :P
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They haven't been included. The original Trilogy was available as a bundle, where you would save about $6.00. You can also subscribe to the website: Adventureaweek.com
BTW, I consider anything reviewed by Endzeitgeist to be thorough. :P
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I think those illustrations need to be Wallpapers.
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All I can say is WHOOOOOO HOOOOOOOOOOOOOO!!!!!
Not so much for the product, but for my friend Alyssa Faden who is a cartographer on this. :P
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The idea here is to use a variation of the Generic Classes, mainly having to tweak the Warrior, and use The Genius Guide to XXXXX Archetypes to "define" the characters more specifically. SGG archetypes operate a little different than Paizo's, in that they are available to all classes, barring some prerequisites. The products also define the Archetype "packages" that are part of the PFRPG classes.
Another difference in this approach would be the premise that you keep your archetype during your entire career. You could multi-class at will, but would always keep your basic character theme.
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You know the Aliens VS Predator movie? I would like to see an adventure centered around an ancient dungeon were they discover that it was an elaborate game of death setup. Maybe it isn't quite as deadly, due to age, but it is still a survival scenario just to escape.

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Arizhel wrote:
DESCRIPTION
This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A glove of storing uses up your entire hands slot. You may not use another item (even another glove of storing) that also uses the hands slot.
CONSTRUCTION
Requirements Craft Wondrous Item, shrink item; Cost 5,000 gp
PRD LINK
You need to read closer. You can only use one glove.
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Hmmmm....Razor Coast, with Skull & Shackles, then converted to Spelljammer. I think I have a plan brewing. :P
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In my Golarian setting, that ship is an ancient Dreadnought from the original Dragon Wars in the Dragonstar setting.
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Sooooooo, maybe a future Bulletpoins: Feats for Spell Points?
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I swear, these pawns are the quickest way to have a great "minis" collection.
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Chainsaw, chisels, maybe a crescent wren.....oooooohhhhh. Wrong tools. My bad.
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Seeing how you said you will be doing an internet game, are you using a Virtual Tabletop? If you haven't picked one, I can recommend Roll20. It's simple, not having rules integrated into it, so easy to learn. Built in video chat. If evrybody you game with is on Google+, you can launch the sessions in a Hangout. It runs in your web browser, so no software to download. Best of all, it's free.
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I want to see Expanded Options: The Flumph!!!!!

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I am presently working on this for my next campaign after I finish my present one. It will involve a Hero Lab file, so I am looking to remain close (not exact) to the original. That said, I will be changing things based on new rules in Pathfinder. Some things might be changed due to balance conflicts, such as making a Dragonfolk race (see SGG's Kobold Kings) as the replacement for most half-dragons in the game.
I have begun by making "Imperial" archetypes for all classes. Basically this will be a tech savvy version of each class, as appropriate. These archetypes will not preclude using any of the standard archetypes, provided they make sense for the character. More on classes later.
Races are tricky. I am thinking of making the new racial abilities into alternate racial abilities. I think that it is too much to add stuff on top of what everybody gets. Also I am thinking of modifying the Soulmech. As written, it is a full construct, which is too powerful an option for characters. I was thinking of maybe the half-construct racial trait as part of rebuilding the race. The background can be that they are the first attempts at truly artificial life.
Most equipment may need a complete overhaul. This can be to adapt d20 Modern stuff. I also need to take into account the damage ranges of firearms, as well as Pathfinder mechanics for firearms. That pesky touch AC attack, which I actually agree with. I am thinking that armor will just emulate their fantasy equivalents. The differences will be in armor qualities. Say like, ballistic and ablative. Ballistic can give DR, representing the new approach to armors over the "old" way. Ablative, though the word doesn't mean exactly this, could still allow the full AC vs modern weapons. This may involve having to repair such armor between encounters.
That is a start to my thinking. What parts do you guys think may, or may not work?
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I usually control them by making players wear those shock collars. If they get out of hand, I just hit the button. Of course, there was the nasty incident where I kept hitting the wrong button, but he has almost quit twitching. :P
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People that immeditely start saying everything negative about somebody's recent happiness is what I like to call a "Kill-joy." There is commonly something called a grace period. Let a guy enjoy himself. Just because you think there are things wrong, doesn't mean he will see it that way.
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Game Master :P

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I am running an Eberron campaign, using Pathfinder rules. So far, I really think that Pathfinder represents many aspects of Eberron better than the original 3.5e rule set. Say that I am tossing an idea around concerning Dragonmarks, House & Aberrant.
I have found Eberron in Pathfinder very helpful with some ideas. I like the idea they have for each DMarked House having a Bloodline. I'm not sure if the Eldritch Heritage feat is the way to go for actual Dragonmarks, though. I am leaning to a modified Varisian Tattoo feat. Then I can use the Tattooed Sorcerer as the basis of a DMarked Sorcerer.
I said that because I am thinking that Aberrant Marks could be tied to Witches. Still using the Tattoo feat, but making a "Tattooed" Witch Archetype for Abberant Spellcasters. The thinking is that Abberant Marks supposedly come from Dark powers. Powerful Abberant Marked people are those that explore their Marks through Witchcraft.
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I don't think so. I hate getting crap just because I saw a post for the first time after searching the forums. You can't have it both ways. People don't want you bringing up an old thread, or they flame you for not looking through the threads to see if your idea/question has already been discussed. I got jumped on by a moderator on another forum because I found a thread that discussed something I was wondering about. I figured I would just add to it. I have not gone back to that forums since. Search tools are there to help you find answers & discuss the things you want to. Don't try to punish somebody that did just that.
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Owen K. C. Stephens wrote: There's a strong bias in d20 design for things that aren't dependent on mystic power to not be limited to a set number of uses per day. That means things like the meta-attack feats, which seek balance by limiting how often you can use them despite their nonmagic nature, buck the trend.
One of the problems this leads to is if you combine meta-attack feats with all the always-available solutions that have been put in place instead, you can get some, well, horrifically overpowered results.
But I still think the mechanic might be useful for some GMs in their specific campaigns, and it's one of the ones I was most sure about putting in the product.
I think you could do a web enhancement that ties meta-attacks to Hero Points, rather than regular uses per day.
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Owen beat me to the recommendation. I was going to say, "Super Genius Games. Nuff' said."
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My son is named Zebadiah after a character in a Heinlein novel. :P
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4 people marked this as a favorite.
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143. You argue passionately that *insert favorite fictional character here* is a *insert level* *insert class* and only a completely idiot would say otherwise.
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Thank you!!!
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110. You played Chuck Norris in your last game & the Tarrasque went on a quest to try & banish you.
111. You think the best way to destroy ANY artifact is to let Chuck Norris deliver a kick to it.
112. You are worried that Chuck Norris might not approve these messages.
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3 people marked this as a favorite.
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88. You think you are dying & your character's life flashes before your eyes.
89. You have a bad day & get mad that your player didn't use the point buy system to create you rather than the s&@*ty rolls you obviously have.
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The most evil thing a DM can do is to act like the game is the DM vs the Players. That, it is definitely not.
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Yes it is live. And I was the 2nd backer. :D
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This is the product that could get me using maps & minis at my table.
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As a customer I can say this. I have purchased many products because I discovered how well the material works with my campaign from first using it at d20pfsrd.com.
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I'm one of those GMs. Ny idea is that many of the finesse weapons were always meant to be reliant on Dex more than brute force. My opinion, that means if you are trained with, say a rapier, then PROPER training would include the right way to wield the blade. I think that the Weapon Finesse Feat should be something you would apply MAYBE to one handed weapons. Maybe something like this.
Weapon Finesse
Prereq: 13 Dex, +4 BAB, Weapon Focus in a one handed weapon
Benefit: The character may use Dex in place of Str when wielding a one handed weapon he has the Weapon Focus feat with.
Rough idea, anyway.
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Sailing the Starlit Sea Preview on the Piazza Messageboards. The author, Allen Taliesin, is now on the boards there & answering questions about the product.
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And maybe an iCombat Pad.
Actually. the Combat pad, Crit, & Fumble need to be packaged as one app.
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600!!!!!!!!!
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I had an idea that could make the whole award for the moon radishes make more sense. My idea was to add the small tavern to Oleg's, but also have two small farms nearby that sold a lot of their produce to the trappers. Makes for a small community of people that are trying to get back to basics. That way Oleg's is even more like the Old West stagecoach stop in the middle of nowhere as well as a trappers trading post. Instead of making soup, the PCs are getting them for seed stock. THAT may actually be worth 250gp.
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Arnwyn wrote: While I can't speak for others, I think that's pretty much understood. I kinda figured that the gp amount had to do with metagame reasons.
It's probably better to reverse the criticism - think instead "250 gp is just fine for a reward... but don't tie it to a quest about radishes, for pete's sake".
So, if the reward isn't wonky, the job tied to that reward really is.
At least you aren't chasing Fraggles & Doozers away from the radishes.
Let's see who shows their age & gets the reference.
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