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xn0o0cl3's page

Pathfinder Society Member. 375 posts. No reviews. 6 lists. 1 wishlist. 2 Pathfinder Society characters.


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It could serve the purpose of a joke!

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Dice by Ceramic Wombat. All of them.

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Warpriest with the Community blessing who dual wields a hammer and sickle.

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Ashiel wrote:
Necromancer wrote:
EDIT: Forgot the most important link - Richard Dawkins' Postmodernism Disrobed

OMG, Richard Dawkins! *swoons*

(I really love Richard Dawkins)

Sweet God. Well, I wouldn't recommend that article, cuz Richard Dawkins clearly has no idea what the hell postmodernism is.

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Plus the tumblr post that shadram linked makes me think even more that this isn't a conspiracy theory. The guy in the post describes the gaming journalism industry as ridiculously small and full of like minded people, so if ALL of the people in that field know each other and interact regularly, it doesn't seem all that strange that they would post a bunch of articles espousing the same viewpoint and using the same language within a very short amount of time.

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Orrrr maybe they just decided it was a dramatic even that would get them some clicks and copied each others' work? Maybe?

We don't cry conspiracy theory when the text from an Associated Press report pops up in newspapers all over the country at the exact same time. I see the same logic in the "death of the gamer" article situation.

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thejeff wrote:

No. He wasn't using it as a metaphor. Or if he was, it was very poorly done and well hidden. It's even in the the thread title.

Far more concern about the agenda and the cabal of academics and the Social Justice Warriors and oppression olympics and the poor oppressed Straight White Males than about the journalistic corruption that is the supposed problem.

Yea, I started perusing the OP's articles, and it looks like the people involved in the discussion of "corruption" in the gaming industry have a., no idea what feminism is, b., don't understand that video games are not some vacuum in which politics do not exist, and c., don't seem to know how ideas are spread between people.

Like seriously, it's a conspiracy that people saw sexism in video games and decided "hey, that's not cool, we should change that," then started talking to people about it? REALLY?? How do these people think ideologies are spread? Is anyone with an agenda suddenly part of a conspiracy? (Hint: everyone has an agenda! Oh my god!)

Doomed Hero wrote:
^ everyone in this thread needs to read this. Particularly Necromancer.

Agreed. That was a really good take on the whole scandal from a video game journalist.

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1 person marked this as a favorite.
ShadowcatX wrote:
From where I sit, Scott has been very reasonable. If you'renot inteested in discussion on this topic why are you in this thread?

Yea, I'm kind of in the same boat... I've been having a good discussion with him. We'll probably be much smaller on the mods' lock-radar if you guys just stop posting to each other in here.

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Scott Betts wrote:
I agree with all of this!

Then I still don't get this thing you said:

Scott Betts wrote:
I'm okay with you making that a story, but it doesn't have anything to do with video games. As long as you aren't purposefully attempting to crush discussion of the actual games-related story going on here, you'll have no objections from me.

How does this woman's harassment not have anything to do with video games? How is this issue somehow not actually game-related?

Scott Betts wrote:
xn0o0cl3 wrote:
Also, I'm still not sure what journalistic integrity is supposed to mean in the context of video game reviews.
The same thing that it is supposed to mean in the context of any media reviews.

Well, what does it mean in the context of media reviews? I mean, in news journalism I understand that it's supposed to mean impartiality, objectivity, and a dedication to truth, but reviews are opinion pieces. You can't have impartiality, objectivity, or truth when you're offering your opinion of a piece of media. You ESPECIALLY can't expect those things when the people producing those opinions are getting paid for their opinions, and you get even further away from integrity once the people paying for good reviews are the people producing the product. So what should journalistic integrity mean for journalists who write reviews? What should it have meant for Zoe Quinn?

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Scott Betts wrote:
I'm okay with you making that a story, but it doesn't have anything to do with video games. As long as you aren't purposefully attempting to crush discussion of the actual games-related story going on here, you'll have no objections from me.

But video games aren't free from social baggage. Of course they are political. They're a form of media that can convey ideas, just like films or books. The people consuming them, creating them, and writing about them aren't magically exempt from having to address the political issues within and surrounding video games simply because they're video games.

Also, I'm still not sure what journalistic integrity is supposed to mean in the context of video game reviews.

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Muad'Dib wrote:
Scott Betts wrote:
Do you think that we should make an effort to hold games journalism to a baseline level of integrity that nearly every other segment of media journalism is held to? Or should we be content to let it remain a joke, perpetually?

Scott you are obviously not in on it the joke that is the news media.

Seriously, crappy journalism is pervasive in every single industry. You make it sound they all romantically apply the "cannons of journalism", this is simply not the case. To be a paid journalist in the entertainment industry (movies, music, sports and games) you need access. No access = no job. This is a recipe for just the type of alleged shenanigans that we are talking about. The system is broken.

This is generally my opinion of journalism. I don't see what's shocking about journalism being corrupt. I don't see how a journalism industry can exist without being corrupt. (Not to say I find that acceptable, it just means I don't usually trust reviews to help shape my opinions without accepting that I am being manipulated in some way)

Muad'Dib wrote:

I know you don't think Zoe's part in this story is newsworthy but I would argue that it's the bigger story. A story with a lesson towards those who think it's ok to bully, harass, and slut shame.

-MD

This part seems far more shocking to me than the corruption aspect.

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Ok, so I do know what sort of literary journalism I prefer and what I consider to be garbage. Usually the sort of book reviews that I can't stand are the ones designed to offer platitudes to mass-market readers (e.g., people who follow the Operah books club), while reviews I prefer are much more akin to an actual piece of literary criticism. The ones trying to make books sound appealing to a large amount of people are, unsurprisingly, often doing so at the behest of the publishing industry, which wants to generate $$$. Is this somewhat similar to the problems in video game journalism? Is there not enough criticism as opposed to marketing?

I guess I'm just confused about what exactly you want to see improved. Call me cynical, but it just doesn't surprise me when I find out that the people trying to sell something are manipulating the people that review it (with any form of media). It's why I tend to rely more on the opinions of my peers, I guess.

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2 people marked this as a favorite.

Can anyone explain what a piece of "honest" game journalism would look like? I honestly can't really conceive of it. What can a game review actually be except for an extension of game advertising? Are honest game reviews supposed to be objective or something? How would that even be possible if the review is literally just the opinion of the journalist? What else could it possibly be?

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I can confirm that Castle Crashers supports local multiplayer. The Scott Pilgrim vs The World game they released on Xbox arcade a while back was also local multiplayer and a lot of fun.

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In our Evil Kingmaker game I played a clock/steampunk crafter and made this for our antipaladin:

Axis “Hellhound I” Chopper
Large land vehicle
Squares 2 (10 ft. by 5 ft.; 5 feet high); Cost 1000gp

Defense
AC 9; Hardness 10
hp 60
Base Save +1

Offense
Maximum Speed 100 ft.; Acceleration 50 ft.
CMB +1; CMD 11
Ramming Damage 1d8

Description
This heavy, two-wheeled vehicle is a rugged model designed for off-road use. An engine of both clockwork and magical mechanisms provides propulsion.
Propulsion clockwork (clockwork engine; hardness 8, hp 60) must be wound each day
Driving Check Ride or Profession (driver)
Forward Facing the motorcycle’s front wheel
Driving Device handlebars
Driving Space the rear square of the motorcycle

We first built it at around level 5, and pricing was adjudicated based on animated object prices, similar vehicles from Ultimate Combat, and power of the item relative to our level. As we leveled up, the character spent more money on it for various upgrades, such as increased speed over long distances, increased combat speed, handy haversack saddlebags, etc etc. We had to work with the GM, of course, since there are no rules for vehicle construction in Ultimate Combat.

Check out Kyoudai's Thunderscape: The World of Aden too. Although they don't use the vehicle rules from Ultimate Combat, they have a lot of great steampunk material, including a base class called the Thunder Scout that has upgradeable vehicles. They're kind of like a ranger, but with a motorcycle instead of an animal companion. Plus their stuff tends to err on the side of over the top, which is perfect for steampunk :]

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1. DragonMech
2. Iron Kingdoms
3. Dark Sun
4. Spelljammer

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How is it that these threads manage to be so consistently ridiculous?

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1 person marked this as a favorite.

Or maybe a Mad Monkeys variant.

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Just bring in this guy.

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1 person marked this as a favorite.

If I had to venture a guess, I would say that negative reactions to using toon to refer to characters in Pathfinder (and probably other tabletops) is a symptom of the 3.5-4e edition wars. One of the major complaints that came up again and again was that 4e was felt more akin to a tabletop MMO than a PPRPG. Regardless of whether that complaint was valid or not, it was prevalent, and since toon comes from MMO jargon, I would say that people became more adverse to its being used in PPRPGs.

Personally, I don't care if people I play with use it because I know some of them come from MMO backgrounds, although it does make me automatically expect them to enjoy combat and character builds more than RP. The constant appearance of debates over the Stormwind Fallacy are evidence enough that a lot of people have adverse reactions to players favoring "role-play" over "roll-play," so when someone says toon there's a good chance someone else will have a knee-jerk negative reaction to it.

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cantwaitcantwaitcantwait

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That's actually a third tier ability and it never becomes permanent, it just changes from a spell-like ability to a supernatural ability.

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A warpriest with the community blessing that dual wields a hammer and sickle.

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I dunno about "sounds legal..." To me this is falling under the magic item creation rules, and it's PRETTY clear that 4500 gp to give your armor permanent flight is wayyy out of line with the prices for existing magic items.

But again, while I'll argue that it's no where close to legal per the existing RAI, if your group's cool with it, do it. I've done it in one of our games, except it was a flying chair. It worked out fine for us.

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Yea, you really have to take advantage of their illusions and enchantments to make them shine. I've had some crazy ass fights by abusing their SLAs to their fullest extent. The party couldn't see the real arena, the aboleth's minions didn't look like minions cuz they were all veiled, one melee combatant got taken out of the fight due to a well worded suggestion, the sorcerer got dominated and the party had to dominate him themselves to get him back on their side... they didn't know what was real anymore.

And that's without even throwing on class levels! You can make them awesome dude.

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Winged Boots are cheap as far a flying items go. I dunno how well those fit into your definition of reliable though.

Also, play an aasimar and investing in the feat chain from ARG that gives you wings would cost no gold, but you'd have to spend some feats.

I'm pretty sure the animated armor won't work though. Generally, if you find a work around that's too good to be true, it's broken and you probably shouldn't use it. But, then again, this is mythic, and mythic is all about being OP. See if your GM's cool with it.

What's up with the price restrictions though? You guys are level 10 with five mythic ranks, shouldn't that give you a hefty amount of cash?

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Paragon Surge

I'm sure you'll see the potential for abuse as soon as you read it, but run a search for it on the forums. There are all sorts of shenanigans you can get yourself into with that spell.

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2 people marked this as a favorite.

In our Evil Kingmaker game, our grand diplomat has had to shout, on more than one occasion, "WE HAVE MORE TO WORRY ABOUT RIGHT NOW THAN A DEAD PROSTITUTE!"

"Scandal" shows up a lot on our event phases.

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Our party is actually playing the evil clockwork empire in our Kingmaker game :p I'd love to see what you came up with for Pitax! We have a few homebrew additions from our own game, namely a Gunworks and a Factory building as well as a revised Hellknight PrC, which I can share if you'd like.

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To repeat what everyone else has said, the Ultimate Campaign revision is SO MUCH BETTER than the rules originally published in Kingmaker.

That being said, if you want your kingdom to flourish, you HAVE to make sure you're pumping out as many build points as possible. As others have said, that is difficult without selling off magic items, but not impossible. Just build scads of whatever gives you cheap economy boosts.

Are you sure you guys are playing the rules right? A stagnant, two year old kingdom with seven hexes seems a bit off, as neither the kingdom building rules nor the Kingmaker AP itself are THAT harsh. A breakdown of your kingdom would be really interesting to see.

edit: You could suggest dividing the economy checks by 3 instead of five. That would help get things kick started. Or ask the GM if he can build an encounter where your party makes a diplomatic mission to Brevoy to ask for more BP.

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I always took the line about visibility to mean that the solid barrier would likewise not impede a spell's casting unless it obscured visibility, so an invisible barrier wouldn't impede a spell that wasn't actually moving something through the barrier. HOWEVER, you learn something new every day. Now we'll see how our group takes the rules change...

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Reading wall of force again, it does state explicitly that spells cannot pass through in either direction. However, I'd always taken that to mean any spell that actually requires something to pass through the wall though, like rays and such. If the wall is invisible, why wouldn't say, a pit spell, be able to be conjured on the other side?

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Summons, pits, mind affects, anything that doesn't require shooting your spell through an object.

And the standard action to dismiss spells is something I don't believe our wizard was aware of (nor was I), so that would knowledge would have gone a long way to balancing the spell.

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There's plenty of spells that don't need line of effect.

Also, where does it say it takes a standard action to lower the wall? Is that just from the general magic rules in the CRB?

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Well, the only encounter I've had with it is in a module from level 12-15, so the wizard had plenty to throw around. At that level of play it more or less allowed the wizard to enter melee with impunity.

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That spell is awful and I have a vested interest in hearing the conclusions from this thread.

As far as I know, there's no official ruling about how actions that take place at the same time resolve. I let the spell work against attacks, but that just seemed like a common sense adjudication to me. If you can't use it against attacks, why can you use it against a ceiling collapse? Also, even though there's no general rule about getting to interrupt other actions, the general rules also do not restrict when they can be used:

d20pfsrd wrote:
an immediate action can be performed at any time—even if it's not your turn.

Emphasis mine. So there's no limitation on when you can use them in the rules. My guess is that whoever wrote EFS forgot to define the parameters under which it can be used, but we'll never know that unless a dev comes in to clarify. I'm just gonna call the spell OP for now.

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China Mieville's The Scar is a modern pirate novel and it's a really fun read. His Perdido Street Station is probably my favorite one of his novels, and it would go well with Council of Thieves, at least insofar as it has a very dark, gritty, urban setting with lots of monsters going bump in the night. Some of those monsters have actually inspired some things in the PF bestiaries, I want to say.

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The first book of the Wheel of Time series is good reading for the beginning of Rise of the Runelords, especially if you want to play up the small town hero trope.

Carrion Crown - HP Lovecraft, et al.

Serpent's Skull - I haven't read any, but I'm 90% sure that William S Burroughs provided a huge amount of inspiration for the AP.

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I've played two games with co-GMs.

In one we had a GM who liked encounter design, building enemies, and drawing combat maps, but who didn't fancy himself a great RP-er or world builder. The second GM took care of the whole setting and most of the plot. First GM ran encounters, while second GM would introduce the weekly scenario, clarify setting lore, and run most of the more RP intensive encounters. Our opinion, as players, was that they were both pretty much good at all aspects of the game, but the dual GM system floated their boats so it worked really well for everyone.

In the second game, we started playing RotRL but knew that the GM would be leaving for basic training and then AIT, so he wasn't going to around for big chunks of the game. He and I decided to co-GM, so we both made a character together and he ran the first book. Book one ended just before he had to leave, so I picked up for books 2 and 3 and DMPC'd our character. While he was in town he picked up the character while I kept GMing, and once he's back for good he'll either finish off the last three books or we'll trade off from book to book. We still collaborate while he's out of town too. It's been a good system to avoid having to put the game on hiatus for six months while the GM's gone.

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This is the thread where dead horses are beaten.

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Dhampir sounds good for that. I think there's an alt racial trait in the ARG that lets you swap the light blindness for something else.

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BigNorseWolf wrote:
xn0o0cl3 wrote:
Part of the absurdity of this science vs philosophy debate is that they're both such incredibly broad categories that you can't make a value judgement of either of them. How are we defining philosophy in this thread? How are we defining science? Can any definition we come up with cover every aspect of both categories well?

Science: Finding out how the universe works by starting with knowns, using that information to come up with possible interpretations of what you know, and then doing an experiment to see if you're right.

Philosophy: Science without the experiment.

A definition which is Grounded and True and Applicable in All Possible Situations, I'm sure.

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meatrace wrote:
Nicos wrote:
If philosophy is just thinking about things let just call it "thinking about things".
Science is just testing things.

Exactly. They're both such ridiculously huge words that I don't see any meaningful argument coming out of a claim that says one is better than the other.

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Part of the absurdity of this science vs philosophy debate is that they're both such incredibly broad categories that you can't make a value judgement of either of them. How are we defining philosophy in this thread? How are we defining science? Can any definition we come up with cover every aspect of both categories well?

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So we should stop thinking about ideas? Dunno about you guys, but that seems like a bad move to me.

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Count Coltello wrote:

My char is a bard homebrew race with 4 arms (voxay) back story

Zattle home of the Voxay
Lost in the ages.
King sends his son away to make sure he lived son grows up (me) with nothing but the stories from his mentor

Mentor is other player a illusion necro trickster I am a bardic their i'm thinking based of story telling? Makes sense based off listening to mentors storys but why steal need concept for char why would he resort to char want some fluff

What is the fluffiest char you had

I suspect a non-English speaker?

If that's the case, I can sympathize. You gotta get someone to help you with your translation though. This isn't really legible.

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Threeshades wrote:

Hey everyone, I am currently working on a setting where firearms will be rather advanced and pervasive as a result.

Now I know there are many complaints with firearms in pathfinder. But I don't think i have ever heard any specific arguments, either it was "Gunslingers are overpowered" or something about guns being poorly implemented, without any explanation how so.

So I wanted to ask what exactly makes guns so poorly implemented? What are the exact reasons people don't ike them the way they work in Pathfinder.

And this is purely mechanically speaking, I understand and don't care why you might not want them for flavbor reasons.

A lot of the arguments I've read on the forums focus on the stupid amounts of damage that gunslingers can do. I've never seen this as a problem though, as bow fighters in our games fill exactly the same role. They both just sit back and kill enemies in a round, maybe two. For our games, I just treat the gunslinger & the bow fighter as essentially the same thing.

The idea you've got for the game is going to be really fun though! I've run a similar game, and while it didn't get but a few sessions in before we had to drop it, it's really interesting to see the changes in character generation and battle grid tactics once guns become prevalent.

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I'm a language student, so this is also right up my alley! I'll be keeping an eye on it but I don't know how much I'll be contributing. This is awesome!

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I dunno, is the Commoner Railgun still a thing?

How about blowing all your starting money on chickens? Do you know how many chickens a level 10 character can buy according to the WBL chart?

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Jaelithe wrote:
137ben wrote:
Jaelithe wrote:
Anzyr wrote:
Actually there are rules for this, so it's not really up to the GM what abilities a Simulacrum has anymore then whether or not you can do anything else.

[Arches a brow.].

Yes, it really is "up to the GM."

Ultimately, everything is up to the GM, despite many contemporary players' attempt to emasculate the role.

I bolded the relevant part of the quote that you apparently missed. Yes, Anzyr said that everything is ultimately up to the GM. He also said that the effects of simulacron aren't any more 'up to the GM' than virtually everything else in the game.

That's not how I read that. From what I can discern, he's strongly implying, if not quite directly stating, that the RAW takes priority over the GM. I think that's precisely what "it's not really up to the GM" means.

Perhaps I'm misreading it, but I don't think so.

That seems to be precisely what he is arguing, and that makes it our solemn duty as Sane People and Good Forumgoers to stop feeding the troll and get this thread away from an ethical argument about the difference between "can" and "should" and back to finding ways to break the hell out of our favorite system.

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