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xevious573's page

Goblin Squad Member. Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 396 posts. No reviews. 2 lists. 1 wishlist. 1 Pathfinder Society character. 1 alias.


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Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Thank you.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
James Jacobs wrote:
xevious573 wrote:
There is kinda 1452 (and counting) posts... Certainly most other Campaign Setting books haven't gotten this type attention. In addition telling Lone Wolf/my friends to go check page 28 or 29 of this thread for the various errata seems kinda... well not right to me I guess. Don't know how else to describe it. I think you guys should consider that FAQ page for this product, it makes the corrections more official and less word of mouthy even if it is coming from the toothy tyrannic-sauric jaws of the Creative Director. I'm sure we can be plenty patient for that page but I think it would do this book some good in avoiding confusion.

I do agree, and the increased attention and the heavy rules content of this book does mean it'd be good to get the errata gathered. I'll see what I can do.

And having been the one who wrote the bulk of these rules and playtested them for over a decade, I'm pretty confident I can provide pretty official corrections for the book anyway... ;-P

Oh, I know you're the go-to guy to get information on how things work in this book. But some people could be kinda weird and get uppity about being linked to a forum thread as opposed to a FAQ/Errata/Correction & Clarifications page. Dunno why, I seem to remember atleast seeing one post by someone more or less saying they don't listen to developers forum posts, if they are going to get official answers they best be in the form of an errata file or FAQ page.

I dunno man, people are weird. Anyway glad to hear we will eventually get a FAQ page.

And Andrew, that is good to hear. We don't want one-shot rockets in our Hero Lab.

Qadira

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Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

There is kinda 1452 (and counting) posts... Certainly most other Campaign Setting books haven't gotten this type attention. In addition telling Lone Wolf/my friends to go check page 28 or 29 of this thread for the various errata seems kinda... well not right to me I guess. Don't know how else to describe it. I think you guys should consider that FAQ page for this product, it makes the corrections more official and less word of mouthy even if it is coming from the toothy tyrannic-sauric jaws of the Creative Director. I'm sure we can be plenty patient for that page but I think it would do this book some good in avoiding confusion.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
knightnday wrote:
Forgive my ignorance, but this has a street date of the 14th for stores right? I'm hoping to pick up all this month's stuff at my not-so-local game store Friday morning if so.

The street date is indeed the 14th.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
James Jacobs wrote:

BONUS MISCELLANEOUS QUESTION: If I take Master Craftsmen(Craft[Mechanical]) and Craft Magic Arms and Armor, would I be able to both magical technological weapon and magical technological armor with Craft(Mechanical)? I assume that the Technologist feat would be needed for this and if I was making the the technological item from scratch as opposed to just enhancing one, I would still need Craft Technological Arms and Armor feat.

BONUS MISCELLANEOUS QUESTION: Nope; Master Craftsman does not allow you to sneak into creating Tech items. That feat exists solely to allow non-spellcasters the opportunity to craft magic...

Well I was speaking about making +1 Laser pistols. Magical Technological Weapons. I find a none-timeworn laser pistol or chameleon suit and decide I want to make it +1 or something. I guess my question is more do I get to make +1 weapons AND +1 armor with craft(mechanical) as opposed to normally needing craft (Weapon) and Craft(armor) for Master Craftsmen.

Oh and thank you for your responses.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
James Jacobs wrote:
christos gurd wrote:
I dont know if its clear yet, are monowhips finessible?
They're light weapons. So... yes.

Some Monowhip Questions:

Monowhips normally do not add Str to Damage but if you find a way to get them to add Dex to damage (say enhancing a monowhip to a +1 agile monowhip or something) will that apply?

Can you Power Attack or Piranha Strike with them?

Do they provoke attacks of opportunity when you attack with them just like a whip?

A whip doesn't threaten within their 15ft. Does the same apply to a monowhip?

Finally, if the two questions above are yes, do Whip Mastery and Improved Whip Mastery apply? What about Greater Whip Mastery? Seems like Greater Whip Mastery wouldn't but might as well make sure.

BONUS MISCELLANEOUS QUESTION: If I take Master Craftsmen(Craft[Mechanical]) and Craft Magic Arms and Armor, would I be able to both magical technological weapon and magical technological armor with Craft(Mechanical)? I assume that the Technologist feat would be needed for this and if I was making the the technological item from scratch as opposed to just enhancing one, I would still need Craft Technological Arms and Armor feat.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Thank you for the assistance!

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I just got my Pending email for Order 3208180 which includes a Tides of Battle Deck and the Subscription for the Pathfinder Roleplaying Game (Advanced Class Guide) and the Subscription for the Pathfinder Campaign Setting (Technology Guide).

This is awesome... but in Order 3207971 I had also got a Pathfinder Adventure Path Subscription (Iron Gods #1) and that was the same order as my other subscriptions (though not the same as the Tides of Battle deck [again] Order 3213400). I was curious why my Order Pending email doesn't include the AP Subscription and why it's listed as "will be the next volume to ship" while the ACG and Tech Guide are listed as Pending.

Will I receive all of these items:

Advanced Class Guide
Technology Guide
Tides of Battle Deck
Iron Gods #1

in one package or separate packages?

Thank you for the assistance!

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Mark Norfolk wrote:
Liz Courts wrote:
GregH wrote:

Are there official rules for using it that explain the 1 deck/person idea? I play 3.5 and use the "Dork20" deck (its a similar idea - its pretty silly and sometimes a little overpowered but my group likes it) and we use only one deck for the whole group.

What about this deck makes it 1/person rather than 1/group? Are there not enough cards to go around?

Each player gets "at least 12 cards," so you should have enough to go around for a standard four player group. However, this limits the variety of options at your disposal (as some mechanics allow for more draws), so each player with their own deck is ideal—but not required.

Oh well. It's a no from me then. Running a 6 player group I could entertain the idea of getting two decks but I can't justify buying 6 and I can't demand my group buy a deck each. Wouldn't it better if such concepts were designed/packaged for a group instead? As for me I might dig out my old TORG Drama Deck and see if that can be adapted.

Cheers
Mark

I actually have this deck. 2 decks would be a pretty perfect set up for a 6 person group with each person getting a small subdeck of atleast 12 cards. Maybe, just maybe you would want a 3rd deck but I don't think it would be necessary. Essentially the only reason you would want multiple decks is because there is only one of each card in a deck so if the 2 players wants the same card in their deck, their could be conflicts. The deck building rules actually PENALIZE having multiple of the same card in a single player's subdeck.

I am running a Reign of Winter game with 3 players and I was going to have each player create a 12 to 16 card subdeck from my deck. Running a full 50 card deck for a single character would be a bad idea as a martial character would find himself getting a lot of cards that boost up spells and casters would be getting unwanted weapon boosting cards. The smaller 12 - 16 card subdecks would work much better. The main problem is if multiple players want the same card.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I want to preface my comments by saying that I do not tend to purchase miniature sets and if I was to purchase your miniatures, it would likely be in the form of singles whether then the boosters.

To me, the addition of Lamashtu as a miniature is a bit disappointing. Not because I wouldn't want a miniature of Lamashtu mind you, but because I really would of liked an Iomedae miniature in the WotR set. As a miniature, Iomedae would been much more useable then Lamashtu. She could double as a female knight of some sort and those who are running WotR know there could of atleast been a couple of scenes where a miniature of the Inheritor could of been appropriate on the table.

With Lamashtu, that's a bit more difficult. Most campaigns aren't likely going to include the goddess herself and that relegates the use of this miniature in most potential campaigns as some sort of avatar or statue come alive type business. Otherwise, this particular monster lands pretty squarely in the hand-statted out miniature for a very specific campaign that most GMs aren't going to run.

On the subject of statting up gods. I have been on record for stating that I would love a Deific Adventures book though I am not one of the most prolific voices on these boards. But I realize that Paizo is unlikely to create such a book for sometime, if ever. But should that possibility ever come to pass, I feel that by having this miniature, you would hedged-in the potential statblock for Lamashtu. I say this because if you give her any other base size category then Large (mind you, I think either Large or Huge would be a good size for her) then you are effectively saying, if accidentally, "Yeah we know you have this miniature for Lamashtu but you probably won't be able to use her according to our statblock". I feel this would of been much less of a problem for Iomedae who has a lot more useablility outside of her own potential statblock and who in most descriptions of her keep her at medium even after ascension (plus there is the art in the Inner Sea Gods book which has her fighting side-by-side with some of her knights).

Anyway, those are my comments - minor though they may be. Have a nice day.

P.S. This is not an attempt at bringing in a discussion on whether Gods should be statted or not. That's for another thread at another time.

P.P.S. If you never do god stats, would you atleast consider Aspect or Avatar stats?

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
David knott 242 wrote:
Necroblivion wrote:
I wouldn't suggest allowing that. We did have people ask it. Naturally, I would defer to the GM and the situation, but the effects are supposed to be the "bad stuff" and the bonus damage be the trade-off if you save.

I think it is a flaw in a system when it is likely that somebody would prefer to fail a save against an effect inflicted by a foe. Half damage is generally better than full damage, but is being knocked prone worse than taking extra damage? The answer to that question is highly situational.

I would think the answer to that is... Was it a ranged attack that knocked you down? No? Then it's probably worst then extra damage.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Tiefling Paladins can get the Rage spell-like ability. It's not the full barbarian rage of course but it's come up in the WotR game I've been playing (specifically my character).

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

But if you take the talent that lets you use Studied Combat as swift action couldn't you still charge as a Full-Round Action?

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Thank You.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I just caught up on this thread. I was curious if Sword and String was going to include an option or archetype or some sort of dicussion on the Swordmaster's Intelligent/Weapon-Eating Sword(s). Specifically, I was hoping for something on being able to take that out of the class to make the class pure martial without any mystical elements.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Goblin Witchlord wrote:
Quote:
* Rules for games that use the harrow cards and are played everywhere from upper-class card parlors in Cheliax to underground gambling dens in Absalom.

Can anyone tell me more about this, please? The original Harrow rule booklet had rules for Towers, which I thought was a little disappointing.

How many non-RPG card games are there in this book, and what are they like?

There are 2 and they are versions of Cheat (Or BS) and UNO but with Harrow Cards.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Speaking of Numerology. Does anybody have secret mathematical techniques, programs, or anything of the sort to help out with Sacred Geometry? Seriously, I have a hard time seeing this feat get used at my table (or at the table of my GMs) due to how much it will slow down the game.

For those not in the know yet, the feat requires rolling a number of d6s or d8s (if you have another feat) based on your ranks in Knowledge(Engineering), taking the individual numbers on the dice and then adding, subtracting, multiplying, and dividing (in any combination) your way to prime numbers based on the spell level.

Very flavorful... likely to be time consuming.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Solar Mystery... Seems a bit of a weird place to put this particular mystery... doesn't have much to do with the Harrow deck as far as I knew (maybe a lost card?)... Still thanks for the information!

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Hey Dylos, might you give me a tiny spoiler. Is their any Oracle options present? I don't need to know the full details of course.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Is their any options or support for the Oracle class?

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Steven "Troll" O'Neal wrote:
xevious573 wrote:
A very verbose investigation.
Divine Obedience is a feat prerequisite for all the prestige classes, so my guess is that you probably would be able to get the obediences without the prestige class. That's just my guess though.

I thank you for your answer, I suppose this was said in the hour after Wes was on? I didn't quite have the time to listen to the full video. All I knew is that the second tier ability of the Sentinel Obedience specifically mentions sentinel levels in it which doesn't quite assuage my slight fears but we shall see the full details soon enough.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

In the Know Direction podcast on Wednesday, Wes said there were 3 prestige classes for the different routes of obedience.

I was wondering if this followed the same route as the the Mystery Cultist where the prestige class requires the appropriate obedience feat and the prestige classes primarily quickens the acquisition of boons but I don't necessarily need to take the prestige class to acquire the boons (just the appropriate obedience feat). I'm just curious because actual prestige class levels are a bit invasive and was wondering if there was not-so-invasive routes.

I guess to simplify the question, can I get the Sentinel Obedience abilities as a 20th Level Paladin of Iomedae or 20th Level Inquisitor of Iomedae by taking the Obedience feat or will I need to take the levels in the prestige class? Just how many levels can we expect the prestige class to take up? I have a Dhampir Cleric/(Un)holy Vindicator of Urgathoa I am playing and I would like to get the Exalted group of obediences. I am level tight and will not likely be able to fit the Exalted Prestige class into my build. Will I not be able to get the obedience abilities without the prestige class levels?

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

FrodoOf9Fingers,

Adventurer's Armory has a few points of information on that topic. For men, they can take a dose of Bachelor Snuff (1gp/dose), a golden powder that is inhaled through the nose. This generally makes them sterile for 1-3 days. For women, there is Night Tea (1sp/dose) which must be taken daily and in high dosage can even end pregnancy. Should be noted that these items are considered blackmarket in most places so legality can be a bit of a problem.

That's about the gist of what has been said on the subject which is probably for the best.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Do you think you'll find room in the Mythic Monsters book to include a Mythic Unicorn..? The Mythic Mounts product was excellent save for that one glaring omission (it might come up in the WotR I am playing in).

And awesome stuff! I pretty much swear by Legendary Games so I'm looking forward to these compilations!

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
James Jacobs wrote:
Odraude wrote:
I keep hearing that the Warpriest was announced. Where was this?
I'm not sure where or how that leaked.

Bulmahn released that information in a Know Direction podcast. I am not certain which one. This one I think.

Qadira

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1st thing - Dark Tapestry, Lovecraft Mythos, Groetus, and Horsemen related (kinda). Minecraft Clock of the Universe's Life: http://www.youtube.com/watch?v=F1CddzgVW14

2nd thing - Do you know if Bast or Bastet will be included in Mummy's Mask exploration of Osirion's Old Gods?

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Xaratherus wrote:
Stephen Radney-MacFarland wrote:
Danbala wrote:
Stephen Radney-MacFarland wrote:


As for the your idea of stacking, to be honest it may be too much bookkeeping, and it doesn't give the investigator the flexibility that it needs.

Could the extra damage effect be reliant on a successful knowledge check? Perhaps the amount of damage could be based on your degree of success?

You know, we did think about that, but decided against it because another roll in combat is well, slow and clunky.
A single roll wouldn't add that much overhead. If you make it part of the standard action to study the target, then you're already pausing for a few moments for the Investigator to declare that action; he can easily roll right then and that can be the value used for the remainder of SC's duration.

If this route is taken, could you make sure Kirin Style feats get to go off on that same roll?

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Chris Parker wrote:
Hold on, how did you get Kirin Style at level 3 when it requires 6 ranks in Knowledge Arcana (and so, minimum level 6)?

Monk(Master of Many Styles) allows you to ignore the prerequisites so a multiclass would be needed.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Why don't you just make it:

Standard Action Use
+ Int to Attack
+ Int to Damage
Lasts Int Rounds
Only 1 Use per 24 hours per target

Remove the Sneak Attack-Esque abilities.
Keep the Quick Study Talent.
Either Keep Studied Defense or Modify it just always apply
Add additional talent that allows it to apply to saving throws.
Perhaps add a sneak attack mechanic in the form of talents?

Or something like that?

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

AHHH!!! Katana Swashbuckler!!!

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Hey Jason! Big fan of your products and this one is one of my favorites, 5/5.

Recently one of my characters started getting into the business of starting a cult and deific ascension is a possibility and let's just leave it at "Poor Westcrown." Anyway, I got into developing a bit of homebrew mechanics... specifically a new subdomain.

Now, I was hoping to necro up a favorite thread of mine in the homebrew forums (Hey! All cults engage in a bit of necromancy, right?) and post this subdomain up their for a bit of peer review. I was also hoping to potentially add a page to the Pathfinder Database website.

Now, admittedly, I am not quite a master of Open Gaming Content-fu and so I am a bit lost on this subject. I was hoping one of the spells from this product could potentially be a part of this subdomain as I feel it adds a great deal to it. There are currently no plans for actual publishing on my part (though it is something I would love to get into) but I was hoping that when I posted this homebrew material, that I would also post the full text of this spell in that same post as not everyone in that thread will necessarily have this product.

Rather then jump head first into a potential debacle on my part, I was hoping you could shed some light on any rules I should follow or rather you preferred I didn't post this spell or if you would like a link to material I posted to insure it didn't go to into a place you would rather not have your material be associated with (a possibility with this material but I don't think it goes that far) or that type of thing.

Thanks for your time!

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Solidchaos085 wrote:

I thought that the whole move action study applies to the studied target until A: they or the Slayer die or B: the Slayer spends another move action to designate a new target. These posts about the unwillingness to use a move action suggests that it's a 1 round use.

If you don't want to use the move action in battle, remember, the Slayer is a battle scout/assassin/bounty hunter who could emphasize on stealth. They should ideally identify the most dangerous target before his allies arrive, study him then launch a surprise attack for favored target (and SA hopefully) damage and the coordinate with allies for maximum DPR.

That's nice... if you are talking a proper ambush or have time to set up in BEFORE the fight... you do not always have such luxury... and in truth NOT OFTEN do you always get that opportunity unless your entire party is built around foresight.

So if the fight starts without you having the time to prepare to fight your enemies, then your move action can often be taken up just by having to move into position to even attack, not even counting full attacking which is a better idea if you are TWFing. So essentially until level 10 it's kinda a waste of an action in combat.

Qadira

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I had my own idea for Slayer to get Ranger Combat Style Feats, just at a reduced pace - Maybe 3rd level, 9th level, and 15th level as opposed to Ranger's 2nd, 6th, 10th, 14th, and 18th.

I recently ran a 9th level Elven Slayer who relied on two-weapon fighting as his main combat method. I focused on being a switch hitter and did everything in my power to increase my Initiative so that I could go first (ended with a +15 init at 9th level).

My ranged combat methods focused on using 2 Repeating Hand Crossbows (Ultimate Equipment). I do feel that spending the feat on Exotic Weapon Proficiency was very much worth it and this combined well with having Quick Draw to insure I could full attack. EDIT: Oh and this guy would totally retrain for two Revolvers if he ever came across that level of technology.

In melee, I used two kukri's for increased crit range or if I needed slashing damage or two cestus'(cesti?) if I was disarmed or needed bludgeoning or piercing weapons. I was kinda decked out in weaponry of all sorts of types. In the adventure, I ended up adding 10 MW Shurikens despite not have EWP for them. Once again Quick Draw was helpful here.

If I was able to start off the fight on my own terms (using stealth or invisibility if needed), I would definitely annihilate a target (especially if I was able to Favorite Target them prior to the start of combat) using the Repeating Hand Crossbows. Then I would drop my Repeating Hand Crossbows and Quick Draw out my Kukris and try to maneuver into a good flanking position to continue bringing the brutal two-weapon sneak attack beats. Quick runner's shirt is definitely wanted (and an oversight on my part as I had forgotten about it... fortunately I was in a large enough town to potentially purchase the item).

The full statblock will be presented when the full playtest report is posted by the DM (or maybe me). I had fun with it but I did feel the action economy hit that was Favored Target. I definitely atleast felt like a slayer though.

Qadira

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Guys.... Cast Greater Magic Weapon on your alternate weapon and use Sacred Weapon with your deities favored weapon...

Heck - Based on the current casting progression (which I don't agree with... why should Greater Magic Weapon be a 4th level spell slot for the Warpriest but a 3rd level spell for Inquisitors... I digress), The Sacred weapon is at +2 when you get access to Greater Magic Weapon... Or maybe just use Magic Weapon on your alternative weapons? Nearly the same bonus and lasts a heck of a lot longer then Sacred Weapons does.

You still even have divine favor and divine power to boost up your combat with your Longbows that aren't favored weapons. So you have plenty of options to boost up NONE-FAVORED weapons.

You know what... I want Warpriests of War Gods, Gods with awesome weapons...

Heck as far as I care, the Gods with War, Strength, Protection, and/or Glory domains should be the ones with the MOST warpriests... Maybe Destruction too but then we also get Nethys...

So as far as I care, I HOPE Pharasmans are stuck with their class features applying only to Daggers. Ciretose's suggestion about letting a feat be taken to let your class features apply to none-favored weapons is reasonable... TOO reasonable. Screw that! If you want to play a Pharasman divine character, play a Cleric or an Inquisitor or just accept the fact that your Warpriest is going to get the best uses of his class features with a measly little Dagger...

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Ross Byers wrote:
xevious573 wrote:
Ross Byers wrote:

I recall the Florida seasons:

Fall - Dec, Jan
Spring - Feb, March
Summer - Everything else.

Ross! Get back to Paizo and tell them to release the playtest! You're our only hope!
Sorry, I'm in Southern California now, where the only season is 'Spring'.

Curse you and your eternal nice weather!

Qadira

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Ross Byers wrote:

I recall the Florida seasons:

Fall - Dec, Jan
Spring - Feb, March
Summer - Everything else.

Ross! Get back to Paizo and tell them to release the playtest! You're our only hope!

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
kevin_video wrote:
xevious573 wrote:

They wouldn't grant domains most likely... they are false gods and sometimes people/monsters in the various worlds in the Pathfinder universe don't realize that REAL gods can actually grant divine powers. For example, the people of Earth in the Pathfinder universe don't realize that we could gain divine powers through worship of Lamashtu or Asmodeus and so on and so forth. (Instead on Earth, we have abandoned/been abandoned by the various interplanetary gods of Desna/Asmodeus/Lamashtu [note: the Ascended such as Iomadae would likely never of even heard of the tiny little blue planet known as Earth]. The exact reason for this is unknown.)

I guess the best way to think about it is this: We the players know about Resurrection and the Cure for Lycanthropy and Divine...

Well, it's not that they don't grant domains. I get that. It's more that clerics believe in ideals, or believe that a god gives them power that they get it. So, the Peluda may not grant domains, but the lizardfolk or kobold cleric might believe that they're receiving the fire and power of evil from the "god" that they worship.

And if at all possible, I'd avoid Mythic tiers altogether. That's too much of a headache to deal with.

Which comes back to philosophies. In Pathfinder universe atleast, Philosophies DON'T grant domains, you need an actual God to get domains. Not even the Green Faith is an exception to this. IF there is going to be a priesthood that worships these supposed "gods", they would be Oracles by definition and not clerics and thus Mysteries would be the best way to represent this and not domains.

Now ONLY the Cleric requires a God to gain power in Pathfinder Universe. Any other divine character (Druid, Paladin, Ranger, Inquisitor, and Oracle) does not require the worship of a God (though many do). Some of these classes even allow the acquisition of a Domain. And thus, that allows THESE divine character to worship False Gods - just not actual Clerics.

Now if you allow Philosophies in your campaign to grant domains, then throw all of what I have said out. But within Canonical Pathfinder, You might have an Oracle with the Flames Mystery leading the worship of a Peluda or you might have a Druid with the Serpent or Saurian Shaman Archetype or maybe just the Fire Domain or something like that as the High Priest of said Peluda - you just wouldn't have a Cleric with the Scalykind domain or War Domain.

Question:Speaking of False Gods and Clerics. James, do you suppose it would be possible for a person to take Cleric levels before their Idol of Worship gained deific power, knowing full well that their Idol isn't yet a God or Demigod but in the belief that their Idol will soon become one? Of course said Cleric wouldn't have any real class features (my thought was maybe they could be told their Idol's Favored Weapon prior to ascension and MIGHT gain proficiency in that weapon as I have always understood that to be a matter of training).

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Scavion wrote:
SLAs do not require components. I also believe they don't require vocal or somatic components either.

I suppose what I'm really asking is:

Is it really the intent to allow a character to potentially have 3 different resurrection abilities without material costs, each once per day, with this ability.

I already knew that the RAW says that SLAs do not have to worry about any components. I suppose it's fortunate that no domain grants Wish as far as I know (though the Divine subdomain does grant Miracle).

Qadira

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DM Crustypeanut wrote:
kevin_video wrote:

Player and I were discussing this tonight, and we kind of hit a snag as to what the answer should be. In Pathfinder, various monsters have the backstory that they are "worshipped as gods", such as peluda in Bestiary 4. How does one determine what kinds of domains their followers gets? Alignment makes it easy (evil, chaotic, lawful, etc), but what about other domains? The peluda is NE, so it still has Evil, but nothing else really stands out other than the fire breath weapon, so I suppose the Fire domain. Maybe War to represent its loathing of weaker beings? How does one figure this kind of thing out with such limited information? Just guess work that sounds reasonable? Or only allow clerics with archetypes that only have one domain?

Second question. Player was also wondering, what are the chances we'll see the Pathfinder 3.5 Campaign Setting class archetypes brought into the current Pathfinder world? Such as the cold resistant barbarian, the holy warrior cleric, and the hidden reserve sorcerer.

Scalykind. Would definitely have that one.. and they'll more likely have Strength over War, since they value strength.

Fire, Evil, Strength, and Scalykind in all likelyhood.

They wouldn't grant domains most likely... they are false gods and sometimes people/monsters in the various worlds in the Pathfinder universe don't realize that REAL gods can actually grant divine powers. For example, the people of Earth in the Pathfinder universe don't realize that we could gain divine powers through worship of Lamashtu or Asmodeus and so on and so forth. (Instead on Earth, we have abandoned/been abandoned by the various interplanetary gods of Desna/Asmodeus/Lamashtu [note: the Ascended such as Iomadae would likely never of even heard of the tiny little blue planet known as Earth]. The exact reason for this is unknown.)

I guess the best way to think about it is this: We the players know about Resurrection and the Cure for Lycanthropy and Divine Magic... but 95% of the world's population doesn't think like PCs... Goblins sometimes worship normal Barghests as gods even though they don't grant domains and Lizardfolk and Kobolds might worship Peluda or Dragons as gods even though, once again, they don't grant spells.

Now, if you believe N/PCs should be able to gain domains through worship of philosophies then the above list of Fire, Evil, Strength, and Scalykind for the Peluda is pretty good. Another option is giving them some Mythic Tiers (atleast 3 though I'd probably go with 5) and then giving them a domains list (not necessarily through the Divine Source power though)

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Speaking of this (yes I know the post is one month apart or so):

Do I need to worry about material component costs of these SLAs? That makes the Resurrection subdomain a pretty good choice. Also allows a free stoneskin from the Earth domain.

Qadira

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Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Take the movement capabilities of Mirror's Edge (note Free Jumping is in this game) without all the chase scenes. Take everything else of Thief - the NEED for stealth, the interesting equipment, the supernatural dark fantasy setting, and the main protagonist.

And Lo and Behold we have brought Thief into modern gaming with very limited Context-Sensitive controls (Is their a wall where you are jumping? Sweet, now you are wall running).

A game doesn't need realism. A game needs to be fun. The fun of the Thief series is STEALTH, GADGETS, FANTASY, and FREEDOM. Different series require different things as fits their identity. I haven't played much of the Thief series so I can't say for certain but I do think that the impressive parkour action of Mirror's Edge could be an excellent addition to Thief as long as it was kept in the context of what Thief was about (Think: Wall Running, Jumping, and Climbing through a trap and pit laden vault to get the delicious treasure and less Chase Scene).

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
James Jacobs wrote:
FlySkyHigh wrote:
On the topic of lycanthropes, I was going over the lycanthrope rules to prepare myself for Blood of the Moon, and thinking back to the old 3.5 versions. Could you perhaps tell me the reasoning behind a specific change? Namely that: In 3.5, shape-shifting into the various non-humanoid forms gave you static bonuses to your abilities. In PF, if I read things correctly, your stat will be buffed to that of the creature, or will not change if your stat is higher. SO in theory a barbarian with a 20 Str that becomes a werebear wouldn't get any increase of STR even when changing. Either I misunderstood something, or I'm a bit confused why that limitation was put in place.
That was put in there to keep things more normalized between forms, I believe.

FlySkyHigh, that's not quite correct. The Barbarian STR would go to 22 when in Hybrid or Animal Form.

Essentially it is the following:

Change your Str, Dex, and Con to the animal's base stat - unless your stat is already higher - and then add +2 to Str and Con.

Compare the Hybrid Werewolf (From Bestiary 1) to the base human form who has a Con of 14 but the Hybrid Form has a Con of 17. This is because the base wolf has a Con of 15. Then if you look at said werewolf's base human form's Str, we see it has 17. That 17 changes to a 19 in Hybrid form but the base Wolf Animal has a STR of 13.

Major Edit: The Rules on Lycanthropy majorly lack consistency. In Bestiary 1 the rules works as I described above. In Bestiary 2, the weretiger DOESN'T follow the rules as described in Bestiary 1. This is before Broken Moon muddled up the rules for Curing Lycanthropy even further (and they weren't all that clear to begin with. Do you need to take the ability damage from Wolfsbane or not? Plus, I could be wrong, but I thought Belladonna and Wolfsbane were the same thing...)!

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Turns out being a demigod is a lot more complicated then getting a bunch of spell-like abilities from your new domains and subdomains! Now, these are mostly theoretical questions as many GMs aren't going to have their players worry to much about their followers other then in a "how do you treat them?" type of way. Still, it turns out there are a lot of unanswered questions concerning being a demigod!

I am interested in others people thoughts and opinions on some of these questions so onwards!

Worshipers (OR how much do you inheritantly know and much requires divinations on your part OR how screwed in knowing about your worshipers are you if you are a Martial non-casting class)

1. Do you know the name of every worshiper?
2. How much do you know about your worshipers? Race, Gender, Sex (and Preference if it's important to you), Capabilities (Class), Reason for their worship of you, Age, etc, etc.
3. Do you know their dedication to your cause? Do you know if they are being overzealous in a way that you do not approve off or if they are being tempted by outside forces away from you?
4. If they are falling out of your favor, how much are you capable of warning them of their fall? Are you even capable of doing anything as punishment?
5. Do you know every spell they ask for? How much of their purpose are you aware of?
6. Why do you want followers beyond having people that dedicate themselves to serving your will or having a nice ego boost (Note that J.J. has said that this question isn't getting answered until Paizo has a reason to

Contact To/From Worshipers (OR Just how often are you going to tell your followers "I don't know")

1. Prayer (not the spell) is a common form of trying to ask gods and demigods for favors. Are you capable of hearing these prayers? How much can you act on them?
2. Can you attempt to communicate to your worshipers? Do you need spell casting to do so or can you do so through dreams or omens?
3. Now onto spells. Commune and Contact Other Planes allow demigods as valid people to ask questions of. But I suspect that unless the demigod (your character in this case) has a lot of easy access to divination (Flash of Omniscience is good here) or has had a long enough time to gain a lot of agents, oftentimes you will have to answer with "I don't know". With that in mind, given that a lot of these spells have 10 minute casting times (Augury with standing), do you know your worshipers questions ahead of time so that you might try to divine the answer yourself or ask your agents?

Portfolios (Nothing witty here, sorry I'm terrible)
1. Do you get to select a small list of portfolios when you become a demigod? How many should you get?
2. If you do, do you have limited knowledge concerning events pertaining to your portfolios?

For now, these are the questions I have. If people have some more they are curious about, feel free to post them up. This is an open discussion and is far less concerned with RAW then normal - I am interested in how people would run these things or what their thoughts are and how they might run it in say Wrath of the Righteous.

Qadira

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Mythic Adventures wrote:

Step 1—Estimate its final CR. Knowing the intended CR of your new monster is critical. This target helps determine the starting power level for your monster in the later steps, and means you won’t have to reconfigure your monster if it’s too weak or too powerful. For example, you might want a CR 7 mythic monster to challenge a 5th-level mythic party.

Step 2—Determine its mythic rank (MR). Divide your final CR by 2.5 to get the approximate mythic rank of your monster. If the result is not a whole number, it just means you have some flexibility in choosing the MR. For example, if your final CR is 7, dividing that by 2.5 is 2.8, so your monster could be 2nd rank or 3rd rank. It’s generally easier to start with a lower MR—you can always increase the MR later if you need the monster to be a little more powerful.

Step 3—Determine its initial CR. Subtract half the MR from the final CR to get the initial CR. If the final CR is 7 and the MR is 2, half of 2 is 1, so the initial CR is 7 – 1 = 6.

Mythic Adventures wrote:
Step 7—Evaluate the monster at its final CR. Your monster’s final CR is its initial CR + 1/2 its MR (which should be close to your estimate from Step 1). If half the MR isn’t an even number, round down to get the monster’s final CR. Use Table 6–8: Monster Statistics by CR (see page 229) to evaluate whether the monster’s abilities are appropriately challenging for its final CR. If a creature’s mythic abilities complement its non-mythic abilities particularly well, that mythic creature may be too powerful for its final CR. If a creature’s mythic abilities don’t interact with its nonmythic abilities, that creature may be too weak for its final CR. If either of these situations occur, make adjustments to the monster so it better fits the intended CR.

The Final CR is what is shown in the Statblock, friends. This Colossus is CR 19 and was originally developed as a CR 16 before adding Mythic Stuff. The rules for Mythic Monster Creation begin on pg 224.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Lord Snow wrote:
James Jacobs wrote:


2) We're unlikely to ever create new domains for Pathfinder.

Interesting... why is that? I like the design philosophy of "keeping a small number of core option but making sure these core options are very wide with a lot of variance", but the same does not apply to classes, races, bloodlines, etc.

So why limit specifically new domains?

IANJJ but it is generally accepted that D&D 3.5 over produced 2 things during the course of its lifetime - classes and domains (one always needs more spells and magic items). There are a few that don't have good equivalents (my DM wants a Commerce domain), but overall the current Domains and Subdomains list does cover a bunch of overhead concepts... D&D 3.5 just had WAY too many domains (often times surrounding the same topic... there were like 3 different Undead related domains) and so I imagine that Paizo is trying to be very careful on how many domains are in the game. As to the original question dealing with guns - a Gun related subdomain could easily fit underneath the Artifice and/or War domain and thus there wouldn't need to be a whole new domain related to guns.

Qadira

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Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

If that's your issue, I would recommend looking at the Sandman Bard as mentioned above. It's a very good took on the Spellthief concept without pidgeonholing the character into absolutely having to steal spells to be useful (I really like this archetype because it's like taking the Spellthief class, the Beguiler class (which I loved) and Bard... and SMASHING them together into a glorious combination of deceit).

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Alexander Augunas wrote:

Cool or Not Cool?

** spoiler omitted **

Hey, I think another cool bloodline for Kitsune is Boreal or Undead If you can only have one or both if the Kitsune is a sorcerer with Crossblooded or Eldritch Heritage. The idea being that the kitsune has the touch of a Yuki-Onna (see Bestiary 3) in his/her heritage. Anyway I think that was pretty cool too.

Qadira

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Draco Bahamut wrote:

Celestials can fall, fiends can raise. But do you think there can can be interesting stories about freed angels (angels that became chaotic), or pleading demons (demons who became lawful) ?

How such conflict could be made relevant in a home game set in Golarion ?
Do you think angels would mind more about one of them turning their back from responsability than one of them falling just because it would be easier ?
(if angels aren't LG, consider archons, i never remember whitch of the two is the lawful one)

Angels are normally any Good. Archons are normally Lawful Good.

Qadira

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Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Adamantine Dragon wrote:
MrSin wrote:
Adamantine Dragon wrote:
thunderspirit wrote:
spoilered
** spoiler omitted **

They've removed a lot of post today. Many negatives statements about paizo or the design team. Could easily be one of those.

I've got mixed feeling on being thankful myself.

I'm sure they have removed a lot of posts. Somehow I think that removing a post is a bit less stressful than having to be interviewed by the police when a customer literally tried to physically assault my wife.

That's all I'm saying. I appreciate the Paizo staff, I really do, but all this "oh you poor abused people" nonsense is just hilarious. They sit at a computer keyboard and read messages, which they can delete without fear of a knife coming out. Seriously people. It's a b@+%% sometimes, but let's not get carried away.

You know... I thought about your point above about not having knives drawn on them...

And for the life of me, I can't agree with you. Being threatened with physical violence is inexcusable, without a doubt. Having a person yell in your face for making an honest mistake - inexcusable. Having several people berate you across the internet, call you out, specifically, for something as innocent as reminding GMs "Hey you can place limitations on Free Actions, here's some numbers we think are reasonable", as incompetent and unintelligent game designers... well that's also INEXCUSABLE.

Their is such thing as a difference in degree of danger. There is such thing as a difference in degree of proximity (Cyber-bullying is NOT any less distressing then other types of bullying and can be even more stressful... you know... for the record). BUT there is no such thing as degree of inexcusable - either your behavior is reasonable or it's not. The behavior on these boards have NOT been reasonable.

Qadira

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You guys put up with a lot of bull and get way to much flak for doing your jobs. Keep trekkin' on. This storm will pass once people learn they can make this game what they want to make of it (and that right now they are making it incredibly depressing as I watch this community's behavior). So thank you again and know that a lot of us still have your back.

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