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xevious573's page

Goblin Squad Member. Pathfinder Campaign Setting, Companion Subscriber. Pathfinder Society Member. 376 posts. No reviews. 2 lists. 1 wishlist. 1 Pathfinder Society character. 1 alias.


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Qadira

Pathfinder Campaign Setting, Companion Subscriber
Steven "Troll" O'Neal wrote:
xevious573 wrote:
A very verbose investigation.
Divine Obedience is a feat prerequisite for all the prestige classes, so my guess is that you probably would be able to get the obediences without the prestige class. That's just my guess though.

I thank you for your answer, I suppose this was said in the hour after Wes was on? I didn't quite have the time to listen to the full video. All I knew is that the second tier ability of the Sentinel Obedience specifically mentions sentinel levels in it which doesn't quite assuage my slight fears but we shall see the full details soon enough.

Qadira

Pathfinder Campaign Setting, Companion Subscriber

In the Know Direction podcast on Wednesday, Wes said there were 3 prestige classes for the different routes of obedience.

I was wondering if this followed the same route as the the Mystery Cultist where the prestige class requires the appropriate obedience feat and the prestige classes primarily quickens the acquisition of boons but I don't necessarily need to take the prestige class to acquire the boons (just the appropriate obedience feat). I'm just curious because actual prestige class levels are a bit invasive and was wondering if there was not-so-invasive routes.

I guess to simplify the question, can I get the Sentinel Obedience abilities as a 20th Level Paladin of Iomedae or 20th Level Inquisitor of Iomedae by taking the Obedience feat or will I need to take the levels in the prestige class? Just how many levels can we expect the prestige class to take up? I have a Dhampir Cleric/(Un)holy Vindicator of Urgathoa I am playing and I would like to get the Exalted group of obediences. I am level tight and will not likely be able to fit the Exalted Prestige class into my build. Will I not be able to get the obedience abilities without the prestige class levels?

Qadira

Pathfinder Campaign Setting, Companion Subscriber

FrodoOf9Fingers,

Adventurer's Armory has a few points of information on that topic. For men, they can take a dose of Bachelor Snuff (1gp/dose), a golden powder that is inhaled through the nose. This generally makes them sterile for 1-3 days. For women, there is Night Tea (1sp/dose) which must be taken daily and in high dosage can even end pregnancy. Should be noted that these items are considered blackmarket in most places so legality can be a bit of a problem.

That's about the gist of what has been said on the subject which is probably for the best.

Qadira

Pathfinder Campaign Setting, Companion Subscriber

Do you think you'll find room in the Mythic Monsters book to include a Mythic Unicorn..? The Mythic Mounts product was excellent save for that one glaring omission (it might come up in the WotR I am playing in).

And awesome stuff! I pretty much swear by Legendary Games so I'm looking forward to these compilations!

Qadira

Pathfinder Campaign Setting, Companion Subscriber
James Jacobs wrote:
Odraude wrote:
I keep hearing that the Warpriest was announced. Where was this?
I'm not sure where or how that leaked.

Bulmahn released that information in a Know Direction podcast. I am not certain which one. This one I think.

Qadira

1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber

1st thing - Dark Tapestry, Lovecraft Mythos, Groetus, and Horsemen related (kinda). Minecraft Clock of the Universe's Life: http://www.youtube.com/watch?v=F1CddzgVW14

2nd thing - Do you know if Bast or Bastet will be included in Mummy's Mask exploration of Osirion's Old Gods?

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Xaratherus wrote:
Stephen Radney-MacFarland wrote:
Danbala wrote:
Stephen Radney-MacFarland wrote:


As for the your idea of stacking, to be honest it may be too much bookkeeping, and it doesn't give the investigator the flexibility that it needs.

Could the extra damage effect be reliant on a successful knowledge check? Perhaps the amount of damage could be based on your degree of success?

You know, we did think about that, but decided against it because another roll in combat is well, slow and clunky.
A single roll wouldn't add that much overhead. If you make it part of the standard action to study the target, then you're already pausing for a few moments for the Investigator to declare that action; he can easily roll right then and that can be the value used for the remainder of SC's duration.

If this route is taken, could you make sure Kirin Style feats get to go off on that same roll?

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Chris Parker wrote:
Hold on, how did you get Kirin Style at level 3 when it requires 6 ranks in Knowledge Arcana (and so, minimum level 6)?

Monk(Master of Many Styles) allows you to ignore the prerequisites so a multiclass would be needed.

Qadira

Pathfinder Campaign Setting, Companion Subscriber

Why don't you just make it:

Standard Action Use
+ Int to Attack
+ Int to Damage
Lasts Int Rounds
Only 1 Use per 24 hours per target

Remove the Sneak Attack-Esque abilities.
Keep the Quick Study Talent.
Either Keep Studied Defense or Modify it just always apply
Add additional talent that allows it to apply to saving throws.
Perhaps add a sneak attack mechanic in the form of talents?

Or something like that?

Qadira

Pathfinder Campaign Setting, Companion Subscriber

AHHH!!! Katana Swashbuckler!!!

Qadira

Pathfinder Campaign Setting, Companion Subscriber

Hey Jason! Big fan of your products and this one is one of my favorites, 5/5.

Recently one of my characters started getting into the business of starting a cult and deific ascension is a possibility and let's just leave it at "Poor Westcrown." Anyway, I got into developing a bit of homebrew mechanics... specifically a new subdomain.

Now, I was hoping to necro up a favorite thread of mine in the homebrew forums (Hey! All cults engage in a bit of necromancy, right?) and post this subdomain up their for a bit of peer review. I was also hoping to potentially add a page to the Pathfinder Database website.

Now, admittedly, I am not quite a master of Open Gaming Content-fu and so I am a bit lost on this subject. I was hoping one of the spells from this product could potentially be a part of this subdomain as I feel it adds a great deal to it. There are currently no plans for actual publishing on my part (though it is something I would love to get into) but I was hoping that when I posted this homebrew material, that I would also post the full text of this spell in that same post as not everyone in that thread will necessarily have this product.

Rather then jump head first into a potential debacle on my part, I was hoping you could shed some light on any rules I should follow or rather you preferred I didn't post this spell or if you would like a link to material I posted to insure it didn't go to into a place you would rather not have your material be associated with (a possibility with this material but I don't think it goes that far) or that type of thing.

Thanks for your time!

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Solidchaos085 wrote:

I thought that the whole move action study applies to the studied target until A: they or the Slayer die or B: the Slayer spends another move action to designate a new target. These posts about the unwillingness to use a move action suggests that it's a 1 round use.

If you don't want to use the move action in battle, remember, the Slayer is a battle scout/assassin/bounty hunter who could emphasize on stealth. They should ideally identify the most dangerous target before his allies arrive, study him then launch a surprise attack for favored target (and SA hopefully) damage and the coordinate with allies for maximum DPR.

That's nice... if you are talking a proper ambush or have time to set up in BEFORE the fight... you do not always have such luxury... and in truth NOT OFTEN do you always get that opportunity unless your entire party is built around foresight.

So if the fight starts without you having the time to prepare to fight your enemies, then your move action can often be taken up just by having to move into position to even attack, not even counting full attacking which is a better idea if you are TWFing. So essentially until level 10 it's kinda a waste of an action in combat.

Qadira

1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber

I had my own idea for Slayer to get Ranger Combat Style Feats, just at a reduced pace - Maybe 3rd level, 9th level, and 15th level as opposed to Ranger's 2nd, 6th, 10th, 14th, and 18th.

I recently ran a 9th level Elven Slayer who relied on two-weapon fighting as his main combat method. I focused on being a switch hitter and did everything in my power to increase my Initiative so that I could go first (ended with a +15 init at 9th level).

My ranged combat methods focused on using 2 Repeating Hand Crossbows (Ultimate Equipment). I do feel that spending the feat on Exotic Weapon Proficiency was very much worth it and this combined well with having Quick Draw to insure I could full attack. EDIT: Oh and this guy would totally retrain for two Revolvers if he ever came across that level of technology.

In melee, I used two kukri's for increased crit range or if I needed slashing damage or two cestus'(cesti?) if I was disarmed or needed bludgeoning or piercing weapons. I was kinda decked out in weaponry of all sorts of types. In the adventure, I ended up adding 10 MW Shurikens despite not have EWP for them. Once again Quick Draw was helpful here.

If I was able to start off the fight on my own terms (using stealth or invisibility if needed), I would definitely annihilate a target (especially if I was able to Favorite Target them prior to the start of combat) using the Repeating Hand Crossbows. Then I would drop my Repeating Hand Crossbows and Quick Draw out my Kukris and try to maneuver into a good flanking position to continue bringing the brutal two-weapon sneak attack beats. Quick runner's shirt is definitely wanted (and an oversight on my part as I had forgotten about it... fortunately I was in a large enough town to potentially purchase the item).

The full statblock will be presented when the full playtest report is posted by the DM (or maybe me). I had fun with it but I did feel the action economy hit that was Favored Target. I definitely atleast felt like a slayer though.

Qadira

1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber

Guys.... Cast Greater Magic Weapon on your alternate weapon and use Sacred Weapon with your deities favored weapon...

Heck - Based on the current casting progression (which I don't agree with... why should Greater Magic Weapon be a 4th level spell slot for the Warpriest but a 3rd level spell for Inquisitors... I digress), The Sacred weapon is at +2 when you get access to Greater Magic Weapon... Or maybe just use Magic Weapon on your alternative weapons? Nearly the same bonus and lasts a heck of a lot longer then Sacred Weapons does.

You still even have divine favor and divine power to boost up your combat with your Longbows that aren't favored weapons. So you have plenty of options to boost up NONE-FAVORED weapons.

You know what... I want Warpriests of War Gods, Gods with awesome weapons...

Heck as far as I care, the Gods with War, Strength, Protection, and/or Glory domains should be the ones with the MOST warpriests... Maybe Destruction too but then we also get Nethys...

So as far as I care, I HOPE Pharasmans are stuck with their class features applying only to Daggers. Ciretose's suggestion about letting a feat be taken to let your class features apply to none-favored weapons is reasonable... TOO reasonable. Screw that! If you want to play a Pharasman divine character, play a Cleric or an Inquisitor or just accept the fact that your Warpriest is going to get the best uses of his class features with a measly little Dagger...

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Ross Byers wrote:
xevious573 wrote:
Ross Byers wrote:

I recall the Florida seasons:

Fall - Dec, Jan
Spring - Feb, March
Summer - Everything else.

Ross! Get back to Paizo and tell them to release the playtest! You're our only hope!
Sorry, I'm in Southern California now, where the only season is 'Spring'.

Curse you and your eternal nice weather!

Qadira

1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber
Ross Byers wrote:

I recall the Florida seasons:

Fall - Dec, Jan
Spring - Feb, March
Summer - Everything else.

Ross! Get back to Paizo and tell them to release the playtest! You're our only hope!

Qadira

Pathfinder Campaign Setting, Companion Subscriber
kevin_video wrote:
xevious573 wrote:

They wouldn't grant domains most likely... they are false gods and sometimes people/monsters in the various worlds in the Pathfinder universe don't realize that REAL gods can actually grant divine powers. For example, the people of Earth in the Pathfinder universe don't realize that we could gain divine powers through worship of Lamashtu or Asmodeus and so on and so forth. (Instead on Earth, we have abandoned/been abandoned by the various interplanetary gods of Desna/Asmodeus/Lamashtu [note: the Ascended such as Iomadae would likely never of even heard of the tiny little blue planet known as Earth]. The exact reason for this is unknown.)

I guess the best way to think about it is this: We the players know about Resurrection and the Cure for Lycanthropy and Divine...

Well, it's not that they don't grant domains. I get that. It's more that clerics believe in ideals, or believe that a god gives them power that they get it. So, the Peluda may not grant domains, but the lizardfolk or kobold cleric might believe that they're receiving the fire and power of evil from the "god" that they worship.

And if at all possible, I'd avoid Mythic tiers altogether. That's too much of a headache to deal with.

Which comes back to philosophies. In Pathfinder universe atleast, Philosophies DON'T grant domains, you need an actual God to get domains. Not even the Green Faith is an exception to this. IF there is going to be a priesthood that worships these supposed "gods", they would be Oracles by definition and not clerics and thus Mysteries would be the best way to represent this and not domains.

Now ONLY the Cleric requires a God to gain power in Pathfinder Universe. Any other divine character (Druid, Paladin, Ranger, Inquisitor, and Oracle) does not require the worship of a God (though many do). Some of these classes even allow the acquisition of a Domain. And thus, that allows THESE divine character to worship False Gods - just not actual Clerics.

Now if you allow Philosophies in your campaign to grant domains, then throw all of what I have said out. But within Canonical Pathfinder, You might have an Oracle with the Flames Mystery leading the worship of a Peluda or you might have a Druid with the Serpent or Saurian Shaman Archetype or maybe just the Fire Domain or something like that as the High Priest of said Peluda - you just wouldn't have a Cleric with the Scalykind domain or War Domain.

Question:Speaking of False Gods and Clerics. James, do you suppose it would be possible for a person to take Cleric levels before their Idol of Worship gained deific power, knowing full well that their Idol isn't yet a God or Demigod but in the belief that their Idol will soon become one? Of course said Cleric wouldn't have any real class features (my thought was maybe they could be told their Idol's Favored Weapon prior to ascension and MIGHT gain proficiency in that weapon as I have always understood that to be a matter of training).

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Scavion wrote:
SLAs do not require components. I also believe they don't require vocal or somatic components either.

I suppose what I'm really asking is:

Is it really the intent to allow a character to potentially have 3 different resurrection abilities without material costs, each once per day, with this ability.

I already knew that the RAW says that SLAs do not have to worry about any components. I suppose it's fortunate that no domain grants Wish as far as I know (though the Divine subdomain does grant Miracle).

Qadira

1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber
DM Crustypeanut wrote:
kevin_video wrote:

Player and I were discussing this tonight, and we kind of hit a snag as to what the answer should be. In Pathfinder, various monsters have the backstory that they are "worshipped as gods", such as peluda in Bestiary 4. How does one determine what kinds of domains their followers gets? Alignment makes it easy (evil, chaotic, lawful, etc), but what about other domains? The peluda is NE, so it still has Evil, but nothing else really stands out other than the fire breath weapon, so I suppose the Fire domain. Maybe War to represent its loathing of weaker beings? How does one figure this kind of thing out with such limited information? Just guess work that sounds reasonable? Or only allow clerics with archetypes that only have one domain?

Second question. Player was also wondering, what are the chances we'll see the Pathfinder 3.5 Campaign Setting class archetypes brought into the current Pathfinder world? Such as the cold resistant barbarian, the holy warrior cleric, and the hidden reserve sorcerer.

Scalykind. Would definitely have that one.. and they'll more likely have Strength over War, since they value strength.

Fire, Evil, Strength, and Scalykind in all likelyhood.

They wouldn't grant domains most likely... they are false gods and sometimes people/monsters in the various worlds in the Pathfinder universe don't realize that REAL gods can actually grant divine powers. For example, the people of Earth in the Pathfinder universe don't realize that we could gain divine powers through worship of Lamashtu or Asmodeus and so on and so forth. (Instead on Earth, we have abandoned/been abandoned by the various interplanetary gods of Desna/Asmodeus/Lamashtu [note: the Ascended such as Iomadae would likely never of even heard of the tiny little blue planet known as Earth]. The exact reason for this is unknown.)

I guess the best way to think about it is this: We the players know about Resurrection and the Cure for Lycanthropy and Divine Magic... but 95% of the world's population doesn't think like PCs... Goblins sometimes worship normal Barghests as gods even though they don't grant domains and Lizardfolk and Kobolds might worship Peluda or Dragons as gods even though, once again, they don't grant spells.

Now, if you believe N/PCs should be able to gain domains through worship of philosophies then the above list of Fire, Evil, Strength, and Scalykind for the Peluda is pretty good. Another option is giving them some Mythic Tiers (atleast 3 though I'd probably go with 5) and then giving them a domains list (not necessarily through the Divine Source power though)

Qadira

Pathfinder Campaign Setting, Companion Subscriber

Speaking of this (yes I know the post is one month apart or so):

Do I need to worry about material component costs of these SLAs? That makes the Resurrection subdomain a pretty good choice. Also allows a free stoneskin from the Earth domain.

Qadira

3 people marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber

Take the movement capabilities of Mirror's Edge (note Free Jumping is in this game) without all the chase scenes. Take everything else of Thief - the NEED for stealth, the interesting equipment, the supernatural dark fantasy setting, and the main protagonist.

And Lo and Behold we have brought Thief into modern gaming with very limited Context-Sensitive controls (Is their a wall where you are jumping? Sweet, now you are wall running).

A game doesn't need realism. A game needs to be fun. The fun of the Thief series is STEALTH, GADGETS, FANTASY, and FREEDOM. Different series require different things as fits their identity. I haven't played much of the Thief series so I can't say for certain but I do think that the impressive parkour action of Mirror's Edge could be an excellent addition to Thief as long as it was kept in the context of what Thief was about (Think: Wall Running, Jumping, and Climbing through a trap and pit laden vault to get the delicious treasure and less Chase Scene).

Qadira

Pathfinder Campaign Setting, Companion Subscriber
James Jacobs wrote:
FlySkyHigh wrote:
On the topic of lycanthropes, I was going over the lycanthrope rules to prepare myself for Blood of the Moon, and thinking back to the old 3.5 versions. Could you perhaps tell me the reasoning behind a specific change? Namely that: In 3.5, shape-shifting into the various non-humanoid forms gave you static bonuses to your abilities. In PF, if I read things correctly, your stat will be buffed to that of the creature, or will not change if your stat is higher. SO in theory a barbarian with a 20 Str that becomes a werebear wouldn't get any increase of STR even when changing. Either I misunderstood something, or I'm a bit confused why that limitation was put in place.
That was put in there to keep things more normalized between forms, I believe.

FlySkyHigh, that's not quite correct. The Barbarian STR would go to 22 when in Hybrid or Animal Form.

Essentially it is the following:

Change your Str, Dex, and Con to the animal's base stat - unless your stat is already higher - and then add +2 to Str and Con.

Compare the Hybrid Werewolf (From Bestiary 1) to the base human form who has a Con of 14 but the Hybrid Form has a Con of 17. This is because the base wolf has a Con of 15. Then if you look at said werewolf's base human form's Str, we see it has 17. That 17 changes to a 19 in Hybrid form but the base Wolf Animal has a STR of 13.

Major Edit: The Rules on Lycanthropy majorly lack consistency. In Bestiary 1 the rules works as I described above. In Bestiary 2, the weretiger DOESN'T follow the rules as described in Bestiary 1. This is before Broken Moon muddled up the rules for Curing Lycanthropy even further (and they weren't all that clear to begin with. Do you need to take the ability damage from Wolfsbane or not? Plus, I could be wrong, but I thought Belladonna and Wolfsbane were the same thing...)!

Qadira

Pathfinder Campaign Setting, Companion Subscriber

Turns out being a demigod is a lot more complicated then getting a bunch of spell-like abilities from your new domains and subdomains! Now, these are mostly theoretical questions as many GMs aren't going to have their players worry to much about their followers other then in a "how do you treat them?" type of way. Still, it turns out there are a lot of unanswered questions concerning being a demigod!

I am interested in others people thoughts and opinions on some of these questions so onwards!

Worshipers (OR how much do you inheritantly know and much requires divinations on your part OR how screwed in knowing about your worshipers are you if you are a Martial non-casting class)

1. Do you know the name of every worshiper?
2. How much do you know about your worshipers? Race, Gender, Sex (and Preference if it's important to you), Capabilities (Class), Reason for their worship of you, Age, etc, etc.
3. Do you know their dedication to your cause? Do you know if they are being overzealous in a way that you do not approve off or if they are being tempted by outside forces away from you?
4. If they are falling out of your favor, how much are you capable of warning them of their fall? Are you even capable of doing anything as punishment?
5. Do you know every spell they ask for? How much of their purpose are you aware of?
6. Why do you want followers beyond having people that dedicate themselves to serving your will or having a nice ego boost (Note that J.J. has said that this question isn't getting answered until Paizo has a reason to

Contact To/From Worshipers (OR Just how often are you going to tell your followers "I don't know")

1. Prayer (not the spell) is a common form of trying to ask gods and demigods for favors. Are you capable of hearing these prayers? How much can you act on them?
2. Can you attempt to communicate to your worshipers? Do you need spell casting to do so or can you do so through dreams or omens?
3. Now onto spells. Commune and Contact Other Planes allow demigods as valid people to ask questions of. But I suspect that unless the demigod (your character in this case) has a lot of easy access to divination (Flash of Omniscience is good here) or has had a long enough time to gain a lot of agents, oftentimes you will have to answer with "I don't know". With that in mind, given that a lot of these spells have 10 minute casting times (Augury with standing), do you know your worshipers questions ahead of time so that you might try to divine the answer yourself or ask your agents?

Portfolios (Nothing witty here, sorry I'm terrible)
1. Do you get to select a small list of portfolios when you become a demigod? How many should you get?
2. If you do, do you have limited knowledge concerning events pertaining to your portfolios?

For now, these are the questions I have. If people have some more they are curious about, feel free to post them up. This is an open discussion and is far less concerned with RAW then normal - I am interested in how people would run these things or what their thoughts are and how they might run it in say Wrath of the Righteous.

Qadira

1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber
Mythic Adventures wrote:

Step 1—Estimate its final CR. Knowing the intended CR of your new monster is critical. This target helps determine the starting power level for your monster in the later steps, and means you won’t have to reconfigure your monster if it’s too weak or too powerful. For example, you might want a CR 7 mythic monster to challenge a 5th-level mythic party.

Step 2—Determine its mythic rank (MR). Divide your final CR by 2.5 to get the approximate mythic rank of your monster. If the result is not a whole number, it just means you have some flexibility in choosing the MR. For example, if your final CR is 7, dividing that by 2.5 is 2.8, so your monster could be 2nd rank or 3rd rank. It’s generally easier to start with a lower MR—you can always increase the MR later if you need the monster to be a little more powerful.

Step 3—Determine its initial CR. Subtract half the MR from the final CR to get the initial CR. If the final CR is 7 and the MR is 2, half of 2 is 1, so the initial CR is 7 – 1 = 6.

Mythic Adventures wrote:
Step 7—Evaluate the monster at its final CR. Your monster’s final CR is its initial CR + 1/2 its MR (which should be close to your estimate from Step 1). If half the MR isn’t an even number, round down to get the monster’s final CR. Use Table 6–8: Monster Statistics by CR (see page 229) to evaluate whether the monster’s abilities are appropriately challenging for its final CR. If a creature’s mythic abilities complement its non-mythic abilities particularly well, that mythic creature may be too powerful for its final CR. If a creature’s mythic abilities don’t interact with its nonmythic abilities, that creature may be too weak for its final CR. If either of these situations occur, make adjustments to the monster so it better fits the intended CR.

The Final CR is what is shown in the Statblock, friends. This Colossus is CR 19 and was originally developed as a CR 16 before adding Mythic Stuff. The rules for Mythic Monster Creation begin on pg 224.

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Lord Snow wrote:
James Jacobs wrote:


2) We're unlikely to ever create new domains for Pathfinder.

Interesting... why is that? I like the design philosophy of "keeping a small number of core option but making sure these core options are very wide with a lot of variance", but the same does not apply to classes, races, bloodlines, etc.

So why limit specifically new domains?

IANJJ but it is generally accepted that D&D 3.5 over produced 2 things during the course of its lifetime - classes and domains (one always needs more spells and magic items). There are a few that don't have good equivalents (my DM wants a Commerce domain), but overall the current Domains and Subdomains list does cover a bunch of overhead concepts... D&D 3.5 just had WAY too many domains (often times surrounding the same topic... there were like 3 different Undead related domains) and so I imagine that Paizo is trying to be very careful on how many domains are in the game. As to the original question dealing with guns - a Gun related subdomain could easily fit underneath the Artifice and/or War domain and thus there wouldn't need to be a whole new domain related to guns.

Qadira

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Pathfinder Campaign Setting, Companion Subscriber

If that's your issue, I would recommend looking at the Sandman Bard as mentioned above. It's a very good took on the Spellthief concept without pidgeonholing the character into absolutely having to steal spells to be useful (I really like this archetype because it's like taking the Spellthief class, the Beguiler class (which I loved) and Bard... and SMASHING them together into a glorious combination of deceit).

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Alexander Augunas wrote:

Cool or Not Cool?

** spoiler omitted **

Hey, I think another cool bloodline for Kitsune is Boreal or Undead If you can only have one or both if the Kitsune is a sorcerer with Crossblooded or Eldritch Heritage. The idea being that the kitsune has the touch of a Yuki-Onna (see Bestiary 3) in his/her heritage. Anyway I think that was pretty cool too.

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Draco Bahamut wrote:

Celestials can fall, fiends can raise. But do you think there can can be interesting stories about freed angels (angels that became chaotic), or pleading demons (demons who became lawful) ?

How such conflict could be made relevant in a home game set in Golarion ?
Do you think angels would mind more about one of them turning their back from responsability than one of them falling just because it would be easier ?
(if angels aren't LG, consider archons, i never remember whitch of the two is the lawful one)

Angels are normally any Good. Archons are normally Lawful Good.

Qadira

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Pathfinder Campaign Setting, Companion Subscriber
Adamantine Dragon wrote:
MrSin wrote:
Adamantine Dragon wrote:
thunderspirit wrote:
spoilered
** spoiler omitted **

They've removed a lot of post today. Many negatives statements about paizo or the design team. Could easily be one of those.

I've got mixed feeling on being thankful myself.

I'm sure they have removed a lot of posts. Somehow I think that removing a post is a bit less stressful than having to be interviewed by the police when a customer literally tried to physically assault my wife.

That's all I'm saying. I appreciate the Paizo staff, I really do, but all this "oh you poor abused people" nonsense is just hilarious. They sit at a computer keyboard and read messages, which they can delete without fear of a knife coming out. Seriously people. It's a b@+%% sometimes, but let's not get carried away.

You know... I thought about your point above about not having knives drawn on them...

And for the life of me, I can't agree with you. Being threatened with physical violence is inexcusable, without a doubt. Having a person yell in your face for making an honest mistake - inexcusable. Having several people berate you across the internet, call you out, specifically, for something as innocent as reminding GMs "Hey you can place limitations on Free Actions, here's some numbers we think are reasonable", as incompetent and unintelligent game designers... well that's also INEXCUSABLE.

Their is such thing as a difference in degree of danger. There is such thing as a difference in degree of proximity (Cyber-bullying is NOT any less distressing then other types of bullying and can be even more stressful... you know... for the record). BUT there is no such thing as degree of inexcusable - either your behavior is reasonable or it's not. The behavior on these boards have NOT been reasonable.

Qadira

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Pathfinder Campaign Setting, Companion Subscriber

You guys put up with a lot of bull and get way to much flak for doing your jobs. Keep trekkin' on. This storm will pass once people learn they can make this game what they want to make of it (and that right now they are making it incredibly depressing as I watch this community's behavior). So thank you again and know that a lot of us still have your back.

Qadira

Pathfinder Campaign Setting, Companion Subscriber

Android Sorcerer with the Sage Wildbloodline. Focus on Force and electrical spells along with spells that can control or affect constructs.

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Umbranus wrote:
Lou Diamond wrote:

I have a question/observation on the Champion Path Power Armor Master.

The way the path power is written is fine until you get to the Prereq's.

Why would someone who specializes in Heavy Armor need to Master Light or medium armor first. It makes no sense to me and seems like a path tax to me for no good reason.

If you already have Proficiency with the type of armor that you want to Master in and if you are a fighter have armor training as well it sees redundant to me to make a Champion spend to path powers to take heavy armor mastery which is the weakest path power of the champion path powers IMO.

To fix this IMO Just remove move the the Prereqs and let the Champion master which ever type of armor that he is Proficient in.

If you do this it is too easy for arcane casters to get the ability to cast arcane spells wearing fullplate.

Now they would need a mythic feat and three mythic powers (the feat being the one giving you access to a second path) which is a rather big investment.
With your change this would be reduced to 1 mythic feat and one power. A much cheaper way. Especially considering how mythic arcane armor training works.

Well they can already do so... Take Component Freedom(Somatic). Then all they will suffer is armor check penalties to attack rolls (meh) and and skill checks for movement abilities (double meh).

Qadira

Pathfinder Campaign Setting, Companion Subscriber

As it says. Thank you!

Qadira

Pathfinder Campaign Setting, Companion Subscriber

Speaking of stat-block mistakes: Agmazar the Star Titan has Thanatopic Spell as one of its feats. Perhaps the idea is to let its SLAs use this effect or perhaps its Channel Negative Energy, but right now this feat does nothing for the poor kaiju.

Qadira

Pathfinder Campaign Setting, Companion Subscriber

That link didn't explain anything Ciretose. The multiclass of ye olde tymes actually made the fighter/wizard combination about as effective as the Magus at the higher levels. Afterall, the fighter/mage had to split their experience points between two different classes, meaning they got their spells slower and the THAC0 didn't get better as fast as a single classed Mage or single classed Fighter. This is in addition to the arbitrary level caps most PC races had save humans who couldn't Gish properly anyway.

If your thoughts are that the Magus doesn't get enough self buffing spells or abilities, you and I must be looking at two different classes and spell lists.

Finally, just because the Dervish Dance Magus is the most effective Magus, doesn't mean that the other options aren't perfectly viable either. I wouldn't say at all that the Magus is that much worse of a combatant than say a fighter. He has a lot of class features that make the magus nearly on par with the fighter. And while the Magus may not have quite the versatility in spells as the wizard, the magus does have quite a bit of self-buffing, damage dealing spells and through class features can get some of the versatile spells such as Permanancy and Contingency.

So I don't quite get what you mean by saying the Magus isn't a good enough Gish.

Qadira

Pathfinder Campaign Setting, Companion Subscriber

I countered a spell once as my Abjuress.

My character was coming up to a tower in the distance when my character spotted movement on the top of the tower, barely seeing a humanoid shape there. My GM was only just barely about to say something about it moving, when I yelled and cut him off - "I begin counterspelling fireball!".

"..."

"Uh, well to your satisfaction a small poof of the disrupted magical energies appear at the top of the distant tower..."

Ahh... Good times....

You had to be there.

Anyway I must fully throw my support behind Abjuration getting more support! I get that of the five MT:G colors, blue is often the most powerful but it's really my color and being allowed to achieve that sensation would be awesome.

Qadira

Pathfinder Campaign Setting, Companion Subscriber
137ben wrote:

Another issue: Mythic Augment summoning feat says:

Quote:
Additionally, if the creature summoned has damage reduction, its damage reduction becomes DR/epic.

This could actually be a nerf to your summoned creatures, though, since DR/epic is easier for monsters to overcome than other forms of DR (their natural weapons will do it). Heck, if the summoned creature has DR/-, then there is no conceivable way this could be a benefit. It should probably say something along the lines of

"Additionally, if the creature summoned has damage reduction, then Epic is added to the list of qualities needed to overcome its damage reduction."

Actually DR/Epic can only be bypassed by creatures with DR/Epic themselves. You might be thinking to yourself "Hey now, nearly every Mythic creature will have DR/Epic". Well yea you are correct, but you have to realize that even Mythic PCs aren't supposed to be fighting a bunch of Mythic enemies, mostly just enemies with higher CR. Even WotR isn't going to have many Mythic enemies at all. DR/Evil (the dr celestial creatures will have) is going to be bypassed a lot more easily in WotR then DR/Epic is (All attacks from Evil Subtype Alignment Outsiders count as Evil for DR purposes).

Qadira

Pathfinder Campaign Setting, Companion Subscriber
SmiloDan wrote:
I would like to see a warlock-like psion, that gets a psionic-flavored spell-like ability that is useable at will (kind of like a witch's hex), a signature ability at 1st level scales with level (like eldritch blast, but with more options, like a telekinetic ranged combat maneuver ability, a pyrokinetist's immolation ability, a mind blast, a nomad's teleporting hop, a way to self-buff, etc. etc.), and then psychic knacks at every even level that can be used to augment powers or apply quasi-metamagic effects to psychic magic power, etc. There would be a pool of ki pools that can be spent to do the really cool stuff.

I had thought that the Warlock class would make a great base for an Adept class (As in Mass Effect). Change the Eldritch Blast to Warp, change the Invocations that altered Eldritch Blast to stuff such as Push and Pull (using Combat Maneuvers), and other Invocations for other Mass Effect Power. Sorry for the Tangent.

My opinion is I prefer that Psychic Magic have differences between Vancian (Wizard and Cleric specifically) and Dreamscarred/3.5 SRD System. I would prefer something closer to Sorcerer/Warlock, using most of the magic rules as presented in the Core Rulebook, with SR and Spell Schools and Subschools and all that jazz, but with a twist that differentiates it from the spell casters of the current times.

Qadira

1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber

Replace the Inquisitor with Cleric with the Evangelist Archetype. Take the Heroism subdomain. Mythic into either Hierophant or Marshall (duel path into the other). Make sure to take Inspired defense. No one in your party will ever again fail saving throws. For extra fun, get yourself some Imperious bloodline for a small extra boost to your evangelist performances or Heroism aura.

Qadira

Pathfinder Campaign Setting, Companion Subscriber

ShadowChemosh, you are amazing man. Just what I wanted to learn - that you're helping out on the HeroLab front.

Qadira

Pathfinder Campaign Setting, Companion Subscriber

For the record, I look forward to Mythic Psionics when you can get to it. I already have a stat block I've been working on mostly just using modified versions of stuff in Mythic Adventures.

Qadira

Pathfinder Campaign Setting, Companion Subscriber

I know it's a little early for this as well but I was wondering if you intended to do Mythic support with this material or if you were still thinking about it?

Qadira

Pathfinder Campaign Setting, Companion Subscriber

Um there are Rules for creating strongholds and businesses and home and party taverns/adventurer planning centers/ whatever fits your creative fancy.

You will find these rules here. These come from Ultimate Campaign.

Qadira

Pathfinder Campaign Setting, Companion Subscriber
PRD wrote:

Wave Strike (Combat)

You present a serene facade until you unsheathe your weapon and strike in one fluid motion.

Prerequisites: Weapon expertise class feature or Quick Draw, Bluff 1 rank.

Benefit: If on your first turn of combat you draw a melee weapon to attack an opponent within your reach, you can spend a swift action to make a Bluff check to feint against that opponent.

You can move if this isn't a surprise round.

PRD wrote:

Deadly Stroke (Combat)

With a well-placed strike, you can bring a swift and painful end to most foes.

Prerequisites: Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11.

Benefit: As a standard action, make a single attack with the weapon for which you have Greater Weapon Focus against a stunned or flat-footed opponent. If you hit, you deal double the normal damage and the target takes 1 point of Constitution bleed (see Conditions). The additional damage and bleed is not multiplied on a critical hit.

Hit them with this. As a Samurai you won't be able to challenge with Wave Strike but you will still have access to Power Attack, maybe wield the weapon Two-Handed despite that going against Iaijutsu. Plus Weapon Specialization and Greater Weapon Specialization since Samurai count as Fighters for the purposes of such feats (for their selected weapon, Katana in this). You will still deal a lot of damage AND Constitution Bleed is nothing to scoff at.

I highly recommend you also do everything in your power to up your Initiative up such as Improved Initiative, maybe a trait, some magic items (I think some exist) while still trying to be Strength-Based (Unless you exist a magical fantasy land where your GM allows finessing with Katanas AND allows the agile property to be placed on your katana). Keep in mind that even if the first turn is a surprise round, as long as you start 5 feet away from them, or 10 feet with Lunge, you can still Quick Draw your Katana and hit them with Deadly Stroke.

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Gorbacz wrote:
Lumiere Dawnbringer wrote:
Kevin Mack wrote:
Lumiere Dawnbringer wrote:
Odraude wrote:
Lumiere Dawnbringer wrote:

it took a lot of effort to set up an AP in Numeria

i doubt we will really have an Alkenstar AP unless we rewrite how the Mana Wastes work. because as written, the only classes they won't utterly screw over are, the fighter, rogue, cavalier, and gunslinger.

ninja archetype will be screwed, Samurai are just a fancy cavalier archetype. barbarian will be heavily gimped.

the reason for that is, those 4 specific classes rely purely on Ex; abilities

That's not stopping them from doing the next module in Alkenstar.

do you really want an AP, let alone a module, that takes place in a setting where 80% of the classes have no real ability to contribute and where nobody can keep up at the high levels?

you are talking about a complete cutoff both from magic, and from supernatural abilities, and a complete shutdown of magic items.

Alkenstar is Gimpland for everyone

no casting, means no buffs and no healing. means martials die swiftly

pretty sure it has been said elsewhere that the mana wastes dont stop magic. Instead there are areas of wild magic which can have various random affects.

if i remember older versions of wild magic correctly

it involved the concept of either your magical working exceptionally well, working normally, being completely useless, or hindering you instead. depending on die rolls. and it did that for every spell

in other words, casters were still screwed, because the chances of your spells giving unintended negative results were drastically higher than your chances of getting intended possible results

Whatever you remember from older versions, primal magic in Pathfinder works pretty much that you have 50% chance for a risk of primal effect, which you can avert with a concentration check. An occasional nuisance/complication yes, "screwed" no.

There is even a archetype based around using Primal Magic to fuel spells instead of expending the spell slot the spell is prepared in. It revolved around making making DC 20+2x[Spell Level] Concentration checks so you had to put in a lot of effort into increasing your concentration.

The archetype appears in Inner Sea Magic.

Some options for increasing your concentration included

Feats:
Uncanny Concentration from Ultimate Magic (Requires Combat Casting)
Shielded Caster from Advanced Player's Guide (Teamwork Feat, good with a cavalier cohort with Order of the Staff who can also aid another to increase Concentration checks among other caster related checks)

There are also many traits, the easiest to qualify for and most effective for this purpose is Focused Mind from APG which gives a +2 trait bonus and uses your Magic trait.

Qadira

Pathfinder Campaign Setting, Companion Subscriber
137ben wrote:
Odraude wrote:
From reading Hythic, I don't really see the difference between Epic and Mythic. Mythic seems to do all the demon lord-punching people want (just short of fighting deities), without having to wait until level 20 to do it.
demon-lord punching? *snore*. Epic let you do deity-killing.

It's been said that if people ask for it enough, Deific Adventures could possibly be a future product dependent on the success of Mythic Adventure's. I, personally, am for such a product but from what I understand the Paizo people are mixed on that subject.

Qadira

Pathfinder Campaign Setting, Companion Subscriber

Honestly if I wanted stat variance with die rolling I would stick to a point buy system like this:

Standard Fantasy: 8 pts + 2d6 additional pts (10 - 20 pts, Avg 15)
High Fantasy: 13pts + 2d6 additional pts (15 - 25 pts, Avg 20)
Epic Fantasy: 18pts + 2d6 additional pts (20 - 30 pts, Avg 25)

On average each player will get the appropriate number of build points for the level of the game but it does allow for some variance.

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Ashram wrote:
Alleran wrote:
Celestial Pegasus wrote:
Wizards: Those interested in fiendish summoning, especially of a long-term nature, will find some things of interest.
Could you expand on this?
It's called "buy the book". <3

Would it be to difficult to say something like:

"Think the "Summon Good Monster" feat but for Demons."

or

"Lists of the various Demons' prefered sacrifices for planar binding. Won't go into detail here,"

or

"There's some spells that help you keep better control over your demons."

Just curious if something like that would be way to over the top and would utterly ruin the potential of someone buying this book.

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Jeff Erwin wrote:
Berselius wrote:
Quote:

Such a feat is not included, sorry.

It's a Universal Path ability instead. Well, kinda.
You still age, you just don't get any penalties or die.
Yay for shriveled up 300 year old barbarians!

Longevity (Su): Upon taking this ability, you can no
longer die from old age. If you have penalties to your
physical ability scores due to aging, you no longer take
those penalties. You still continue to age, and you gain all
the benefits to your mental ability scores.

Seriously? You still age but don't die? What the hell Paizo! You couldn't have at least given us an ability for our characters to keep their youthful appearance? Who the hell wants a character with all the physical fitness of the Terminator but all the beauty and sex appeal of BABA BLEEPING YAGA?
Grandma Yaga (that is what the first part of her name means, my pretties), gets a great deal of mileage out of now unfashionable fearsomeness (and wisdom) of the old. After all, any creature that visibly indicates: I am this old, which means nothing has killed me yet, and stuff probably has tried, and I deserve respect.

You know... She had to conceive Rasputin and the Irrisen Queens somehow... That's known 15 progeny and there likely was a 16th before RoW.

She's getting some from someone. Just sayin'.

Qadira

Pathfinder Campaign Setting, Companion Subscriber
Odraude wrote:
Thanks to Coriat and xevious (and whoever else I missed) for explaining that. I can certainly understand why people think a +10 is a bit of an issue. I may not agree completely, but it certainly opened my eyes a bit more.

Hey, it's cool. Glad you atleast understand our worries, even if you don't agree completely. Now if I could just get Peter to stop frothing at the mouth....

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