Liz Courts wrote:GregH wrote:Each player gets "at least 12 cards," so you should have enough to go around for a standard four player group. However, this limits the variety of options at your disposal (as some mechanics allow for more draws), so each player with their own deck is ideal—but not required.
Are there official rules for using it that explain the 1 deck/person idea? I play 3.5 and use the "Dork20" deck (its a similar idea - its pretty silly and sometimes a little overpowered but my group likes it) and we use only one deck for the whole group.
What about this deck makes it 1/person rather than 1/group? Are there not enough cards to go around?
Oh well. It's a no from me then. Running a 6 player group I could entertain the idea of getting two decks but I can't justify buying 6 and I can't demand my group buy a deck each. Wouldn't it better if such concepts were designed/packaged for a group instead? As for me I might dig out my old TORG Drama Deck and see if that can be adapted.
I actually have this deck. 2 decks would be a pretty perfect set up for a 6 person group with each person getting a small subdeck of atleast 12 cards. Maybe, just maybe you would want a 3rd deck but I don't think it would be necessary. Essentially the only reason you would want multiple decks is because there is only one of each card in a deck so if the 2 players wants the same card in their deck, their could be conflicts. The deck building rules actually PENALIZE having multiple of the same card in a single player's subdeck.
I am running a Reign of Winter game with 3 players and I was going to have each player create a 12 to 16 card subdeck from my deck. Running a full 50 card deck for a single character would be a bad idea as a martial character would find himself getting a lot of cards that boost up spells and casters would be getting unwanted weapon boosting cards. The smaller 12 - 16 card subdecks would work much better. The main problem is if multiple players want the same card.