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Click to Download:#7–98 Statblocks & Adventure Notes
*These notes may see a slight update before the convention. Check back Wednesday or Thursday to make sure you have the latest copy.
This adventure is complicated enough with plenty of prep time, but with so many moving parts it will be good to have some additional tools at the table. Over the next day or two I plan to create a Phase & Strike Tracker and an Evidence Point Tracker. If I have time, I may even create a player-friendly handout for the infiltration, distraction/trap and research rules of Part 1. Handouts for the treasure found in The Lab Warren area will be a real boon to the players. The vampiric metamagic rod is especially complex.
For Shohiraj’s mission it may be helpful to slide the player a cut-out with instructions to hand to the GM when they player wishes to attempt the Sleight of Hand check. This would allow the player to signal the GM without having a discussion at the table. The note could read something like this:
“Hand this back to the GM after you have recovered information and wish to copy it. Your companions will prevent any such theft if they know find out. Depending on your circumstances there may be bonuses or penalties to the attempt.”
For your tables you may wish to fashion cut-outs for the theletos’ blessing as well. It could read as follows:
“The theletos has shown you an ambiguous vision that seems to be of some benefit to you. While in the secret facility below Wirholt’s Rictus, before attempting an attack roll, saving throw, skill check, or ability check, you can use this benefit to roll 1d6 and add the result to his d20 roll. When deciding to use this benefit, hand this back to the GM.”
The PCs can gain access to a nifty Esoteric Item Research boon. In the rush to fill out chronicles I can see GMs initialing the items found on the chronicle, but this is intended for future adventures.
Also, an item under this boon, the necklace of shattered dreams, is at risk of detonating when exposed to a negative energy attack. This item is similar to a necklace of fireballs, which is only a risk when the wearer fails a Reflex save versus a magical fire attack, requiring the necklace to make its own Reflex save (+7), or detonate. If the necklace of shattered dreams functions exactly like this there are very few situations, if any, where a Reflex save against a negative energy attack is possible (maybe gloomblind bolts?). It seems the intention that the items instead use the Will save condition instead.
The Conclusion section makes reference to a Seen it All boon that does not appear on the chronicle. This must be the Unwavering Resolve boon that appears on the chronicle instead.
As a side note, is there any chance that Shohiraj’s vision is of her wearing a Decemvirate helm as her niece and nephew leave her old wayfinder at the Wall of Names? What else could the mask of falling water be?