Valeros

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Deck handler | 0 hero point

Valeros is now Tier 3.3 and gains a hero point. He banks it, rather than spending it on a feat. He has 1 hero point now.

Valeros passes on all deck upgrades (I don't plan on playing him after this).


Deck handler | 0 hero point

Off-turn: display Banner. Sands of the Hour. Move to Glade and explore.

Siege Deck 4: Labyrinth. Seelah topdecks, Lem recharges Sharper. Create Mindscape adds 1d4. Intelligence 6+4=10: 2d4 + 2d6 ⇒ (1, 3) + (6, 2) = 12 Defeated. Don't have any means of exploring again so end turn, recharging Wakizashi from my discards. Ablaze: 1d4 - 2 ⇒ (1) - 2 = -1 I didn't roll a 3 or 4? What is this madness? :P. After resetting my hand, Confusing randomly shuffles in Retriever.

Valeros regroups with everyone else at the Glade to make one final push against the enemies. They seem to be thinning out, and the flames are dying down as well.

Valeros wrote:

Hand: Champion's Do-Maru, Shieldsplitter Lance, Ring of Protection, Blessing of Gorum,

Displayed: Banner,
Deck: 7 Discard: 0 Buried: 6
Current Location: Glade
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings
Banner displayed: Add 1 to combat checks until a CtD a bane is failed
Feel free to bot Valeros off-turn
Character power, in order: Champion's Do-Maru (reload), Shieldsplitter Lance (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3C: Playmat available, Paizo reroll used

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck handler | 0 hero point

Sands of the Hour. Stay at Farm. Use Staff of Minor Healing to heal my Blessing of Gorum (only card in my discards), then explore.

Siege Deck 2: Summoning Trap. Kyra discards Runewell's Echo and another blessing. (unfortunately there is no wording in the conversion guide to turn "You may play another blessing on this check" into "freely" so all the blessings need to come from the same person). Wisdom 13: 2d6 + 1d12 ⇒ (3, 2) + (1) = 6 Sigh. I swear we're going to lose to this stupid thing just because we can't roll even average on the dice. Monster reloaded into Farm and siege pile shuffled. Ablaze: 1d4 - 2 ⇒ (4) - 2 = 2 6/6 on getting hit with Ablaze damage now. Discard Wakizashi and Scythe +1. Farm loses the monster that just got reloaded onto it. Then use my character power to recharge Scythe +1 from my discards. Draw up, then Confusing shuffles Katana +1 into my deck.

Valeros wrote:

Hand: Champion's Do-Maru, Banner, Shieldsplitter Lance, Ring of Protection,

Displayed:
Deck: 7 Discard: 1 Buried: 6
Current Location: Farm
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Banner
Feel free to bot Valeros off-turn
Character power, in order: Champion's Do-Maru (reload), Shieldsplitter Lance (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3C: Playmat available, Paizo reroll used

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck handler | 0 hero point

Off-turn: display Banner, then recharge it on Kyra's turn. Receive Ring of Protection from Lem. Sands of the Hour. Give Surgeon to Lem.

Siege Deck 1: Xenarth. BA Lem and I each suffer 2 Acid damage. I assume that Lem either buries Gambeson or recharges Blessing of Maat to negate it (my personal recommendation is to use the blessing). I'll display then bury Chain Mail to reduce my damage to 0. Try to recharge Chain Mail instead of burying it: Lem recharges Sharper. Fortitude 6: 1d8 + 1d6 + 2 ⇒ (5) + (3) + 2 = 10 Chain Mail is recharged. Display and additionally reload Wakizashi for my character power. Even with that, my odds aren't great, so asking Kyra for Blessing of Gorum. Combat 24: 3d10 + 2d6 + 4 ⇒ (6, 2, 1) + (4, 5) + 4 = 22 Yikes, that was an awful roll. Recharge Ring of Protection to block the damage. Valeros suffers the scourge Poisoned and Xenarth is shuffled back into the siege pile. Lem recharges Surgeon to remove the Poisoned scourge from Valeros.

Ending turn. Hand is empty, so bury Warhorse from my discards. Ablaze: 1d4 - 2 ⇒ (3) - 2 = 1 No cards to discard, but Farm loses a boon (now 5/5 on getting hit by Ablaze, whee). Draw up and then Confusing gets rid of Retriever. No flavor today, am feeling a bit sick and not-at-all creative right now.

Valeros wrote:

Hand: Wakizashi, Staff of Minor Healing, Scythe +1, Katana +1,

Displayed:
Deck: 7 Discard: 1 Buried: 6
Current Location: Farm
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Staff of Minor Healing
Feel free to bot Valeros off-turn
Character power, in order: Wakizashi (recharge), Scythe +1 (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3C: Playmat available, Paizo reroll used

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck handler | 0 hero point

Hour of the Snakebite. I think with the large amount of remote location support on the table, I'm going to stick to Lair until it closes to buy us a bit more time. Given the high likelihood of me encountering a barrier this turn, I may come to regret this decision very soon...

Siege Deck 3: Guardian Door. And there it is already, heh. Given what blessings are on the table, I think my best shot is getting the +3 post-roll with Maat. As such, not spending anything beforehand. Diplomacy 8: 1d6 + 2 ⇒ (5) + 2 = 7 Lem discards Blessing of Maat to bring the total up to 10, making this a success. Discard Warhorse to explore.

Siege Deck 4: Boggard Champion. Not in an aquatic location, so no further DC increase (although Lair does add 2). Reveal Katana +1 and discard Blessing of Gorum to bless twice. Reload Wakizashi to add 1d6. Hour adds the Poison trait. Combat 11+4+4+2=21: 3d10 + 1d8 + 5 + 1d6 ⇒ (3, 7, 4) + (8) + 5 + (3) = 30 Defeated.

Ending turn. First, Harrow of Shields sees that my hand is not empty so it has no effect. Then Ablaze deals 1d4 - 2 ⇒ (4) - 2 = 2 Fire damage. Discard Katana +1 (the only card in my hand) to damage. Lair and Slaughterhouse both close, and I move back to Farm. Then my character power recharges Katana +1 from my discards. I draw Wakizashi, Surgeon, Champion's Do-Maru, Banner, and Chain Mail. Confusing gets rid of Champion's Do-Maru.

Valeros continued exploring the lair at the opposite end of the worm's tunnel when he came across a guarded door. He was able to convince the attendant on the other side that he was with them due to some suave talking, but the boggard champion on the other side soon realized his folly once Valeros bore down on him with his katana.

With the door clear, Valeros took some time to ensure it cannot be opened any more, then rejoined Lem at the Farm.

Valeros wrote:

Hand: Wakizashi, Surgeon, Banner, Chain Mail,

Displayed:
Deck: 7 Discard: 2 Buried: 5
Current Location: Farm
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Surgeon, Banner
Feel free to bot Valeros off-turn
Character power, in order: Wakizashi (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3C: Playmat available, Paizo reroll used

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.

Lem discards Blessing of Maat. He's free to use Surgeon, although if he holds off then I'll hand Surgeon to Lem on my next turn.


Deck handler | 0 hero point

Correction to my above post, because I somehow counted two instances of damage on my and Lem's turn instead of one (in my defense, I was crunching a lot of stats as to whether or not it'd be worth recharging my armor to Troll or to take on a Wraith at Glade, eventually deciding it was better to avoid the damage in both cases). Lair and Slaughterhouse each have 2 cards remaining, and Cliffs has 1 card.


Deck handler | 0 hero point

Off-turn: recharge Champion's Do-Maru to reduce damage from Troll. Troll is reloaded into the siege deck. That said, I can't easily deal with it at the Glade since I can't block its BA damage and it would kill my blessing. So I'll leave Seelah to deal with it instead :)

Move to Lair and end turn. Ablaze: 1d4 - 2 ⇒ (3) - 2 = 1 Discard Scythe +1 to damage, which I then recharge at end of turn per my character power. Cards are banished from Lair, Cliff, and Slaughterhouse. Cliff is empty and closes. Lair and Slaughterhouse each have 1 card remaining. Reset my hand, drawing Wakizashi, Chain Mail, Warhorse, and Katana +1. Confusing then shuffles Chain Mail into my deck (sigh).

With Lem keeping an eye on the farm, Valeros grabs the attention of the troll and makes it chase him into the tunnel. Valeros wasn't sure what to expect there, but it certainly was not a wight! The undead made short work of the troll, and then proceeded after Valeros. With no easy means to attack the incorporeal menace himself, he led it back out of the tunnel and into the glade that Kyra and Seelah were guarding. The divine duo begin their assault on the creature while Valeros makes his way back into the tunnel to explore it and see what else may be lurking in the underground lair it created.

Valeros wrote:

Hand: Wakizashi, Warhorse, Blessing of Gorum, Katana +1,

Displayed:
Deck: 9 Discard: 0 Buried: 5
Current Location: Lair
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings
Feel free to bot Valeros off-turn
Character power, in order: Wakizashi (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3C: Playmat available, Paizo reroll used

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck handler | 0 hero point

Off-turn: bury Camel to evade Xenarth. I'm not equipped to deal with it right now. Siege deck is shuffled.

Hour of Benefaction. Neither Lem or I have cards in discard, so can't use Staff of Minor Healing just yet. Explore.

Siege Deck 1d25 + 3 ⇒ (20) + 3 = 23 Skeleton. Reveal and additionally discard Shieldsplitter Lance. Kyra discards a blessing. Combat 10+4+4=18: 2d10 + 1d8 + 5 + 1d6 ⇒ (9, 7) + (8) + 5 + (1) = 30 Defeated and banished. I suggest that Kyra Cure herself before the end of her next turn; may make sense to do it before Seelah goes just in case something really bad happens on Seelah's turn. After the encounter, recharge Staff of Minor Healing to heal my Shieldsplitter Lance. My hand is now empty once more, but so is my discards so there will be nothing to bury from the harrow. Ablaze: 1d4 - 2 ⇒ (4) - 2 = 2 Nothing in hand to discard, but Farm and unoccupied locations all lose a card. After resetting my hand, Confusion gets rid of Staff of Minor Healing.

As the Xenarth bears down on the duo, a camel busts out of a nearby animal pen, causing a distraction. The Xenarth seems to find mirth in chasing it down and tormenting it, allowing Valeros and Lem to escape unscathed.

Meanwhile, a skeleton emerges from the now-deceased Cindermaw's tunnel, and Valeros smacks it down.

Valeros wrote:

Hand: Scythe +1, Champion's Do-Maru, Blessing of Gorum, Blessing of Shizuru,

Displayed:
Deck: 9 Discard: 0 Buried: 5
Current Location: Farm
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings
Feel free to bot Valeros off-turn
Character power, in order: Champion's Do-Maru (reload), Scythe +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3C: Playmat available, Paizo reroll used

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck handler | 0 hero point

Hour of Incitation. Stay at Farm and explore.

Siege Deck 1: Cindermaw. For my BA, Lem recharges Inflict Pain. Dexterity 9: 1d8 + 1d6 ⇒ (1) + (6) = 7 Well that's a yikes. Using my Paizo reroll on that 1. Dexterity 9: 1d8 + 6 ⇒ (3) + 6 = 9 Good enough.

Botting Lem's BA check. Lem displays Cockroach Coat and recharges Blessing of Asmodeus. Acrobatics 9: 1d8 + 1 + 1d4 + 1d6 ⇒ (4) + 1 + (1) + (3) = 9 Passed.

For Combat, I reveal and additionally discard Wakizashi and recharge Blessing of Shizuru to bless twice. I reload Chain Mail for another d6. Combat 27: 3d10 + 1d6 + 2d4 + 4 + 1d6 ⇒ (1, 9, 9) + (2) + (2, 3) + 4 + (3) = 33 Defeated and banished. Recharge Staff of Minor Healing to heal my Wakizashi.

That fight took a lot out of me, but since Ablaze has a 50% chance to wipe my hand and make me bury my blessing anyway, I'll discard Blessing of the Samurai to explore. Never know, may be something easyish to beat.

Siege Deck 2: Vampire. Well... that is roughly the opposite of "easyish to beat." For the first combat check, requesting that Kyra discards Blessing of Gorum (which means Kyra will need to recharge another card due to Vampire's power). Combat 10+4+4=18: 3d10 + 4 ⇒ (6, 6, 8) + 4 = 24 Passed.

Asking Lem to take the second check, and botting for expediency. Lem takes the Divine check, and recharges Blessing of Bastet. Divine 9+4=13: 1d10 + 4 + 1d6 ⇒ (10) + 4 + (2) = 16 Vampire is defeated and banished.

Ending turn, burying my blessing from my discards due to empty hand and Harrow of Shields. Ablaze: 1d4 - 2 ⇒ (3) - 2 = 1 No cards left to discard to damage, but the siege will cause the first cards of Farm and the 3 unoccupied locations to banish. After resetting my hand, randomly shuffling Scythe +1 into my deck.

Valeros and Lem took up a defensive position that would defend them from aerial assaults. What neither were expecting was an attack coming from underground, but that is exactly what happened as the ground beneath them started to shake violently. As they attempted to jump out of the way, a large worm with a toothy maw bursts from the ground, flames pouring from its mouth. Valeros was able to cut the thing down with his sword, but got it stuck in its hide.

This unfortunate circumstance was made all the more unfortunate by the reason why this beast was tunneling underground; a vampire was following a short distance behind in order to assault while avoiding sunlight! Weaponless, Valeros engaged in fisticuffs with the blood-sucking fiend while Lem recited some divine incantations. The duo were able to subdue it and bring it into the sunlight, where it promptly turned into dust.

Valeros wrote:

Hand: Staff of Minor Healing, Blessing of Shizuru, Shieldsplitter Lance, Camel,

Displayed:
Deck: 10 Discard: 0 Buried: 4
Current Location: Farm
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Staff of Minor Healing
Feel free to bot Valeros off-turn
Character power, in order: Shieldsplitter Lance (reload, use in emergencies only)
Ask before using: N/A
Movement: Move me with group
Other: 3C: Playmat available, Paizo reroll used

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.

Lem displays Cockroach Coat.
Lem recharges Inflict Pain, Blessing of Asmodeus, and Blessing of Bastet.
Kyra discards Blessing of Gorum and must recharge another card.
Siege Deck #1 and #2 banished.


Deck handler | 0 hero point

Starting at Farm. Starting hand is Tankard, Blessing of Shax, Staff of Minor Healing, Chain Mail, Wakizashi. Then drawing 3 and burying 3 to Impoverished: draw Mountain Pattern Armor, Blessing of the Samurai, Blessing of Shizuru and bury Tankard, Mountain Pattern Armor, and Blessing of Shax.

The Baroness continues, "It seems in the intervening period that the four of you has slain Szangi, his other allies have not stood still. They are rampaging around the wilds surrounding Belhaim and setting it alight, effectively blockading us from caravans and supplies. Once they raze enough of the surrounding wilderness, it is almost certain they will set their sights on Belhaim itself next."

"Your mission is to help defend what's left and drive the invaders out. The last merchant caravan that just barely made it in, with half of her wagon on fire, has claimed that she saw a dragon among them. Since you already have experience slaying dragons, I'm sure you'll do just fine though. Best of luck out there, and be careful of the fires!"

Given the gravity of the situation, the party agrees to split up a bit to better defend the town and its surrounding wilderness. Valeros even leaves behind his tankard of beer, still half full. He hopes that the others realize just how much of a sacrifice he's making for this cause.

With that, Valeros makes his way to a nearby farm in the path of the flames. Its residents have already evacuated, but the farmhouse and pens will make for somewhat defensible ground. This, Valeros hopes, will force the enemy to come to them rather than the party being assaulted from the sky or having to wade into the conflagration.

Valeros wrote:

Hand: Blessing of the Samurai, Blessing of Shizuru, Staff of Minor Healing, Chain Mail, Wakizashi,

Displayed:
Deck: 10 Discard: 0 Buried: 3
Current Location: Farm
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Staff of Minor Healing
Character power, in order: Chain Mail (reload), Wakizashi (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3C: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck handler | 0 hero point

With the note that there were actually two Armor 3's grabbed, I'll be interested in the other Armor 3 to swap my Kikko Armor for Mountain Pattern Armor. Here's a roll for it for posterity Armor 3: 1d1000 ⇒ 483

I'll use my Blessing 3 to swap my final Blessing of the Gods for Blessing of Shizuru. (I'll note the wiki has the wrong wording for this card. The 2nd power should be recharge to add a die to a melee/ranged instead of discard.)

For my hero point, I'll spend it on a card feat to nab an extra Ally, and fill in the blank spot with Retriever (Ally 1).


Deck handler | 0 hero point

Per Hangouts, I'll be taking the Combat. Doing everything I just mentioned in my above post. Harrow of Books: 1d6 ⇒ 6 DC 30.

Combat 16+4+4+6=30: 3d10 + 2d8 + 3d6 + 1d4 + 17 ⇒ (4, 6, 8) + (2, 1) + (4, 4, 5) + (1) + 17 = 52

With the dragon incapacitated, the remainder of the party rushes in. Valeros charges in riding a formerly-caged camel from an adjacent cavern while Lem casts a damaging spell and Seelah bolsters him with Iomedae's justice.

The dragon manages to resist the electrifying webbing enough to open its maw one final time to send out acid, and Valeros charges partially into it, sinking his lance through the soft flesh on the inside of the dragon's mouth, shattering his jawbone and piercing his brain.

Valeros emerges triumphantly. He grabs some of the coin from the dragon's hoard and smiles. "Let's grab some stuff then head back to town for some drinks!"


Deck handler | 0 hero point

BA check: Seelah topdecks, Electrified Web adds 5 and the hour adds 1. Reveal Champion's Do-Maru for an additional 1, making this automatic. Dexterity 5+4=9: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (1) = 12 Passed.

If I were to take the combat, it'd be DC 25-30 depending on Harrow of Books. I would reveal and additionally discard Shieldsplitter Lance, revealing Camel for the extra bonus (1d10+2d8+1d6+6). From static bonuses, Banner adds 1, Hour adds 1, Electrified Web adds 5, and Champion's Do-Maru adds 1 (1d10+2d8+1d6+14). I would recharge Chain Mail for my power for another 1d6 and Seelah would topdeck (1d10+2d8+3d6+14). Lem would play Inflict Pain and recharge Evangelist (2d10+2d8+3d6+1d4+17). Kyra would bury Blessing of the Spellbound (3d10+2d8+3d6+1d4+17). This gives me a minimum roll of 26 and over a 99.99% chance to get 30. Average roll is 55.5 (85-113% overkill) and maximum is 85 (183-227% overkill). If I used Maat instead of Spellbound, my minimum roll increases 28, but my average roll decreases by to 53 (77-104% overkill) and maximum decreases to 78 (160-200% overkill).

If Lem were to take the diplomacy, it'd be DC 16. Lem's base is 1d10+5. Static bonuses from the Hour and Electrified Web add a further 6 (1d10+11). Lem would recharge something that isn't Evangelist and Seelah would topdeck (1d10+2d6+11). Lem would recharge Evangelist and Seelah would play Detect Desires (1d10+3d6+1d4+13). Kyra would bury Spellbound (2d10+3d6+1d4+13). This leads to a minimum of 19 (19% overkill), average of 37 (131% overkill) and maximum of 55 (244% overkill).

Legendary Schmedgendary.


Deck handler | 0 hero point

Off-turn: recharge Battle Aspergillum, display Banner, recharge Staff of Minor Healing to heal Kyra 1 card.

Hour (3=Random Blessing): 1d19 + 1 ⇒ (7) + 1 = 8 Hourglass Card 8: Lamashtu's Madness.

Give a card: Giving Ring of Evasion to Kyra.

Dance a little jig, then explore card 3: Red Mantis Ambush. Random Other Character (Kyra, Lem, Seelah): 1d3 ⇒ 1 Kyra summons and encounters Red Mantis Assassin. I suggest evading it by recharging the shiny Ring of Evasion that I just handed to you :). Lem summons and encounters Ashwing Gargoyle, which he evades by recharging Cockroach Coat.

BA: Lem recharges Fencer and Seelah topdecks. Hour adds 1. Wisdom 4+4=8: 3d6 + 1 ⇒ (3, 1, 1) + 1 = 6 Yikes. DC is increased by 1d6 ⇒ 4.

Combat: Reveal Katana +1, reload Shieldsplitter Lance for a d6. Banner adds 1 and Hour adds 1. Seelah topdecks. I recharge Blessing of the Samurai to bless. Combat 10+4+4+4=22: 2d10 + 1d8 + 7 + 2d6 ⇒ (7, 3) + (8) + 7 + (4, 5) = 34 Defeated, barrier is banished.

Lem discards Blessing of Bastet to examine and encounter the top card of Caves: Card 4 Spiked Breastplate. Botting check per Notes. Lem reveals Evangelist and recharges Lookout and Seelah topdecks. Probably overkill but whatever. Constitution 6: 1d8 + 2d6 + 1 ⇒ (3) + (1, 4) + 1 = 9 Lem reveals Sharper to banish Spiked Breastplate and draw Random Armor 1: Lion's Helm (nice!)

With advanced warning of the ambush, Lem, Kyra, and Valeros came up with a plan to split them up and make it easier to take them on. They went out into the open as and were jumped by two strange assassins wearing red garb and wielding sawtooth sabers as well as a gargoyle. Lem and Kyra each attracted the attention of one of the enemies and led them off on a merry chase through the caves, using their evasive items to throw them off the trail and get them lost in the twisting passages. Meanwhile, Valeros focuses on the remaining one and swings hard with his katana, taking him out with ease. Lem and Kyra rejoining him confirm that the other two have been avoided and the party moves further into the caves. Lem seems to have found a shiny helm as well while running, which was a nice bonus.

Valeros wrote:

Hand: Shieldsplitter Lance, Camel, Katana +1, Chain Mail, Champion's Do-Maru,

Displayed: Banner,
Deck: 7 Discard: 5 Buried: 0
Current Location: Cave
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings
Banner displayed: add 1 to Combat checks until a check to defeat a bane is failed.
Character power, in order: Chain Mail (recharge), Shieldsplitter Lance (recharge), Champion's Do-Maru (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3B: Playmat available, Paizo reroll used

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck handler | 0 hero point

Off-turn: receive Battle Aspergillum, draw Blessing of the Samurai. Spoilered my BA check against Dragon below. When Dragon is encountered, I display Banner (add 1 to Combat checks).

Valeros wrote:

Hand: Ring of Evasion, Banner, Katana +1, Shieldsplitter Lance, Staff of Minor Healing, Battle Aspergillum, Blessing of the Samurai,

Displayed:
Deck: 7 Discard: 5 Buried: 0
Current Location: Cave
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Staff of Minor Healing
Banner will be displayed on first opportunity: add 1 to Combat checks until a check to defeat a bane is failed.
Character power, in order: Battle Aspergillum (recharge), Shieldsplitter Lance (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3B: Playmat available, Paizo reroll used

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.

Dragon BA check:
Lem recharges a card and Seelah topdecks. Dexterity 5+4=9: 1d8 + 2d6 ⇒ (8) + (2, 4) = 14 Passed.

After the Dragon encounter is over, if anyone is Wounded, I'll play Staff of Minor Healing on them to get rid of it. If nobody is Wounded, I will play the Staff of Minor Healing on Seelah so she heals a card.


Deck handler | 0 hero point

Off-turn: recharge Kikko Armor. Hour of Norgorber’s Shadow. Run around in a circle, then explore Caves.

Caves 3: Troll. BA everyone suffers 1 Combat damage. I’ll discard Tankard for my point of damage. For first combat check, I’ll reveal Shieldsplitter Lance and recharge Wakizashi. Seelah topdecks. Combat 8+4+4=16: 1d10 + 1d8 + 5 + 2d6 ⇒ (2) + (4) + 5 + (2, 2) = 15 Paizo reroll the d10. Combat 16: 1d10 + 13 ⇒ (6) + 13 = 19 Passed.

Asking Lem to take the 2nd combat check. For sake of expediency, botting it. Lem freely reveals Ring of Protection to negate the BA damage, then Lem banishes Volcanic Storm to recovery for the 2nd combat check. Due to the Troll’s vulnerability, this will add 4 to the check. Lem reveals Evangelist to add 1 to the check. Because why not, and noting my luck above, Seelah topdecks. Combat 10+4+4=18: 1d10 + 3d6 + 8 + 1d6 ⇒ (2) + (2, 4, 1) + 8 + (4) = 21 I’m glad I used Seelah’s power there... Troll defeated and banished. Discard Gorum to explore, because it’s always fun to find dragons when you only have one card left in hand.

Caves 4: Ring of Evasion. Surprisingly not a dragon for once, I think it’ll be my first-ever turn this scenario where I didn’t run into one. Maybe he’s hiding from me. Lem recharges Rapier and Seelah topdecks. Intelligence 9: 1d4 + 2d6 ⇒ (2) + (6, 3) = 11 Acquired. Ending turn.

It seems the dragon is not the only beast taking up residence in these caves. A troll attacks the party, with Valeros making little headway against its regenerative capabilities. It was not until Lem exercised his newfound firepower that the troll finally was reduced to ash. Valeros thanks the bard as he picks up a curious ring from the ground. Slipping it on his finger, he feels a little bit more dexterous than before, which should help against the dragon’s acidic breath.

Valeros wrote:

Hand: Ring of Evasion, Banner, Katana +1, Shieldsplitter Lance, Staff of Minor Healing,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Current Location: Cave
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Staff of Minor Healing
Banner will be displayed on first opportunity: add 1 to Combat checks until a check to defeat a bane is failed.
Character power, in order: Shieldsplitter Lance (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3B: Playmat available, Paizo reroll used

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.

Seelah topdecks 3 cards.
Lem recharges Rapier and banishes Volcanic Storm to recovery.
Seelah and Kyra take 1 Combat damage each.


Deck handler | 0 hero point

Combat check DC increased by 1d6 ⇒ 2 per Harrow of Books. For combat, Seelah topdecks and recharges Riding Allosaurus. I reveal Scythe +1, recharge Chain Mail for my power, and discard Blessing of the Samurai for its power (normally recharge, Unhallowed turns into discard). Combat 16+4+4+2=26: 2d10 + 2d4 + 5 + 2d6 ⇒ (10, 8) + (1, 1) + 5 + (2, 4) = 31 Unhallowed is unmarked and the henchman proxy is banished.

Lem recharges Lookout to examine the top card of the location. It's an Allying Dart. I'll recharge Surgeon to heal my Blessing of the Samurai. Then I'll discard Warhorse to explore.

Caves 4: Allying Dart. Seelah topdecks. Ranged 7: 1d8 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4 Not going to cut it, Allying Dart is banished. I discard Scythe +1 (the only remaining card in my hand) for the Desperate wildcard. At end of turn, I recharge Scythe +1 from my discards.

With a roar of his own, Valeros charges forward once again to the dragon they know is lurking ahead. It sends out yet another blast of acid which the party manages to avoid, and Valeros cleaves into its hide once more with his scythe. He taunts the retreating dragon by shouting out "You want a name to fear? I'll give you one! It's Valeros."

On his way back to the party, he manages to step on a dart lying in the ground. Leaping up in pain, he drops his weapon momentarily.

Valeros wrote:

Hand: Blessing of Gorum, Wakizashi, Tankard, Shieldsplitter Lance, Kikko Armor,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Current Location: Cave
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings
Character power, in order: Kikko Armor (recharge), Wakizashi (recharge), Shieldsplitter Lance (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3B: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.

Seelah topdecks 2 more cards and recharges Riding Allosaurus. Lem does his thing with BoAsmodeus to reset his hand. Cave cards 3-4 cleared.


Deck handler | 0 hero point

Off-turn: Draw Chain Mail on Seelah's turn.

Hour of the Sickness. I move in-place to the Caves (this is such a goofy rule). I'd like to move Lem's plan up a few turns since we'll be burning most of his support on the Dragon anyway. Assuming that's acceptable, Lem plays Cure and Cockroach Coat. The Cure goes to either Seelah or Kyra, whoever feels like they need it more. If that's not acceptable, then neither get played this turn (although that puts them in danger of getting hit by the dragon acid on a failed BA check).

Then I explore and encounter Dragon, getting 1d4 ⇒ 4 as my Peril: Unhallowed again. Be wary about playing blessings! For my BA check, Lem recharges Dagger and Seelah topdecks. Dexterity 5+4=9: 1d8 + 2d6 ⇒ (8) + (1, 6) = 15 Passed.

Pausing to let others handle their BA checks. Remember that we have Hour of the Sickness, which gives you a bonus scourge if you take damage, and Unhallowed which punishes you for playing blessings.


Deck handler | 0 hero point

Continuing turn. Examine yet another henchman proxy, and explore into it. Peril: 1d4 ⇒ 4 Unhallowed is marked (booooo).

Botting Lem's BA check. Lem reveals Evangelist to add 1 and recharges Quick-Change Mask to add 1d6. Seelah topdecks for 1d6. Acrobatics 5+4=9: 1d8 + 2 + 2d6 ⇒ (7) + 2 + (5, 2) = 16 Passed.

For my BA check, Lem recharges Ring of Protection and Seelah topdecks. Dexterity 5+4=9: 1d8 + 2d6 ⇒ (6) + (1, 5) = 12 Passed.

Combat DC increased by 1d6 ⇒ 3 per Harrow of Books. Reveal and additionally discard Katana +1. Wall of Light adds 1d4. Seelah topdecks. Given Unhallowed is active, I'd rather see if I can succeed without using a blessing, and save one of the post-roll ones just in case. Combat 16+4+4+3=27: 1d10 + 2d8 + 5 + 1d6 + 1d4 ⇒ (5) + (8, 6) + 5 + (4) + (3) = 31 Defeated. Another henchman proxy banished. Unhallowed no longer marked.

If someone is Wounded due to failing this second dragon BA, I'll recharge Staff of Minor Healing to get rid of it. Otherwise, I'll heal Seelah 1 card with the staff. At the end of my turn, recharge Katana +1 from my discards.

With Kyra's forewarning of the dragon lying in wait ahead, the party took some extra time to get into good positions to better avoid its acidic breath. Valeros then sprang up towards it from behind a rocky wall and landed two solid blows with his katana, forcing it to retreat further into the cave.

Valeros wrote:

Hand: Scythe +1, Blessing of the Samurai, Wakizashi, Warhorse, Surgeon,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Current Location: Cave
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Surgeon
Character power, in order: Wakizashi (recharge), Scythe +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3B: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.

Seelah topdecks some more cards, Lem recharges some more cards. 2 new blessings are shuffled into the Hourglass. Cave cards 3-4 banished.


Deck handler | 0 hero point

Hour of Prayer. Move in place to avoid Harrow of Keys, then run headfirst into a dragon.

Peril: 1d4 ⇒ 3 Hostile is marked. Thankfully this shouldn't be relevant at all as long as I defeat the dragon. BA is Dex/Acro 9 or suffer 1d4 Acid + Wounded.

Botting Lem's BA check. Lem reveals Evangelist to add 1 and recharges Sharper to add 1d6. Seelah topdecks to add 1d6. Acrobatics 5+4=9: 1d8 + 2 + 2d6 ⇒ (5) + 2 + (4, 4) = 15 Passed.

My BA check: Lem recharges Inflict Pain and Seelah topdecks to each add 1d6. Dexterity 5+4=9: 1d8 + 2d6 ⇒ (7) + (1, 2) = 10 Passed. Seelah and Kyra must still make their respective BA checks.

Combat DC increased by 1d6 ⇒ 3 per Harrow of Books. Reveal Katana +1. Discard Blessing of Shax to bless twice. Seelah topdecks for 1d6. Kyra displays Wall of Light. I have a decent chance with this, so I'll try to explore twice this turn so as to not waste the Wall, so not going to get rid of my only weapon. Combat 16+4+4+3=27: 3d10 + 1d8 + 5 + 1d6 + 1d4 ⇒ (6, 6, 9) + (3) + 5 + (3) + (3) = 35 Defeated, Hostile is unmarked and the proxy is banished. Discard BotG (copying Prayer) to examine and optionally explore, and... pausing turn to let the other BA checks happen because it'll impact my decision. Not saying what I examined yet to avoid any issues.

So far: Seelah topdecks 3 times. Lem recharges Sharper and Inflict Pain. Kyra displayed Wall of Light.


Deck handler | 0 hero point

Continuing turn. Going for the Combat check, which means Harrow of Books increases the DC by 1d6 ⇒ 5. Reveal and additionally reload Wakizashi. Discard Blessing of the Samurai (normally recharges, Unhallowed turns into discard). Seelah topdecks. Lem plays Burst of Adrenaline. I fuel Burst of Adrenaline with Blessing of the Gods. Combat 16+4+4+5=29: 1d10 + 1d6 + 4 + 1d6 + 1d10 + 1d6 + 2d10 ⇒ (10) + (1) + 4 + (6) + (5) + (5) + (9, 6) = 46 Defeated, Villain Proxy goes to the bottom of the location. Unhallowed is unmarked, and a new blessing is shuffled into the hourglass.

Heal myself with Surgeon first (hitting one of my blessings) and then Staff of Minor Healing (hitting my other blessing). The Staff shuffles in with the card it heals.

Immediately upon entering the cave, Valeros is greeted with a resounding roar. This was the only warning the party had as a line of acid came out from the darkness towards them, however everyone managed to dodge it in time. "You think you're tough? We crushed your minions, and now we'll crush you!" Valeros shouts as he charges in. He lands a mighty slash against the dragon's hide, causing it to retreat further into the cave, likely to ambush the party again in the future.

Valeros wrote:

Hand: Katana +1, Staff of Minor Healing, Scythe +1, Blessing of the Gods, Blessing of Shax,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Cave
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Staff of Minor Healing
Character power, in order: Scythe +1 (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3B: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy)(☐ or your Strength of Constitution) check, you may reload or recharge a weapon or an armor (☐ or a Liquid boon) to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor (☐ or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging)(☐ or revealing) a card. (☐ You may do the same to reduce damage you suffer during that encounter by 3.)
☐ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
☑ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.

Lem uses Burst of Adrenaline, Seelah topdecks a card from my combat check and a 2nd card from Lem's BA check.


Deck handler | 0 hero point
Valeros wrote:

Hand: Wakizashi, Surgeon, Staff of Minor Healing, Blessing of the Samurai, Blessing of the Gods,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Cave
Hero Points: 0

Hour of the Wind and the Waves. We're allowed to move to the same location if we can't move anywhere else, so do that to avoid Harrow of Keys. Explore.

Cave 1: Dragon (Villain Proxy). Wildcard: 1d4 ⇒ 4 Unhallowed. Scenario automatically rolls Acid for Dragon type. BA everyone attempts Dex/Acro 9 (5+#) or suffer 1d4 Acid damage and Wounded; remember that Unhallowed is active.

For my BA check, Lem recharges Lookout. Keeping Burst of Adrenaline open in case someone wants to use it to doubly-bless. Seelah topdecks. Dexterity 9: 1d8 + 1d6 + 1d4 ⇒ (8) + (1) + (2) = 11 Passed. Pausing turn for remainder of checks and for Seelah to post her hand.


Deck handler | 0 hero point

Hero Point: Power Feat, gaining the Drunken Avenger role first (I think Compatriot may be slightly stronger, but this one fits way better with how I've been roleplaying Valeros). Then, using the power feat to gain "You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12."

Deck Upgrade: Pass.


Deck handler | 0 hero point

Off-turn: heal Camel and Erastil's Eye. Hour of the Master of Masters. Stay at Library and explore.

Library 1: Lightning Bolt. Dunno if anyone needs a Spell 2, but going for it nonetheless. Lem recharges Sharper. Seelah topdecks for 1d4. Location adds 1d6. Intelligence 8: 1d4 + 1d6 + 1d4 + 1d6 ⇒ (2) + (1) + (2) + (3) = 8 Acquired. Discard Warhorse to explore.

Library 2: Grioth. Reveal and additionally discard Shieldsplitter Lance. Reveal Champion's Do-Maru for its power, then reload it for my character power. Discard Blessing of Shax to bless twice. Banner adds 1. Combat 10+4+4=18 (23): 1d10 + 1d8 + 1d6 + 5 + 1 + 1d6 + 2d10 + 1 ⇒ (3) + (3) + (4) + 5 + 1 + (4) + (7, 4) + 1 = 32 Yeah, dead.

Closing: Lem recharges Masque. Seelah topdecks. Intelligence 5+3=8: 1d4 + 1d6 + 1d4 ⇒ (3) + (1) + (3) = 7 Hour reroll the 1. Intelligence 8: 1d6 + 6 ⇒ (2) + 6 = 8 Library closed. No Books in discards or buried pile. Everyone moves to Oubliette.

EOT Planar Rift: Lem encounters the danger and evades it with Cockroach Cloak. For the Rift, going with the non-combat check as it's far easier due to lack of weapons in hand. Lem recharges Masque and discards Blessing of Maat. Seelah topdecks. Arcane 6+4+1=11: 3d8 ⇒ (4, 2, 8) = 14 Lem or Kyra banishes a thing to remove an additional marker. We win.


Deck handler | 0 hero point

Off-turn: Recharge Kikko Armor on Seelah's turn. On Kyra's turn, I would have recharged Staff of Minor Healing to remove Lem's Wounded condition. So, he wouldn't have been impacted by discarding the top of his deck on his turn. I pointed out the Staff was available in notes, but was rather unavailable this past week to make a note in Hangouts that Lem should make use of it. If the retcon isn't acceptable, then we'll just say I used it this turn instead.

Hour of the Wind and the Waves. Not using hour power, but someone else may do so if they wish (recharge a card to move). I plan on taking the Ratling out in the Ruin and request that nobody else moves there to avoid its BA from taking effect.

Move to Ruin and explore Ratling. Nobody else is local so BA has no effect. Reveal Scythe +1. Banner adds 1. Combat 9 (14): 1d10 + 2d4 + 6 ⇒ (10) + (1, 4) + 6 = 21 Result is 22 thanks to Scythe power. Very dead. Discard Fencer to explore.

Ruin 2: Grioth. Reveal Scythe +1. Reveal Champion's Do-Maru to add 1. Banner adds 1. Seelah discards The Dance to bless twice. Combat 10+4+4=18 (23): 3d10 + 2d4 + 7 ⇒ (9, 7, 2) + (1, 3) + 7 = 29 Defeated. Attempt to close by summoning and defeating the danger.

Danger: Mummy. Reveal and additionally discard Scythe +1. Reveal Champion's Do-Maru to add 1 (the power now affects all story banes instead of just villains and henchmen). Banner adds 1. Reload Champion's Do-Maru to add 1d6 (can't reveal for 1 since the danger is neither a henchman nor a villain unfortunately). Kyra discards Blessing of the Dawnflower. Combat 14+4+4=22 (27): 2d10 + 3d4 + 7 + 1d6 ⇒ (8, 7) + (1, 4, 4) + 7 + (5) = 36 Actually a 38 thanks to Scythe's power. Defeated, Ruin closed. A new monster is shuffled into Oubliette. Not encountering Planar Rift. Move back to rejoin the party at Library. End of turn recharge Scythe +1 from my discards.

This library is so boring, Valeros thinks to himself. I need some action soon or I'm going to go crazy. Valeros quickly excuses himself from the rest of the party to go scouting, and comes across some ruins. After an unfulfilling encounter with a ratling, a grioth swoops into the lone Valeros. He shouts at the winged outsider "Finally something interesting. Come get some!" as he readies his Scythe. After a heated battle, Valeros dispatches the foe. However, the noise seems to have attracted a now-mummified abbot of Irori. Using what strength he had left, he felled it as well.

OK, perhaps that was a bit too much excitement. I should rejoin everyone else before I get ambushed again.

Valeros wrote:

Hand: Champion's Do-Maru, Warhorse, Surgeon, Shieldsplitter Lance, Blessing of Shax,

Displayed: Banner,
Deck: 7 Discard: 6 Buried: 1
Current Location: Library
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Surgeon
Character power, in order: Champion's Do-Maru (reload), Shieldsplitter Lance (reload)
Ask before using: N/A
Banner displayed: Add 1 to Combat checks until a CtD a bane is failed
Movement: Move me with group
Other: 3A: Playmat used, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Healed Lem off-turn to remove his Wounded condition.
Seelah and Kyra each used a blessing.


Deck handler | 0 hero point

Hour of the Mountain Man. Use playmat power to cycle Tankard into Blessing of the Gods. Rejoin the party at the Shrine, then explore.

Shrine 1: Erastil's Eye. Going to spend some party resources on this because Blessing 1 upgrades will still likely be useful for people. Lem recharges Sharper. Seelah recharges Lockpick Shield. Dexterity 4+3=7: 1d8 + 1d6 + 1d4 ⇒ (6) + (1) + (3) = 10 Acquired. Discard Camel to explore.

Shrine 2: Mercenary. DC Increase: 1d6 ⇒ 3 Reveal Scythe +1, reload Champion's Do-Maru. Banner adds 1. Seelah recharges Fortified Shell Armor. Combat 10+4+4+3=21 (26): 1d10 + 2d4 + 6 + 1d6 + 1d4 ⇒ (9) + (1, 2) + 6 + (6) + (3) = 27 Success, and defeated by at least 5. No weapons/armor to heal. Discard Erastil's Eye to explore.

Shrine 3: Acid Burst. Choose to fail and banish. Discard Blessing of the Gods to explore.

Shrine 4: Giant Toad. DC increase: 1d6 ⇒ 5 Reveal and additionally reload Scythe +1. Banner adds 1. Combat 10+5=15 (20): 1d10 + 2d4 + 6 + 1d6 ⇒ (9) + (3, 4) + 6 + (3) = 25 Success, and defeated by at least 5. Only remaining card in the location is the henchman, and Seelah is much better suited at closing Shrine than I am, so ending turn.

Having dealt with the Mammoth, Valeros rejoins the group at a Shrine of some sort. While it may have once been dedicated to Irori, it is now filled with undead and other sorts who seem to worship the dragon. Valeros comes to a part guarded by a mercenary and his pet giant toad, and dispatches both with his scythe.

Valeros wrote:

Hand: Scythe +1, Fencer, Champion's Do-Maru, Kikko Armor, Staff of Minor Healing,

Displayed: Banner,
Deck: 8 Discard: 5 Buried: 1
Current Location: Shrine
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Fencer, Staff of Minor Healing
Character power, in order: Kikko Armor (recharge), Champion's Do-Maru (reload), Scythe +1 (reload)
Ask before using: N/A
Banner displayed: Add 1 to Combat checks until a CtD a bane is failed
Movement: Move me with group
Other: 3A: Playmat used, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Deck handler | 0 hero point

Off-turn: receive Fencer. Hour of The Big Sky. Move to Oubliette, display Chain Mail, and explore.

Oubliette 1: Mammoth. BA suffer 2 Combat damage, recharge Chain Mail to reduce by 2. DC increase: 1d6 ⇒ 4 Reveal and additionally discard Katana +1 for its power, reload Scythe +1 for my power. Banner adds 1. Kyra discards a blessing. Combat 18+4=22 (27): 2d10 + 2d8 + 6 + 1d6 ⇒ (6, 7) + (7, 5) + 6 + (1) = 32 Defeated. End of turn recharge Katana +1 from discards.

Feeling antsy around the shrine and having spotted a mammoth off in the distance from the Tower, Valeros excuses himself from the party temporarily to take down the big beast. It stomps around haphazardly, making it dangerous to be nearby, but with some mighty katana swings Valeros manages to take it down.

Valeros wrote:

Hand: Scythe +1, Fencer, Camel, Tankard, Champion's Do-Maru,

Displayed: Banner,
Deck: 11 Discard: 1 Buried: 1
Current Location: Oubliette
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Fencer
Character power, in order: Champion's Do-Maru (reload), Scythe +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3A: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Kyra uses a blessing.


Deck handler | 0 hero point

Off-turn display Banner and draw Champion's Do-Maru. Based on what was said in Hangouts, I'd personally recommend against banishing an extra card to clear an extra marker from the Rift. We want to ideally get all 3 henchmen onto our side before we win this scenario.


Deck handler | 0 hero point

Hour of Urgathoa's Gluttony. Stay at Castle and explore.

Castle 1: Dogslicer. Hour adds 1d6. Melee 7: 1d10 + 4 + 1d6 ⇒ (10) + 4 + (6) = 20 Acquired and buried. Ending turn.

Valeros comes across a strange sword. He picks it up and stows it, just in case they rescue a prisoner who needs a weapon. It doesn't look better than anything Valeros has, so he has no intention of using it himself.

Valeros wrote:

Hand: Scythe +1, Katana +1, Chain Mail, Tankard, Banner,

Displayed:
Deck: 11 Discard: 1 Buried: 1
Current Location: Castle
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings
Character power, in order: Chain Mail (recharge), Scythe +1 (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3A: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Deck handler | 0 hero point

Off-turn: Reload Scythe +1. Valeros is a popular target for things. Summon and encounter random monster #1 Traitor. I have no allies in hand, so Traitor's power does nothing. Reveal Katana +1 and recharge Blessing of the Samurai. Combat 9+4+4=17 (22): 2d10 + 1d8 + 5 ⇒ (4, 8) + (7) + 5 = 24 Defeated, no bad stuff.

The party tracks down Azmur Kell at the top of the Tower. Or half of it, anyway. Seelah and Lem seem to be missing entirely. The druid spots them and begins attacking, Valeros parrying his blows and magic with his katana while Kyra provides support from behind. Valeros knows this could be a potential ally and is trying to attack nonlethally, but the druid offers no such compassion.

A little bit into the fight, Lem and Seelah return with a woman in tow. She calls out to Azmur as Seelah shouts to Valeros to stand down. Confused, but seeing his opponent cease attacking as well, Valeros steps back.


Deck handler | 0 hero point

Off-turn, fight a mummy. Kyra adds 2d4. Reveal Scythe +1. Seelah topdecks for 1d4. Recharge Blessing of Shax (thanks to hour) to bless twice. Recharge Wakizashi for 1d6. Combat 14+4+4+4=26 (31): 3d10 + 2d4 + 5 + 2d4 + 1d6 + 1d4 ⇒ (4, 3, 5) + (1, 4) + 5 + (3, 4) + (2) + (2) = 33 All d4s which rolled 4's count as 5's, making this 35 total. Defeated, no bad stuff.

Kyra shouts as she spots the pair of mummies ambushing the party. Valeros quickly grabs his scythe and slices the one in front of him while Kyra brandishes her holy symbol to repel them. With one taken care of, Valeros then turns to assist Kyra with the mummy assaulting her.


Deck handler | 0 hero point

Hour of Prayer. Start of turn use Tower to examine the top card of Oubliette: Mammoth. How annoying.

Seelah casts Object Reading to examine and rearrange the top 3 cards of Tower: The Marriage, Friendly Game of Sredna, and Ghost. Put Ghost on top, followed by The Marriage, followed by the barrier.

Stay at tower and encounter Ghost. Kyra adds 1d4 and the Magic trait. Difficulty is increased by 1d6 ⇒ 6 (of course). Reveal and additionally reload Shieldsplitter Lance. Discard Blessing of Gorum. Combat 11+4+4+6=25 (30): 3d10 + 1d8 + 5 + 1d4 ⇒ (3, 3, 5) + (7) + 5 + (4) = 27 Defeated, but by less than 5. Discard Shieldsplitter Lance from the top of my deck. I'll save my blessings to support other people; Seelah is very well situated to nab the blessing and take care of the barrier.

End of turn recharge Shieldsplitter Lance from discards.

A tower at the edge of the monastery provides a vantage point to scout the rest of the site. Even better, it appears that it is accessible from the outside by crashing through a window! Valeros heads in and makes his way to the top. Along the way, Seelah's magic discerned a ghost guarding the stairs as well as a group of people playing some sort of game further up. They don't seem inherently hostile, and it's possible they will let Valeros and co pass by with enough persuasion.

But first, there's a ghost to deal with. Kyra brandishes her holy symbol to force the ghost to recoil, while Valeros thrusts his lance with all his might. Perhaps a bit too hard, as it proceeded to fly out of his grip. On the plus side, Kyra's aid was able to make the ghost physical enough for the lance to do damage, and the ghost dissipates with the attack.

Valeros wrote:

Hand: Scythe +1, Katana +1, Blessing of the Samurai, Blessing of Shax, Wakizashi,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Current Location: Tower
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings
Character power, in order: Wakizashi (recharge), Scythe +1 (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3A: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Tower Card 3 banished. Top of Tower is card 1, followed by card 2, then 4-11.
Top card of Oubliette examined.


Deck handler | 0 hero point

Starting at Tower per Lem's suggestion, that's a nice SOT power.

Valeros wrote:

Hand: Blessing of Gorum, Shieldsplitter Lance, Blessing of the Samurai, Blessing of Shax, Wakizashi,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Tower
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings
Character power, in order: Wakizashi (recharge), Shieldsplitter Lance (reload)
Ask before using: N/A
Movement: Move me with group
Other: 3A: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Deck handler | 0 hero point

Boon: 1d20 ⇒ 1

Spend hero point on a Card Feat: 4 blessings

Adventure reward: nab an Ally 2, replacing Emissary with Warhorse.

Upgrade:
Blessing 1: 1 = 1 Low priority: Replace empty slot with Blessing of Gorum (level 1). If I don't get this upgrade, it'll be a level 0 Blessing of Gorum instead. Not sure if the level of cards in the deck is ever relevant, so hedging just in case.


Deck handler | 0 hero point

Off-turn: receive a Rescue, bury (not discard) Blessing of Shax to help Seelah.

Hour of Iomedae's Justice. Stay at Cell, burying The Wanderer from discards.

Cell 1: Archer. Seelah topdecks for 1d4. Diplomacy 4: 1d6 + 2 + 1d4 ⇒ (1) + 2 + (1) = 4 Autosuccess. Discard Archer to explore.

Cell 2: Galadryth. BA bury 1d4 ⇒ 1 cards: Tankard. Reveal and additionally discard Shieldsplitter Lance. Reload Chain Mail. Discard Blessing of the Samurai to bless. Seelah topdecks. Combat 10+3+3=16: 2d10 + 1d8 + 1d6 + 5 + 1d6 + 1d4 ⇒ (5, 4) + (1) + (1) + 5 + (2) + (2) = 20 Defeated. AA everyone reveals their Rescue. WPC draw a new ally: Random Ally #1 Teamster (Ally 0). We win!

Surprisingly, Valeros's plan actually worked! The party was able to follow the troll but remain out of its sight until it stopped to drop off Joel at some distant locale. Once the troll left again, the party went in to find a number of cells. Valeros freed Joel once more, apologizing profusely and handing him a spare bow. No sooner was that done when the grioth leader noticed the intrusion and came swooping down to stop them. With a mighty thrust of his lance, Valeros was able to defeat the grioth and the party freed the remaining townsfolk.


Deck handler | 0 hero point

Off-turn: Reload Champion's Do-Maru (not Magic Klar), per my Notes ordering. Reveal Magic Klar to block BA damage from troll. Receive 2 Rescues (currently Valeros has 2, Kyra has 1, Seelah has 1, Lem has 0). Hour of the Brass Dwarf. Give a Rescue back to Lem. Stay at Cliffs, discarding Champion's Do-Maru from the top of my deck.

Cliffs 3: Troll. BA Lem reveals Covering Heavy Shield to block the damage for everyone except me. I discard my other Rescue to damage, which shuffles back into the Cliffs. By having two henchmen in here, we make it more likely that at least one of them will shuffle before this stupid troll. We still have enough Rescues to win later on even if we lose one, so I think this is a tactically sound decision.

Reveal Scythe +1. Banner adds 1. Seelah topdecks to add 1d4. Combat 8+3+3=14: 1d10 + 2d4 + 6 + 1d4 ⇒ (2) + (2, 2) + 6 + (2) = 14 .................. Well then. That was the worst possible outcome. All of the 2's are removed, making this a 6. Wipe hand to damage. Autofail second check as well, which is irrelevant because my hand is already empty. Banner is recharged.

Cliff is shuffled and has an extra henchman proxy now. End of turn recharge Magic Klar from discards. Harrow of Shields buries Emissary from discards due to having an empty hand.

Valeros finds the troll that has been plaguing the party. He swings his scythe at it, only for the thing to break apart completely against the troll's strong hide. It laughs and Valeros starts running with his rescued villager Joel in tow. Unfortunately for the two of them, the troll's longer legs lets him easily catch up. Unfortunately for Joel, Valeros is faster than he is. The troll grabs Joel and heads back to presumably where the grioths are making their nest.

Once Valeros rejoins the group, he says "Hey guys, so I have a plan. Joel back there agreed to get captured so we can follow that troll back to where the other villagers are being held. What do you think?" Valeros glances over the skeptical faces of the rest of his party, and they make their way silently behind the troll, trying to avoid catching its attention.

Valeros wrote:

Hand: Blessing of the Samurai, Chain Mail, Tankard, Blessing of Shax, Shieldsplitter Lance,

Displayed:
Deck: 9 Discard: 4 Buried: 3
Current Location: Cliff
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings
Character power, in order: Chain Mail (reload), Shieldsplitter Lance (reload)
Ask before using: N/A
Movement: Move me with group
Other: 2C: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Lem is handed a rescue.
Seelah discards the top card of her deck.
A rescue is shuffled back into Cliffs.
Troll combined with Cliffs is massively annoying.
Current Rescue counter: Valeros has 0, Seelah has 1, Kyra has 1, Lem has 1.


Deck handler | 0 hero point

Off-turn: display Banner, recharge Wakizashi, receive Rescue. Sands of the Hour. Don't move, bury Camel from discards for wildcard.

Give Rescue to Lem. Current count: Seelah has 2. Lem and Kyra each have 1. Valeros has 0.

Cliff 1: The Wanderer. Lem recharges Covering Heavy Shield. Intelligence 4+2=6: 1d4 + 1d6 ⇒ (2) + (6) = 8 2 counts as 0, so this is a 6. Acquired. Discard to explore.

Cliff 2: Ghast. Blergh. I think I'm the best equipped to take this thing on, so let's encounter it. BA everyone attempts a Con/Fort 6 check or suffers the scourge Exhausted and buries a card from their discards. Latter effect courtesy of Harrow of Shields. I'll save Lem's hand to help assist other characters less good at this check. Kyra adds 1d4 against Undead banes. Fortitude 6: 1d8 + 2 + 1d4 ⇒ (3) + 2 + (4) = 9 Passed.

Ghast combat. Reveal and additionally discard Katana +1. Reload Scythe +1. Banner adds 1. Kyra adds 1d4. Combat 13+3+3=19: 1d10 + 2d8 + 6 + 1d4 ⇒ (10) + (1, 7) + 6 + (1) = 25 The two 1's are 0's, making this a 23 total. Still passed, Ghast is banished.

End of turn recharge Katana +1 from discards. No flavor today, super late for me right now, just wanted to squeeze out a turn.

Valeros wrote:

Hand: Emissary, Scythe +1, Magic Klar, Blessing of the Gods, Champion's Do-Maru,

Displayed: Banner,
Deck: 12 Discard: 1 Buried: 2
Current Location: Cliff
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Emissary
Banner displayed, add 1 to Combat checks until a CtD a bane is failed.
Character power, in order: Champion's Do-Maru (reload), Magic Klar (reload), Scythe +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 2C: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Lem handed Rescue and recharges the Shield.
Everyone needs to make a Con/Fort 6 check.


Deck handler | 0 hero point

Off-turn: reload Klar, recharge Fencer, reload Katana +1, receive Rescue. Hour of Pharasma's Knowing. Pass Rescue back to Lem. Bury Harrowed Society Student from discards per wildcard. Explore.

Bridge 1: Sick Child. Recharge Elixir of Healing to add 1d4 since nobody looks like they super need healing right now. Lem recharges Sharper. Fortitude 10: 1d8 + 2 + 1d6 + 1d4 ⇒ (6) + 2 + (5) + (3) = 16 Defeated. That's unfortunately all I can do this turn.

Valeros comes across a sick child and helps him out, letting him sip from an elixir he found earlier. Being in close contact with someone that sick can be dangerous if the disease is contagious, but Valeros feels confident that his consitution is high enough to prevent anything from infecting him.

Valeros wrote:

Hand: Banner, Scythe +1, Magic Klar, Wakizashi, Katana +1,

Displayed:
Deck: 13 Discard: 1 Buried: 1
Current Location: Bridge
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Banner
Character power, in order: Wakizashi (recharge), Scythe +1 (reload), Magic Klar (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 2C: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Deck handler | 0 hero point

Off-turn: recharge Champion's Do-Maru, discard (not recharge) Blessing of the Samurai due to Unhallowed, heal Blessing of the Samurai, receive Fencer, recharge Surgeon.

Hour of Benefaction. Stay at Farm, discarding Kikko Armor from deck due to wildcard.

Farm 1: Elixir of Healing. Lem recharges Frigid Blast. Intelligence 4: 1d4 + 1d6 ⇒ (3) + (6) = 9 Acquired.

Valeros wrote:

Hand: Staff of Minor Healing, Fencer, Magic Klar, Elixer of Healing, Katana +1,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Current Location: Farm
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Staff of Minor Healing, Fencer, Elixer of Healing
Character power, in order: Magic Klar (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 2C: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Next turn, recharge Staff of Minor Healing to heal Lem 1 card.

Valeros wrote:

Hand: Fencer, Magic Klar, Elixer of Healing, Katana +1,

Displayed:
Deck: 14 Discard: 2 Buried: 0
Current Location: Farm
Hero Points: 0
NOTES:
Available Support: Free to use: Blessings, Fencer, Elixer of Healing
Character power, in order: Magic Klar (reload), Katana +1 (reload)
Ask before using: N/A
Movement: Move me with group
Other: 2C: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Lem recharges Frigid Blast and heals 1 card.


Deck handler | 0 hero point

Hour of the Inquisitor. Stay at Castle, discarding Wakizashi from the top of my deck due to not moving. Explore.

Castle 1: Magic Klar. Lem recharges Lookout. Melee 9: 1d10 + 4 + 1d6 ⇒ (9) + 4 + (5) = 18 Acquired. Discard Camel to explore.

Castle 2: Harrowed Society Student. Diplomacy 6: 1d6 + 2 ⇒ (5) + 2 = 7 Acquired. Discard to explore.

Castle 3: Will-o'-wisp. Reveal Katana +1. Recharge Chain Mail to add 1d6. Combat 13: 1d10 + 1d8 + 5 + 1d6 ⇒ (9) + (5) + 5 + (2) = 21 Defeated.

At end of turn, recharge Wakizashi from my discards.

A rescue mission, huh? That's more up my alley! Valeros thinks to himself. Everyone approaches an old dilapidated castle. Valeros spots a lanky robed boy crouching over some sort of shield. Any fears that the kid was hostile vanished when he turned around and greeted the party, stating he's a new member of some Harrowed Society or something like that and was studying this magical klar. Valeros informs him that the castle may not be the safest of spots due to the grioths in the area, but this seems to just pique the student's interest rather than driving him away. Grudgingly, Valeros lets him tag along in their rescue mission for the time being. If anything, an extra pair of eyes and some additional spells couldn't go amiss.

Inside a particularly overgrown section of the crumbling castle floated a little ball of light. The student immediately recognized it as a will-o'-wisp; good thing he was brought along after all! With appropriate precautions, Valeros was able to slice it into half without getting himself zapped.

Valeros wrote:

Hand: Blessing of the Samurai, Surgeon, Magic Klar, Champion's Do-Maru, Katana +1,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: Castle
Hero Points: 0
NOTES:
Available Support: Blessings always available, if any.
Surgeon available.
Character power, in order: Champion's Do-Maru (recharge), Magic Klar (reload), Katana +1 (reload)
Movement: Move me with group
Other: 2C: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Castle 1-3 cleared.
Lem recharges Lookout.


Deck handler | 0 hero point

Boon: 1d20 ⇒ 13


Deck handler | 0 hero point

Deck Upgrade: Mace -> Scythe +1 (Weapon 2)

Power Feat: Upgrade my assistance on Combat checks from 1d4 to 1d6. ("you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).")


Deck handler | 0 hero point

Starting at Castle per scenario requirements. Asking someone to kindly post the flavor for the previous scenario's development as well as this scenario :)

Valeros wrote:

Hand: Chain Mail, Surgeon, Camel, Champion's Do-Maru, Katana +1,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Castle
Hero Points: 0
NOTES:
Available Support: Blessings always available, if any.
Surgeon available.
Character power, in order: Chain Mail (recharge), Champion's Do-Maru (reload), Katana +1 (reload)
Movement: Move me with group
Other: 2C: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☑ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Deck handler | 0 hero point

Hour of The Marriage. Hour has me summon and encounter an ally. Because I'm at the plaza, I draw a 2nd one and choose one to encounter. Random allies 1 and 2: Porcupine and Magistrate. Valeros feels like a porcupine wouldn't make the greatest of wives, so chooses to encounter the Magistrate instead. Diplomacy 6: 1d6 + 2 ⇒ (4) + 2 = 6 Lem recharges Masque. Seelah recharges Helm. Diplomacy 9: 2d6 + 1d4 + 2 ⇒ (3, 2) + (3) + 2 = 10 Made it! Magistrate put into winnings pile, despite that making zero sense. Now to explore.

Plaza 1: Pit Trap. Lem recharges Cockroach Coat. Dexterity 6: 1d8 + 1d6 ⇒ (6) + (1) = 7 Defeated, and it gives me a free explore.

Plaza 2: Sonic Blast or Detect Evil. Let's go with Detect Evil. Diplomacy 6: 1d6 + 2 ⇒ (1) + 2 = 3 DC increase: 1d8 ⇒ 8 Uh.... Choose to fail that check, not worth spending resources to hit a Wisdom 14. Bury my displayed Kikko Armor to reduce all damage to me to 0. Detect Evil goes to the hoard pile.

A well-dressed lady is browsing the wares on auction and Valeros is immediately smitten. He puts forth his best manners and chats with her for a bit, learning that she is the magistrate for the village. News of his exploits have reached her ears, and she indicates she would love to hear more stories after the auction is over. Excited over the prospect, Valeros gets distracted while bidding on a useful-sounding spell scroll, and loses it to an unsavory-looking person.

Valeros wrote:

Hand: Wakizashi, The Midwife, Katana +1, Mace, Blessing of the Samurai,

Displayed:
Deck: 7 Discard: 0 Buried: 5
Current Location: Plaza
Hero Points: 0
NOTES:
Available Support: Blessings always available, if any.
Character power, in order: Mace (recharge), Wakizashi (reload), Katana +1 (reload)
Movement: Move me with group
Other: 2B: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Deck handler | 0 hero point

Hour of The Brass Dwarf.

Plaza 7: Studded Leather Armor or Slick Leather. Since neither are level 2 boons, go for the easier one (Studded Leather). Diplomacy 6: 1d6 + 2 ⇒ (2) + 2 = 4 DC increase: 1d8 ⇒ 2 Lem recharges Sharper 2: Electric Boogaloo. Fortitude 4+2=6: 1d8 + 1d6 + 2 ⇒ (4) + (4) + 2 = 10 Acquired and placed in winnings pile.

End of turn recharge Chain Mail from my discards.

Valeros finds some plain but serviceable armor being offered at a steep discount. A bidding war ensued but Valeros still feels that he got it for slightly under the price he'd have otherwise gotten from a blacksmith for a new commission.

Valeros wrote:

Hand: Wakizashi, The Midwife, Katana +1, Mace, Blessing of the Samurai,

Displayed: Kikko Armor,
Deck: 7 Discard: 0 Buried: 4
Current Location: Plaza
Hero Points: 0
NOTES:
Available Support: Blessings always available, if any.
Character power, in order: Mace (recharge), Wakizashi (reload), Katana +1 (reload)
Movement: Move me with group
Other: 2B: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Deck handler | 0 hero point

Off-turn: Lem reveals Lookout for Cutpurse Gang. Perception 5: 1d4 + 1d6 ⇒ (4) + (6) = 10 That'll do nicely. Then, recharge Champion's Do-Maru. From Lem failing to defeat Tangle of Debris, Banner is recharged as well.

Still off-turn: Discard Chain Mail to avenge Lem. Kyra plays Blessing of Abadar. Dexterity 5+3=8: 3d8 ⇒ (7, 7, 3) = 17 Defeated.

Seeing the hazard of the debris that Lem just tripped on, Valeros does his part in clearing it away so that nobody else can injure themselves on it.

Valeros wrote:

Hand: Wakizashi, The Midwife, Katana +1,

Displayed: Kikko Armor,
Deck: 8 Discard: 1 Buried: 4
Current Location: Plaza
Hero Points: 0
NOTES:
Available Support: Blessings always available, if any.
Character power, in order: Wakizashi (reload), Katana +1 (reload)
Movement: Move me with group
Other: 2B: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Deck handler | 0 hero point

Sands of the Hour. Explore the Plaza some more.

Plaza 1: Spiked Breastplate or Glamered Leather Armor. Lets go for the Glamered one. Diplomacy 6: 1d6 + 2 ⇒ (4) + 2 = 6 Lem recharges Sharper. Fortitude 7: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (2) = 12 Acquired and placed into winnings pile. Discard Shax to explore.

Plaza 2: Sneak. Finally a bane, although surprisingly it's the sole remaining monster and not one of the 5(!) barriers still in the location. BA choose to fail and discard Shieldsplitter Lance. Reveal Katana +1. Banner adds 1. Reload Katana +1 for my power. Combat 9+3+3=15: 1d10 + 1d8 + 6 + 1d4 ⇒ (9) + (8) + 6 + (4) = 27 Very defeated.

End of turn recharge Shieldsplitter Lance from my discards and wither away Blessing of Shax.

Valeros bids on some very nice armor which seems to be able to magically change its heraldry on command. As he was carrying it away, a Sneak bumped into him, causing him to drop the armor. The thief attempted to grab it and run away, but Valeros was able to catch up and knock him out with the broad side of his katana. He then fetched the guard to apprehend the miscreant and lock him up.

Valeros wrote:

Hand: Wakizashi, The Midwife, Katana +1, Champion's Do-Maru, Chain Mail,

Displayed: Kikko Armor, Banner,
Deck: 6 Discard: 0 Buried: 4
Current Location: Plaza
Hero Points: 0
NOTES:
Available Support: Blessings always available, if any.
Character power, in order: Champion's Do-Maru (recharge), Chain Mail (recharge), Wakizashi (reload), Katana +1 (reload)
Banner displayed: adds 1 to combat checks until a CtD a bane is failed.
Movement: Move me with group
Other: 2B: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 [ooc]☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Lem recharged Sharper.


Deck handler | 0 hero point

Hour of Getting-Attacked-By-Grioth. Reveal and additionally reload Shieldsplitter Lance. Banner adds 1. Combat 10+3+3=16: 1d10 + 1d8 + 6 + 1d4 ⇒ (5) + (2) + 6 + (1) = 14 Lem discards Blessing of Maat to add 3, making this a success. Grioth is banished and it is now the Hour of The Trumpet. Explore.

Plaza 5: Ring of Protection or Random Item #1 Horn of Blasting. Choosing Horn of Blasting. Diplomacy 6: 1d6 + 2 ⇒ (5) + 2 = 7 Lem recharges Rapier. Fortitude 7: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (4) = 14 Acquired and placed into Winnings pile. Tankard withered from discards.

Something flies in and attempts to disrupt the auction. Valeros shows it the pointy end of his stick, and drives it away for the time being. He then bids on a nice, loud Horn of Blasting to help warn people if more unfriendly sorts try to crash the auction in the future.

Valeros wrote:

Hand: Shieldsplitter Lance, The Midwife, Katana +1, Blessing of Shax, Wakizashi,

Displayed: Kikko Armor, Banner,
Deck: 7 Discard: 0 Buried: 3
Current Location: Plaza
Hero Points: 0
NOTES:
Available Support: Blessings always available, if any.
Character power, in order: Wakizashi (recharge), Shieldsplitter Lance (reload), Katana +1 (reload)
Banner displayed: adds 1 to combat checks until a CtD a bane is failed.
Movement: Move me with group
Other: 2B: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Deck handler | 0 hero point

I'd need a lot of help on this and it won't do much damage, so here goes... Dexterity 5+3=8: 1d8 ⇒ 1 Damage: 1d4 ⇒ 1 discard Tankard to fire damage. For the combat against the drake, Valeros will display Banner on the first check (unless a different item was played on it), giving all of them +1 until a check to defeat a bane is failed.

If Valeros takes one of the drake checks:
Reveal Shieldsplitter Lance and display Banner if it wasn't already displayed. Lance negates +## or +#, so it's either a Combat 10 (for first check) or Combat 11 (for second check) Combat 10/11: 1d10 + 1d8 + 6 ⇒ (5) + (5) + 6 = 16 Either way, defeated.


Deck handler | 0 hero point

Hour of the Owl. Hot potato Lem's Fencer onto Seelah. Might make sense to bounce it back and forth between the more combat-heavy people just in case someone caught in a bad situation can make use of it. By passing it around, it effectively doesn't count towards anyone's hand size limit.

Plaza 2: Frost Ray or Unearthly Aim. I'll take the Unearthly Aim. Lem recharges Sharper for BA check. Diplomacy 6: 2d6 + 2 ⇒ (3, 4) + 2 = 9 Passed. Lem recharges Burst of Adrenaline for check to acquire. Seelah topdecks. I'll discard my BotG for another die as well. Arcane 9: 2d4 + 1d6 + 1d4 ⇒ (4, 2) + (5) + (1) = 12 Acquired and placed into winnings pile.

End of turn, my BotG withers away.

Valeros catches sight of a spellbook that may prove useful for the more casty members of the party. He gets Lem's attention and together the two of them successfully outbid everyone else. Seelah's presence ensured that the shifty mage bidding against them didn't try anything untoward after he lost, such as grabbing the book and teleporting away.

Valeros wrote:

Hand: Shieldsplitter Lance, Banner, Tankard, Katana +1, Surgeon,

Displayed: Kikko Armor,
Deck: 8 Discard: 0 Buried: 2
Current Location: Plaza
Hero Points: 0
NOTES:
Available Support: Blessings always available, if any.
Character power, in order: Shieldsplitter Lance (reload), Katana +1 (reload)
Will display Banner at first opportunity; adds 1 to combat checks until a CtD a bane is failed
Please use Surgeon to avoid getting Withered if you have cards in discard you wish to keep un-buried
Movement: Move me with group
Other: 2B: Playmat available, Paizo reroll available

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

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