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The Fifth Archdaemon

wspatterson's page

689 posts. 3 reviews. No lists. No wishlists.


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Is there no proper map folio besides those 3 posters for this AP?
And if not, then why not?


I suppose just about anything I write could possibly be a spoiler, so better safe than not.

Spoiler:

In my Runelords game, the group allowed Orik to negotiate for his life & freedom, and they let him go.
The Crimson Throne group caught Verik alive & turned him over to the Field Martial.
So, I'm trying to decide what, if anything, I should do with these characters in the rest of my Crimson Throne game. Would the Guard execute Verik for abandoning his post? The PCs never actually figured out what the Hammer Boys were up to, mainly because they didn't look. Does Orik really have any good role possibilities in this AP?
Saul isn't a factor. I actually tried running Second Darkness a while back, never finishing it due to the players feeling it jumped the shark with the third adventure after a strong start. One of the PCs did, however, kill Saul, so that will stand as a part of history in my game.


Looks like my previous post didn't work out properly, so let's try again.
First session, the party got together, talked to Zellara, then went to Lamm's hideout. Through sheer luck, they bypassed everything and went straight to his lair. Due to the alchemist using a bomb, Lamm's cronies came down to back up their leader. The party prevailed and the session ended with 2 members still in the lair due to injuries and the other 3 on the street trying to decide what to do about the orphans inside the place. They have also seen that civil unrest is breaking out due to the king's death.
So that's the situation: it's 11 pm, they're in a sketchy part of town and civil unrest is breaking out.
Another player is planning on joining the game in the second session. He plans to play a dwarven inquisitor of Torag, visiting Korvosa from Janderhoff. Not really an easy character to fit into the above situation.
So, if you have suggestions, I'd greatly appreciate it.
Thanks!


First session, the party gathered together, responding to the call of Zellara. They went to the fishery & pretty much ended up in Lamm's lair first, killing him. Since the alchemist used a bomb, his cronies came down and the party took them out.
So now we have 2 of the party still in the lair dealing with injuries, and the rest of the party standing in the street in front of the fishery. They're trying to decide how to approach the orphans & are watching the start of the civil unrest.
A new player plans to join in our second session, playing a dwarven inquisitor of Torag. He just happened to be visiting the city when all he'll broke loose.
I can't figure how to introduce him to the party. It's 11 pm, the party is down on the docks & a riot is breaking out. So how should I make the intro?
Thanks!


Are there any spells that specifically prevent the dead from being raised or resurrected?


My players want to play returning to Xin-Shalast 6 months after their defeat of Karzoug, leading a Pathfinder expedition. I'm finding myself short on inspiration.
I have the book detailing the city post Karzoug, I'm just having difficulties with coming up with specific encounters to throw at the party.
So, I was wondering if anyone else has done a return adventure and if so, what you did.
Thanks!


I'll try to avoid spoilers, but players should probably just not read this.
Anyway, as we all know, there are the denizens of Leng and their big machine. That really actually can't be destroyed.
The party in my game want to return to Xin-Shalast six months later (after winter). I'm trying to decide what to do with the denizens and their machine, since I doubt they're just going to give up their purpose. Unfortunately, I'm finding myself short on inspiration and would like to see what thoughts other people have on the matter.
Thanks!


If you're a player, you probably shouldn't read this. :)
Anyway, is it possible for a dispel magic to affect the occluding field?


The resurrection spell says it requires a piece of the body of the person to be brought back. How big of a piece? How small is too small? Would a lock of hair clipped six months prior suffice?
Thanks!


So, how does one use this feat to fight with an earthbreaker & klar when the earthbreaker is a two handed weapon?


When a chevalier uses smite evil, does he only use his chevalier levels or all character levels to determine additional damage? Also, when critting, does the smite evil additional damage also get multiplied?
Thanks!


My group is about to tackle The Spires of Xin-Shalast. Roleplaying has always been a little weak with this group, and my various attempts to encourage it really haven't gone that well. Now, at 14th level, the roleplaying has vanished completely & each session is just the players discussing strategy & tactics before combat.
So, what do you do to encourage roleplaying? Any suggestions would be greatly appreciated.


Will anti-magic field or mage's disjunction destroy a simulacrum? How about dispel magic?


So, if you have a character under the effects of a face of the devourer spell who is fighting with two light weapons using the two weapon fighting feat, how does that affect the bite attack the spell gives?
Thanks!


The adventure gives a good framework for expanding the city. Has anyone fleshed it out & put the material on the Internet to be shamelessly borrowed? :-)


But I'm going to ask it anyway.
Can you make a simulacrum of a construct?


What does advancing a construct do to its creation cost?
Thanks!


No, not the Scifi movie of the week. Can anyone point me to an ooze that stands a reasonable chance of taking out a stone golem? Besides the shoggoth, that is. Most of them don't seem very effective against stone.
Thanks!


The wizard in my game wants to animate the body of a dead demon. Is there any reason why animate dead wouldn't let him turn it into a zombie?
Thanks.


If you make a simulacrum of someone evil, does it count as evil for the purposes of using something like black robes of the archmagi?


My party got into an argument about some books that were found, including some spellbooks. It ended with the fighter setting them on fire. They burned for 2-3 minutes, then were doused with water to put the fire out.
Can mending fix these books?


Okay, here's the situation:
Two dread wraiths are locked in a magic box. The wizard and priest decide to have the party's golem break open the box and then they want to drop undeath to death spells on them, not having read the bit about critters over a certain number of HD not being affected by the spell. They are standing 30 feet from the box, which is crystal, so the wraiths can see out of it. Obviously the golem is right on top of it, smashing away at it. The rest of the party is 40 feet back from the spellcasters, trusting that they know what they're doing.
The box breaks open, I state that the wraiths immediately start for the spellcasters, and then I allow the casters to get off their spells, to no effect.
The question is: what happens next? Is this a surprise round, and the two spellcasters, being aware, have taken their one standard action each and now it's the wraith's turn? Or is this a standard combat round, with the spellcasters now entitled to a move action before the wraiths can do anything? Or are the wraiths unable to act for some reason? All agree that the rest of the party is treating this as a surprise round, and are not aware of the situation.
Input greatly appreciated.
Thanks!


Do golems count as having magical weapons for damaging incorporeal undead?


Has anyone's group failed to come out on top in the final events of this AP?
If so, what happened?


If a wizard chooses a bonded item & loses it, there are at least some inconvenient consequences. If a wizard loses his familiar, there are absolutely no consequences.
Those of you who played 1st & 2nd edition may recall that losing a familiar could be pretty dreadful. Nothing happening when a familiar is lost as is the case now just doesn't feel right. I am considering adopting the same outcome that happens to a shadowdancer when he loses his shadow for the wizard & familiar. Basically make a save or lose a level.
What do you think?


The party wizard has a robe of the archmagi and got his hands on the robe of runes. He wants to know if he can examine how the robe works and then copy one of it's abilities to his own robe. Can this be done? Do the rules support doing something like that?
Thanks!


Not long ago, I saw an episode of Destination Truth where they went to West Africa in search of the kikiyaon, or soul cannibal. I felt inspired to stat the critter up. Here's a drawing to help (no idea who the artist is, just like the drawing): http://dragonmistral.deviantart.com/art/Cryptozoology-Kikiyaon-28591388

This creature is a terrifying amalgam owl and man. Its owl’s head is covered with greenish grey feathers, while huge, dark eyes focus its intense gaze. Its hunched, muscular body is covered with short hair a color similar to its feathers, and it has a short, tufted tail. Hands and feet end in wicked claws and talons, and sharp black spurs grow from its broad shoulders. A huge pair of feathered wings grows from its back, and it has a faint odor about it like something dead.
Kikiyaon CR 4
XP 1,200
NE Medium magical beast
Init +3; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 40 (5d10+10)
Fort +6 Ref +7 Will +3
Offense
Speed 30 ft., fly 60 ft. (good)
Melee 2 claws +8 (1d6+2)
Special Attacks Nightmare, Rake (2 talons +8, 1d6+2), Shoulder spurs
Statistics
Str 15, Dex 17, Con 14, Int 6, Wis 14, Cha 8
Base Atk +5; CMB +7; CMD 20
Feats Flyby Attack, Weapon Finesse, Wingover
Skills Acrobatics +7, Climb +6, Fly +11, Perception +10, Stealth +11; Racial Modifiers Perception +4, Stealth +4
Ecology
Environment Tropical Forest
Organization solitary or pair
Treasure Incidental
Special Features
Nightmare (Su) Anyone who sees a kikiyaon must make a DC 15 Will save or suffer the effects of a Nightmare spell 3 nights later. Anyone who makes the save is immune to this ability for 24 hours. Kikiyaons are immune to the effects of seeing another kikiyaon.
Rake (Ex) When in flight, a kikiyaon may rake with its taloned feet.
Shoulder spurs (Ex) A kikiyaon may attack with its shoulder spurs when, and only when, it makes a Flyby Attack against a target (Shoulder spurs +8, 1d8+2 + bleed 1d4, DC 15 Heal).
The kikiyaon is a predator that hunts the night in tropical forests, frequently near towns and villages. While it will readily feed upon livestock and wild animals, its preferred prey are lone travelers who have failed to find shelter before nightfall. It stalks its prey silently, attacking by surprise with its shoulder spurs and then letting it bleed out. It will readily defend itself with its clawed hands and taloned feet. Its call is a deep throated grunting that can carry for miles; it also makes a strangled cry deep in its throat. Kikiyaons are 5’ to 5’6” tall and are rather light for their size.


Has there ever been such a beastie as a copper golem? And has anyone ever converted it to Pathfinder?
Thanks.


My party didn't have a very good time fighting Black Magga when she floated through town. Almost the entire party failed their saves vs. her breath and spent the entire encounter either beating themselves or their horses rather than fighting her. So it was just the halfling sorcerer and Shallelu fighting her off and keeping her from eating everyone before the current carried her on by.
I didn't have her stay in Claybottom Lake for long, dropping one of her tentacles to terrorize the area and then heading on down south to that bigger lake. For the next couple of months, the party heard about her attacking merchants that were using the lake to transport goods and there was first a 5000 gp, then a 10000 gp reward put out for her. A couple of NPC adventuring parties met some bad ends, sadly.
Eventually, they decided to go after her. Unfortunately, she'd already left the lake for the great big swap near-by, though she did leave another tentacle in the lake. The party actually found that and destroyed it. Another one swam downriver to Magnimar and attacked it, though it was stopped by NPCs. Now the party thinks she used the attack as a diversion to get past Magnimar and out to the sea.
What I was really considering having her doing was attracting a small tribe of marsh giants, a tribe or two of boggards and maybe a few faceless stalkers through the winter, who mistakenly believe she is a god. Then, come springtime, she begins hostilities against the town around that big lake.
What do you think? Too much? Just a distraction while the party needs to worry about Karzoug? Doesn't make sense? Let me know.
Thanks.


Has anyone tried the Dresden Files RPG yet? I'm curious about how it plays.


So what are the consequences of a dead familiar for a wizard?


So, I made the mayor's offer to the party to take over Fort Rannick somewhat conditional. The party agreed, then promptly abandoned the fighter to run the place on his own. The wizard breezes on in on the weekends, and seems to think the fort is his personal plaything to do with as he pleases.
So, I had the Magnimaran commander of the reinforcements have words with the wizard, who threw a lot of attitude in his face. This was followed by the commander going to the fighter (provisional commander Medrag) and expressing his concerns about the wizard. The fighter didn't even know what the wizard was up to and didn't bother to keep track of it. The fighter responded to the commander's concerns by basically shouting him down and supporting the wizard no matter what. At that point, the commander informed him that it was clear the fighter wasn't up to the task of commanding Fort Rannick and he'd be informing Magnimar of the fact.
The wizard and fighter got together, talked about it, then staged a public dressing down where the fighter yelled at the wizard to "put him in his place." Okay, the NPC commander's intelligence isn't 8.
The fighter's player really wants to remain in command of the fort, but frankly, with the upcoming events in the rest of the AP, I don't see how he can. When would he have the time? Also, he's pretty well proven to be not exactly up to the job. So how do I let him down gently and have the fighter's butt ousted? He's already had a rough game session today by getting himself killed and raised. :-) What have other folks done in this situation?


Has anyone made up any stats for a non-epic neh-thalggu? Or even better, proper Pathfinder stats? Someone used to have some online, but the page has been taken down, so at this point I only have the original D&D stats available to me.


I need to come up with a small fishing town that is actually a cult dedicated to the worship of great old ones for my next game session and I'm short on time. Are there any online resources to facilitate this kind of thing?


Okay, with the new, easier magic item creation rules that don't require xp, I am having a recurring problem in my games. Eventually,the wizard's player gets it in his head he can make a mint making magic items. For instance, in the current game, there is a multi-month hiatus in the action, and the current wizard's player apparently plans to make a fortune making and selling magic items during that time.
How do you handle this? I believe his expectations to be a bit unreasonable, but what is reasonable?
Thanks.


Back during the test run, a creature with spell resistance only had to check once vs. a spell from a specific spellcaster. So, if the lamia matriarch successfully resisted the lightning bolt from the elf wizard, from that point forward, the elf wizard's lightning bolt couldn't effect the lamia matriarch.
Reading what it says in the rulebook, this doesn't appear to be the case anymore. Is that correct?


Xanesha fought the party in Magnimar to a stand-still, then quit the field and joined Lucretia. The party took them both on and made use of a lot of poison, which proved a very good tactic. Didn't stop both of them from running, though, and so now both are abroad.
So, what should I do with them now? Fort Rannick has just been retaken, the ogres there routed and killed, and the two lamias are out there somewhere with a bunch of paralytic poison pumping through their veins. I can't really see them wanting to go back to the Kreeg stronghold to report the situation, especially given their weakened states. So what do you think they'd do next?


Hi all,
Is there a definite answer to the question of whether or not a monk can take the improved natural attack feat? I know there was a definite answer for 3.5 that said a monk could.
Thanks.


So, the flavor text of the clock tower in the Skinsaw Murders says it's onyx. Is it actually meant to be onyx? Because my party's wizard is now envisioning selling off 600 lbs of onyx. And how much value would 600 lbs of onyx rubble have, anyway?


Okay, I and my group has the general idea down as to how magic items are made. However, the party wizard has taken issue with the party rogue and wants to make something special. So, I'm not entirely sure how it would fit in with the item creation rules.
He wants to make a pair of boots of elvenkind, but with additions. He wants to make them sparkle so only he can see them, and wants to make them squeek like clown shoes so only he an hear the squeeking. That's unusually specific. So, thoughts?
Also, while we're at it, magic traps. No cost? No DC to make the trap? No time required to make the trap?
Thanks!


Is it my imagination, or does Paizo pretty much refuse to give anyone a weapon or armor with a higher basic bonus than +1 plus other abilities (if you're lucky)? What's up with that?


1 person marked this as FAQ candidate.

Just got this e-mail from a player, so I wanted to see what the forum at large had to say:
"In the rulebook on page 106 under Spellcraft in the "retry" paragraph it says if you fail a Spellcraft check to learn a new spell, you can try again after one week. On page 219 under "Spells copied from another's spellbook or scroll" it says you can't try again until you gain another rank in Spellcraft."

Now, obviously, he is thinking that learning a new spell and copying a spell are the same thing. We're just trying to decide what happens now that he failed the roll to copy a spell from a scroll into his spellbook.
Thanks.


We've been looking at this skill and don't really see any in-game use for it.
One of my players would also like to know what is the in-game benefit of craft: jewelry?


A player in my game wants to try to hook a bunyip. Are there any rules for fishing or the like?


Okay, just finished reading the bit about Asmodeus in Mother of Flies. While I applaud Paizo for generally trying to think outside the box, all I can say as far as paladins serving Asmodeus is "Are you high?" Seriously. That bit of writing was just terrible. Really.


So, anyone reading this? I just picked up issue 2.
Hmmm...just...hmmm...
I don't want to get into spoilers just yet.


Hi,
Has anyone managed to run a Pathfinder campaign online? How'd you manage it? What was your experience with doing it?
Thanks.


I admit, I was more than happy to be suckered into Blackest Night. Unfortunately, while the main story has been very enjoyable, the cross-overs haven't exactly been all that stellar.
Now we have Brightest Day coming up, with apparently a White Lantern. It's a bi-weekly story, no less, with a bunch of tie-ins. After the economic expenditure that I've made on Blackest Night, though, I think I may have to skip this one. At least Blackest Night was quite a while in the making. Brightest Day seems to be just a "Golly, gee, wiz, let's see what half-baked idea we can come up with to keep people buying."


The wizard's player in my Pathfinder game that started last Sunday has decided that his wizard wants to make a fire version of polar ray. Is there a procedure somewhere in the book for doing something like this?

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