Mathus Mordrinacht

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318 posts (2,003 including aliases). No reviews. 1 list. 1 wishlist. 17 aliases.


Full Name

Virog Casisto

Race

Human Oracle 1 | HP 8/8 | AC 16, T 13, FF 13 | F +0, R +3, W +2 | CMB -2, CMD 6 | Spd 30' | Perc +5 | Init -2 | PFS # 88575-11

Classes/Levels

Resources:
  • Spell Slots Available: Oracle: 1st: 4/4
  • Wand of cure light wounds: 46 charges
  • Wand of cause fear: 12 charges
  • Crossbow bolts: 15

Gender

Male

Size

Medium

Age

35

Alignment

Lawful Neutral

Deity

Barbatos

Languages

Celestial, Common, Hallit, Infernal, Polyglot, Tien

Strength 7
Dexterity 7
Constitution 11
Intelligence 20
Wisdom 10
Charisma 16

About Virog Casisto

PFS Number: 88575-11

Appearance:

Virog Casisto is a small man, short of stature and slight of build, with swarthy skin. He wears his beard long enough to brush his chest and keeps his deep black hair past his shoulders. Both his hair and beard are braided with a symmetrical pattern of small stones and scrimshawed bone trinkets which spirals outwards from three yellow stones hanging equidistant from each other in his beard, winking out from the coarse hair like eyes.

Background:

A woodsman by birth, Virog was far too frail to handle the job long term. As he grew, he worked whatever job was necessary to make ends meet. Scribe, lawyer, researcher, even a surgeons apprentice for a short time. Eventually, he lost patience for standard employment and turned to work with much higher risk, but much greater rewards. Scouting, leading exploration groups, and even planning smuggling routes for caravans. Of the many jobs he’s taken since, he enjoyed the role of negotiating deals between bandit groups and brigands the most by far. A keen eye for value and a sharp tongue has led him to score a number of high value marks, and consistently score lower value marks when necessary. His current employment, with the pathfinder society, was more of a decision of convenience when he found himself working on location in Qadira with several members of the Exchange for several weeks.

Vilrog has no love of combat, and particularly dislikes fighting if he does not have the upper hand already. However, at most times this disdain is kept quiet in favor of suggesting more measured courses, lest people think him unwilling to act. If forced into combat, Vilrog prefers to fight from a safe distance, often retreating to call on allies before striking unexpectedly.

Stats:

Virog Casisto
Human Oracle (seeker) 1 of Barbatos
NE Medium humanoid (human)
Init -2; Senses Perception +5
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Defense
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AC 14, touch 13, flat-footed 11 ( +1 Armor, +3 Cha)
hp 8 (1d8)
Fort +0, Ref +3, Will +2
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Offense
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Speed 30 ft. (20 ft. when encumbered)
Melee quarterstaff -6 (1d6-2)
Ranged light crossbow -2 (1d8/19-20)
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)— bless, burning hands cure light wounds, summon monster I
. . 0 (at will)—create water, detect magic, light, resistance
Mystery Lore
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Statistics
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Str 7, Dex 7, Con 11, Int 20, Wis 10, Cha 16
Base Atk +0; CMB -2; CMD 6
Feats Greater Spell Focus (conjuration), Spell Focus (conjuration)
Traits extremely fashionable (bluff), magical knack (oracle)
Skills Bluff +7, Diplomacy +7, Knowledge (arcana, geography) +6, Knowledge (planes, religion) +9, Sense Motive +4
Languages Celestial, Common, Hallit, Infernal, Polyglot, Tien
SQ oracle’s curse (blackened), revelations (sidestep secret)
Combat Gear 2 alchemist's fire, wand of cure light wounds (46 charges), wand of cause fear (12 charges); Other Gear backpack, bedroll, bell, 10 candles, canvas, 10 pieces of chalk, 17 crossbow bolts, dagger, 2 fishhooks, flint and steel, haramaki, 2 vials of ink (1 oz.), 2 inkpens, journal, light crossbow, mirror, peasant outfit, quarterstaff, silk rope (50 ft.), 4 sacks, scroll case, 2 sewing needles, signal whistle, spell component pouch, string, 5 trail rations, 2 empty vials, wooden holy symbol of barbatos, 209.39 gp
Fame 2
Prestige 0

Special Abilities:

Blackened: Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known. At 5th level, add scorching ray and flaming sphere to your list of spells known. At 10th level, add wall of fire to your list of spells known and your penalty on weapon attack rolls is reduced to –2. At 15th level, add delayed blast fireball to your list of spells known.

Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity.

Plans:

1: Oracle
2: Arcanist (unlettered arcanist)
3: Arcanist (unlettered arcanist)
4: Mystic Theurge
5: Mystic Theurge
6: Mystic Theurge
7: Mystic Theurge
8: Mystic Theurge
9: Mystic Theurge
10: Mystic Theurge
11: Mystic Theurge
12: Mystic Theurge
13: Mystic Theurge

Feats:
1: Spell Focus (conjuration)
1 (human bonus feat): Augment Summoning
3: Equipment Trick (sunrod)
5: Extra Arcanist Exploit
7: Improved Familiar
9: Extra Arcanist Exploit
11: Superior Summons
13: Reach Spell

Arcanist Exploits:
2: Quick Study
5: Consume Magic Items
9: Swift Consume
13: Potent Magic

Revelations:
1: Sidestep Secret

Spell Progression
1: 1st level oracle (4 spell slots)
2: 1st level arcanist (8 spell slots)
3: (~9 spell slots)
4: (~11 spell slots)
5: 2nd level arcanist (~16 spell slots)
6: 2nd level oracle (~21 spell slots)
7: 3rd level arcanist (~26 spell slots)
8: 3rd level oracle (~33 spell slots)
9: 4th level arcanist (~39 spell slots)
10: 4th level oracle (~45 spell slots)
11: 5th level arcanist (~52 spell slots)
12: 5th level oracle (~58 spell slots)
13: 6th level arcanist (~64 spell slots)

Expected purchases (in no particular order):
Headband of Mental Prowess (Intelligence and Charisma)
Rod of Metamagic, Extend (lesser)
Rod of Metamagic, Selective (lesser)
Rod of Metamagic, Reach (lesser)
Swarmbane Clasp
Wand of Bless
Wand of Bless Weapon
Wand of Cure Light Wounds (probably again...)
Wand of Endure Elements
Wand of Enlarge Person
Wand of Entangle
Wand of Grease
Wand of Ill Omen
Wand of Mage Armor
Wand of Monkey Fish
Wand of Mount
Wand of Protection from evil
Wand of Reduce Person
Wand of Remove Fear
Wand of Shield
Wand of Shield of Faith
Wand of Silent Image
Wand of Unbreakable Heart
Wand of Unseen Servant