Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Mathus Mordrinacht

wolfman1911's page

318 posts (2,003 including aliases). No reviews. 1 list. 1 wishlist. 17 aliases.

I have a gaming laptop that I use as my computer. It came with an Asus Gx850, and I really like it. Sadly, however, the constant movement between rooms has frayed the cord of that mouse to the point that I don't think it will last much longer, so I've started looking for a replacement, with little luck so far. Seeing as how this is the biggest forum that I am involved in, here is where I turned.

Since I'm having to replace my current mouse because of problems with the cord, I would prefer one that is wireless. I do want one that is comfortable to hold, but I should hope that goes without saying. I'm not really concerned with DPI or programmable buttons, but there is one thing that I really like about my current mouse: the side buttons that sit above and below your thumb, that I use as a forward and back when browsing the web.

Any suggestions?

There are a few questions that I've wondered about the bladebound Magus from the first time I saw it.

First of all, what is the nature of the relationship with the blackblade? Does it communicate silently, expressing its desires through nonverbal methods? Is it a voice in it's wielder's head, or can it actually speak plainly?

Also, what is the blaebound Magus like before he gets his black blade at level three? Is he just some regular guy that later finds a really cool weapon that he just clicks with? Does he already have it, and it just hasn't let him in on the joke yet? Beyond all of that, at level one does he start hearing a voice in his head that he was chosen to wield a blade of legend, and thus the blade is with him (in spirit, at least) from the very beginning?

Since these are all role playing questions, I realize that there will not be a hard and fast answer to any of them. That said, I'm interested in hearing what the common opinions are.

I'm working on a level 5 sorcerer for a game implied to have a lot of undead. What I came up with was Undead bloodline, mostly for flavor reasons (he is a clone of a lich, and undeath carried through). Anyway, I was also thinking of making him a tattooed sorcerer, and since most of his bonus spells are Necromancy, and most necromancy spells seem to be debuffs, I figured I'd make him a debuffer. This will be my first sorcerer, so I thought I would ask for some advice.

His stats are:
Str 10
Dex 14
Con 14
Int 13
Wis 12
Cha 18

25 point build, and I am averse to dumping stats.

Advice? Heartfelt requests that I turn from this path? Mockery? I'd prefer to not get any of that last one, if at all possible.

Any ideas of what spells to use, or if I should put his Varisian Tattoo feat in another school? I was thinking he could also gain spells for either battlefield control or blasting.

I'm trying to figure out what the best god would be for a character I'm working on. Preferably one that is a little obscure, but if, say, Nethys or Abadar is the best fit, by all means say that.

The character is a Tiefling Conjurer. His pursuit of wizardry is a function of his misanthropy, to whit, he prefers studying alone to interacting with others. That is not to say, however, that he is not interested in people, some of his favorite subjects involve culture and history. He also has a thing for discovering secrets, especially conspiracies, not for any reason, just to know. He's not exactly a mad hermit in the woods, though, he has an adoptive mother he lives with and is happy to provide for, and he lives in a town where he gets along well enough, so long as they act decently enough.

So the moral of the story is this: what is the ideal god for a conspiracy theorist know it all?

The way they are presented, it seems fairly clear that people know what sorcerers are and more or less accept them, but what about witches and summoners? When a summoner realizes that he can call forth this creature that he feels this deep, personal connection to, does he think, oh, I must be a Summoner,or does he wonder how he was able to do such a thing? Or did he get trained by someone else for the sole purpose of learning how to call an Eidolon? Same question for witches, are they common enough that a spellcaster that seems to talk to her familiar/nothing apparent is assumed to be a witch? Or would they more likely be mistaken for a druid or a slightly off wizard? The question becomes even more relevant since both are considered self taught for the purpose of age.

1 person marked this as a favorite.

I've had this notion for a while, but my reading through Nightglass has helped reassert it. The clockmaker theory states that God created the universe, but hasn't taken an active role in running it since then.

I have been coming to the conclusion that Golarion operates on a similar idea. Surely the existence of divine spellcasters refutes this claim, yes? But paladins, inquisitors and druids can cast most of the same spells without worshipping a god, and oracles have no idea where their spells come from. On top of that, there are several creatures that we (as players, I don't know if there anyone knows within the setting) that there are numerous beings that can grant spells without being gods. Beyond even that, arcane spellcasters can cast spells no less potent than the divinely inspired casters, and they are drawing on no power greater than themselves.

There is one more thing that I think casts doubt on the presence of the gods. What happens when a priest turns his back on his god? He loses his spells, that's it? Really, Asmodeus, Zon-Kuthon and Rovagug, deities known best for their spite and malice will do nothing more than cut you loose?

Basically, as far as I can tell, the greatest signs that the gods exist is a cosmic artifact that promises divinity to those who satisfy it, but none of the people that did have ever talked about it, and that the ruler of Geb is widely believed to be a fallen god. What I'm asking is, in a world like that, why is there only one Rhahadoum, why is there only one Razmir? Shouldn't there be dozens, or hundreds? Or do I have it wrong, and there is much more evidence of the divine than I realize?

I noticed today that the Hellknight PrC was changed from fifteen levels to ten, which is pretty cool. Anyway, I've wanted to make one for every since I saw it, but I can't decide how to go about it, so I'm asking you guys.

The character will start as a fighter, and will transition into hellknight as soon as I can and stick with that until I run out of hellknight levels. The order will be , and it will be for a rise of the runelords game.

What do you suggest, I was thinking either two weapon fighting with a sword and shield or a two handed weapon. Thoughts?

Oh yeah, he's a human.

I recently had an idea that I thought was interesting, and I swear I thought it up before I knew anything about Warhammer 40k. The problem with this idea is that I'm not real great at thinking outside the box, not without ideas anyway.

The concept was a medieval/medieval fantasy society that abounds with magical artifacts, except that the artifacts are bits of technology being used in ways the creators never intended or expected, like one of these being used as a torture device.

If you've read Roadside Picnic, it's the same idea, except you are looking at it from the aliens perspective and saying something like: "They are using a flashlight as a power source? They are mystified by barrels?"

So, any ideas? What sort of uses would medieval people find for the magical items that still functioning modern/near future tech would be to them?

A few ground rules:

1. Weapon suggestions are better if it's something modern folks wouldn't expect to be used as a weapon.

2. No firearms suggestions unless it's use is so far from a weapon that the two would never be associated together.

3. The further from the intended use the better.

4. Assume fuel, ammunition and power are unlimited, unless it is plentiful enough that the object doesn't become useless after five minutes use.

I realize that Aroden and Abadar have very different portfolios and domains, but it seems like most of what Abadar stands for is included in Aroden's portfolio. This is more evident when you consider that creating civilizations seems to be a primarily human endeavor, looking at the Inner Sea map, I see between three and five dwarven nations (all but one of which are city states), one for elves, one for orcs, and the rest are human.

So, when Aroden was still kicking, was Abadar a primarily nonhuman deity, and did he have a massive uptick in followers after Aroden assumed room temperature, or am I missing something?

Every since I learned what a Witch could do, I've wanted to play one. I'm not even sure they need spells, because the hexes look that awesome. The same goes for the SCarred Witch Doctor archetype, though I like it on a more conceptual level. The problem is, I'm not sure what you would do with it, so I thought I'd ask here. What is it that changes, and what do you do different, about being a full caster that is based on Constitution instead of Intelligence?

If it helps, the character is an orc that abandoned his tribe because he was considered too weak to be of use. Sometime afterward, he was contacted by his patron, who he believes to be Zon-Kuthon. The patron told him that there was strength in pain, especially the self inflicted variety. The character doesn't really think he's a witch, or even an arcane caster at all, he thinks of himself mostly as a cleric of Zon-Kuthon. It might be noted that the character is some shade of neutral, not evil, so he doesn't know about and isn't into the torturing others aspect of Zon-Kuthon's church. His philosophy is that 'pain is weakness leaving the body'.

There was a monster I saw a writeup of on a 2nd ed website one time, and it was intriguing enough that I've been trying to remember it ever since. The monster was a good undead (I think it was undead, anyway), the writeup seemed to imply animal intelligence, but it could have been sentient for all I know. It was described as being something like a white lich, or maybe a white necromancer, and it was described as always having a cadre of protectors, though I don't remember if they were mind controlled or if they protected it by choice. Anyway, the kicker was that it could resurrect its followers when they were killed, and I think it could do it as some innate ability, not by having access to divine magic.

Does this sound remotely familiar, or is this some kind of half remembered dream?

I had an idea the other day that, by the CRB seems impossible, but hope remains, so here I am.

Is it possible to enchant a weapon to cast spells that aren't offensive in nature? Like say, a quarterstaff that you can use to cast Bull's Strength on yourself or someone else? How about the higher level version? Can you do that with armor, or is this sort of thing only possible with rods and wondrous items?

I need to walk through the scenario before I can ask the question, so here goes. Suppose a Paladin of Sarenrae is sent by his church to capture a tiefling who was reportedly causing all sorts of trouble. The paladin captures the tiefling and brings him back to his church. The local cleric wants to execute the tiefling, partly because of what he's been told, and partly because, well, the guy is a tiefling, evil in the blood and all that.

The paladin refuses to go along with that, saying that he has seen for himself evidence that the tiefling is not beyond redemption. He goes on to say that he will personally vouch for the tiefling, and that anyone that wants to carry out the sentance can go through him. He finally says that if he is wrong, may Sarenrae strike him dead where he stands.

Obviously the cleric goes along with it, in the sense that he doesn't pick a swordfight with someone who just dared their god to kill him if he was wrong, but what happens in the political and ecuminical sense? Could a cleric fall if they lost sight of Sarenrae's Redemption portfolio? How would it affect the paladin from a political standpoint to butt heads with the local head of his church, especially if he won?

In case it was important to the story, the tiefling was capable of redemption, and in fact most of the accusations against him were hearsay and rumor. Also, I'm not bringing an arguement to the boards, this is a part of the character's backstory.

I am working on a character for an evil us vs. the world game, and I've decided I'm going to go with a druid. I'm thinking it will be either a desert druid or a vanilla, and his attitude will be something along the lines of ruining the land so the city folk can have it, or something along the lines of a genocider, either of civilized races or of everything. My question is, what sorts of things could an evil druid do to wreak havoc on a grand scale, especially in an ecological level.

Preferably suggestions across all levels.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.