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Harsk

whaarg's page

RPG Superstar 2013 Star Voter. Pathfinder Comics Subscriber. 20 posts. No reviews. No lists. No wishlists.

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Pathfinder Comics Subscriber
Turgan wrote:
Isn't Arcane Strike a swift action? Arcane Duelist recieves this as a bonus feat at first level I think.

Arcane Strike is indeed a swift action


Pathfinder Comics Subscriber

Of the 3 presented, I´d go with the (Mighty) composite longbow becaue of the range increment. Thematicaly the Starknife might fit better but at the ranges that it's effective you should be in meelee.

The sling as suggested is also a viable option.

I wouln't spend any feats on archery, especially not Deadly aim ad your to hit chance is already slim


Pathfinder Comics Subscriber
HaraldKlak wrote:
The magus or fighter levels are worth it, as far as I see it. When you hit lvl 15 and get spell perfection, you are going to double the bonus from those feats, including Deadly Aim.

Deadly Aim doesn't work with Touch Attacks


Pathfinder Comics Subscriber

I think that it would be, since you already are medium encumbered, you can't carry very much with a 6 in strength, I would also consider Dodge. It could mitigate the loss of the shield.

I don't think that it would work with a buckler.

Are you dead set on the distribution of your ability score? If you lower Charisma with 1 point I think you can up the strength by 2 and almost every other score by 1.


Pathfinder Comics Subscriber

You don't list which books are allowed but here is a feat called Dervish Dance from The inner Sea World Guide that allows you to use a scimitar one-handed (no shield in off hand) and add your dex modifier to damage instead of strength. You could always fluff it as the Paladin that trained you was worshipping Saranrae as the scimitar and dervish dance is associated with her.

The feat can be found here: http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat


Pathfinder Comics Subscriber

Ruleswise I agree with Dudemeister, but maybe let the final acrobatics check decide if he takes the slashing damage. The climb check could also be an acrobatics check. if that is easier for the rogue

I would somehow try to give him an advantage due to the sheer awesomeness of the plan - perhaps giving the magus a penalty on initiative on the first turn due to the sudden awekening, him getting tangled in his blanket and such.


Pathfinder Comics Subscriber

Love the guide

Why hasn't anyone added this to the Guide to the Guides yet?


Pathfinder Comics Subscriber

Don't forget the Inquisitor. He gets most of the healing spells, including Heal, and can cast restoration. He can't raise the dead though


Pathfinder Comics Subscriber

I just created an Inquisitor of Desna, who, as a child, was the only survivor of an attack on a caravan, an was adopted by a priest of D. The rage he felt in him led him to be an enemy of those who prey on travellers, both bandits and monsters. He also strongly dislikes people who hinders the free movement of others (slavers). He's goodnatured and sociable when he's in town, but the total opposite when he's confronting his enemies.


Pathfinder Comics Subscriber

Kingdom: Aquitaine - named after the historic french region, but fit well with all the water in the area
Capital: Lakeview - Located at the Staglords fort

Other cities: Olegstadt, Tazltford, Rivercross and Varnhold


Pathfinder Comics Subscriber
Razo of Worms wrote:


8 wis for a paladin? I guess youll be spending your points on wis as you get them if you want to cast your spells.

Paladins use Charisma for spell casting now


Pathfinder Comics Subscriber

My vote goes to Jessica as the gray maiden, I like that helmet.

The iconiv which was a very close second


Pathfinder Comics Subscriber
KrispyXIV wrote:
Catharsis wrote:
That said, Ultimate Combat offers a few jewels as well. I love the sap feats, for instance, or Vicious Stomp, or Clustered Shots...

What, exactly, is wrong with Vicious Stomp?

Its not only easier to get than Greater Trip, it stacks with it. Trip an opponent (as a monk, or an unarmed fighter), and they provoke both for falling prone, and for the special AOO granted by Greater Trip. Thats comparable to Medusa's Wrath, except it doesn't require the target to fail a save. And you get benefits partway through the chain instead of having to wait forever.

I think you'll find that the op likes Vicious Stomp, hence the line "... offers FEW JEWELS AS WELL."


Pathfinder Comics Subscriber

IMHO the reason for so many threads of "is X evil?"is the fact that we are modern people playing in a medieval fantasy setting, so we bring modern ethics in to the game.
Try reading about crime and punishment in the medieval period. Public flogging, hanging and humiliation were the norm, there were no prisons to speak of, as we know them. The punishment were made so that people could see what would happen to you, if you broke the social contract.

With that in mind, it is not necesarily evil to put a dead man up on a cross, it could be seen as showing concern and constraint to wait until he's dead.


Pathfinder Comics Subscriber
Sloppycrane wrote:
Starglim wrote:
Red-Assassin wrote:

A player asked me in a game going one this question.

He is trying to start a PrC and needs a requirement of 5 to a certain skill. He already meets the rest of the PrC requirements. Does he have to wait till level 6 or can he start at level 5. Does skill points go up once you level up or after you declare the class to level in?

You must meet the prerequisites for a prestige class before you take a level in that class - not from anything you get for that level.

To answer your question more generally, the number of skill points depends on which class you choose, so you have to pick a class before you can get skill points.

No class awards 0 skills points.

You can declare 2 skills points before declaring the class that you level into.

If you read the section called "Advancing Your Character" (p30 in the core rulebook) it says "...make sure you take the folowing steps in order. First, select your new class level. You must be able to qualify for this level before any of the following adjustments are made. [...]. Finally, add new skills and feats."

To me that states very clearly that you can't declare any skill points before choosing your class.


Pathfinder Comics Subscriber

Think of it this way:

Skill points are based of your class (and int. modifier), so you have to select a class before you get the skill points. This means that you only can have 4 ranks in a skill when you choose your class at lvl 5


Pathfinder Comics Subscriber

Lets try:
Str 3d6 ⇒ (2, 6, 3) = 11
Dex 3d6 ⇒ (3, 3, 1) = 7
Con 3d6 ⇒ (2, 1, 6) = 9
Int 3d6 ⇒ (4, 4, 3) = 11
Wis 3d6 ⇒ (5, 3, 3) = 11
Cha 3d6 ⇒ (4, 5, 4) = 13

Halfling Sorcerer maybe


Pathfinder Comics Subscriber

One thing that seems to be missing is "Perception" under skills - but maybe I'm blind


Pathfinder Comics Subscriber
PJOsano wrote:

I'm confused about the use of the Dueling Sword. I have an Elven Rogue with Weapon Finesse, but without the exotic weapon feat nor heirloom trait, etc.

Since the rogue can use the weapon as Longsword, can the Weapon Finesse feat still be applied or is the Dueling Sword a plain Longsword?

Aldori, Dueling Sword

No, since the description you provided says that: "If you aren’t proficient with the Aldori dueling sword, you may treat it as a longsword."

I read that as saying with proficiency you cab can use WF and without it, No


Pathfinder Comics Subscriber

Does an Oracle of Life with the Channel revelation qualify for the Holy Vindicator PrC?

Pro: Has the Channel Energy feature

Cons: The PrC doesn't say that it does, unlike the PrC Nature Warden(APG 272) that specifies that an Oracle of Nature's Bonded Mount ability qualifies it for the PrC

This is for a Oracle (of Life)4/fighter 2/ Holy Vindicator, a critique of the viability wpould also be appreciated, meant as a fighter who can selfbuff. Ideas for feats and the like would be appreciated



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