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wgahnagl's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber. Pathfinder Society Member. 22 posts. 1 review. No lists. No wishlists. 1 Pathfinder Society character.


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Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

I am glad I found this thread. Now just need to find the time to join a game. I am currently not running any Pathfinder games and am missing the system.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

I too would vote at a later date an expansion pack of corrected cards, maybe with some cool bonus items, weapons, and monsters, if it would be feasible.

Also you better be thinking of another adventure path or even stand alone scenarios for the game. This is game is going to be played to death.

Jeromy


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber
Faetheor wrote:
Aye me too I did the amazon thing because I am a prime member and its a good way to avoid the big shipping cost >:) but they say sept 5 .....lets hope they were just being cautious. After that I am definitely going subscription!!!

I wanted to pick up my copy at GenCon, but I can't go this year, hence I went the Amazon route too. It will show up when it shows up. I originally pre-ordered it on faith knowing that Paizo has had a great track record of making great products, but this was something new and different. But after watching a play through today with the creators, I'm really excited to play.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

I have it pre-ordered, so if it ships around the time of GenCon I won't complain. Right now it's slated for the first week of September.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

Though the back and forth of this thread made my head hurt, I finally got an understanding of Natural Armor that I can give to a player who is going to have it as a main feature of their class (Hobgoblin Iron Monk).


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

The basic service should be free, because why would people use something they have to pay for when they can use Tabletop Forge (like I am using right now) or Roll20 for free in a Google Hangout. What I want them to charge for and what I will happily pay is for all the gamemastery maps, bestiary tokens and adventure path modules where you get the maps and tokens to run them.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber
The_Minstrel_Wyrm wrote:

I must congratulate Mr. Laws, I found this piece of web fiction utterly enthralling, and must now consider picking up Blood of the City.

Pick it up - you won't regret it. One of the best Fantasy novels based on published worlds that I have read in a very long time.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

You roll as a GM anytime where you don't want the player to know whether they failed or not. For example, a rogue is looking at a locked door to see if it is trapped. You don't want the rogue to know if he fails, just succeeds. So you roll and tell him, yes the door is trapped or no, the door isn't trapped.

But in certain situations like having everyone in the group needing to roll Perception to notice an ambush, it is just easier to let everyone roll themselves.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

Buy and download the scenario would be what I would do.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber
Matthew Morris wrote:


*nods* Which makes sense in a way. This ruling allows good (arcane) casters to summon Fiendish Porcupines as well as Celestial Gerbils. That makes sense, arcane casters aren't as alignment tied. So summoning the Fiendish Porcupine to puncture the evil cultist isn't itself an evil act, summoning the Celestial Gerbils to nibble on the prisoner's feet is.

Which is good, because that means my Osirion Necromancer who likes to summon skeletons and is most definitely not evil, nor has any intentions of even skirting that line, is legal. It isn't necessarily the spell that's evil, it is how it is used.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

I am running a Pathfinder campaign right now that is using a Virtual Tabletop program - it works well enough, but it's not smooth. I would absolutely love to play test with my group if given the option.

Jeromy


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

The scenario was pretty deadly, but we lucked out and the one 2nd level character took most of the damage at GenCon - otherwise we would have had deaths too. As a group our only real complaint was that some of the prescribed goblin tactics were illogical which helped us as a group to beat them. Particularly, the battle with the warchanter and the horse choppers. With the sewer being two squares wide and the main path covered in caltrops, any PCs that had ranged weapons just stood out of range and shot them to death. Had the sewer been only 5' wide, melee characters would have been enticed to get closer, provoke AoO from the goblins and the warchanter could have used his whips.

Of course, I greatly amused the GM because I was failing at my faction mission because I had no diplomacy skills (being a necromancer) or stealth (being a wizard), so I had the brilliant idea at the end of the scenario where you meet up with the original goblin who stole the necklace to hire her to steal the damn book I needed. For 4 vials of alchemist fire, I got my prestige point.

The Chase was really fun.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

My all time favorite character was actually a d6 Star Wars character. I played a Psychopathic Rodian Bounty Hunter by the name of Meepo. Usually I over complicate my characters with inate backstories, Meepo was simple. He could do one thing, and one thing very well. Shoot a blaster rifle - usually doing called shots to the head. He also like to solve problems much to everyone's fear, with "make it better pills" which to the rest of the universe, Thermal Detonator. Also, my longest played character. 7 years off and on with two different GMs.

I have had dozens of fun DnD/Pathfinder characters, my current one for a Pathfinder Organized Play game is an Osirian Necromancer, a non-evil wizard who believes that undeath is a natural state of existence.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber
Quote:

I'm sure I'll be ninja'd but here goes:

the Judge credit that you assign to your character is actually not related to the Iconic Filler character you had in the game. You still can't add the spells recovered as scrolls during the game. Sorry!

I thought that might be the answer. One suspects he will have to spend most of his gold on getting scrolls. Though I hope to play him at GenCon.

Of course, if I can sucker another player into my campaign - it will be a moot point anyways. Needed a character to get up to 4.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber
Jonathan Cary wrote:

It's the sequential order of the Chronicle for that character. First Chronicle is #1, second is #2, etc.

This is to help keep them in order. You can't just go by the dates, as you may play multiple scenarios in a given day.

Ahh, thanks. Brain wasn't quite working on that one.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

I almost feel guilty wasting time on what is going to be a simple question, but I can't find a definite answer.

I am filling out Chronicle Sheets for my first Organized Play Scenario that I ran online with friends last night and though I think I understand everything, the one thing that confuses me, is what do you put for "Scenario Chronicle #." Does the equate to the Event # I have registered or does it refer to something else?


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

Was looking for an answer to a different question, but this thread brought up a new one for me. I just ran my first Organized Play scenario with an NPC wizard to flush out the group to 4 players. Whether I played this wizard or not, I know as a GM I can get credit for it (XP, PP, GP). My question is this, the rule is that GM credit characters have to purchase the scroll to learn the spell, but since this character actually played the scenario does one still have to abide by this rule or can they learn spells from scrolls during the scenario?


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

Pathfinder is brilliant for what it wants to be, classic fantasy adventuring. Paizo really succeeded in redesigning, as well as, adding new classes that are a lot of fun to play. The addition of archetypes really enhance individuality. No longer are two fighters the same. But in my years of gaming, level based gaming has only worked for light hearted fantasy. It fails for me in all other genres. Pathfinder's strength is in its streamlineness, though as the options increase, it has begun to lose some of that. The world they created, works really, really well for the rules system.

GURPS and especially GURPS 4e is designed to fully allow your imagination to create whatever you can come up with. As someone who loves coming up with ideas and then creating a character using a system of rules, GURPS is far superior to everything else. But it is not perfect, unless you have a world book with templates, the first time you make a character, it can be overwhelming. But the complexity of GURPS is not what people think. The basic combat system, especially melee, is very easy to pick up and flows really nicely in practice. The complexity that everyone fears is 100% optional. If you want brutal realistic combat, you can get it, especially with GURPS martial arts, but if you want cinematic fantasy combat, you can have that too. GURPS' strength is in its options, but that is also its weakness. If you aren't careful, it's easy to get lost and frustrated with all the options. Still as a system that works equally well for Fantasy, Horror, Pulp, Superheros, Space and Action movies, it's brilliant. Also if you need to ease your way into GURPS - check out their Dungeon Fantasy and Action lines. Some of the complexity has been removed to mimic those styles. FYI GURPS horror is one of the best supplements ever written. Absolutely amazing.

But I love both for different reasons.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

Thank you. I am not new to Pathfinder or the rules it was based on, but I am new to organized play.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

I will encourage everyone to get registered, it is free after all. Just wanted to make sure everyone that is registered, even if not everyone playing will get credit if I GM the scenerio officially.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

I figured they all had to be legal builds, but wasn't sure if I could have a mixed group. You could always run the scenerios unofficially of course, but I wanted to reward both myself and at least 1 or 2 other players for already being registered. But have a couple of other players that can round out a legal table, but won't be registered.


Pathfinder Comics Subscriber; Pathfinder Card Game Subscriber

The Guide to Organized Play says a legal game consists of 4 players or 3 players with one GM run NPC.

This seems simple enough, but I can't find anything that says if those are registered players or just players. The reason I am asking this question is that I am wanting to try and put together some organized play for a local home group and may be in the situation where a couple of the players will be registered and a couple might not be.

Can I run a game with mixed registered and non-registered and the registered players still get credit for the scenario, while the others don't?


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