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Mathus Mordrinacht

werewolfpaladin's page

Pathfinder Adventure Path, Roleplaying Game Subscriber. Pathfinder Society Member. 42 posts. No reviews. No lists. 1 wishlist.


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Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

The group I'm going to run just went through character creation, so I'll be dealing with the following:
Rocco "Rocky" Barbarosa - Human Fighter (Brawler)
Kordat - Hobgoblin Oracle (Juju)
Willa - Skinwalker (Scaleheart) Witch (Sea Witch)
*don't remember the name* - Half-Elf Ranger

Given the players, I don't think this party is going to be particularly subtle pirates, but there's something to be said for kicking butt and taking names.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Our party - "The Old Ways"
Tarik Azim - Human Paladin of Anubis
Miniri Azim - Catfolk Bard (Archaeologist)
Axel - Dwarf Fighter
Erebor Qenat - Human Magus (Staff Magus)
Ahk-Sobek - Half-Orc Warpriest of Sobek
Elin Silentstep - Half-Elf Rogue

The party name comes from most of the characters, even the not overtly religious ones, worshipping one of the ancient Osirion deities. Aside from the obvious, we also have two worshippers of Bastet and a follower of Isis. We're not sure if Axel worships anything other than his/her (player hasn't specified as yet) greataxe, but we'll bring him/her around.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

I'm planning to lobby for something like "The Old Ways" or something similar. Given that half of the party has been created and we've got one follower of Anubis and two followers of Bastet, I'd say things are looking pretty good for that idea.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

I ended up going with a Human Paladin of Anubis. He's a local who thinks that the tombs have been going long enough that some of the blessings may not be as effective as they once were. So he's putting a group together for the lottery so that he can make sure that the honored dead are still dead. So far it's looking like an interesting party.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

I believe my allergies may be getting to me as there's something in my eyes. :) There are no words strong enough for just how awesome this is.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

I love the setup for this one. It's classic and fresh at the same time. Now to just find the time and a GM...

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Name:Elagon
Race: Half-Elf
Classes/levels: Ranger 6
Adventure: Curse of the Lady's Light
Location: Dungeon Level 1 - Summoning Room
Catalyst: Mind Fog followed by Phantasmal Killer
The Gory Details: The Fiendish Seugathi gave the party a run for its money, but poor Elagon got the early brunt of it, being the only one to fail his save against the Mind Fog and then getting hit by Phantasmal Killer.

Trap spoiler:
The party freaked out when Elagon showed back up, this time in the body of the Sorshen clone. The party's Oracle has taken to calling her "Elagene" now.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Our party took his stuff, but we also looking for a way to help him with his obviously severe mental issues. Once he's a functioning citizen again, we plan on returning his things to him, including his spellbook. Did we rationalize a bit? Sure. As a player, I don't know how well this works with his backstory, but that's the way the GM's portrayal went, so that's how we handled it.

I think our party may be less prone to selling our goods and more along the lines of donating them to further the cause going forward. Or at least that's what my cleric plans to advocate.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

We just got started recently:

Penthar - Human Monk(Master of Many Styles, will be Guardian path)
Holg - Tiefling Paladin(Empyreal Knight, will be Guardian path)
Maurild - Human Barbarian(Mad Dog, will be Champion path)
Talar - Human Cleric of Sarenrae(Merciful Healer, will be Heirophant path)
Samantha - Aasimar Abjurer (will be Archamge path)

So far, so good. We've made it through the first section of the first adventure. We'll see how the party holds up from there on out.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Many things to like such as the worshiper specific traits in the "Faiths Of" books, but I think my favorite are the animal companion/familiar archetypes in Animal Archive.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Okay. Thanks. Just seems kind of vague and not a particularly good lead-in, especially since the spell-like ability things reiterates the "equal to or less than your tier" verbiage.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

My cleric is planning on taking the Divine Source ability at third tier, but I'm wondering about this sentence:

SRD wrote:
In addition, you can cast spells from domains you grant as long as their level is equal to or less than your tier.

The next sentence talks about casting the domain spells as spell-like abilities, but this sentence seems to indicate that it might add the domain spells to the list of spells you can prepare.

It's hard to tell whether the spell-like ability section is a continuation of the the thought in the above sentence and therefore the above sentence is a lead-in to talking about the spell-like ability part of the power or if they're two separate thoughts.

The main reason I'm wondering is that some domains grant access to spells that aren't normally on the cleric list (like the Fire domain granting Burning Hands and Fireball). Does Divine Source add these to the list of spells I could prepare or does it only allow me to cast them as a part of the once-per-day spell-like ability piece of the Path Ability?

Andoran

1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Roleplaying Game Subscriber

This question came up in a discussion with my GM, so I thought I would pose it here. Assume that the settlement has an Academy and a Luxury Shop. If our kingdom wants to upgrade the Luxury Shop into a Magic Shop, how would you apply the reductions?

1. Apply the half-price discount from the Academy, then pay the difference for the upgrade.
2. Apply the reduction for the upgrade, then apply the half-price discount for the Academy.
3. Apply only one, either the discount or the upgrade reduction.

My GM is of the opinion that it's option 1, which I'm perfectly content to abide by since it's the most advantageous reading. I'm just curious as to how others would handle it. It doesn't appear to be explicitly spelled out in the rules.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

In the Wrath of the Righteous group I'll be playing in, one of the party members is playing a Mad Dog Barbarian and will have an animal companion. I know there are path abilities that allow you to grant things like Surge to an animal companion, but I can't find anything that says whether or not the animal companion is considered mythic for the purposes of other affects. I would assume that since it doesn't say that they are that they are considered non-mythic unless they take the Mythic Companion feat. But I'd rather get a clarification before we get under way than just assume.

Is the animal companion of a mythic character considered mythic automatically or does the animal companion have to take the Mythic Companion feat?

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Yes. After a couple of Mail Innovations shipments where I got *no* tracking information at all that came in at the very tail end of their estimated time frame (which was nearly two weeks), I decided to go with straight priority mail shipping. It's significantly more expensive, but at least I get my stuff in a timely manner.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Amazon's constant release date games was why I finally ended up going with the subscriptions here. I can understand not wanting to pay the shipping costs though. They can be a little nasty if you don't want to use the bad idea that is UPS Mail Innovations.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

The Mythic rules are available in the SRD, either on Paizo's official one or at d20pfsrd.com. So no, you don't have to buy it. It's a good book with nice art though, so I'd suggest at least picking up the PDF. :)

It is possible to run the adventure path without the Mythic rules, but it requires a good bit of rework on the party of the GM to strip the mythic enemies of their mythic abilities and rework the encounters.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber
Story Archer wrote:
...

Fair enough if you're not worried about maintaining the world's internal consistency. For my personal preference, that's something I would want done to reinforce the "logic" of the world. Different groups like different levels of reinforcement on that front though.

Going back to your earlier post, you're right that the powers aren't the story, but they are integral to facilitating the story. To go to you example of Luke Skywalker, the story itself is about him discovering his heritage, his father, all that. By I would suggest that the powers and the lightsaber don't fade into the background as much as you suggest. The lightsaber belonged to his father, it's a visible reminder of that heritage that his story is about. His Jedi abilities facilitate dealing with certain challenges he encounters in the story, especially the early scenes in Return of the Jedi revolving around the rescue of Han. Dealing with the guards to get into Jabba's palace and the fight over the Sarlacc are both examples of his powers facilitating the story and helping him deal with the challenges he faces.

In this AP, the characters powers fill the same niche. They facilitate the story and aid the characters in dealing with the extreme challenges they're asked to overcome. If a character is nothing but his class and his mythic abilities, then I'd agree there is a problem. But a character who is nothing but the numbers on his character sheet is not a problem unique to high-powered campaigns.

I'm not saying high-powered gaming is the best means to enjoy roleplay nor that high-powered gaming is the way to go in every instance. What I am saying is that a group of characters who will eventually be high-powered (since they don't start that way) is probably one of the better ways to tell this *particular* story.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber
Story Archer wrote:
I'm excited about this AP after reading the WWI, as is my group, but reading the epic rules I'll admit to being concerned... and to wondering, couldn't the same story be told simply by powering down the threats rather than escalating the PC's to walking Gods? James says no, and I have to respect that perspective, but at the end of the day, +10 attack to hit AC 20 is the exact same challenge as +40 attack to hit AC 50... so why the need for all the bloating and inflation?

I'm having a hard time articulating the thoughts in my head, so forgive me if this isn't as clear as it should be...

It's a matter of perspective. Golarion has an established baseline for typical NPC (and PC) power. You could do what you're saying and scale back the threats, but if it's a normally scaled threat then why haven't the crusader armies been able to crush it already? By scaling the numbers and abilities, you're matching the mechanics to the established narrative. The threats in the Worldwound are such that even normal PCs aren't able to deal with them. Is it over the top? Sure. The established situation though asks for over-the-top though because it's a threat of a magnitude that no normal hero could deal with.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Went with Sarenrae. From a mechanical perspective, I'm playing a Merciful Healer which required the Healing domain, so that limited my choices. I like Sarenrae's general outlook though. My character's parents were devout followers and were murdered by a cult that was trying to subvert their village. His mother died in his arms. He and his sisters were taken in by the Temple of Sarenrae. He became a cleric and has worked tirelessly to understand what he needs to do to keep other good souls from dying.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber
Zaister wrote:
I certainly understand that rules like these are necessary to play a game like this campaign, but that is exactly the point. These rules seem so over the top to me, and do not look like fun to me.

Not saying you have to like the rules. You're entitled to your opinion, of course, but did you really stop reading the character rules at the first power of the first mythic path (a power which is just one option of three)? That hardly seems like giving them a fair reading. Maybe try the section on GMing mythic games and see the advice they give or something like that. It seems sad to toss the rules out without actually digging into the whole book.

I've got a group that's primed to play this, we're just looking to schedule our first session now.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Party lineup so far:
Human Monk (Master of Many Forms)
Tiefling Paladin (Empyreal Knight)
Human Barbarian (Mad Dog)
Human Cleric (Merciful Healer)

We've still got one person who hasn't made a character yet, but seems to be a pretty solid party so far.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Does anyone have any ideas on Khrysm's Headband of Vast Intelligence? I'd rather not have to deconstruct all her skill points to try and figure out which skill the headband is tied to and it's not stated anywhere in the text that I can tell.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

I'm most likely going to be playing a Paladin unless no one in the group wants to play a Cleric and then I'll be playing a crusading Cleric. I'm a fan of both classes though, so I'm good either way.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

What skill is Khrysm's headband of vast intellect tied to? I can't seem to find this information anywhere.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Ready like you would not believe. Just waiting for my copy to arrive in the mail.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

What will one have to do at GenCon to lay hands on these promo cards?

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Name:Snarkesh Tinkelfidget
Race: Gnome
Classes/levels: Rogue 3
Adventure: Shards of Sin
Location: Thassilonian Laboratories
Catalyst: Dexterity-damage-hampered Reflex Save
The Gory Details: While scouting ahead, poor Snarkesh managed to trigger the defective fireball trap and then blew his save completely. I then proceed to roll 27 points of damage on a 6d6 fireball. Snarkesh is now attempting his second time around the wheel as a charcoal briquette.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Well, it turns out that it's rare for all six of my players to show up. Four is the most common and occasionally five. So what I opted to do instead is run the encounters as written and adjudicate a little in favor of the monsters at times. When awarding XP, I divide the XP award by four and give that much experience to the entire party. That way all the characters stay where they're supposed to be level-wise and saves me a lot of work. The group's more interested in figuring out the story than the fights themselves anwyay.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

I'm sure this has been answered somewhere before, but I couldn't find it.

I'm playing a 5th level Wizard and another PC is a 5th level Sorcerer. I can cast 3rd level spells, but he can't yet as per the spell tables. If my wizard scribes a scroll of a 3rd level spell at caster level 5th, would the sorcerer be able to activate it with no checks required?

Looking at the rules-as-written, it looks that way since it's the same type of spell, he has the caster level of the scroll, and he has the requisite Charisma to cast a 3rd level spell. But I'm worried that I might be missing some requirement, since he can't cast 3rd level spells on his own yet.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Thanks for pointing me to that thread. There's a lot of good ideas and stuff to think about.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

I'm curious about this myself. I'm definitely going to have 6 players in my Shattered Star game, so I'd find any advice about scaling the encounters appropriately to be helpful.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Google Nexus S and an Asus Transformer.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber
Jason Bulmahn wrote:
I should note that all the pages are uncoated, which means that you can use a pencil, erase, and rewrite as your character gains levels.

Having seen what some of my players do to their character sheets with a simple pencil and repeated erasing (I've seen holes rubbed in the paper from erasing), this is probably not the product for them. Just erase and rewrite doesn't necessarily mean that the paper will hold up long term.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

When I eventually get around to running this, I don't plan to use firearms. I don't feel like fiddling with things to make guns more available in the adventure path and there are more than enough character options without them.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

I always look forward to seeing what Kevin Andrew Murphy writes in these short stories. The Secret of Rose and Glove was wonderful and this one is shaping up to be just as good. If he also did Pathfinder novel-length pieces, I'd definitely pick it up.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Something that came up in my first session of Skinsaw. The aftermath in the Sanitorium says that Habe takes Grayst back to Sandpoint to have Zantus cast a Remove Disease. There's a problem with this though, Zantus is only 4th level and not capable of casting Remove Disease. Should Zantus have levelled between Burnt Offerings and Skinsaw?

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Character Name: Barrok
Race and Class: Human (Shoanti) Monk 3
Adventure: "Burnt Offerings" - Thistletop
Cause of Death: Cut in half by giant crab

The party took on one too many encounters and poor Barrok paid the price. One of the crab's claws knocked him out and constricted him to death.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

My group used Enlarge Person on the Monk who managed to grab the quasit and then held her head in the runewell until she was dead. I had him make Reflex saves to avoid getting the water on himself. Being a monk, that wasn't a real problem.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

Shayliss went for the Half-Elf Bard in my first group. It really was a no-brainer for me thankfully. The second group I'm planning on running through could be a little bit more complicated. Not entirely sure what the party make-up will be, but I'm not seeing any likely targets.

In my first group, the party cleric ended up arranging a marriage to soothe the father's feelings. The bard briefly tried to get out of it, but couldn't find anyone willing to help sabotage the impending marriage (thanks to none of Shayliss' former suitors being willing to risk getting beaten up by being discovered). He went through with the marriage. He's planning on taking Shayliss on a proper honeymoon after they're done with Thistletop. Not sure just how much I'm going to twist this particular knife just yet.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber
logic_poet wrote:
  • It appears that over the past 10,000 years, lucerne hammer technology has been lost (to the SRD). What are the stats of such weapons, or would a trident be an acceptable replacement? If not, maybe a quarterstaff?

Lucerne Hammer is in Dragon 331. Stats are as follows:

Damage: 2d4
Critical: x4
Damage type: Bludgeoning or Piercing
Cost: 12 gp
Weight: 10 lbs
Reach Weapon, also a polearm.

Andoran

Pathfinder Adventure Path, Roleplaying Game Subscriber

PC Name: Morra (Level 3 Warforged Paladin of Moradin)
Adventure: Three Faces of Evil
Location of Death: Temple of Erynthnul
Catalyst: Pissed off Barbarian
Long Description: Attempting to jump across to the ledge with the archers, Morra missed his jump and fell all the way to the bottom of the pit. The grimlock barbarian, attracted by the kennel master (who had been bull rushed off the cliff), jumped him and put him down as his backup was an elf ninja at 0 hit points since everyone else was still trying to deal with the archers.

PC Name: Sachiko (Level 3 Elf Ninja)
Adventure: Three Faces Of Evil
Location of Death: Temple of Erythnul
Catalyst: Archer Ambush followed by Barbarian
Long Description: Climbing down to the chase the kennel master, who had been bull rushed over the edge of the cliff, Sachiko was put to 0 hit points in the first round. While the archers were distracted by the rest of the party at the edge of the cliff, she continued to climb down. Once she saw Morra dead at the hands of the barbarian, she attracted the barbarian's attention (for what reason is unknown). The barbarian made short work of her.


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