|
|
|
|
|
warren Burgess's page
Pathfinder Adventure Path Charter Subscriber. 155 posts. No reviews. 1 list. 1 wishlist.
|
|
Pathfinder Adventure Path Charter Subscriber
|
|
I tend to let my PC ask one Pointed Question about the Creature/Monster per 5 points they make the DC by. this give them a little better choice about what they learn and may cause them to forget to ask the Important stuff like what is it Immune to. (They are learning though)
|
Pathfinder Adventure Path Charter Subscriber
|
|
Monks and Martial artist do not
I see no reason to not allow it as writen
|
Pathfinder Adventure Path Charter Subscriber
|
|
Thank you
|
Pathfinder Adventure Path Charter Subscriber
|
|
Ok the villager part is happening along with the Elementals being used. we just have to move 15ft deep snow back 240ft from the wall in 2hour and 45 minutes.
|
Pathfinder Adventure Path Charter Subscriber
|
|
bump
|
Pathfinder Adventure Path Charter Subscriber
|
|
Greetings all
Ok I know this must be out there some where, But can a single vial of alchemist fire melt a 10x10x15ft section of Snow? or would the fire go out after 10x10x10
My Group has been Tasked with clearing the 15ft deep snow away from the Town wall (with out damaging the Wall) and is Planing to Lay out vials of Alchemist Fire 10ft apart to clear a section (using Air elementals to act as snowblowers near the wall first)before an attacking Giant band arrives (note we do not currently know what types of Giants just that they are Giants)
Thanks
|
Pathfinder Adventure Path Charter Subscriber
|
|
I will hazard a guess that I am not wrong here based on the lack of response
:)
|
Pathfinder Adventure Path Charter Subscriber
|
|
Greetings all
I have a Question when a druid cast "Commune with nature" besides Aberrations, Constructs, Outsiders, and Undead. count as unnatural creatures.
I am under the belief that Fey, Dragons, Humanoids, Monstrous Humanoids, oozes, Vermin and Plants would count as natural as well as some magical beast am I wrong??
|
Pathfinder Adventure Path Charter Subscriber
|
|
What about a Druid that Wildshapes into an Elemental?
|
Pathfinder Adventure Path Charter Subscriber
|
|
Agreed.
It is a good spell though currently in the hands on only the parties allied/Hired NPC wizard (a recon specialist build)
|
Pathfinder Adventure Path Charter Subscriber
|
|
Thank you
|
Pathfinder Adventure Path Charter Subscriber
|
|
Opps look like I Missed a word or two in the Question I wanted to ask how Invisibility Purge effects ethereal creatures?
|
Pathfinder Adventure Path Charter Subscriber
|
|
Yes yes you can. ;)
|
Pathfinder Adventure Path Charter Subscriber
|
|
1 person marked this as FAQ candidate.
|
|
Greetings All
I have a question about how Invisibility Purge.
Invisibility Purge states
does this mean that even an Ethereal creatures are revealed in the area effect of the spell? Ethereal Jaunt reads:
Also will detect Evil pin-point cross the planes to pin point an Ethereal creature like a Phase Spider waiting in ambush?
|
Pathfinder Adventure Path Charter Subscriber
|
|
Mage Evolving wrote: Suddenly the twin brother of Gon the barbarian Fon the the barbarian arrives with an urgent message for his brother. Then he decides to stay and hang out with the guys. AS a Player I've had to do this one a few times in a Exploration Sandbox Game just erased the Name on the Character Sheet and added a new one. after the 3rd time he lived a lot longer and started surviving though still dislikes vermin and Cats. :)
|
Pathfinder Adventure Path Charter Subscriber
|
|
Point of Note: Advanced Ghouls become Ghast and they can paralyze Elves
PFSRD wrote: Ghast
Ghasts are ghouls with the advanced monster template. A ghast's paralysis even affects elves. Ghasts roam in packs of their own kind or lead groups of common ghouls. The stink of death and corruption surrounding these creatures is overwhelming, granting them the stench extraordinary ability (10-foot radius, Fort DC 15 negates, sickened for 1d6+4 minutes).
|
Pathfinder Adventure Path Charter Subscriber
|
|
Veggie Pygmies!!!!
|
Pathfinder Adventure Path Charter Subscriber
|
|
Yes, that is why you take combat reflexes as a Barbarian if you are heading down that path. You also take the quick reflexes rage power which adds a AoO to your total (I'd look to see if he had that one as well). then you are a nasty surprise. the above is still a nasty surprise as unless they meta game this they have no idea how many AoO he would have and if the 1st one took out the party's heavy hitter then no one else may be willing to close giving him a charge chance.
|
Pathfinder Adventure Path Charter Subscriber
|
|
The violet color of Wall is the effect that stops Melee of any kind. as it is the catch all effect.
PFRPGSRD wrote: Energy field destroys all objects and effects.*
Creatures sent to another plane (Will negates).
* The violet effect makes the special effects of the other six colors redundant, but these six effects are included here because certain magic items can create prismatic effects one color at a time, and spell resistance might render some colors ineffective (see above).
|
Pathfinder Adventure Path Charter Subscriber
|
|
as for casting give the Dragon Buff Spells and defence Boosts Like Mage Armor and Shield. the give it Fighter, Ranger, or Barbaren Levels.
|
Pathfinder Adventure Path Charter Subscriber
|
|
ancient Gamers or Mystic charm
|
Pathfinder Adventure Path Charter Subscriber
|
|
Reach Cure Mod Wands for the Sorcerer Plus and useful Druid or Cleric spell he can not Cast in scroll or Wand form.
Using staffs that have spells I can't Cast
|
Pathfinder Adventure Path Charter Subscriber
|
|
Thats too bad
|
Pathfinder Adventure Path Charter Subscriber
|
|
the latter 1d20+4
|
Pathfinder Adventure Path Charter Subscriber
|
|
Staffs work as well Look into Staff of Healing or Staff of Life The Dc is Only 20 For UMD
|
Pathfinder Adventure Path Charter Subscriber
|
|
restoration can be in a wand so UMD is a workable idea for any of them
|
Pathfinder Adventure Path Charter Subscriber
|
|
Actually any of them could due as Chengar suggested it does not have to be the Sorcerer. as for other healing remember if the class has a spell list and the spell is on it even if you can not cast it yet you may still use Items that cast the spell.
so stock up on wands and scrolls of healing and let the ranger use them up to cure serious wounds is on his spell list even if he currently can't cast it he can use the scrolls
also kind of a round about way (you may need DM ok on this) locate Wondrous Items Like Balm of Raise dead, ointment of Restoration.
These can be built as one shot wondrous Items. but you might have to clear it with your DM
|
Pathfinder Adventure Path Charter Subscriber
|
|
I checked that Apraham But I and noted in a world summery Doc that it was an online creation Not a wizards' Creation so the link was not any help as it only dealt with their creations
Thank you though
|
Pathfinder Adventure Path Charter Subscriber
|
|
Yes yes it does Thank you
|
Pathfinder Adventure Path Charter Subscriber
|
|
Greetings all
My search Fu needs some help
Back in 3.x I found a Prestige Class for Greyhawk Called "Arcane Student of the University of Magical Arts" Sadly due to a crash It appears that I have lost my only saved copy. does anyone know of the class and has a copy they can shoot me or the link to the original as I can not find that either? I was planing to use it as the base for the Magical Collages in my Home brew to reduce the reinventing the wheel syndrome I have been doing of late.
|
Pathfinder Adventure Path Charter Subscriber
|
|
Enchanting spellbooks
making tomes to scribe you notes in, keep maps stuff like this
making enchanted books
|
Pathfinder Adventure Path Charter Subscriber
|
|
Wolfsnap wrote: Weasels on face not nearly as debilitating as squirrels in the pants. LOL =)
|
Pathfinder Adventure Path Charter Subscriber
|
|
The Halflings in My Home brew Ride Miniature Rhinos almost as scary as Velociraptors
|
Pathfinder Adventure Path Charter Subscriber
|
|
Yea True Selgard I but seem to attract players that want to play spellcasters but do not bother read the spell beyond the summaries at the front of the magic section (this seems to apply to any system I run) then look at me funny when I ask them if the have the range and what's the area effect or limits like I have the book memorized and should always know that. (now they just play sorcerers to bypass the pouch "what waste a valued feat!" and still do not know what their spells can do.)
|
Pathfinder Adventure Path Charter Subscriber
|
|
I house rule the following on the pouches after casting a spell with a Material component the spell caster rolls a D20 on a 1 the pouch is now empty otherwise it still has uses remaining.
this limits the bookkeeping and keep the wizards on their toe a bit as to what their spells do and whats needed to cast them.
|
Pathfinder Adventure Path Charter Subscriber
|
|
Ok thanks
|
Pathfinder Adventure Path Charter Subscriber
|
|
Ok with all that had been Said on this I have one Question.
Can personal Spells be made into Wondrous Item at all? if Not where does it say so. I know this applies to potions.
|
Pathfinder Adventure Path Charter Subscriber
|
|
Reach Cure light Wounds
Keep that fighter type upright and between me and the baddies
that or bull's strength so he hits harder and more often.
|
Pathfinder Adventure Path Charter Subscriber
|
|
hwkies wrote: Spanky the Leprechaun wrote: dread ghoul template from the Advanced Bestiary ahh advanced bestiary. I will try with the dread ghast template, so he will be a Dread Ghast Troll Ftr 1. I am figuring this will put him in the CR7 catagory (a strong CR7 at that) and can add treasure as such.
Last question, does this guy keep his regeneration 5 as undead...think he does, but just want to make sure.
thanks a bunch!!! Due to the Lost of the Con. Score No but you could change it to Fast Healing which according to the Undead critter description does work un undead. but that is just my 2 coppers.
|
Pathfinder Adventure Path Charter Subscriber
|
|
Ok then I'll need to change the Armor I bought in another game before this Friday Thanks
|
Pathfinder Adventure Path Charter Subscriber
|
|
Ok one more DR question
does the DR from an Adamantine Chain Shirt stack with the Barbarian's DR?
i.e. the Barbarian has DR 5/- and the Chain shirt is DR 1/- does it become 6/- or is it only the highest active at the moment?
|
Pathfinder Adventure Path Charter Subscriber
|
|
Ok I thought this sounded a little off and with understanding I am better armed when the question comes up in game.
Thank you
|
Pathfinder Adventure Path Charter Subscriber
|
|
Ah but is the damage caused your strenuous activity count as an attack?
If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction.
Focus here is Mine
|
Pathfinder Adventure Path Charter Subscriber
|
|
I'm under the impression that self inflicted damage bypasses DR am I right?
|
Pathfinder Adventure Path Charter Subscriber
|
|
Anyone?
|
Pathfinder Adventure Path Charter Subscriber
|
|
Guarded Life-rage Power
Die Hard
Invincible barbarian DR
Invincible Barbarian DR works the following way
versus lethal DMG it is 1/2 barbarian level
Versus Nonlethal DMG is equal to the barbarian level
Guarded Life converts lethal DMG to Non Lethal DMG
Die Hard if you keep acting like normal you take 1 pt of DMG
So in theory which is why I am asking
Barbarian is beat up and drops to 0
Guarded Life Life stabilizes the Barbarian
barbarian Fights on takes 1 point of DMG
DMG is converted due to guarded life to non lethal
Since the Barbarian has DR does he bounce this DMG?
|
Pathfinder Adventure Path Charter Subscriber
|
|
Grenouillebleue wrote: Of course, if your group has NO CASTER AT ALL, summoned monsters will always be a problem.
If you have ANY KIND OF CASTER, the T-rex should be nothing more than a nuisance.
Do your opponents have a druid ?
- Hold animal
- Dominate animal (because that's fun).
- Pup Shape (because a Small T-rex with shiny little eyes trying to grapple you is so CUTE)
Do your opponents have a cleric/oracle ?
- Control Summoned creature (mwhahah)
- Hold Monster
Do your opponents have a wizard ?
- Any kind of SoS spell (Baleful polymorph is fun)
These are only a couple options.
Don't Forget the Protection from (Evil/Good/chaos/Law) spell against summoned monster it is an powerful defense
|
Pathfinder Adventure Path Charter Subscriber
|
|
Protection from (insert AL Here) will also prevent the T-Rex from attacking the protected target
From Protection from Evil: Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
Summoned creatures have the AL of the Caster and usually the fiendish or celestial template unless summon nature's ally spell
|
Pathfinder Adventure Path Charter Subscriber
|
|
BG spell casters throwing Hold Monster can also take it out of the fight as well
|
Pathfinder Adventure Path Charter Subscriber
|
|
Thanks for clarifying :). That's actually what I meant by having both types of DR (that either could apply depending on the situation, not that they would add), I didn't realize my wording was confusing. Welcome
|
|