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I never liked feats either but then I came from AD&D where the were no feats and thing feats do were dependent on creative GM and describing what you'd do. So feats to me kind of removed control of that from the GM.
On the flip side I played with GMs that played RAW. If there was no rule for it then it didn't happen. Feats were rules that allowed the stuff I used to do in my game to work in game where GMs needed a rule for everything. As well you had players that just weren't a free form, the gave them tools to work with as well.
So after that I came to like feats. I create new ones for my game and take player suggested feats in consideration. I also toss out free feats to the players for things I think they should have.