mplindustries wrote:Nicos wrote:Not sure what are you talking about. In 2ed the thief were horrible damage dealers.Backstab multiplied your damage, eventually by x4 or x5 and it was significantly easier to do because facing existed. Further, normal weapon damage was pretty limited--there was no power attack or anything, just 1d8 + a mediocre str derived bonus. And multiple attacks were fewer and came pretty late. Damage was lower overall, so Thief damage was relatively high. But again, casters were the best damage dealers by far.
BAckstab was hard to do. The enemy had to be unaware of you, it was only once per fight, you have to attack him from the back, you had to be able to reach a vital spot (like flying to back stab a giant), you can only do it with a dagger, no flat-footed, no flanking.
The multiplier was not that great. with strength 17 you only had +1 to damage.
Besides Rogue AC, saves(I think) and hit points were low.
Rogue were bad warriors.
It was easier to catch a person unaware. Hide in shadows and move silently were flat percentile rolls and no opposed perception check. Make the two rolls and your victim is unaware. As for the vital spot that was subject to GM ruling. On GM might make you fly to back stab a giant anther might let you hamstring the giant. There was not consistency. Really in the end the GM decided if back stab occurred or didn't.