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Dungeon Crawl Classics #11: The Dragonfiend Pact (OGL) PDF
****( ) by Rich Valentine

Pathfinder Society Scenario #3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat (PFRPG) PDF
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Pathfinder Society Scenario #16: To Scale the Dragon (OGL) PDF
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Grasshopper

voodoo chili's page

Pathfinder Society Member. 340 posts (5,103 including aliases). 4 reviews. No lists. 1 wishlist. 4 Pathfinder Society characters. 8 aliases.


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*****

1,001 Amazing Adventures!


I have referenced this chronicle so much it's falling apart. Chock full of inspiration and adventure ideas. I am currently running two campaigns based largely on material provided in this little book: pesh magic, 22 pages on the many markets and wonders of the capitol city, and 24 about the mysterious ruins and desert hazards that compose the rest of the nation, and watch out for the dhabbas and sand eels.




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My Final Wish was for a far more memorable ending


I remember being quite disappointed with the finale of Legacy of Fire when I first read through The Final Wish. Having just started the AP again with the outstanding Howl of the Carrion King, I revisited the last chapter and can honestly say my opinion hasn’t changed. I really expected something a little more interesting for the culmination of one of the more innovative APs. Instead we get the Liberation of Kelmarane as “cinematic combat” i.e. characters run a few errands and take on a few high level NPCs while the battle takes place mainly off screen.

The big show down with the enemy which has been building throughout the AP occurs at the end of a very vanilla dungeon crawl with a few uninspired visits from past friends and foes. Whatever happened to “the strange wish-powered minions the PCs are destined to face in the final adventure”? The House of the Beast was far more fun the first time through.




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*****

AWESOME!!


I just read it cover to cover. Lots of fun and great ideas for memorable encounters. Full of background information on what makes goblins goblins, plus equipment, class roles, and traits. Details on a plethora of goblin tribes with a focus on Isger, Mediogalti, The Shackles and Varisia. But WAIT! There's more...Goblin Feats, Gods, Spells, Magic items, and a goblin PC How to guide. Really great stuff!!




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*****

Excellent Introduction to the East


This was the best organized and most coherent Companion yet. I haven't really appreciated most of this series so far as the Companions often feel like a random collection of odds and ends of limited usefulness. Qadira gave a thorough overview of the history, geography, society, and even culture of magic. Enough background to give me a solid feel for the nation. I might have wanted to see a Dervish PrC, but I found the Daivrat to be very original and a good read. In fact all the Djinnfo was well presented.
My only suggestion would be that the traits be collected together, but otherwise I really enjoyed this product. AND much appreciation for reconnecting gnolls with their ghoulish heritage!




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