visand's page

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add me to this list as well

email: bookert_1@hotmail.com


My GM did not get his PDF authorized for download yet. He is an AP subscriber and also per-ordered the RotRL anniversary edition. Who would he speak to, to get this resolved?


cynarion wrote:

Hey there, here are the things I'm planning to use in one way or another, in no particular order:

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  • Faction Guide: I am entertaining an idea of replacing the Brotherhood of the Seven with the Aspis Consortium, and throwing in sidequests involving the Arcanimirium, Bellflower Network and the Pathfinder Society. And of course plenty of stuff about the Old Cults.
  • Pathfinder #46 (Wake of the Watcher): lots of information about Lovecraftian creatures and cults (related to Leng).
  • Giants Revisited: lots of stuff about giants that will probably be useful. It should be out before I get to the real giant-y part of the AP.
  • Inner Sea Magic: includes rules for sin magic.
  • Goblins of Golarion: plenty of flavour for the little guys that are the main enemies for the first book.
  • Faiths of Purity: background for some of the residents of Sandpoint.
  • Faiths of Corruption: background for some of the bad guys.
  • Lost Cities of Golarion: additional information on Xin-Shalast, including some ideas for extending the campaign beyond the end of the sixth book.
  • Misfit Monsters Redeemed: flumphs! After all, Leng is rather otherworldly. I also plan on making Mhar a serious threat, and using its threatened reappearance as a means to extend the campaign.
  • Rival Guide: the Kodar Kneecappers were built for RotRL, but in general the whole thing is good for getting ideas for building rival adventuring groups.
  • Lost Kingdoms: presumably will have plenty of information on Thassilon.
  • Dungeons of Golarion: should have some useful ideas to help turn Runeforge into something really epic and worth exploring.
  • The RotRL hardcover: when it comes out, I'll switch to it as my basic information source for the campaign.

That's all, off the top of my head.

So after reading through your list that got me thinking. Are there or were there any other supplemental adventures you added to the adventure path whether it was to flesh out your campaign or maybe an adventure you thought went really well with this AP? For instance D2 - Seven swords of Sin was suggested to me as something I could also add into the campaign as part of the overall AP any others out there?

Also I am looking for any info on playlists for music whether it be mood music or just overall music. I have some ideas but I would love to see others ideas. I saw the thread posted in this forum about playlists but it looks like it died I had hoped the devs would have published that list.


I'm in the same boat as most of the new people here. sactwnguy@sbcglobal.net


Greycloak of Bowness wrote:
visand wrote:
Thanks for all the information and ideas, it looks like unfortunately that a lot of those resources no longer exist in those formats unfortunately.
Send me an email to the address that's in my profile. I'll hook you up with some stuff that I've made/used.

email sent, I hope to the correct address.


Thanks for all the information and ideas, it looks like unfortunately that a lot of those resources no longer exist in those formats unfortunately.


So I am preparing to run this adventure path as a first time GM and i wanted to get as much help as I can. I know paizo has done a good job of supplying game material for each AP be it flip maps, game cards, folios and the like. So my question is, what is there out there for rise of the runelords AP that I can pick up to help me along as a first time GM? Don't be afraid to name everything either I'm looking at everything as a possibility.