We started off with AP-2 this weekend and I decided to stock up Rickety's quite a bit to account for its continued existence :
Population : 400+ ( mostly workers, but some guards with heavy siege engines to assure pirates actually paying up and not slaughter everyone after having their ship finished ), There are also some outlying farms ( plantations )for local foodstuff and breeding for the oxen doing the heavy labour. Which also means, some hinterland, where in case of attack, people can flee too, out of reach of a quick coastal attack.
Some more building like a brig (prison) for unruly guests, some forges for copper sheating and fittings used on drydocked ships, and a crane for actually setting masts ! And of course a lumberyard, to restock yards and planking
All of the later proved rather much fun, when the wasps attacked with a fun running battle through the shipyard, and I added in some extra sidetrecks on location for the characters to get some attachment to Rickety's and later, test new crew and the "old acquaintance" they'd met.
The larger population also permitted some recruiting of potential co-pirates from the "scum" left off there, since otherwise the PCs would be stuck with very few people to actually crew the vessel. nevermind my group actually needing to introduce a new PC
Anyone have any more bright ideas for Rickety's ?
And is there any good (aka official) information for Bloodcove besides what is published in "River into Darkness" ?