Rakshaka wrote:I know this is a few months old at this point, but I just wanted to mention that the DC of 21 is only for the distance. That assumes that the enemies are just standing out in the open, charging wildly across the dunes, or something similar. Add stealth checks to the mix, and the difficulty of spotting the enemies goes way up. Even an untrained character with no bonuses or penalties to stealth will add an average of 10 to the Perception DC. At that point, even your Zen Archer has less than a 50% chance of spotting them at that distance.
Not even that. What I'm saying is someone who isn't even optimized has a 50/50 shot of starting an encounter from that far of the distance. And yeah, any idiot can come up with scenarios and tricks to confound the range issues or have the HP to survive an attack from ranged combatants. This doesn't address the issue that most desert combats are going to have far more ranged fights that any other. Using monsters at low level that can survive and attack and move fast are not always what's written into the AP; Legacy of Fire sure isn't written that way at all. I'm not talking about what a DM can come up on their own to deal with deserts, I'm talking about the need to address a possible issue that may play out in a desert themed AP, as its written.
Which then again becomes entirely absurd. Being unable to spot a person at 210' ? On flat or at least featureless terrain ? (yeah yeah RAW but it is still absurd )What makes things more interesting in my mind - does anyone actually consider the shifting sands as difficult terrain due to sliding sands (especially walking up dunes) ?