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Svetocher

verdigris's page

Goblin Squad Member. RPG Superstar 9 Season Dedicated Voter, 9 Season Marathon Voter, 9 Season Dedicated Voter. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 519 posts (6,858 including aliases). 1 review. No lists. 1 wishlist. 21 Pathfinder Society characters. 25 aliases.


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How did I miss this?!?! congratulations, Nefreet! Well earned. :)


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 3, Init 10

"Oh no you don't.' Rae races after the retreating ruffians.

double move, and aid another on Mort's intimidate check.

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Aniuś the Talewise wrote:
...shared a heartfelt story from regarding past struggles.... "I don't know why I'm telling this story...."

Thank you for telling that story. The thing is, there are a lot of us out here that can be very naive. I like to think it's in part because we basically have good thoughts for people and have a hard time imagining that sort of the bigotry and hatred, let alone being the target of it. When you share your story, you help those of us that don't have a clue. It's not your job, or your responsibility, but you do it anyway, and I at least, thank you for it.


2 people marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:
I'll PCGM as necessary.

Now this I've got to see!


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae nods once, then levels her blade against the man's throat.

coup de grace: 2d10 + 14 ⇒ (5, 7) + 14 = 26

"Surrender to the grace of Pharasma, for the rest of us have none for you." she adds quietly.


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 10, init 9--

attack, fatigued, no power attack: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 101d10 + 4 ⇒ (5) + 4 = 9

"Oh good, Mort, you hold him still. I'll help him stay that way.." foreverrrrrr


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae stows the first potion, but keeps the second in hand. "Right. So we drink this, and then start swinging?" She frowns at her own words. Is it things like that that make Sol so ready to kill on a whim? I should watch my tongue, or her ears.

"Uh, you know, on the evilest evil, Father Thedrick."

Ready to go when everyone else is.

perception: 1d20 + 8 ⇒ (9) + 8 = 17


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:

"Rae, remember when you were working down here? Back when you were younger? You never got much seniority, did you? Before...that incident?"

"Eh. Mining's not the right job for me." Why does she have to bring that up now?!?! If it weren't for her, I'd probably done just fine at mining.

Solrisa Iome Arabasti wrote:


Rae was a minor minor miner.

is this the Sol reason we're friends?


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

[b]"What?!?! and cover up those *great* tattoos? That would be criminal. No no, *I' ll* take the armor. Mort can have something else. Unless Mort moves very fast, the armor is gathered up by Rae.

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We're still on our way, but I got to listen to my first Paizocon game of the year. Four players in two different cars played You Only Die Twice via phone. It was an awesome example of technology expanding the table top possibilities.

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Albatoonoe wrote:

Okay, so I have a question. I guess it's sorta directed towards other bisexuals, but if anyone else feels this way, feel free to chime in.

Do you ever feel like you're not "queer enough" to be apart of the great LGBTQIA community?

Often. I've had "friends" from the community say it to my face. I don't think there are very many people I'm completely comfortable around because of it.

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I have to agree with with Kobold Cleaver; These games are social games, regardless of the medium we use to play. It's not unreasonable to expect a message saying the player is going to be away. If you are sick, hopefully you have made at least one friendship in the playing well enough to say, "Dude, I feel like crap, can you let the others know?" This sort of thing weaves the social web stronger and encourages teamwork in game and out. An automated message feels... less.

That isn't to say that just because I don't like it, they shouldn't create it. It does say that I would discourage the use of it in games I am GMing, and feel less tied in to games where it was used with any sort of frequency.


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:
??? wrote:
"All these folk did was act in a manner required of dutiful Chelaxians."

Sol looks to see who is talking.

"Rae, look! It's Pillette! Rae, see?!" Sol makes sure Rae sees.

"Oh, Hi Pillette! When did you get here?" Sol asks cheerily.

Rae grins to herself as Pillette explains things to Smenk, only to brought back yet again to her present circumstance by her sister's babbling.

"Of course it's Pillette, where else would she be? Oh, I admit she is quiet, but easy enough to notice if you *others* aren't running off at the mouth." Rae sighs and flops back against the wall again. Why, oh Why, couldn't I have been born a slip? At least then Mom could have sold me off separately and I could get some peace!

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Irontruth wrote:
I remember jerky things I've done that happened over 20 years ago and tend to obsess over them. I imagine some of those people affected haven't thought about me once in the last 19 years.

I think a lot of people do this. I know I do.

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Yay!!! Congratulations, Auke!

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I keep thinking I can finally post, then someone else says something so nice, I'm blown away again. Thank you for all the kind words and awesome memories. I quite sincerely couldn't have done it without all of the awesome friends I have made along the way.

Nefreet, I am planning on playing more and GMing less for a little while, and hold out hope that at least one of those games will be at your table.


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae sputters as her sister jostles her. "Be careful, Sol! Yeah, we should return them to uhhh, whatever it is that dead things are supposed to be." She represses a shudder at the thought of more of those nasty moving bone things.

"Are you awake, Pillette? We should get back in there and give those creeps the What for before they decide to expand their family while we're not looking." The rangy woman smashes her fist into palm with grim determination before swinging to her feet. In two strides, her sword is in hand and she is ready to go back in.


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae shakes her head ruefully, though more than a little humor dances in her eyes, "I would offer to do it for you, Mort, but it seems pretty tied to you. If you tried to leave it, it might throw a temper tantrum. I would hate to see it killed before we can find a buyer for it. Maybe you can dance walk it on up to the Smith's with you. " she offers helpfully. "I'll even go with you, to watch the mayhem unfold to help, if it gets upset."

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Painlord wrote:
Painlord is usually drunk by this point and is happy to be merely clothed and not dancing naked upon the tables.

Yes, this makes many of us very happy.


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AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Mortimer Smith wrote:
"I'm glad to see you again, Rae!" he says, summoning as much sincerity into his tone as possible.

"Uh-huh. Glad to see you're none the worse the wear for your time as a 'ghost-host'." Trickier than the usual lines, but come *ON*! 'I was possessed!'???? *really*!?!? Rae snorts and keeps walking, nudging into Sol to head her a little further away from Mort.


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mis. info:
Perc.+5 hp:12/18, AC 17, T:13, FF: 14, Saves: F: 3, REF: 3, Wis: -1, (+2 vs enchant)

Candrana attacks again, "Come on, Aodan, Davros! Let's end this! Yes, you too, Scalebrain!"

rapier: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (4) + 1 = 5
short sword: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (6) + 1 = 7

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Mark Sweetman wrote:
To me it's enough of an imposition to request prospective players to put forward a character concept plus a bit of background.

This is an excellent point to make and let me say that I agree completely.

Different GMs will value different things...and different players may or may not match what you are looking for.

If you're a GM who values RP, and wants an RP focused game...and you want players and characters who value the same, then ask for RP in the thread.

If RP isn't that important, and you're more focused on the combats and builds, then just look over builds and hope for the best in terms of their PbP skills.

PbP skills (RP, pushing, social interactions, etc.) and builds (optimization, classes, balance, etc.) are pretty non-correlational. Just because you have one, it doesn't mean or not mean that you the other, they are separate and distinct...so if you want good PbP skills, you should ask for it in the recruitment.

If showing your PbP skills in a recruitment is an imposition, then yeah, it's better just to skip it and find another more tailored to your individual play style.

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Tothric wrote:


Ullarwarlord wrote:


Just bought the volume - well worth the two bucks, I'd say!

I'm especially a fan of the Thirsting Mace. Pricey, but could be worth it in the right campaign...

I think you sold one.

At least two then, and I agree; it is definitely worth the two bucks.


1 person marked this as a favorite.
AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Mortimer Smith wrote:
"Of course not, Miss Rae. I'm sorry." He sounds quite sincere. "It's just that I'm worried. You know what they say about curiosity."

Rae frowns, "Yes... it kills cats, but feeds dreams." or so Mom always said.

"Still, better to be ready for whatever the curious turn up." she draws her sword and turns a rare smile on her sister.

readied action to attack if something decidedly unfriendly comes within sword range


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Thankyouthankyouthankyou!


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AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

"SOLRISA IOME ARABASTI! That is ENOUGH! That is a wolf, not a dog, and even a dog could hurt you... Now knock it off and wait for US to either scare it away or take care of IT!" AND quit screaming! Rae shakes her head and stomps in front of her sister.

She and the dogs move cautiously forward.


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Six years! We've been here six years and Diamond Lake still feels like a nightmare. Solrisa seems to love it, and seems equally oblivious to its many dangers. Her sculptures, though, seem to sell well. I can't believe mother thought this would be safer than home. Kaer Maga was never as nasty as this.

Today could have been a disaster, but thankfully, Lazare was there to head off the danger. I wasn't.

I was NOT.

I have to do better, to keep my petty irritations and frustrations in check. To keep her safe. If I have any purpose in life at all, it is that. If I am just one thread, then we are two, twisted together; stronger together.

I owe Lazare now. That can't continue. He's not someone I care to owe for anything.

Ooc junk:
So begins Raella's tale. She is but one character (mine,obviously) in GM Rat Sass's Age of Worms campaign. I am hopeful that she will not be the only one posting in this journal.

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With the days cooling and the nights growing longer, can it be any wonder that the Dire Apples are beginning to stalk the night?


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mis. info:
Perc.+5 hp:12/18, AC 17, T:13, FF: 14, Saves: F: 3, REF: 3, Wis: -1, (+2 vs enchant)

I'm sorry things didn't work out with Grayson, but hopefully we'll see him sometime in the future at a game table. Thanks for having that talk, Kyshkumen. They're not fun or easy, but usually better for everyone.


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"Thank you, Sir Serra, Sir Cole. I will catch up as soon as my responsibilities allow. Be well, my friends. Be Safe. Be Righteous." He nods, formally, then heads back into the dust towards Kenabres.

*****

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I have the new Silverhex Chronicles downloaded and will begin prepping tonight. I've skimmed and they look sooo fun!

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I think it is about daily posting or not, honestly, but about making sure the dynamics of the group work. If I don't know the people, I like a week or more long in-character recruitment to see how the characters interact with each other.

I think out of character, private communication also can play a part. My games where I talk with the other players individually via chat seem to run faster and have a deeper level of commitment from some of the players (myself included) than ones where we only talk in game or in the discussion thread.

That said, I've been very *very* lucky in my games, so your reality may vary.


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Yeen, spurred on by his friend and rider runs towards the gong, taking a swipe while leaping over it.

Gong Attack!: 1d20 + 2 ⇒ (7) + 2 = 9

acro to avoid smashing cat face into the gong: 1d20 + 9 ⇒ (10) + 9 = 19


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half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Dandi turns to face Neolandus and Vencarlo, forcing a smile she in no way feels at the continued weight of the world.

"Welcome back! there are several things on the agenda, not the least of which is seeing indestructable evil safely separated once more. But before that, Korvosa must be stabilized. Such unrest it has survived. It is time for Peace, and a Peace for all of its inhabitants. Not one peace for the Chelish and another for the Varisians, not One for the nobles and another for the common folk. One for all."

Dandi's hair smooths, as if with the decision made, it could now rest. She eases, and continues.

"Korvosa needs a ruler, one that can unite the people. And, having thought about it, perhaps we need not one, but two. for balance. A couple, One Varisian, one Chelish. One Noble, one common borne." She smiles, this one warming her heart, at least a little.

"I submit our friend and champion of Korvosa, Fondo Barrondo as future liege of Korvosa. " She raises her hand at the first whimper of dissent.

"Wait... I submit him for this life long Avocation, but not alone. Fondo should serve as King, but within a year and a day take a Noble Chel as his wedded spouse and Coruler."

"Finally, should they have no progeny..." She sighs once more, clasping her hand tightly until the stone bites, then continues... "then the final Arabasti heir will retake the throne."


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half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

"Briar! That is no way to talk. Has he, himself not helped us? Are we to judge everyone by their f-family?" She winces, the sharp edge of the gem shard cutting into her hand as she squeezes it. "Should we judge you by your no account, here again gone again brother that you can never seem to find? Or m... or anyone else, by their ne'er-do-well family members? Glorio has been kind to us, in his fashion. And would make a better ruler than any other I have heard offered."


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half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

I don't suppose Dandi has any choice.

+1 level Aristocrat.

+2 bump to her will save.

+1 Cha

+4 HP

+8 skill points

+1 appraise
+1 bluff
+1 diplomacy
+1 knowl arcana
+1 knowl nobility
+1 perform (Oratory)
+1 sense motive
+1 spellcraft


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half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

"How does any of this make sense now?" She shakes her head, dazed by the thought. "it can't be true. the Varisian woman in the market place, I remember that. That wasn't a dream. and I remember the stories she told me, of my father, the most powerful mage in all the world, an elf, with green eyes. Only a pretty green, not ugly and vile like the Queen's...." Her mind reels trying to remember any true thing, anything real.

Her grip tightens on her beloved's hand, a tormented catch to her voice as she whispers, "But... that would mean I'm... but I can't be..." but the word trembles in her mind as the name waivers in her sight from unshed tears. It is too much to believe that she might be...

"Chelish."

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No, this thread was set up to a be a positive place for people to come and discuss LGBT issues without feeling attacked. As Jessica pointed out, Pixie Dust's posts did not fit that topic, and so was asked to take the biological imperative discussion elsewhere. I am immensely grateful. I do not post here very often, but when I do, it is with an expectaction of safety and positivity in mind.

edit: or, what the Slaad said.


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Yeenoghu sniffs, then sneezes at the boring parchments, more than ready to run in the Sun with The One rather than stay here with the strange smelling ratboything.

He rubs past The Other; his tail brushes Stunted Tom's pointed red head on the way by, flicking sand into the ugly creature's over abundance of whiskers on his way by.


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Yeen tries to do as he's told but some fluffy golden thing keeps flicking into his peripheral vision. Finally, he pounces on it, nearly catching it even as some terrible beast tries to bite his own luscious tail. The distraction is terrible and he is beset on all sides.


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Serra:
Kastor smiles, catching his lord looking his way. " we can make a lot of things better. Like we did those Helms. They are fine looking helms now, aren't they, Sir? Much more Helmier!"


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Map
Elyanias Myoch wrote:

** spoiler omitted **

When Eli awakens, a dry mouth irritates him. He makes himself as presentable as will serve him, and seeks out breakfast in the Mess Hall. He looks around for Kimroth specifically. Should he find him, Eli petitions the man.

"I would like some applejack. A man like you, discerning eye and all, I'm sure you'd have some kept away, right? It would serve a mighty purpose this morning, I can tell you truthfully. What say you?"

with a dream:
She smiles sadly at his request, "You may see them, but they will not recognize you." The dream swirls, much like the scrying pool, and he is looking upon somewhere else. A young mother holds twin bundles. One of them fusses and fights with the swaddling, while the other cries and bites her little fists." They were so young, it seemed a waste to hold them here, and they lacked the experience to empathize with mortals as older spirits might. Pharasma, in her infinite wisdom, has sent them back, to try again."

Kimroth looks up as Eli enters, his wide grin settling into more studious lines at the request. "For you, I can find a bottle." He pulls some keys from his waist chain and unlocks a chest down below the bar, retrieving an aged bottle of something or another. He pours wordlessly, then sets both down in front of Eli. "I don't suppose I could interest you in any food to go with that?"

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Yes, I really do spend more than my husband and my two adult sons combined. I asked the spouse, just to make sure I wasn't overstating. He assured me that I do, and wasn't quite sure how I could even doubt it. I would guess that at least 50% of the time, if they've got something, I either bought it for them, showed it to them, or gave them my old one.

Apparently, I did word it very poorly, as what you took from it is not only not what I meant, but also not anywhere near to the actuality. I never meant to imply that I spend more on gaming than all of my female friends, as that is simply not the case.

The line, btw, wasn't to spend as much as I do, but to spend as much as your 1 out of 4 of your male friends ($30-$40 a month). So if I, and at least 1 of my female friends spend the same as or more than the $30-$40 that your friend does, how does that not even out? What about two of them? Three? How many of us do there need to be before we zero out your one friend out of four? What if we spend twice as much as your one friend? Because unfortunately, I know that I do.

As for who spends more than me; I'm sure there must be someone, so I left room for a question there. In fact, I hope there is someone because I would rather not be "that person" that spends too much on gaming stuff.

However, I truly don't know if that friend is male or female. I can think of two right off the top of my head, one female and one male, that probably do, because while I spend a fair amount, and over twice your 1 in 4 friend above, they both tend to have more things on hand to use than I do. It's hard to say for sure, as one of them is in the industry and may in fact get their stuff for free while the other is not and so probably pays full price, though they are very good at shopping for things used. So, I would call the group of "people that spend more than me" a wash.

Since I've acknowledged that I didn't mean that I necessarily spend more than all of my female friends, and that our original goal line wasn't spending more than me anyway, but to spend as much as your 1 in 4 friend above, I don't think we can assume that male spending dominates so much as to make taking female consumers into consideration unnecessary.

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Pathfinder Adventure Path Subscriber
Malaclypse wrote:

You mix up two things: people who play rpgs and people who regularly buy rpg-related products.

I guess about 1/4th of my male friends who play RPGs spend more than 30-40$ / month for rpg materials. None of the females in my groups spend that much for rgps in a year (and that's not because they wouldn't have the money).

Small sample size, I know, but still..

A very small sample size. I spend more money on RPGs,and on Paizo products in particular, than my husband, than either of my sons, and at least as much, if not more than most of my male friends. Further more, my female friends tend to buy their own stuff as well.

So, now that we've each listed our own small sample size, where does that leave us? Zeroed out?

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Don't let them fool you; California is the same as well. Not as bad as going to visit the family in Okla-arkansas, but the difference between the bay area and the central valley can be startling. :(


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Map

Dream for Serra:
During the night, a scarred but beautiful woman comes to you in a dream. She looks at you, and in her eyes, you are reflected not as you see yourself, but as Kastor, and as your mother before him, saw you. tall, and strong, and generous of spirit. "Thank you, Serra. Your service and kindness within my Garrison has not gone unnoticed. I am sorry for not being able to help you more then, or in the future, but sometimes, with great power comes great restrictions. Still, I am well pleased with you and your companions. Take this as a small boon, and walk in the way of Righteousness." with these last words, she presses a kiss to your brow, then salutes you with her sword as she steps away.

Dream for Cole:
During the night, a scarred but beautiful woman comes to you in a dream. She looks at you, and in her eyes, you are reflected not as you see yourself, but as your mother and your brother Laine saw you, tall and strong, with a good heart and a keen eye. "Thank you, Cole. Your service and kindness within my Garrison has not gone unnoticed. I am sorry for not being able to help you more then, or in the future, but sometimes, with great power comes great restrictions. Still, I am well pleased with you and your companions. Take this as a small boon, and walk in the way of Righteousness." with these last words, she presses a kiss to your brow, then salutes you with her sword as she steps away.

Dream for Eli:
During the night, a scarred but beautiful woman comes to you in a dream. She looks at you, and in her eyes, you are reflected not as you see yourself, but as Lenore and your children always saw you. Tall, and strong, and protective. "Thank you, Elyanias. Your service and kindness within my Garrison has not gone unnoticed. I am sorry for not being able to help you more then, or in the future, but sometimes, with great power comes great restrictions. Still, I am well pleased with you and your companions. Take this as a small boon, and walk in the way of Righteousness." with these last words, she presses a kiss to your brow, then salutes you with her sword as she steps away.

devotion point details:
Over the course of their attack on the Gray Garrison, the PCs earned 10 devotion points with Iomedae, putting them securely in her good graces. When the PCs waken, their
Devotion Points are gone—

in their place they gain additional rewards, depending
on how many points they accumulated overall. Note that
these rewards are cumulative; earning 10 or more points
grants all four of the following permanent boons.
1–4 Devotion Points: Each PC gains a permanent +2
bonus to a skill of her choice.
5–7 Devotion Points: Each PC gains 3 permanent hit points.
8–9 Devotion Points: Each PC gains a bonus trait of
his choice.
10 or more Devotion Points: Each PC gains a +1 increase
to an ability score of her choice. You also waken with your mythic tier in place. The power surge from the wardstone's destruction is gone, but some of it has settled into your very being.

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It is morning. I know this because light streams through the window of the Everett Room as I await my chance to destroy a god.

I can't help but wonder if this is what happened to "Aroden" before he was reborn.


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Round 4, Init 18

Serra:
"Now Sir, is it now?!?!?!" The young boy hops back and forth, looking at Eli. Memories barrage him from all sides, his short time with the group speeding by. Eli's often been surly, almost cruel, but he is important to the Cause, and a good knight does what is needed for the greater good. Even if the Greater Good seems to hold him in nothing but contempt. His shoulders square and he doesn't wait for Serra's answer, but ducks around and under everyone, to reach the dying man beneath their feet. He pours the potion down the old man's throat, whispering beneath his breath, "Just live, You don't even have to like me. Just live, and fight the bad things.Just live."

healing: 3d8 + 3 ⇒ (6, 3, 2) + 3 = 14

Eli:
At his refusal, she dissipates, like fog beneath the sun, burning away. It wasn't her, was not his precious Lenore, but he still feels the absence.

Mayhap she waits on the other side, the true Lenore. And maybe she is near him still, waiting. She will wait longer still, perhaps.

Time loses meaning, the drips of his blood fading to nothingness then coming back again. How long has he lain here? It seems forever, but the sun grows brighter and warmer. Another voice reverberates, neither Blacklips, nor his Lenore. Young and boyish, like Will, but not him. Still, there is no guile there.

"It's fine if you don't like me. Just fine. Just live. You don't even have to like me. Just live, and fight the bad things.Just live."
Something wet like celestial fire fills Eli's mouth, pours down his throat. The taste of peppermint and radishes and honey fills him and the healing soon follows. Better than simply not dying, his body begins to knit, to remember how to live.
healing: 3d8 + 3 ⇒ (6, 3, 2) + 3 = 14

perception: 10:
From nowhere, a potion bottle rolls off Ely's chest, beneath Serra's feet, and off into the rubble nearby. The old man coughs, sputters, but then breathes.


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languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 97/97hp,........................ AC 17, T- 13, FF-14, ........ Saves: F. +7, R.+8, W +9 SR:26 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Somewhen Elsewhere:
One by one the people in front of her continue onward and step by step she follows. Ahead, a spectral warrior questions the souls as they walk in the queue. Most he sorts out immediately; a flash of sunlight or flame or darkness herald their exit. Wicked chains gather a few, tearing them to pieces before they are even fully gone. Most go quickly, the sorting over in nothing more than a breath - if one still breathed.

Others, trudge ever forward, spiraling up to the impossibly tall spire to Pharasma's own judgment. If Khaz's heart still beat in her chest, the world would rock with the speed and force of her fear as she watches the trail of souls.

"Blessed Lady of Fiery Redemption, if ever I have strayed I beg forgiveness now."

She tries to think of all the prayers of her youth, but newer ones crowd them out. Words of warmth and redemption and the joy of a new day win out over the wailing pleas of her fearful years as a child of the desert.

Hundreds of people stand in front of Khaz, then three, then one. As the man in front of her grovels for a second chance, the clouds above them both part.

Please don't let it be the chains!

Those taken by the chains have surely earned their fate, but it is an ugly thing to witness.

No chains, but a beam of sunlight pierces the heavens and shines down upon Khaz's face. The warmth, especially welcome after the interminable nothingness, brings a glow missing from her cheeks for a long while.

"Glorious Flower of the Dawn! I am ready!"

If the Lady would take her now, she would go happily in a glow such as this.

"छैन अझै। के तपाईं सुन्नुहुन्छ छ? उहाँले तपाईंलाई फिर्ता हुनेछ। म तपाईंलाई फिर्ता हुनेछ। तर विकल्प ... तपाईंकै हो।"

The voice falls upon her like light on water, warming her being, breathing life back into her soul.

"Not yet. Do you hear him? He would have you return. I would have you return. But the choice...is yours."

Ahead, the groveling man has gone and the Spectral Warrior waits. It is her turn. He is not one for waiting, that one.

Khaz steps out of the line and throws her arms wide with a grin.

"Another time," She whispers to the waiting Sorter of Souls.

Her head falls back as her heart calls to the heavens.

"Radiant Mother of the Redeem'd! I am ever Yours. Take me home, that I might walk in Your light and do Your bidding!"

Khaz stretches in the warmth of the tropical air, the last rays of the day lighting her ashen face. She jerks suddenly as her heart remembers the beat, stuttering at first, then falling steadily into a familiar rhythm. Color suffuses her cheeks, turning their gray to a lovely olive green once more. Her mouth is dry, but she smiles, her lower tusks jutting forward as her lips draw back.

It is her eyes that open last, focused for one more moment on the love of her goddess, but then she blinks, opening them to look for Kyson.

"You brought me home."

It is a stupid thing to say, as things go. But she realizes it's true. Where her friends are, there will her home be also.

The Lady has willed it so.

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