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BROWSE
A 18-Boggard-Champion avatar

veector's page

Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber. 1,374 posts (1,406 including aliases). 6 reviews. Aliases: ROVAGUG, Turd Ferguson, Poodle LePew, Egyptian Lawyer, Corporate Fire & Brimstone, Pathfinder Database Pimp.

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Recent posts by veector:

PathfinderDB down?
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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mdt wrote:
Anyone know why it's down?

It's back up. Sorry for the trouble. There's a note from me on the homepage as to why.

Descent: Quest Compendium
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Chris Mortika wrote:
Has anybody taken a look through this? Are these as novel as they sound? I guess that I'm basically asking if this is worth the price.

Not sure... I'm a huge Descent fan so I want to own this anyway. I'll let you know.

Order # 1289800
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Sorry, I meant to select USPS Priority Mail as the shipping method for this. Can you change this and charge me the difference?

Thanks

Pathfinder Module: Crypt of the Everflame PDF Error
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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The previous poster is correct. Newer versions of Acrobat don't have this problem because their fonts get updated. It's a font issue with this particular version of Acrobat.

Customer Feedback: Not happy with shipping options
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Cpt_kirstov wrote:
veector wrote:
That's fine. But then I have to log into the site and do this manually. If I'm really busy and I don't have time to do this, then, yes, I don't get the shipping options I want.

However, this month, with the delay, I'm just not seeing where the first option helps anything. Plus, I never received the email regarding the delay. I only discovered this after not seeing any ship notification recently and I logged into the site and saw that all my stuff was on a November shipment.


Are you saying that you want a option like "hold for AP except when an RPG supplement comes out first"? Otherwise you're complaining about them doing what you told them to do (hold your shipment for the next AP).

If you wanted to guarantee a shipment a month, why didn't you select the "hold for monthly shipment" option? you might have to wait an extra week or two for your AP, but you'd get everything as soon as the last item for the month comes in - since normally (not always, but normally) most items for the month come in within a week of each other, its not that much longer of a wait and when an AP is late (like this month, and the First November,notice its usually the products that need to be submitted in the major Con season) you still get your other books.

I'm not trying to be rude, I'm just trying to figure out what parameters you want in the additional shipping option to get it the way you want it, while still being automated. Without flags on every single product saying "ship my books as soon as this one is availible", which you would have to log onto the side to click, I don't see a viable way to do this.


What I want is to not have the situation that happened with one particular product being late holding up a shipment. For me it was the AP, for others, it was the Second Darkness dice that made the whole shipment late.

I think the option to hold for the AP doesn't make sense and confuses people unnecessarily. It also forces people to manipulate their shipping settings depending on whats late rather than just setting it and forgetting it.

So to be very basic about it, I'd like the "Hold to ship with the AP" option to go away. As far as I can see, it doesn't add anything to Paizo's ability to get stuff shipped out.

Customer Feedback: Not happy with shipping options
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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That's fine. But then I have to log into the site and do this manually. If I'm really busy and I don't have time to do this, then, yes, I don't get the shipping options I want.

However, this month, with the delay, I'm just not seeing where the first option helps anything. Plus, I never received the email regarding the delay. I only discovered this after not seeing any ship notification recently and I logged into the site and saw that all my stuff was on a November shipment.

Many others have had to contact customer service regarding this.

Customer Feedback: Not happy with shipping options
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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To whom it may concern:

I'm a fan and I love supporting Pathfinder and Paizo's product lines. However, this month, I feel the shipping options did not live up to the intent of the options themselves. Specifically, I'd like to call attention to the difference between these two options:

Quote:

Hold subscription items to ship with my Pathfinder Adventure Path subscription
Combine items when possible, but make sure my Pathfinder Adventure Path volumes are shipped as soon as possible. Due to varying product schedules, occasionally I may pay to ship a volume by itself.

Hold for monthly shipment
Ship my subscription products once a month, so I'll pay only one shipping charge.


I understand these options present different shipping methods depending on the type of subscriptions the customer has, but due to the recent delay of this month's Adventure Path, I feel these options did not treat customers with courtesy, especially since you now have products that might be of greater importance to customers besides the Adventure Path.

Since I am a subscriber to the Adventure Path, I know all my stuff will get shipped with my AP, but that is a delay of 1 month for all the other things I was hoping to get this month. As is explained under "Hold subscription items to ship with my Pathfinder AP" option, I understand that some things may ship by themselves, however, the reverse does not seem to be the case. If the AP is late, the shipping of other products should not suffer. If this happens again, what's the difference between the two shipping options above? The difference I see is that all my items get delayed 1 month and I get a much larger than expected bill on the next month, rather than, I feel rationally, getting customers their products as soon as possible despite problems with the AP.

I guess I would rather have only two options for shipping:

1 - Ship individual items as they are available (identical to the current option like this)
2 - Monthly Shipment (This shipping option would only ship items that are ready to be shipped by a particular date. This date would be chosen to coincide with the availability of the AP. If any subscription item is late, including the AP, it does not ship.)

Thanks for listening

The Pathfinder Database needs your feedback...
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Jeheregh wrote:
How about a section on a collaborative section for City states and towns or other interesting areas that could be added to the world of golarion without upsetting or going against what is "cannon" to this world?

The Pathfinder Database is intended to be setting neutral. It's intended to expand the rules of the game without adding any setting-specific content. I'm not sure I would ever consider doing this because doing so would really be stepping into the domain of world creation, something I'd like to leave to the Pathfinder authors. I have nothing against custom campaign content, I'd just like to leave this area to individual DM/GMs.

New Race - Faerie
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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If you ever get this to a version that you like, I'd love to see this posted on the Pathfinder Database.

The Pathfinder Database needs your feedback...
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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First I'd like to say thank you to all those who have submitted content to the Pathfinder Database. The site has really grown and accumulated a lot of great new abilities and game options for fans.

Secondly, I've gotten many requests from content submitters who'd like more detailed feedback on their submissions. I do not want to replace the great feedback system on these messageboards, so I'd like to put in place a review system similar to the way the content is reviewed currently.

Using a 5 star system for different criteria based on what type of content it is, I think the authors will get the feedback they're looking for while still reserving in-depth comments (the kind I don't want to moderate) for the messageboards here.

I've done an example of this with one article, a feat that I have written. Spell Surge (Metamagic)

My idea right now is to only allow the registered users to review content by criteria, but reviewing content with the "overall" rating, the current system, will remain as it is now, anyone (registered or not) can review anything.

For feats, I had the following criteria in mind:
Balance refers to how powerful the feat is in relation to its requirements.
Utility refers to how useful the feat is over the life of a character's career.
Compatibility refers to how well the feat would fit into a variety of campaigns.

If you like this style of reviewing content, please let me know what criteria content submissions should be based on. For example, here's a quick list I just thought up now...

Races - Balance, Flavor, Compatibility

Classes - Balance, Abilities, Compatibility

Spells - Balance, Utility, Compatibility

Magic Items - Cost vs Power, Flavor, Uniqueness

I'd also like criteria for other sections of the site, such as: NPCs, Monsters, Encounters, Traps, etc

Thank you for your time and thanks for the feedback.

Forums are Way Too Long!!!
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Is this the official longest thread ever on these boards? What is the longest thread you've EVER seen?

Wand of Empowered Fireball
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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grasshopper_ea wrote:
veector wrote:
dulsin wrote:
There are no rules banning meta magics from items but if you do use meta magics you must apply it as the new spell level.

There is nothing wrong with a wand of maximized magic missiles it is just very expensive.


I understand that. I am houseruling this so we don't even have to have the discussion of whether or not a spell is of a particular level when a metamagic feat is applied to it.

So.. are you going to lower the cost for a staff of power in your game which already has metamagic feats applied to it, or just tell the wizard that he has to pay full price but the spells aren't heightened.

Basically, if he's specifically crafting a staff of power, all that stuff is already figured into the price. I'm ruling that there is no way of adding additional metamagic to any item. If it already has it built into it per the description, then it's fair game. I'm trying to eliminate the need for the argument entirely.

Wand of Empowered Fireball
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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dulsin wrote:
There are no rules banning meta magics from items but if you do use meta magics you must apply it as the new spell level.

There is nothing wrong with a wand of maximized magic missiles it is just very expensive.


I understand that. I am houseruling this so we don't even have to have the discussion of whether or not a spell is of a particular level when a metamagic feat is applied to it.

Wand of Empowered Fireball
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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And, for the record, I have already decided that you aren't allowed to apply metamagic feats to any crafted item in my game. That's what the Metamagic Rods are for. I just want to be sure what the RAW say so I can know what (if anything) I am changing.

Wand of Empowered Fireball
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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There are 3 sources of information on this issue as far as I'm concerned. Two of these are from the Pathfinder RPG rules. The third is from the D&D 3.5 FAQ. Two of the sources say a metamagic feat applied to a spell can't make the spell level go over what's allowed for a wand. One of the three says it's allowed.

http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html

3rd Paragraph

While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal.

http://paizo.com/pathfinderRPG/prd/feats.html

Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. Level limits for potions and wands apply to the spell's higher spell level (after the application of the metamagic feat). A character doesn't need the metamagic feat to activate an item storing a metamagic version of a spell.

D&D 3.5 FAQ wrote:
Can you use a metamagic feat when creating items?
Yes; calculate the magic item’s price using the new spell level (as adjusted by the metamagic feat).
A wand of maximized cure light wounds, for example, would cost 21,000 gp (spell level 4 times caster level 7 times 750 gp). You couldn’t make a wand of maximized cure moderate wounds, because that’s a 5th-level spell, which is beyond the spell level limit of a wand.
If you’re not using the spell’s level to calculate the price, remember to estimate the price using the improved potency of the effect for comparison (rather than using the non-metamagic version of the spell).

XP in Fortress of the Stone Giants
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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cyrusduane wrote:
32 AC? That could be a bit high for 9th level non-monk PCs, even assuming Plate and shield. Did they get to 9th by playing through...

They started at 6th after a TPK, otherwise all the equipment is legit. I think it might total out to slightly higher than average wealth per level.

But you're absolutely right, I have been up until this series of encounters re-arranging the opponents to provide maximum lethality. I will probably have to go back to that.

I guess my real problem was that it seemed like this encounter was very scripted, and following the script, it didn't work out so well.

XP in Fortress of the Stone Giants
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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redcelt32 wrote:
Where does it conflict?

http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html

3rd Paragraph

While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal.

http://paizo.com/pathfinderRPG/prd/feats.html

Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. Level limits for potions and wands apply to the spell's higher spell level (after the application of the metamagic feat). A character doesn't need the metamagic feat to activate an item storing a metamagic version of a spell.

EDIT: Please post a reply to this thread

XP in Fortress of the Stone Giants
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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redcelt32 wrote:
In a different line of discussion, I am looking forward to sending the various groups at different targets in town and giving my players fits, since each has several people or places in Sandpoint near and dear to their heart. Assaulting the Hagfish, Turandurock Academny, the temple, the theatre, the Rusty Dragon, etc, is going to send each character flying off to protect their own so to speak, so it should be interesting to see how they handle it.

That was another issue for this combat. The PCs were relatively new to the town (they're all from around Magnimar) and they didn't have any particular affection for any one place.

XP in Fortress of the Stone Giants
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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redcelt32 wrote:
Its a basic limitation in the fundamental nature of magic items, just like potions cannot be made to emulate a spell higher than 3rd level. Regardless of whether he made it, bought it, or stole it from a dragon horde, according to the base rules, it should not be possible to create normally.

I have a question posted in the Rules forum regarding this. I have read conflicting sources in the Pathfinder rules. It maybe the wand which is the balance shifter here, but I'm not ready to lay blame on the wand just yet.

Wand of Empowered Fireball
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Why do the 2 sources (d20 System Reference Document and 3.5 FAQ) directly conflict with each other? The same wording that is in the Pathfinder Reference Document is in the 3.5 System Reference Document and it seems like it's different in the FAQ.

Jason, I'd really like a specific ruling on this. Different passages from the same document (Pathfinder RPG reference document) say different things.

Wand of Empowered Fireball
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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grasshopper_ea wrote:
I don't have a book with me but I'm pretty sure empower states that saving throws are not affected. if an Empowered fireball was a 5th level spell it would be a DC 15 + int/cha to save. It is a base 13 +int/cha and takes up a spell slot 2 levels higher than it's "actual spell level (3)"

A fireball Heighted to 5th however would function as a 5th level spell and not be able to be crafted into a wand.


Specifically, the metamagic feat in question was "Empower"

Per the Pathfinder RPG Reference Document:

"While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal."

Wand of Empowered Fireball
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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grasshopper_ea wrote:
veector wrote:
According to the Rules as Written, is it allowable for a wizard to craft a wand of empowered (+2 spell lvl) fireball (3rd level spell)? The cost to create it comes out to 20,000 gp and change.

Fireball is a 3rd level spell unless heightened, so yes you could, but it would be minimum caster level 7 to craft an empowered fireball, which is the earliest level you can empower it.

Edit: it simply takes a 5th level slot to memorize it, it doesn't change the spell level for DC or any other effect besides memorizing it.


There seems to be some disagreement. See the previous link. The wizard in question is 9th level and meets all the requirements.

Metamagic Feats on Potions & Wands
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Nethys wrote:
The wand's total effective spell level cannot be higher than 4th level. So while an Empowered Fireball wand would not be possible, a 3rd level spell with "Extend" on (effective 4th) would be possible.

Your God of Knowledge,
Nethys


One of my players is going to ask for justification for this, since this is specifically not mentioned in the PRD as far as I can see.

From the Pathfinder RPG Reference document:

"While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal."

Done.

Wand of Empowered Fireball
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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According to the Rules as Written, is it allowable for a wizard to craft a wand of empowered (+2 spell lvl) fireball (3rd level spell)? The cost to create it comes out to 20,000 gp and change.

XP in Fortress of the Stone Giants
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Scott Betts wrote:
Guthwulf wrote:
I was under the impression that wands only went up to 4th level, even with metamagic added to it. Therefore, a wand of empowered fireballs(5th level) is not even possible to create.

This is correct. A 5th-level equivalent wand like empowered fireball is not possible under normal wand rules. Unless you are specifically allowing it, it should not be purchasable.

He crafted it. Still not allowed?

XP in Fortress of the Stone Giants
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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cyrusduane wrote:
It's not quite a minor artifact, but the wand is beyond what the game is built for and what the cost equation was designed for.

So, I ran the encounter pretty much as described in the adventure. With any attack by giants, I included 1 extra giant, including the attack on the North Gate. The PCs had the advantage since the giants had to go 1 by 1 through the 10' wide gate. However, it's the same pattern with most battles, wizard casts fly, goes up and starts using his wand. Softens up targets then the fighter goes in with cleric right on his heels for healing. A fourth PC is a sorcerer who used greater invis and went after giants with scorching ray/enchantment spells the wiz couldn't catch in a fireball. They always remembered to attack then move so even if the giants attacked the square they were hit from, they would be attacking an empty square.

Few rounds go by and they finish those giants. Then they head for the second group. Same pattern as before, except the giants start throwing rocks first. Again, wizard softens up with fireballs then the fighter/cleric combo moves in. As soon as the fighter is down 50% of hit points, he gets healing from the cleric.

The giants in this encounter were attacking town guards and the dire bears with them were eating innocents. The dragon shows up and given the flight rules and (my impression) that the dragon is more interested in destroying the town than confronting the PCs, the heroes can do little to intercept him.

After a couple more rounds, the fighter and cleric make it to the air via potions of fly. They watch the actions of Terak as he heads for the Old Light. They are focused on him because they believe he's up to something dangerous. The wizard wants a shot at the dragon so he maneuvers himself into the center of town so that he's most likely in range for a flyby. He barely gets range to put up a wall of force and the dragon flies directly into it.

I guess, as the previous poster pointed out, that I did not take into account Longtooth's blindsense and have him scope for invisible heroes. I figured, per the script, that the dragon is there to maintain presence as the distraction and isn't worried if a few giants get killed until something attacks him directly. After the dragon hit the wall, he falls to the ground and the wizard follows up with a cone of cold. As a group we discussed the damage for hitting the wall and the resulting fall. That damage was a little too much (the rules we came to agreement on weren't so great) and the wizard rolled well for the cone of cold damage. That basically sent longtooth packing.

The remaining PCs meanwhile focus on Terak as soon as he gets to the old light and they're able to take him down with a modest amount of effort. With terak and Longtooth out, the battle is over and the rest of the giants pack up and leave. That was round 22.

Both the cleric and the fighter have approx 31 AC which means any attack from a stone giant will only likely hit on the first attack. In addition, the fighter can dish out d8+12+1d6 electricity damage per attack.

In the end, I feel like I was just outmatched by better thinking and better equipped heroes. The giants had pretty much 0 spellcasting and the dragon never really focused on them. And it was kindof my understanding that that's the way the encounter is supposed to work.

XP in Fortress of the Stone Giants
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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cyrusduane wrote:
Per Back cover - "Adventure for 10th level characters", They should have been 10th level for the fight. Per page 9, they should be 11th level when they are ready to delve into (Spoiler removed by author).

The attack on sandpoint should have been very hard for a 9th level party to pull off. If you have more than 4 characters, or the characters are overgeared/overequipped/overmagiced you will need to increase the difficulty of the monsters to compensate.

On a seperate note:

By "Improved Fireball"- do you mean wand of Delayed blast? (7th level spell, wands are not designed to support spells above 4th) If we are talking about applying a metamagic feat, the price of the wand is: level of spell X creator's caster level X 750 gold.

My concern is that I think the value of the wand they are using may be greater than the equivalent character wealth of a character their level. That is fine, as long as you are ok with it and it fits into your campaign.


Yes, I understand this, however, if you play the encounter the way it's described in the adventure, given a properly prepared party of 9th level, this can be a series of encounters that is not so difficult.

The wizard's wand is a wand of Empowered Fireball which he crafted (375 x 5 (spell level) x 9 (wizard's level) = 20250 gp). This is not out of line for the wealth by character level entry in the Pathfinder RPG. He was doing pretty much 40-50 dmg per blast which takes out a giant in 2 rounds along with help from other party members.

And given that the giants in each encounter are focused on thrashing buildings, they're not specifically paying attention to the characters when they show up. Especially when the wizard is flying and using greater invisibility, which again, is not out of line for his level, it makes it much easier for the PCs to win.

EDIT: Also, seeing as how the PCs do not face all the giants at once, but are more likely encountering 1-2 giants at a time as they manage to stop what they're doing and attack the PCs, it's not unheard of for the PCs to take down this much using all their resources.

XP in Fortress of the Stone Giants
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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So, after the first battle in Fortress, my players took down quite a bit of the adversaries. This was mainly due to a wizard being able to dish out a ton of damage with a wand of improved fireball. Also, using Pathfinder RPG rules and very experienced players all around, they were able to avoid much of the punishment the giants could dish out.

In the end, the body count was:

Terktinus (CR 10)
Longtooth (fled, CR 10)
6 Stone Giants (CR 8 each)
2 Dire Bears (CR 7 each)

If I'm not mistaken, this calculates to over 10K XP. The characters are 9th level. This comes to over half the XP needed to advance to 10th. Am I missing something? This seems really HUGE.

d20pfsrd.com information
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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erian_7 wrote:
jreyst wrote:
This page was created before there even was a Pathfinderdb.com website. The purpose for the page now is to highlight open content from other sources that does not fit into a category on Pathfinderdb.com, such as Traps and alternate rules. I also have other alternate rules or fluff content on that page such as a detailed Paladin's Code of Ethics that also wouldn't fit into the Pathfinderdb, or at least not as I understand it currently. I do intend though, to move custom monsters, classes, races, etc, into the Pathfinderdb, as I think that would be the best central store house for that sort of content.

This sounds like a good split. My primary goal is getting as much PF stuff centralized at a few sites as possible, since it makes my life easier!

I actually do have traps on my site now. I divide content into GM content and player content for the main category distinction. So far, no trap submissions and I don't expect much for the forseeable future.

I do not intend to have any product reviews on my site so feel free jreyst!

Horizontal "Falling" Damage
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Thanks to everyone for help and suggestions. At the mention from another player in the group, I looked up how d20 Modern handles vehicle collisions. It's slightly more cumbersome, but I think this system works very well.

Alley Speed = 5 mph/10 kmph (d20 Movement Speed 20)
Street Speed = up to 35 mph/60 kmph (d20 Movement Speed 50)
Highway Speed = up to 80 mph/130 kmph (d20 Movement Speed 150)
All-Out Speed = 80 mph+/130 kmph+ (d20 Movement Speed 150+)

Here's the text from the d20 Modern SRD...

Collisions and Ramming
A collision occurs when a vehicle strikes another vehicle or a solid object. Generally, when a vehicle collides with a creature or other moving vehicle, the target can attempt a Reflex save (DC 15) to reduce the damage by half. (veector: I would grant the same save to reduce the damage to 0 if the creature has enough space to avoid the object entirely, depending on where the obstacle was placed and the maneuverability class of the creature.)

Resolving Collisions
The base damage dealt by a vehicle collision depends on the speed and size of the objects involved. Use the highest speed and the smallest size of the two colliding objects and refer to Table: Collision Damage.

Table: Collision Damage
Highest Speed//Damage Die Type
Alley speed//d2
Street speed//d4
Highway speed//d8
All-out//d12

Smallest Object or Creature Size//Number of Dice
Colossal//20
Gargantuan//16
Huge//12
Large//8
Medium-size//4
Small//2
Tiny//1
Smaller than Tiny//0

After finding the base damage, determine the collision’s damage multiplier based on how the colliding vehicle struck the other vehicle or object. (For vehicles moving in reverse, consider the back end to be the vehicle’s “front” for determining the collision multiplier.) Consult Table: Collision Direction for a multiplier.
Once the damage has been determined, apply it to both vehicles (or objects or creatures) involved in the collision. Both vehicles reduce their speed by two speed categories. If the colliding vehicle moved the minimum number of squares for its new speed category before the collision, it ends its movement immediately. If not, it pushes the other vehicle or object aside, if possible, and continues until it has moved the minimum number of squares for its new speed category.

Table: Collision Direction
Colliding Vehicle’s Target//Multiplier
A stationary object//x 1
A moving vehicle, striking head-on or 45 degrees from head-on//x 2
A moving vehicle, striking perpendicular//x 1
A moving vehicle, striking from the rear or 45 degrees from the rear//x 1/2
A vehicle being sideswiped (see Sideswipe)//x 1/4

Horizontal "Falling" Damage
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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dulsin wrote:
Laurefindel wrote:
A distinction should be made between impacts that the character are not aware of and impacts that the character can see coming. That will have an impact on the further distinction, which is conditions that allow the character to break and other where he can't.

If you aren't aware of the sudden stop coming up you would not be allowed an acrobatics check to reduce the damage.

In this case if the dragon had magic sight that allowed him to detect the wall he would get a save but in that case it would have been easy for him to avoid the obstacle.


In that case I would have granted the dragon a Reflex Save. Success depends on how big the wall is. If the wall is too big to avoid entirely, maybe he's able to slow down just enough to take half damage. If the wall can be avoided (it could be in this case) he would take 0 damage.

Horizontal "Falling" Damage
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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You know you love the bullywug! Can I say that? You know you love the boggard!

Just so you guys know, Fatman is a player in my game. Some of the discussion occurred last night as well. Why he picks that avatar? Um... maybe he's just trying to confuse you all!

Horizontal "Falling" Damage
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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I'll revise this then. I'd say, considering the feedback given, that the damage should be 1d6 per 50' of movement?

Horizontal "Falling" Damage
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Ughbash wrote:
Well a ring of featehr falling slows you to 60' per round. So as a SIMPLE fix I would remove 60 from your calculation.

Now if you want to get COMPLEX, the dragonm was moving 300' over 6 seconds which is 50' per second.

On earth if youfall from a height of 64' you will impact in 2 seconds at a speed of 64' per second and take in D*D terms 6d6 (or is it 5d6 for a fall from 64').

So if you wanted to scale it there, say for every 10' per second over 10 you take 1d6. This means that the dragon, going 50' per second would take 4d6.


That's correct, however, it seems VERY small. We initially tried to figure it out using this approach and abandoned it because it seemed too little damage.

Horizontal "Falling" Damage
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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This came up in our game last night. A dragon is flying around and the wizard wants to put up a Wall of Force right in front of the dragon so the dragon would hit the wall, take damage, and then fall to the ground.

So he's just barely able to get in range (invisible) and he casts the wall. I made the dragon take damage on the wizard's turn, but it really should have been the dragon's turn.

We discussed it for a bit and came up with a rule that any creature moving horizontally that uses a mode of movement that cannot instantly be stopped/maintains its momentum (intentionally or unintentionally) into a solid object takes damage as if they were falling (1d6 per 10 ft of speed, ignoring first 10 ft of movement), but the damage is based on the last full round speed of the creature (max 20d6).

So the dragon (large size, juvenile) was flying (150' speed) and took a double move on his turn. So he takes 20d6 when he hits the wall of force.

If in this situation it was an Air Elemental (perfect maneuverability), it wouldn't have seen the wall of force. Now, if it's some other object that is made to instantly appear in front of the Air Elemental, the elemental can stop on a dime and so it wouldn't take damage.

I realize this doesn't scale down very well, so I'm looking for other suggestions or if anyone else has a simple system that adjudicates this sort of thing.

Thanks

Pathfinder RPG - French Collector's Edition
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Is this where we make alternate requests for the core rulebook? Oh goody! I'd like one edition all in Arabic, using the page layout and graphic design from the Legacy of Fire AP.

Thanks!

The Awesome Future Glory of the Pathfinder iPhone App
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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I'm getting the sense people want an iPhone app for the sake of having an iPhone app. Consider for a moment just how usable this will be. It's a TINY screen. For a complete character sheet or DM reference page, you're going to be doing a lot of scrolling. It will be painful.

Might I suggest people jump and shout for a Netbook formatted character sheet app? Netbooks are pretty much standardizing on the 10.1 inch screen and based on my usage at the game table, I can easily see them becoming the standard instead of laptops when playing table-top roleplaying games.

For the record, I have an iPhone myself and the most useful apps give me remote information I wouldn't normally have. Typing and navigating beyond vertical scrolling on the device is a little annoying, so the netbook was a much better investment for gaming. AND it was the same price!

What makes a good feat?
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Well, far be it from me to define anything for anyone. Just a bunch of friendly people talking here.

My opinion is based on what I would want for any character I create. However, when I create a fighter, those rules might go out the window and "good" feats are any feats that increase my efficiency in my role.

What makes a good feat?
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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For me, a "bad" feat is something that gives you a bonus in an extremely limited circumstance (Endurance) or something that only gives you a bonus for one specific part of your character's career (I"M LOOKING AT YOU 3.5 TOUGHNESS!). Ugh... what a waste of book space.

What makes a good feat?
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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TriOmegaZero wrote:
A good feat should let you do Y, and should not just let you do X better.

Weapon Focus: You do X+1. Not a good feat.

Stunning Fist: You do Y so many times a day. Good feat.

A feat should give you a new option, be it a completely new attack (Stunning Fist) or a new option to an old attack. (3.5 Imp Trip.)


Hmmm... I don't agree with this 100%. I do agree that "average" feats give you bonuses to existing things or give the obvious bonus to balance out a class/race weakness.

Good feats IMO, expand player options and make previously nonviable options more viable (Improved Trip, Two Weapon Fighting chain, Improved Counterspell). Even if you look at the TWF feat chain as a series of hoops to jump through to get what you really want (0 penalties to fight with a same sized weapon in each hand), it exists to provide balance to something that was a little over-abused in prior editions.

Venting about an extremely tight situation...
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Wow... all I can say is that I read your story and it sucks. No, it more than sucks, it hurts. Just realize that no matter how bad things get, there are people in the world who care about you and who care about the injustice of the situation you're in.

I know it sucks, but have you looked into public housing for the short term?

Free Character sheet downloadable from Mediakorento
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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neceros wrote:
Shem wrote:
This is an area that I have not worked in. How do I access the level of the sheet so I can put the calculations in myself?

Firstly, you'd need Adobe Acrobat -- unfortunately, it's not free.

You also need some JavaScript experience. The scripting for user-defined fields uses JavaScript if I'm not mistaken.

d20pfsrd.com information
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Dennis da Ogre wrote:
Edit: The collapsible menus seem to stay collapsed now so the side bar is a lot better now but I still think long lists like feats don't work well there. Maybe just a link to Combat Feats, Metamagic, etc. rather than showing every single feat.

I'm still seeing problems with the collapsible left hand nav. Menus that I have collapsed reopen when I click on another menu's item. I can't quite see a pattern yet. Using Firefox 3.5.3 on WinXP.

What to do with non-roleplaying players?
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Werecorpse wrote:
I ran a game where the characters were making jokes about the patron as he was talking. I turned to the one making the joke and in game said "How dare you speak like that you worthless scum." he started by saying he didnt mean to say that etc and pretty quickly switched into character.

I agree with this with the one caveat. Sometimes, roleplaying is funny. Not because the person is trying to be funny, but because we're human, we know we're roleplaying, and it's just silly and funny.

I won't penalize players if they crack up. I assume their characters take everything seriously because the character doesn't know he's a puppet. But the guy holding the strings does, and he's allowed to find anything funny as long as the spirit of the interaction is maintained.

I actually love situations like this, where players are roleplaying so well that the silliness comes out, not with direct jokes, but the overacting and the melodrama/absurd situations just make my group crack up.

Aaaah... good times.

The Awesome Future Glory of the Pathfinder iPhone App
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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You know, I'm half tempted to scrap my current project and start work on a web app for the iPhone now. Any suggestions besides the character sheet thing?

The Awesome Future Glory of the Pathfinder iPhone App
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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For any other web developers out there who are interested in seeing more cool stuff for Pathfinder on the iPhone, Apple provides specific code/CSS that the iPhone Safari browser can read, thereby formatting your page specifically for iPhone use.

Thus, you don't need to learn Objective C or become an iPhone app developer to create cool Pathfinder stuff for the iPhone.

Here's a couple of links

Targeting content for iPhone

Formatting pages for iPhone

I've done this with a dice rolling program for Descent. It's really VERY easy.

EDIT: Also this page on Apple's site

house of the Beast in sketchup
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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kevinconway wrote:
I am working on "The house of the Beast".
if anyone wants a copy of the sketch-up file just let me know.
Still have a long way to go on this.
I am learning sketch-up as I go.
feel free to send any recommendations, I wasn't totally clear on all the building descriptions.

go to house .

Kevin


That's just awesome. Really looking good Kev!

What's the best game store you've ever been to?
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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The game store I found in Oakland, CA. I have never seen a store this organized or containing more helpful staff. No, I don't work there.

Endgame in Oakland, CA

One more SERIOUS concern about Pathfinder...
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Krome wrote:
Sounds an awful lot like our LGS... *sigh*

When Pathfinder was announced they trashed talked it real bad. They said it was the worst thing for the gaming industry and would eventually lead to a massive decline of gaming.

Ummmm yeah...


This, in my experience, is why I very often stop going to many local game stores. If the people who run the store are more interested in being right than being in business, this will continue. Until they have no more business except those who agree with them.

One more SERIOUS concern about Pathfinder...
veector (Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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Mairkurion {tm} wrote:
Thanks to the Core Rulebook, I have now seen a Paizo product in a Borders store (DFW). Before, I only saw Paizo products at Barnes & Noble.

WTF? I called a Borders store about this and they said it was an online-only product!



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