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Kobold

uriel222's page

Pathfinder Society Member. 551 posts (575 including aliases). 3 reviews. 1 list. 3 wishlists. 5 Pathfinder Society characters. 2 aliases.


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If the players are enjoying it, great. The issues come up when the players feel "put upon", or that the GM is making playing the class too much effort, or the OTHER players start to object to the "screen time" given to the witch and her familiar.

Done well, it adds to the role playing opportunities, and makes the character come alive. Done poorly, it winds up in the same category of giving Paladins nothing but ethical Morton's Forks, or constantly destroying or losing a wizard's spellbook, or over-using rust monsters or disenchanters.

tl;dr: If they like it, run with it. If they don't, stop.


Why not do a 32 page book just on Monks? Introduce some new Monk rules, call it an Alternate class, throw in some archetypes, example Monk orders, Monk weapons and maybe even some new Combat Maneuvers, call it "Monks Revisited" and call it a day.

That way, people can either keep using the old Monk from the Core Rules (no new printing needed), or those who really want the "improvements" can use the new book.


Thanks! This is great timing, as I'm currently in London for the week shopping for a house.

Where is the Comic Book Guy? Is it a store, or a website?


Ever wonder how long it would take to travel in ancient Rome? Or how much transporting people or goods would cost?

Stanford University has your back

I for one think this is an AWESOME toll for GMs, not just for games set in Rome, but for most quasi-fantasy settings in general.

Ceterum censeo Carthaginem esse delendam.


Thread NECROMANCY!

Anything new on this front? To recap, I'm looking for something for LOCAL games, to display PDFs of battle mats, but able to black out unexplored sections, and "scratch away" the black parts, revealing the map as players explore. Any ideas?


Any gamers here from London, ON? I'm going to be moving out there in the fall, and I was wondering where the good game stores were? Or, for that matter, if there were any local games or PFS events that anyone knew about.

Thanks


Lisa Stevens wrote:
Cele wrote:
Has their been any word as to what money in addition to their goal will be used for?

Any additional money over the goal will allow us to hire more people and build more of the game during this tech demo phase. This in turn will allow us to get a bigger jump on the final game, since the stuff we are doing in the tech demo phase will be used in the regular production phase.

-Lisa

I think Cele was more asking about stretch goals. Most of the kickstarters are offering backers "extras" if it hits certain milestones beyond the initial project goal, but the PFO kickstarter doesn't seem to be doing that.


http://paizo.com/products/btpy8oya?GameMastery-Map-Pack-Caravan

No link posting from phone...


James Jacobs wrote:
There are fiddles. No guitars.

I know what I'm doing for the next Superstar...

Fiddle of Devil Binding!


James Jacobs wrote:

Correct.

There's a pretty huge difference between not knowing a secret and knowing one. In that if I know what the secret is, I can talk about and present ramifications of that condition so that if, some day, we DO decide to reveal it, it'll all make sense and folks will say, "OH! That's why that was that and why that happened!" rather than "Huh... that seems random and out of the blue."

That does means there are hints, and that does mean that if someone finds them all they might be able to figure it out... I'm actually not sure there's enough hints in print already to figure it out yet, and if someone does, I'm not gonna say whether or not they're right... but there IS a plan and a reason going on behind the scenes.

Ah, but there's the key point:

There is a world of difference between an intentional puzzle, whereby you deliberately place hints and clues to a definitive answer, and a secret, where you go out of your way to avoid revealing the information, and actively prevent hints from leaking into print.

Given that you have (almost) complete control over the information flow...


If you never say what happened to Aroden, or even provide sufficient clues to guess, how is that distinguishable from you not knowing what happened to him?


All I can tell you is I bet it won't have an open bar... :)


James Jacobs wrote:
Wind and ocean patterns and currents would be cool... but since we don't have any meteorologists on staff to ensure we did it right, it's not something I'm eager to try.

Did you ever consider cloudsourcing?


Cheliax doesn't worship devils, it uses them (or tries to). A tiefling has about the same status as a half-black man in the Confederate South...


I can't recommend Robin's Laws of Good Gamemastering highly enough. It's well worth the price, and is the closest thing to a generic GM text book out there.


That would depend on the GM, but if you're probably right. Still, you could always entangle a different enemy than the alchemist is targeting; the splash area isn't very large.


James Jacobs wrote:
The Minis Maniac wrote:
Hey James what do you think of an entire AP that is an Darklands delve? Basically going deeper and deeper?
I would love love LOVE to do an AP like that.

Follow-up question:

Night Below, great 2nd edition adventure, or BEST 2nd edition adventure?


By RAW I don't think so, but as a GM I don't think it would be game-breaking to allow it. It would certainly be more cinematic to call out a warning about a potentially fatal blow than an incoming paper cut, anyway...


I don't think you can multi-class gunslinger/fighter. Isn't Gunslinger an alternate class to Fighter?


If you do that, though, keep in mind that the PFS has some requirements that aren't present in home games (like the "no crafting" rule). So don't just look at what the PFS bans, but think about why they banned it.


There's a great first level adventure set in Kaer Maga that's a really good dungeon crawler, but I cant remember the name right now.


Why is it that the larger the font, the greater the chance of a typo?

"Behond"?


I don't mean broken as in overpowered (though that argument can be made), I mean broken as in unplayable as written because there are too many "corner cases" that require checking FAQs, errata, message boards, etc. By all means play one, but realize that your DM needs to adjudicate a LARGE portion of how the class works.


The synthesist is broken. Unless you're playing one in a Society game, just ask your DM for their ruling. There are far too many unanswered questions, otherwise.


Someone draw Alain riding Rarity. BOOM! Problem solved.


James Jacobs wrote:

Alchemical items are NOT the same as items for alchemists.

One of the main elements of alchemical items is that they're "small magic." They're not MEANT to be things for high level players to look forward to. Or even things for mid level characters to do the same for. They're meant to be relatively inexpensive but still useful tools for low level characters.

Doesn't mean we can't and won't do magic items specifically geared toward alchemsts... but they'll be MAGIC items, not alchemical items.

But WHY? I mean, I get that the Alchemist has bombs, and elixirs and such, but one of the things I like about them is their mastery of the Craft: Alchemy skill. With the right preparation, they can effectively be Batman. Why does alchemy have to top out at about fifth level when magic items push them rudely out of the way?

Where's the love for the Greater Tanglefoot bag that effects whole rooms?


Sly Boots wrote:
It's a fantasy name, despite its relation to a still available cologne. Neither French nor Latin exist in Golarion, right? Wouldn't it be assumed to be part of a language that won't show up on Google Translate?

No, "Felthop UthadĂşn" is a fantasy name. If you want to use French as an analogue for Chelaxian, and Latin for Azlanti, I'm right with you (we use English for Common, after all), but mixing and matching is just plain jarring, and makes it seem more like a parody than an actual attempt at an immersive name.


To be fair, I've only skimmed so far, but what language is "Draco noir" supposed to be? "Draco" is Latin, and "noir" French. So either "Draco nigrum" or "dragon noir" would work, but this is just sloppy pidgin-Latin. In an age of Google Translate, that is just lazy.


Yes.


Vic Wertz wrote:
The real error in the book is telling you how to pronounce it at all. Though it may originally be French, it's in English dictionaries now, and we have no more business telling you how to pronounce it than we do telling you how to pronounce any other English word or phrase.

It's especially galling when you consider the words that DON'T have pronunciation guides, but desperately need them. (Drow, anyone?)


Daniel Rust wrote:
I actually have a very good friend in North Carolina (who's loyalties are being sorely tested by the competition composition). If I send it to him in a sealed envelope, can he represent me in the carpool?

Since no one knows what you look like... Yes?


If he doesn't want a deity, he's best going with Oracle. While he wouldn't get access to domains as such, the Dark Tapestry mystery would be a good fit.

Another option is Inquisitor. They can still act like a cleric (though a little more on the martial side), but they have significantly more flexibility.


Vic Wertz wrote:

I so don't get why they changed the name from something familiar to something completely non-memorable.

I do still want to see it, though.

Arrietty was the name of the daughter in the Borrowers book, too. They changed the name because the plot of the movie is a tighter focus on her than in the original book.


WWWWAAARGARBLE!!!!11!!



While it does indeed seem to work, it's important to note that the ORIGINAL potion does require the material component to make.

PFSRD wrote:

The creator must have prepared the spell to be placed in the potion (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.

Material components are consumed when he begins working, but a focus is not. (A focus used in brewing a potion can be reused.)

So you'd be out of pocket for that, but you could keep making copies with Alchemical Allocation without incurring any further cost.


Um... What about Words of Power?


Andrew Christian wrote:

For the record, I don't hate. I was blowing off some steam, and it was in the wrong forum for doing so. For that I apologize. Neil, I won't bother this thread anymore.

I think the judges overall are doing a very fine job.

Well said.


It'a more of a case of 4e being more blatant in its rules than Pathfinder. Since the emphasis in 4e is on tactical combat, the character creation reflects that. You could, of course, make a charming, slightly neurotic, Avenger who hates cats, loves dogs, and obsesses about chess, but none of that would be shown on your character sheet, because the core of the game isn't about that.

Similarly, while Pathfinder doesn't prescribe certain roles to certain classes, it doesn't mean that the roles don't emerge in gameplay. It's just that, again, they don't appear on your character sheet.


It sounds like you could use a Dvorak keyboard. It takes a few weeks to get the hang of it, but it is insanely faster to type afterwards.


Why bother running the thread every year to cover the same points? Just point to the thread from a prior year, or a blog post, or your podcast, and let those willing to learn learn it there. I really don't see what there is to be gained by retreading old ground just for the sake of people who would rather win an argument than the contest.

Just remember why you do this. Haters gonna hate.


Scent.


Don't forget about mending. Historically, mending was a large part of a valet's job.

I'd also suggest watching some Upstairs Downstairs or Downton Abbey too...


Vic Wertz wrote:
I would *love* to see a good alternative to Wondrous Items as the first-round challenge... If you have something that fits all of those constraints, feel free to suggest it—but odds are good we've already thought of it and found it lacking in some way.

What about a Feat?



By the way, Aegis Praxis isn't Latin, it's Greek. Roughly translated, it means "supported by custom".


benfromidaho wrote:

I totally hear what you're saying! I'm also planning on putting together an "ultimate, deluxe AP," so in that same vein, here's what I've put together:

I hope this helps, I plan on revisiting this thread often!

That's great! Thanks a lot!


@Hitler. :)

Actually, I really like it. It's a great low level item, which is hard to do, gives low level PCs access to Ghost Touch, which is really handy for some monsters, and isn't so drenched in lore that you get dinged for it.

Really, I only see a couple of issues, but with an item that short, it pretty much has to be PERFECT to be "SUPERSTAR".

Now, aside from what has already been pointed out in the bunker:

First, what's with all the dashes? After aura, price, etc? That's not part of the template.

Second, while tying it to Pharasma is nice, and I can see how they could have use of the item, do you really have to WORSHIP her to make it? You could have probably left that out. Not to mention that it can only be made on Golarion, which is the only place you be likely to find a "headstone of a hero-priest of Pharasma". You could have said "often made from the headstone of a hero-priest of Pharasma" or something like that.

Other than those nitpicks, it looks great to me. I'm interested to hear what other problems the judges had, though.


Unless he plays WoW or is very well educated he probably made it up himself, then forgot.


True enough. Any class with this much flexibility does lend itself to munchkinism. Best to stick with the pre made templates in UM.

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