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If the players are enjoying it, great. The issues come up when the players feel "put upon", or that the GM is making playing the class too much effort, or the OTHER players start to object to the "screen time" given to the witch and her familiar. Done well, it adds to the role playing opportunities, and makes the character come alive. Done poorly, it winds up in the same category of giving Paladins nothing but ethical Morton's Forks, or constantly destroying or losing a wizard's spellbook, or over-using rust monsters or disenchanters. tl;dr: If they like it, run with it. If they don't, stop. Why not do a 32 page book just on Monks? Introduce some new Monk rules, call it an Alternate class, throw in some archetypes, example Monk orders, Monk weapons and maybe even some new Combat Maneuvers, call it "Monks Revisited" and call it a day. That way, people can either keep using the old Monk from the Core Rules (no new printing needed), or those who really want the "improvements" can use the new book. Ever wonder how long it would take to travel in ancient Rome? Or how much transporting people or goods would cost? Stanford University has your back I for one think this is an AWESOME toll for GMs, not just for games set in Rome, but for most quasi-fantasy settings in general. Ceterum censeo Carthaginem esse delendam. Lisa Stevens wrote:
I think Cele was more asking about stretch goals. Most of the kickstarters are offering backers "extras" if it hits certain milestones beyond the initial project goal, but the PFO kickstarter doesn't seem to be doing that. James Jacobs wrote:
Ah, but there's the key point: There is a world of difference between an intentional puzzle, whereby you deliberately place hints and clues to a definitive answer, and a secret, where you go out of your way to avoid revealing the information, and actively prevent hints from leaking into print. Given that you have (almost) complete control over the information flow... I can't recommend Robin's Laws of Good Gamemastering highly enough. It's well worth the price, and is the closest thing to a generic GM text book out there. James Jacobs wrote:
Follow-up question: Night Below, great 2nd edition adventure, or BEST 2nd edition adventure? I don't mean broken as in overpowered (though that argument can be made), I mean broken as in unplayable as written because there are too many "corner cases" that require checking FAQs, errata, message boards, etc. By all means play one, but realize that your DM needs to adjudicate a LARGE portion of how the class works. James Jacobs wrote:
But WHY? I mean, I get that the Alchemist has bombs, and elixirs and such, but one of the things I like about them is their mastery of the Craft: Alchemy skill. With the right preparation, they can effectively be Batman. Why does alchemy have to top out at about fifth level when magic items push them rudely out of the way? Where's the love for the Greater Tanglefoot bag that effects whole rooms? Sly Boots wrote: It's a fantasy name, despite its relation to a still available cologne. Neither French nor Latin exist in Golarion, right? Wouldn't it be assumed to be part of a language that won't show up on Google Translate? No, "Felthop UthadĂşn" is a fantasy name. If you want to use French as an analogue for Chelaxian, and Latin for Azlanti, I'm right with you (we use English for Common, after all), but mixing and matching is just plain jarring, and makes it seem more like a parody than an actual attempt at an immersive name. Vic Wertz wrote: The real error in the book is telling you how to pronounce it at all. Though it may originally be French, it's in English dictionaries now, and we have no more business telling you how to pronounce it than we do telling you how to pronounce any other English word or phrase. It's especially galling when you consider the words that DON'T have pronunciation guides, but desperately need them. (Drow, anyone?) If he doesn't want a deity, he's best going with Oracle. While he wouldn't get access to domains as such, the Dark Tapestry mystery would be a good fit. Another option is Inquisitor. They can still act like a cleric (though a little more on the martial side), but they have significantly more flexibility. Vic Wertz wrote:
Arrietty was the name of the daughter in the Borrowers book, too. They changed the name because the plot of the movie is a tighter focus on her than in the original book. While it does indeed seem to work, it's important to note that the ORIGINAL potion does require the material component to make. PFSRD wrote:
So you'd be out of pocket for that, but you could keep making copies with Alchemical Allocation without incurring any further cost. It'a more of a case of 4e being more blatant in its rules than Pathfinder. Since the emphasis in 4e is on tactical combat, the character creation reflects that. You could, of course, make a charming, slightly neurotic, Avenger who hates cats, loves dogs, and obsesses about chess, but none of that would be shown on your character sheet, because the core of the game isn't about that. Similarly, while Pathfinder doesn't prescribe certain roles to certain classes, it doesn't mean that the roles don't emerge in gameplay. It's just that, again, they don't appear on your character sheet. It sounds like you could use a Dvorak keyboard. It takes a few weeks to get the hang of it, but it is insanely faster to type afterwards. Why bother running the thread every year to cover the same points? Just point to the thread from a prior year, or a blog post, or your podcast, and let those willing to learn learn it there. I really don't see what there is to be gained by retreading old ground just for the sake of people who would rather win an argument than the contest. Just remember why you do this. Haters gonna hate. Don't forget about mending. Historically, mending was a large part of a valet's job. I'd also suggest watching some Upstairs Downstairs or Downton Abbey too... @Hitler. :) Actually, I really like it. It's a great low level item, which is hard to do, gives low level PCs access to Ghost Touch, which is really handy for some monsters, and isn't so drenched in lore that you get dinged for it. Really, I only see a couple of issues, but with an item that short, it pretty much has to be PERFECT to be "SUPERSTAR". Now, aside from what has already been pointed out in the bunker: First, what's with all the dashes? After aura, price, etc? That's not part of the template. Second, while tying it to Pharasma is nice, and I can see how they could have use of the item, do you really have to WORSHIP her to make it? You could have probably left that out. Not to mention that it can only be made on Golarion, which is the only place you be likely to find a "headstone of a hero-priest of Pharasma". You could have said "often made from the headstone of a hero-priest of Pharasma" or something like that. Other than those nitpicks, it looks great to me. I'm interested to hear what other problems the judges had, though.
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