paizo.com Recent Posts by uriel222paizo.com Recent Posts by uriel2222023-01-13T10:44:49Z2023-01-13T10:44:49ZRe: Forums/Paizo: General Discussion: Pathfinder Computer Game (non-MMO) to be revealed at GenCon?uriel222https://paizo.com/threads/rzs2rd8x&page=2?Pathfinder-Computer-Game-to-be-revealed-at#882014-08-13T00:46:45Z2014-08-13T00:46:45Z<div class="messageboard-quotee">Gorbacz wrote:</div><blockquote><p>Alpha Protocol: Blergh
</p>
</blockquote><p>You know, Alpha Protocol had SO MUCH promise? I really, really wanted to like that game. That was definitely a case of just slightly taking on more than they could chew. Playing it, you could see what they were trying to do, they just couldn't <i>quite</i> pull it off. Arcanum (though that was Troika, not Obsidian) was the same way.Gorbacz wrote:Alpha Protocol: Blergh
You know, Alpha Protocol had SO MUCH promise? I really, really wanted to like that game. That was definitely a case of just slightly taking on more than they could chew. Playing it, you could see what they were trying to do, they just couldn't quite pull it off. Arcanum (though that was Troika, not Obsidian) was the same way.uriel2222014-08-13T00:46:45ZRe: Forums/Paizo: General Discussion: Pathfinder Computer Game (non-MMO) to be revealed at GenCon?uriel222https://paizo.com/threads/rzs2rd8x&page=2?Pathfinder-Computer-Game-to-be-revealed-at#872014-08-14T17:32:40Z2014-08-13T00:42:40Z<div class="messageboard-quotee">Ceres Cato wrote:</div><blockquote><p> Be as it might, you see NOTHING of what they did in the past in what they do now.
</p>
And saying that I don't liek CRPGs because I don't like Obsidian's stuff... seriously?
<br />
I loved all those games (Baldur's Gate 1 and 2, Torment, Icewind Dale 1 and 2) to death (never really got into Fallout 2, sadly) and all the games I've played from Obsidian (not counting Stick of Truth, haven't played that) they were a HUGE letdown with bad storytelling, worse characters and absolutely weird and incomplete questlines.
<br />
By the way: Bioware used to be someone as well, look at them now. What you did in the past is by now way an indicator of your present. </blockquote><p>Not sure why [games you liked] aren't a good indicator of quality, but [games you hated] IS a good indicator of crap? Point being, you just can't reasonably say that the people who made Baldur's Gate 2 aren't capable of making quality games.
<p>Out of curiosity, if you got to pick a developer to make your ideal CRPG, who would it be? Who's stuff don't you hate?</p>Ceres Cato wrote:Be as it might, you see NOTHING of what they did in the past in what they do now.
And saying that I don't liek CRPGs because I don't like Obsidian's stuff... seriously?
I loved all those games (Baldur's Gate 1 and 2, Torment, Icewind Dale 1 and 2) to death (never really got into Fallout 2, sadly) and all the games I've played from Obsidian (not counting Stick of Truth, haven't played that) they were a HUGE letdown with bad storytelling, worse characters and absolutely weird...uriel2222014-08-13T00:42:40ZRe: Forums/Paizo: General Discussion: Pathfinder Computer Game (non-MMO) to be revealed at GenCon?uriel222https://paizo.com/threads/rzs2rd8x&page=2?Pathfinder-Computer-Game-to-be-revealed-at#832014-08-14T17:31:31Z2014-08-13T00:32:23Z<div class="messageboard-quotee">Ceres Cato wrote:</div><blockquote><p> Yay, another thing I used to like that Obsidian got their grubby little hands on.
</p>
After all the games I enjoyed (bar Alpha Protocol, that didn't have a "prequel") that Obsidian completely ruined, I can't wait to see what they'll do with Pathfinder.
<br />
And here I was hoping they would quietly implode and nobody would ever talk about them again...
<br />
Seriously, this is one of those kind of news I broke out in hysterical laughter from. Behold, Obsidian strikes again. Question is: how will they mess up this time?</p>
<p>(By the way, I'm all with Hardwool from earlier in this thread on this one) </blockquote><p>What is with the hate on for Obsidian? Here's who we're talking about:
<p><b><a href="http://www.mobygames.com/developer/sheet/view/developerId,13496/" target="_blank" rel="nofollow">Feargus Urquhart</a></b>: Lead Designer of Fallout 2, director of Baldur's Gate, Producer of Baldur's Gate 2.</p>
<p><b><a href="http://www.mobygames.com/developer/sheet/view/developerId,13485/" target="_blank" rel="nofollow">Chris Avellone</a></b>: Lead Designer of PLANESCAPE: TORMENT.</p>
<p><b><a href="http://www.mobygames.com/developer/sheet/view/developerId,5470/" target="_blank" rel="nofollow">Darren L. Monahan</a></b>: Programmer of Icewind Dale, Icewind Dale 2.</p>
<p>Seriously. Check out their bios. If you don't like their stuff, you don't like CRPGs. As for bugs, I'll give you that, but Obsidian has been screwed over so hard by the big game companies it nearly killed the entire genre. They had, what, a year to get KOTOR 2 out the door? Now that Kickstarter lets them get out games without getting rushed, the sky is the freaking LIMIT!</p>Ceres Cato wrote:Yay, another thing I used to like that Obsidian got their grubby little hands on.
After all the games I enjoyed (bar Alpha Protocol, that didn't have a "prequel") that Obsidian completely ruined, I can't wait to see what they'll do with Pathfinder.
And here I was hoping they would quietly implode and nobody would ever talk about them again...
Seriously, this is one of those kind of news I broke out in hysterical laughter from. Behold, Obsidian strikes again. Question is: how...uriel2222014-08-13T00:32:23ZRe: Forums/Paizo: General Discussion: Pathfinder Computer Game (non-MMO) to be revealed at GenCon?uriel222https://paizo.com/threads/rzs2rd8x&page=2?Pathfinder-Computer-Game-to-be-revealed-at#702014-08-12T23:30:08Z2014-08-12T23:30:08Z<div class="messageboard-quotee">Rathendar wrote:</div><blockquote><p> Another possibility is they could be making the pathfinder adventure card game into a computer game, similar to Magic The Gathering, and Warcraft's Hearthstone. </p>
<p>That said, i'd prefer a CRPG. by far. </blockquote><p>Not <i>quite</i> the same, as those are both COLLECTABLE card games. Pathfinder ACG isn't. Lisa didn't seem to rule it OUT, exactly, but that kind of project would be a bit of a waste for a developer with the RPG cred of Obsidian, wouldn't it?Rathendar wrote:Another possibility is they could be making the pathfinder adventure card game into a computer game, similar to Magic The Gathering, and Warcraft's Hearthstone.
That said, i'd prefer a CRPG. by far.
Not quite the same, as those are both COLLECTABLE card games. Pathfinder ACG isn't. Lisa didn't seem to rule it OUT, exactly, but that kind of project would be a bit of a waste for a developer with the RPG cred of Obsidian, wouldn't it?uriel2222014-08-12T23:30:08ZRe: Forums/Paizo: General Discussion: Pathfinder Computer Game (non-MMO) to be revealed at GenCon?uriel222https://paizo.com/threads/rzs2rd8x&page=2?Pathfinder-Computer-Game-to-be-revealed-at#692014-08-14T17:29:24Z2014-08-12T23:26:55Z<div class="messageboard-quotee">Distant Scholar wrote:</div><blockquote> It's <i>Rise of the Runelords</i>: the side-scrolling adventure! </blockquote><p>Lord help me, I would buy that. Imagine the "Misgivings" from the second adventure as a Castlevania clone?Distant Scholar wrote:It's Rise of the Runelords: the side-scrolling adventure!
Lord help me, I would buy that. Imagine the "Misgivings" from the second adventure as a Castlevania clone?uriel2222014-08-12T23:26:55ZRe: Forums/Paizo: General Discussion: Pathfinder Computer Game (non-MMO) to be revealed at GenCon?uriel222https://paizo.com/threads/rzs2rd8x&page=2?Pathfinder-Computer-Game-to-be-revealed-at#662014-08-14T17:31:03Z2014-08-12T23:03:01Z<p>Okay, analysis time:</p>
<p>1) What it WON'T be:
<br />
- Taking over the MMO (Lisa nixed that)
<br />
- Converting Pillars of Eternity to Pathfinder (they've put too much effort into their own rules, and would likely have a backer REVOLT if they tried it)
<br />
- A new Baldur's Gate or Neverwinter (WotC and others hold the rights to those)</p>
<p>2) What it MIGHT be:
<br />
- A new Golarion-set game, using Pillars' rules (Maybe, but seems unlikely, as it kind of undermines the PFRPG)
<br />
- The other way around: Paizo is publishing the tabletop version of the Pillars' RPG (this seems ALOT more likely to me)</p>
<p>Any other thoughts?</p>
<p>[edit]</p>
<p>Or both... hmmm...</p>Okay, analysis time:
1) What it WON'T be:
- Taking over the MMO (Lisa nixed that)
- Converting Pillars of Eternity to Pathfinder (they've put too much effort into their own rules, and would likely have a backer REVOLT if they tried it)
- A new Baldur's Gate or Neverwinter (WotC and others hold the rights to those)
2) What it MIGHT be:
- A new Golarion-set game, using Pillars' rules (Maybe, but seems unlikely, as it kind of undermines the PFRPG)
- The other way around: Paizo is publishing...uriel2222014-08-12T23:03:01ZRe: Forums: Product Discussion: Pathfinder Battles—Lost Coasturiel222https://paizo.com/products/btpy96kb/discuss?Pathfinder-Battles-Lost-Coast#62014-06-21T00:26:12Z2014-06-21T00:26:12Z<div class="messageboard-quotee">bleeyargh wrote:</div><blockquote> Yeah, I was interested in this line when I saw the Brass Dragon and the Lamashtu cultists, but I've been sold on it with the inclusion of Brodert Quink. I can't resist his sexy glasses and sagey ways. Pre-order, here I come. </blockquote><p>This.
<p>I have a TON of monster and maniac minis, but I need more "regular joes".</p>bleeyargh wrote:Yeah, I was interested in this line when I saw the Brass Dragon and the Lamashtu cultists, but I've been sold on it with the inclusion of Brodert Quink. I can't resist his sexy glasses and sagey ways. Pre-order, here I come.
This. I have a TON of monster and maniac minis, but I need more "regular joes".uriel2222014-06-21T00:26:12ZRe: Forums: Product Discussion: Pathfinder Flip-Mat: Red Light Districturiel222https://paizo.com/products/btpy9921/discuss?Pathfinder-FlipMat-Red-Light-District#42014-05-29T02:11:19Z2014-05-29T02:11:19Z<p>Add a few of <a href="http://www.reapermini.com/figurefinder#search/Naked" target="_blank" rel="nofollow">these minis</a> out in front of the shops and you're good to go...</p>Add a few of these minis out in front of the shops and you're good to go...uriel2222014-05-29T02:11:19ZRe: Forums: Advice: Is there a magic item special ability which gives a bonus to confirm critical hits?uriel222https://paizo.com/threads/rzs2qfnv?Is-there-a-magic-item-special-ability-which#32013-12-08T13:11:31Z2013-12-08T13:11:31Z<p>Well, there's <a href="http://paizo.com/pathfinderRPG/prd/advanced/magicItems/weapons.html#_cunning" target="_blank" rel="nofollow">cunning</a><div class="messageboard-quotee">Quote:</div><blockquote><p>Cunning: This special ability allows a weapon to find chinks in a foe's defenses using the wielder's knowledge of the target. Whenever the weapon's attack is a critical threat, the wielder gains a +2 bonus on the confirmation roll if she has 5 or more ranks in the Knowledge skill related to the target's creature type (such as Knowledge [planes] for an outsider opponent).</p>
<p>Moderate divination; CL 6th; Craft Magic Arms and Armor, true strike; Price +1 bonus.</blockquote><a href="http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/fervent" target="_blank" rel="nofollow">fervent</a><div class="messageboard-quotee">Quote:</div><blockquote><p>Price +1 bonus; Aura moderate conjuration; CL 8th; Weight —</p>
<p>DESCRIPTION</p>
<p>A fervent weapon thrums with the divine power of a specific deity or set of deities.</p>
<p>If the wielder is an adherent of the deity or deities, she gains several benefits. First, the wielder gains a +4 insight bonus on Bluff, Disguise, and Sleight of Hand checks to conceal the weapon from members of other religions. On a successful hit against a flat-footed target of a different religion, the target must succeed at DC 13 Will save or be shaken for 1 minute. Finally, the wielder receives a +2 bonus to confirm critical hits against members of other religions.</p>
<p>The creator of a fervent weapon must be within one step of the religion to be attuned to the weapon, along either the lawful/chaotic axis or the good/evil axis. The target religion must be determined at the weapon's creation and cannot be altered.</p>
<p>CONSTRUCTION REQUIREMENTS</p>
<p>Craft Magic Arms and Armor, align weapon; Cost +1 bonus</blockquote>and <a href="http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/patriotic" target="_blank" rel="nofollow">patriotic</a><div class="messageboard-quotee">Quote:</div><blockquote><p>Price +1 bonus; Aura moderate conjuration; CL 10th; Weight —</p>
<p>DESCRIPTION</p>
<p>A patriotic weapon radiates with the collective power and strength of a particular nation of people.</p>
<p>If the wielder is a member of that nationality, he gains several benefits. First, the wielder gains a +4 insight bonus on Bluff, Disguise, and Sleight of Hand checks to conceal the weapon from members of other nationalities. On a successful hit against a flat-footed target of a different nationality, the target must succeed at DC 13 Will save or be shaken for 1 minute. Finally, the wielder receives a +2 bonus to confirm critical hits against members of other nationalities.</p>
<p>The nationality affected must be determined at the patriotic weapon’s creation and cannot be altered. At the GM’s discretion, the nationality named may be a specified human ethnicity.</p>
<p>CONSTRUCTION REQUIREMENTS</p>
<p>Craft Magic Arms and Armor, summon monster I; Cost +1 bonus</blockquote><p>Well, there's cunningQuote:Cunning: This special ability allows a weapon to find chinks in a foe's defenses using the wielder's knowledge of the target. Whenever the weapon's attack is a critical threat, the wielder gains a +2 bonus on the confirmation roll if she has 5 or more ranks in the Knowledge skill related to the target's creature type (such as Knowledge [planes] for an outsider opponent).
Moderate divination; CL 6th; Craft Magic Arms and Armor, true strike; Price +1 bonus.
...uriel2222013-12-08T13:11:31ZRe: Forums/Gamer Life: General Discussion: Pet peeve... (Spoiler - Minor rant ahead)uriel222https://paizo.com/threads/rzs2qf1z?Pet-peeve#22013-12-03T12:03:32Z2013-12-03T12:03:32Z<p>And yet...</p>
<p>Sometimes, players have a character idea that really appeals to them, and they're looking for a place, any place, to play it. Or, they deliberately want to play against type for a "fish out of water" effect. Or, they ALWAYS play the same character, and don't have fun playing anything else.</p>
<p>I just wish I had the problem as a GM of having <i>so many</i> players that I got to complain about how the <i>rejected</i> ones reacted, either when I rejected them in advance, or when I made the plot reject them at the table.</p>And yet...
Sometimes, players have a character idea that really appeals to them, and they're looking for a place, any place, to play it. Or, they deliberately want to play against type for a "fish out of water" effect. Or, they ALWAYS play the same character, and don't have fun playing anything else.
I just wish I had the problem as a GM of having so many players that I got to complain about how the rejected ones reacted, either when I rejected them in advance, or when I made the plot...uriel2222013-12-03T12:03:32ZRe: Forums: Advice: How to divulge information for highly knowledgeable players in regards to monsters.uriel222https://paizo.com/threads/rzs2qeix?How-to-divulge-information-for-highly#52013-11-27T16:53:53Z2013-11-27T16:53:53Z<p>Instead of trying to fight against players being invested in the game by knowing what monsters are which, why not change the monsters to something the players have never seen before? Either replace the monsters with rarer ones, or, better, use something like the <a href="http://paizo.com/products/btpy85y0?Random-Esoteric-Creature-Generator" target="_blank" rel="nofollow">The Random Esoteric Creature Generator For Classic Fantasy Role Playing Games And Their Modern Simulacra</a>, and re-skin the monsters you were going to use anyway? Same stats, but the players don't know what to expect, and the CHARACTERS can my their roles to know.</p>Instead of trying to fight against players being invested in the game by knowing what monsters are which, why not change the monsters to something the players have never seen before? Either replace the monsters with rarer ones, or, better, use something like the The Random Esoteric Creature Generator For Classic Fantasy Role Playing Games And Their Modern Simulacra, and re-skin the monsters you were going to use anyway? Same stats, but the players don't know what to expect, and the CHARACTERS...uriel2222013-11-27T16:53:53ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Golarion campaigns- making sense out of the geography.uriel222https://paizo.com/threads/rzs2qedp?Golarion-campaigns-making-sense-out-of-the#42013-11-26T12:00:05Z2013-11-26T12:00:05Z<p>Whether or not Golarion subscribes to "real-world" geography, the designers have repeated stated that their primary intent was to create a world where different kinds of stories could be told in different countries. So you have an Egypt parallel, a revolutionary France parallel, a "two countries on the brink of war", an "unexplored wilderness", etc.</p>
<p>Some of it holds up to scrutiny, some doesn't. Just remember, it's an exercise in worldbuilding for a <b>game line</b> <i>not</i> a home game world (though some was imported from the designers own games).</p>
<p>In many ways, you can think of it as more Faerun than Oerth. Ironically, Ed Greenwood takes worldbuilding detail <i>very</i> seriously (he always wants to know how they get the sewage out of the castles, for instance), but that didn't translate to the evolution of the Forgotten Realms. It makes really good business sense to do it their way (see: Paizo), but if you like your worlds to stand up to intense scrutiny, you're going to have to make a choice between limiting the kinds of stories you can tell, and creating a rational world.</p>Whether or not Golarion subscribes to "real-world" geography, the designers have repeated stated that their primary intent was to create a world where different kinds of stories could be told in different countries. So you have an Egypt parallel, a revolutionary France parallel, a "two countries on the brink of war", an "unexplored wilderness", etc.
Some of it holds up to scrutiny, some doesn't. Just remember, it's an exercise in worldbuilding for a game line not a home game world (though...uriel2222013-11-26T12:00:05ZRe: Forums: Advice: Noobie Questions from a non-Nooburiel222https://paizo.com/threads/rzs2qdn4?Noobie-Questions-from-a-nonNoob#22013-11-20T16:26:49Z2013-11-20T16:26:49Z<p>1) "Vancian" refers to the writer Jack Vance, who created the idea of wizards who forgot their spells after casting (see Appendix N).</p>
<p>2) Multi-class is crippling is a reaction to Paizo's stated goal of discouraging the "level dips" common to 3.5-era character builds. It's mostly message board hyperbole, but it does have a point that Multi-class characters won't get access to the most powerful class abilities (like 9th level spells or the "capstone" powers)</p>1) "Vancian" refers to the writer Jack Vance, who created the idea of wizards who forgot their spells after casting (see Appendix N).
2) Multi-class is crippling is a reaction to Paizo's stated goal of discouraging the "level dips" common to 3.5-era character builds. It's mostly message board hyperbole, but it does have a point that Multi-class characters won't get access to the most powerful class abilities (like 9th level spells or the "capstone" powers)uriel2222013-11-20T16:26:49ZRe: Forums: Rules Questions and Gameplay Discussion: Valeros. Circus folk. Fighter, you know. Smell like cabbage...uriel222https://paizo.com/threads/rzs2qdeu?Valeros-Circus-folk-Fighter-you-know-Smell#92013-11-19T12:00:55Z2013-11-19T12:00:55Z<div class="messageboard-quotee">h4ppy wrote:</div><blockquote><p> Problem with Valeros is your turn often looks like this:</p>
<p>Hand contains two-three weapons and something that's not a blessing (e.g. armor/item)</p>
<p>You explore...</p>
<p>...and find a boon that you're not very good at acquiring (e.g. a blessing).</p>
<p>Your turn is over.</p>
<p>You didn't manage to play any cards, use any powers or do anything of much interest. You don't have any cards that can interact with other people's turns. You wait for five people to have their turns and then you go again... not much fun!</blockquote><p><b>This.</b>
<p>If I were playing in a smaller group, I might not notice it as much, but with four players, it's getting to me.</p>
<p>Our group just played through the first two pre-AP scenarios with Valeros, Seoni, Merisiel and Kyra. IF I were to replace Valeros, who would you recommend?</p>h4ppy wrote:Problem with Valeros is your turn often looks like this:
Hand contains two-three weapons and something that's not a blessing (e.g. armor/item)
You explore...
...and find a boon that you're not very good at acquiring (e.g. a blessing).
Your turn is over.
You didn't manage to play any cards, use any powers or do anything of much interest. You don't have any cards that can interact with other people's turns. You wait for five people to have their turns and then you go again......uriel2222013-11-19T12:00:55ZRe: Forums: Product Discussion: Hero Lab Pathfinder licensesuriel222https://paizo.com/threads/rzs2qdha?Hero-Lab-Pathfinder-licenses#52013-11-19T11:52:09Z2013-11-19T11:52:09Z<p>I'm not sure exactly how they handle the license, but I can tell you I have one license on my PC and another on my laptop, and it works fine, whether my laptop is on my home network or not.</p>I'm not sure exactly how they handle the license, but I can tell you I have one license on my PC and another on my laptop, and it works fine, whether my laptop is on my home network or not.uriel2222013-11-19T11:52:09ZForums: Rules Questions and Gameplay Discussion: Valeros. Circus folk. Fighter, you know. Smell like cabbage...uriel222https://paizo.com/threads/rzs2qdeu?Valeros-Circus-folk-Fighter-you-know-Smell#12013-11-18T22:46:45Z2013-11-18T22:46:45Z<p><b>... Small hands.</b></p>
<p>How do you handle Valeros' small hand size? I've found playing him that I always seem to have the same hand: Big weapon, dagger or ranged weapon, armor, and one other card.</p>
<p>It's effective against monsters, but gets kind of dull. Does anyone have any strategy on how to play him?</p>... Small hands.
How do you handle Valeros' small hand size? I've found playing him that I always seem to have the same hand: Big weapon, dagger or ranged weapon, armor, and one other card.
It's effective against monsters, but gets kind of dull. Does anyone have any strategy on how to play him?uriel2222013-11-18T22:46:45ZRe: Forums: Off-Topic Discussions: Gary Teter asks ALL his questions here!uriel222https://paizo.com/threads/rzs2q41d&page=5?Gary-Teter-asks-ALL-his-questions-here#2052013-11-01T18:18:04Z2013-10-31T19:35:26Z<div class="messageboard-quotee">Gary Teter wrote:</div><blockquote> What kind of floater doesn't go away when you close an eye? </blockquote><p>I'd tell you, but WotC has the licence...Gary Teter wrote:What kind of floater doesn't go away when you close an eye?
I'd tell you, but WotC has the licence...uriel2222013-10-31T19:35:26ZRe: Forums/Gamer Life: General Discussion: I blows my mind...uriel222https://paizo.com/threads/rzs2qb3b?I-blows-my-mind#22013-10-30T00:45:26Z2013-10-30T00:45:26Z<p>Feel better?</p>Feel better?uriel2222013-10-30T00:45:26ZRe: Forums/Pathfinder First Edition: General Discussion: Alternative worlds on a single Prime Material Planeuriel222https://paizo.com/threads/rzs2qagb?Alternative-worlds-on-a-single-Prime-Material#32013-10-24T14:39:38Z2013-10-24T14:39:38Z<p>Paizo sees the many separate worlds that TSR made (Oerth, Farun, Krynn, etc.) as being one of the key causes of that company's demise, so they made a conscious decision to limit themselves to one gameworld. As a result, they've played down the idea of multiple "realites" in favour of just expanding the world to include a solar system. I suspect they only included the "real" Earth at all because it seems to figure so strongly in the Lovecraft Mythos, as well as being a setting they don't really have to support, since everyone already knows it.</p>
<p>Of course, for your home game, you're only limited by your imagination and gaming library. I dumped Spelljammer into my world, illithids, beholders and all (because I can).</p>Paizo sees the many separate worlds that TSR made (Oerth, Farun, Krynn, etc.) as being one of the key causes of that company's demise, so they made a conscious decision to limit themselves to one gameworld. As a result, they've played down the idea of multiple "realites" in favour of just expanding the world to include a solar system. I suspect they only included the "real" Earth at all because it seems to figure so strongly in the Lovecraft Mythos, as well as being a setting they don't...uriel2222013-10-24T14:39:38ZRe: Forums: Advice: Buying Scrollsuriel222https://paizo.com/threads/rzs2q9x3?Buying-Scrolls#22013-10-19T21:34:59Z2013-10-19T21:34:59Z<p>For home games, it's based on whoever <i>actually</i> made the scroll, not who <i>could</i>. So, if you bought one off of a Summoner with <i>scribe scroll</i>, you pay Summoner price.</p>
<p>For Pathfinder Society, scrolls are always assumed to be made by Wizards or Clerics, where those spells are on their lists.</p>For home games, it's based on whoever actually made the scroll, not who could. So, if you bought one off of a Summoner with scribe scroll, you pay Summoner price.
For Pathfinder Society, scrolls are always assumed to be made by Wizards or Clerics, where those spells are on their lists.uriel2222013-10-19T21:34:59ZRe: Forums/Pathfinder First Edition: General Discussion: Module Time lineuriel222https://paizo.com/threads/rzs2q95n?Module-Time-line#22013-10-12T19:37:08Z2013-10-12T19:37:08Z<p>The understanding of everything Paizo makes is that every module and AP takes place simultaneously, except for things that are direct sequels (like Curse of the Everflame —> Masks of the Living God —> City of Golden Death, or that Shattered Star comes AFTER the old 3.5 APs, Rise of the Runelords, Curse of the Crimson Throne, Second Darkness and Legacy of Fire).</p>
<p>In other words, unless it's an obvious sequel, it doesn't assume anything else about the world past what's in The Inner Sea World Guide.</p>The understanding of everything Paizo makes is that every module and AP takes place simultaneously, except for things that are direct sequels (like Curse of the Everflame --> Masks of the Living God --> City of Golden Death, or that Shattered Star comes AFTER the old 3.5 APs, Rise of the Runelords, Curse of the Crimson Throne, Second Darkness and Legacy of Fire).
In other words, unless it's an obvious sequel, it doesn't assume anything else about the world past what's in The Inner Sea World...uriel2222013-10-12T19:37:08ZRe: Forums/Pathfinder First Edition: General Discussion: Which classic monsters can Paizo not use?uriel222https://paizo.com/threads/rzs2q8ww?Which-classic-monsters-can-Paizo-not-use#32013-10-10T12:16:49Z2013-10-10T12:16:49Z<p>Displacer Beasts
<br />
Gith</p>Displacer Beasts
Githuriel2222013-10-10T12:16:49ZRe: Forums: Rules Questions: Can I fire my longbow six times in a round, ever?uriel222https://paizo.com/threads/rzs2q8e5&page=6?Can-I-fire-my-longbow-six-times-in-a-round-ever#2822013-10-07T22:09:24Z2013-10-07T22:09:24Z<div class="messageboard-quotee">Nicos wrote:</div><blockquote> <div class="messageboard-quotee">Lemmy wrote:</div><blockquote> Personally, I'd just remove the "target touch AC" and "blow up in your face 5~15% of the time" stuff. I don't know why every game feels the need to give firearms a weird gimmick and then compensate for it with an even weirder gimmick.</blockquote><p>+1 to this.
</p>
</blockquote><p>+2. Why this design trope keeps cropping up never ceases to amaze. Somehow, shoving five feet of steel through a person is "meh", but shooting an underpowered, tumbling, musket ball into someone is "OMG!!!1!".
<p>It's almost as bad as the katana-fetish, but not quite.</p>Nicos wrote:Lemmy wrote: Personally, I'd just remove the "target touch AC" and "blow up in your face 5~15% of the time" stuff. I don't know why every game feels the need to give firearms a weird gimmick and then compensate for it with an even weirder gimmick.
+1 to this.
+2. Why this design trope keeps cropping up never ceases to amaze. Somehow, shoving five feet of steel through a person is "meh", but shooting an underpowered, tumbling, musket ball into someone is "OMG!!!1!". It's almost...uriel2222013-10-07T22:09:24ZRe: Forums: Advice: My Witch Sucks. Help!uriel222https://paizo.com/threads/rzs2q8h5?My-Witch-Sucks-Help#122013-10-06T19:41:50Z2013-10-06T19:41:50Z<p>Why don't you post your character, so we can see it in detail?</p>Why don't you post your character, so we can see it in detail?uriel2222013-10-06T19:41:50ZRe: Forums: Rules Questions: Can a Magus use a two-handed weapon with Spells trike or not?uriel222https://paizo.com/threads/rzs2q8d3?Can-a-Magus-use-a-twohanded-weapon-with#32017-09-06T07:24:16Z2013-10-05T16:00:37Z<p>Take a look at the FAQ Button over there ——————></p>
<p>Push that, and it flags the post for attention with the FAQ response team. If enough other people mark it FAQ, then the 33rd amendment to the Constitution requires Paizo to respond with an answer within 24 hours, subject to Presidential Veto.</p>Take a look at the FAQ Button over there ------------>
Push that, and it flags the post for attention with the FAQ response team. If enough other people mark it FAQ, then the 33rd amendment to the Constitution requires Paizo to respond with an answer within 24 hours, subject to Presidential Veto.uriel2222013-10-05T16:00:37ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Image of Kaer Magauriel222https://paizo.com/threads/rzs2q87i?Image-of-Kaer-Maga#142013-10-04T19:57:35Z2013-10-04T19:57:35Z<div class="messageboard-quotee">James Sutter wrote:</div><blockquote><p> It turns out that trying to describe Kaer Maga to an artist is really, really hard, especially if you can't sit down with them and talk it out...</p>
<p>I love creating really weird stuff, but I admit that it sometimes makes art orders harder than they need to be. :D </blockquote><p>Well then, looks like you're just going to have to take up drawing, aren't you?James Sutter wrote:It turns out that trying to describe Kaer Maga to an artist is really, really hard, especially if you can't sit down with them and talk it out...
I love creating really weird stuff, but I admit that it sometimes makes art orders harder than they need to be. :D
Well then, looks like you're just going to have to take up drawing, aren't you?uriel2222013-10-04T19:57:35ZRe: Forums: Advice: Beyond Morality and old alignmentsuriel222https://paizo.com/threads/rzs2q7e3?Beyond-Morality-and-old-alignments#52013-09-27T12:47:23Z2013-09-27T12:47:23Z<p>This is a "badwrongfun" kind of situation.</p>
<p>Obviously, there is disagreement among all the people at the table over a few finer points of the game:</p>
<p><ul><li>Does casting "evil" spells MAKE someone evil?
<br />
<li>Is a character's alignment supposed to reflect their actions, or vice versa?
<br />
<li>Should a player be in control of the alignment of his/her own character, or is the GM supposed to take Pharasma's role and judge the soul?
<br />
<li>If any RAW or RAI is making the game less fun, should the group just change it, or are rules supposed to be static (like chess)?</ul></p>
<p>These are the questions that need to be answered within the social contract of your gaming group. There are no right or wrong answers to the above questions, just what results in the most fun for the particular people at that particular gaming table.</p>This is a "badwrongfun" kind of situation.
Obviously, there is disagreement among all the people at the table over a few finer points of the game:
Does casting "evil" spells MAKE someone evil?
Is a character's alignment supposed to reflect their actions, or vice versa?
Should a player be in control of the alignment of his/her own character, or is the GM supposed to take Pharasma's role and judge the soul?
If any RAW or RAI is making the game less fun, should the group just change it, or are...uriel2222013-09-27T12:47:23ZRe: Forums: Advice: What is the most cliché adventuring party you can think of?uriel222https://paizo.com/threads/rzs2q7cj?What-is-the-most-cliche-adventuring-party-you#82013-10-02T17:21:22Z2013-09-26T23:55:41Z<p>Fighter,</p>
<p>Rogue,</p>
<p>Black Mage,</p>
<p>Red Mage</p>Fighter,
Rogue,
Black Mage,
Red Mageuriel2222013-09-26T23:55:41ZRe: Forums: Off-Topic Discussions: USPS Lost my RPG libraryuriel222https://paizo.com/threads/rzs2q75a?USPS-Lost-my-RPG-library#32013-09-25T17:33:01Z2013-09-25T16:33:08Z<p>Turn off the snark.</p>
<p>I move for my job all the time, and I'm always scared that will happen to me. That really sucks, man.</p>Turn off the snark.
I move for my job all the time, and I'm always scared that will happen to me. That really sucks, man.uriel2222013-09-25T16:33:08ZRe: Forums: Advice: It didn't mean to challenge the gods...uriel222https://paizo.com/threads/rzs2q6sf?It-didnt-mean-to-challenge-the-gods#22013-09-22T13:59:00Z2013-09-22T13:59:00Z<p>Well, as Jacobs has said, Pharasma doesn't mind people restoring souls to life, she just objects to raising them as UNDEAD. After all, even if he brings them back, they're still going to die eventually.</p>Well, as Jacobs has said, Pharasma doesn't mind people restoring souls to life, she just objects to raising them as UNDEAD. After all, even if he brings them back, they're still going to die eventually.uriel2222013-09-22T13:59:00ZRe: Forums/Pathfinder First Edition: General Discussion: Magic Item Creation: Adding New Abilities!?uriel222https://paizo.com/threads/rzs2q66p?Magic-Item-Creation-Adding-New-Abilities#22013-09-17T13:03:05Z2013-09-17T13:03:05Z<p>Yes, and no.</p>
<p>See, it still should end up as a legal item, the same as if you made a Cloak of Muleback Resistance from scratch. The GM still has to allow the item.</p>Yes, and no.
See, it still should end up as a legal item, the same as if you made a Cloak of Muleback Resistance from scratch. The GM still has to allow the item.uriel2222013-09-17T13:03:05ZRe: Forums/Pathfinder First Edition: General Discussion: Been away for a while. Have I missed anything new?uriel222https://paizo.com/threads/rzs2q5xv?Been-away-for-a-while-Have-I-missed-anything-new#22013-09-15T14:54:51Z2013-09-15T14:54:51Z<p><a href="http://paizo.com/paizo/about/schedule" target="_blank" rel="nofollow">http://paizo.com/paizo/about/schedule</a></p>http://paizo.com/paizo/about/scheduleuriel2222013-09-15T14:54:51ZRe: Forums: Product Discussion: Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6) (PFRPG)uriel222https://paizo.com/products/btpy90qb/discuss&page=2?Pathfinder-Adventure-Path-74-Sword-of-Valor#592013-09-14T12:45:26Z2013-09-14T12:45:26Z<div class="messageboard-quotee">Neil Spicer wrote:</div><blockquote> <div class="messageboard-quotee">Lord Snow wrote:</div><blockquote> It's a safe bet that the PCs will attain a mythic tier once during the midsection of the adventure, and another one for completing it, so tier 3 by the end. </blockquote>Your bet isn't just safe. <b>It's assured.</b> </blockquote><p>Ah, the hubris of the adventure writer... :)Neil Spicer wrote:Lord Snow wrote: It's a safe bet that the PCs will attain a mythic tier once during the midsection of the adventure, and another one for completing it, so tier 3 by the end.
Your bet isn't just safe. It's assured. Ah, the hubris of the adventure writer... :)uriel2222013-09-14T12:45:26ZRe: Forums/Pathfinder First Edition: General Discussion: MyInfo Searchable Electronic Data Seturiel222https://paizo.com/threads/rzs2q5rs?MyInfo-Searchable-Electronic-Data-Set#22013-09-13T23:05:23Z2013-09-13T23:05:23Z<p>How would that be any better <a href="http://paizo.com/prd/" target="_blank" rel="nofollow">than this?</a></p>How would that be any better than this?uriel2222013-09-13T23:05:23ZRe: Forums/Pathfinder First Edition: General Discussion: Is there any way to request an errata for a poorly worded rule?uriel222https://paizo.com/threads/rzs2q5lk?Is-there-any-way-to-request-an-errata-for-a#52013-09-12T15:39:11Z2013-09-12T15:39:11Z<p>That is a terrible spell.</p>That is a terrible spell.uriel2222013-09-12T15:39:11ZRe: Forums: Advice: need help with hero laburiel222https://paizo.com/threads/rzs2q51u?need-help-with-hero-lab#32013-09-08T12:44:45Z2013-09-08T12:44:45Z<p>Export your character to BBCode, paste that into a post, and someone may be able to help. Otherwise, trying posting the question over at the Wolflair forums.</p>Export your character to BBCode, paste that into a post, and someone may be able to help. Otherwise, trying posting the question over at the Wolflair forums.uriel2222013-09-08T12:44:45ZRe: Forums/Pathfinder First Edition: General Discussion: Alchemist's Kit Inconsistanciesuriel222https://paizo.com/threads/rzs2q4r7?Alchemists-Kit-Inconsistancies#82013-09-05T23:22:46Z2013-09-05T23:22:46Z<p>Like I said, if your group is the kind to try and "milk" kits, just don't use them, or price/weigh them yourself. If your group is the kind that will never notice or care about the price and weight problems, just ignore it and use the kit.</p>
<p>Too easy.</p>Like I said, if your group is the kind to try and "milk" kits, just don't use them, or price/weigh them yourself. If your group is the kind that will never notice or care about the price and weight problems, just ignore it and use the kit.
Too easy.uriel2222013-09-05T23:22:46ZRe: Forums/Pathfinder First Edition: General Discussion: Alchemist's Kit Inconsistanciesuriel222https://paizo.com/threads/rzs2q4r7?Alchemists-Kit-Inconsistancies#42013-09-05T22:11:07Z2013-09-05T22:11:07Z<p>If the player just wants to have a quick "stuff I need" pack, go with the kit, and it's price and weight.</p>
<p>If they seem like they're abusing it, like buying multiple kits, or buying a kit and selling the pieces (or you just know they're the type to buy ladders and sell 10' poles), go piece by piece.</p>If the player just wants to have a quick "stuff I need" pack, go with the kit, and it's price and weight.
If they seem like they're abusing it, like buying multiple kits, or buying a kit and selling the pieces (or you just know they're the type to buy ladders and sell 10' poles), go piece by piece.uriel2222013-09-05T22:11:07ZRe: Forums: Lost Omens Products: Question about Queen Galfrey...uriel222https://paizo.com/threads/rzs2q4ia?Question-about-Queen-Galfrey#162013-10-17T09:33:22Z2013-09-05T22:07:43Z<p>So...</p>
<p>She appears human, but is much, much older than she seems?</p>
<p>And her name is Galfrey?</p>
<p>Does she have two hearts, by any chance?</p>So...
She appears human, but is much, much older than she seems?
And her name is Galfrey?
Does she have two hearts, by any chance?uriel2222013-09-05T22:07:43ZRe: Forums/Pathfinder First Edition: General Discussion: Alchemist's Kit Inconsistanciesuriel222https://paizo.com/threads/rzs2q4r7?Alchemists-Kit-Inconsistancies#22013-09-05T22:04:06Z2013-09-05T22:04:06Z<p>The kits don't balance like that. The designers didn't cost out/weigh each piece, they just kind of eyeballed it.</p>
<p>tl;dr If you're the type to look up the weight of each item, and get joy from that, use that. Otherwise, just go with the kit and don't think about it too much.</p>The kits don't balance like that. The designers didn't cost out/weigh each piece, they just kind of eyeballed it.
tl;dr If you're the type to look up the weight of each item, and get joy from that, use that. Otherwise, just go with the kit and don't think about it too much.uriel2222013-09-05T22:04:06ZRe: Forums: Advice: Lionhearted Kingsuriel222https://paizo.com/threads/rzs2q4nw?Lionhearted-Kings#42013-09-05T10:59:44Z2013-09-05T10:59:44Z<p>Just make the kingdom <b>itself</b> his <i>de facto</i> liege. In other words, he must serve the kingdom, and place it's well being above his own, etc.</p>Just make the kingdom itself his de facto liege. In other words, he must serve the kingdom, and place it's well being above his own, etc.uriel2222013-09-05T10:59:44ZRe: Forums: Advice: Pathfinder Party Manager App/Programuriel222https://paizo.com/threads/rzs2q43t?Pathfinder-Party-Manager-AppProgram#22013-08-31T16:47:03Z2013-08-31T16:47:03Z<p><a href="http://wolflair.com/index.php?context=hero_lab" target="_blank" rel="nofollow">Hero Lab</a></p>Hero Laburiel2222013-08-31T16:47:03ZRe: Forums: Gamer Connection: hellouriel222https://paizo.com/threads/rzs2q3sb?hello#22013-08-29T01:30:20Z2013-08-29T01:30:20Z<p>i think you accidentally your verb.</p>i think you accidentally your verb.uriel2222013-08-29T01:30:20ZRe: Forums: Pathfinder Tales: Novels as Audiobooksuriel222https://paizo.com/threads/rzs2p934?Novels-as-Audiobooks#302013-08-22T10:31:38Z2013-08-22T10:31:38Z<p>That's okay, I didn't really mind. And I do appreciate the link. One problem with Paizo's coverage of GenCon is that my RSS feed from them get deluged with blog posts, at the same time they're announcing important stuff, and I miss it in the crush.</p>
<p>I <b>AM</b> super excited about this, though. I love old-time radio plays, and being able to listen to a RotR game in the car sounds GREAT!</p>
<p>I just hope the quality is there. Because you're only getting the voices, it's all too hard for actors to sound "phoned-in", as many video games have learnt the hard way...</p>That's okay, I didn't really mind. And I do appreciate the link. One problem with Paizo's coverage of GenCon is that my RSS feed from them get deluged with blog posts, at the same time they're announcing important stuff, and I miss it in the crush.
I AM super excited about this, though. I love old-time radio plays, and being able to listen to a RotR game in the car sounds GREAT!
I just hope the quality is there. Because you're only getting the voices, it's all too hard for actors to sound...uriel2222013-08-22T10:31:38ZRe: Forums/Pathfinder First Edition: General Discussion: languages, where can I find them?uriel222https://paizo.com/threads/rzs2q2wl?languages-where-can-I-find-them#22013-08-22T01:28:39Z2013-08-22T01:28:39Z<p><a href="http://www.pathfinderwiki.com/wiki/Languages_of_Golarion" target="_blank" rel="nofollow">Here you go.</a></p>Here you go.uriel2222013-08-22T01:28:39ZRe: Forums: Pathfinder Tales: Novels as Audiobooksuriel222https://paizo.com/threads/rzs2p934?Novels-as-Audiobooks#282013-08-22T00:52:56Z2013-08-22T00:52:56Z<p><span class=tiny>...oh.</span></p>...oh.uriel2222013-08-22T00:52:56ZRe: Forums: Pathfinder Tales: Novels as Audiobooksuriel222https://paizo.com/threads/rzs2p934?Novels-as-Audiobooks#252013-08-21T22:19:39Z2013-08-21T22:19:39Z<div class="messageboard-quotee">James Sutter wrote:</div><blockquote> Audiobooks for Pathfinder Tales are still something we're very much looking into, but in the meantime, working with Big Finish on the <b>Rise of the Runelords adaptation</b> has me really excited about these audio dramas! Hopefully you'll all like them as well! </blockquote><p>Wait, what?!? What audio drama? When was this announced? WHY WAS I NOT INFORMED?!?James Sutter wrote:Audiobooks for Pathfinder Tales are still something we're very much looking into, but in the meantime, working with Big Finish on the Rise of the Runelords adaptation has me really excited about these audio dramas! Hopefully you'll all like them as well!
Wait, what?!? What audio drama? When was this announced? WHY WAS I NOT INFORMED?!?uriel2222013-08-21T22:19:39ZRe: Forums/Gamer Life: General Discussion: A player who almost always critsuriel222https://paizo.com/threads/rzs2q05t&page=2?A-player-who-almost-always-crits#672013-08-01T18:36:30Z2013-08-01T18:36:30Z<p>You still roll dice in a tower, you just roll them INTO the tower.</p>
<p>Or else use a dice cup.</p>
<p>Or even roll them into a box so they bounce around.</p>
<p>People can "fix" dice rolls without even meaning to, and if this person is rolling too well, all the time, that's probably what's happening.</p>You still roll dice in a tower, you just roll them INTO the tower.
Or else use a dice cup.
Or even roll them into a box so they bounce around.
People can "fix" dice rolls without even meaning to, and if this person is rolling too well, all the time, that's probably what's happening.uriel2222013-08-01T18:36:30ZRe: Forums: Gamer Connection: Seeking 2 for Curse of the Crimson Throneuriel222https://paizo.com/threads/rzs2pdpw?Seeking-2-for-Curse-of-the-Crimson-Throne#62013-07-30T23:22:56Z2013-07-30T23:22:56Z<p>Is it really only 30 mins a game?</p>Is it really only 30 mins a game?uriel2222013-07-30T23:22:56ZRe: Forums/Gamer Life: General Discussion: A player who almost always critsuriel222https://paizo.com/threads/rzs2q05t?A-player-who-almost-always-crits#222013-07-30T17:02:19Z2013-07-30T17:02:19Z<p>Get a dice tower. They look cool, you still use real dice, and they eliminate ANY chance he's affecting the rolls, unconsciously or otherwise.</p>Get a dice tower. They look cool, you still use real dice, and they eliminate ANY chance he's affecting the rolls, unconsciously or otherwise.uriel2222013-07-30T17:02:19ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=4?Uriels-KINGMAKER-game#1672010-04-24T00:19:34Z2010-04-24T00:19:33Z<p>[Spoiler omitted]</p>[Spoiler omitted]Kingmaker DM (alias of uriel222)2010-04-24T00:19:33ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=4?Uriels-KINGMAKER-game#1632010-04-21T18:15:09Z2010-04-21T18:15:08Z<p>Den, make Stealth and Perception checks.</p>
<p>[Spoiler omitted]</p>Den, make Stealth and Perception checks.
[Spoiler omitted]Kingmaker DM (alias of uriel222)2010-04-21T18:15:08ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=4?Uriels-KINGMAKER-game#1522010-04-10T12:47:34Z2010-04-10T12:47:34Z<p>The radishes taste nice, with an almost smokey aftertaste, but mostly they just taste like... radishes. If there's a significant difference between these and normal radishes, you can't taste it.</p>
<p>On another note, if Syn doesn't post soon, I'm going to assume she slept through her watch...</p>The radishes taste nice, with an almost smokey aftertaste, but mostly they just taste like... radishes. If there's a significant difference between these and normal radishes, you can't taste it.
On another note, if Syn doesn't post soon, I'm going to assume she slept through her watch...Kingmaker DM (alias of uriel222)2010-04-10T12:47:34ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=3?Uriels-KINGMAKER-game#1452010-04-01T23:49:00Z2010-04-01T23:48:59Z<p>[Spoiler omitted]</p>
<p>The bandits' trail is not too difficult to follow. They had several horses, and weren't making any effort to hide the trail... almost as if they <i>wanted</i> you to follow it. Your tracking proceeds without incident for about twelve hours. At that point, darkness is beginning to set in, making tracking more difficult. (Yes, even for the demi-humans...)</p>
<p>Do you want to push ahead, and get to the camp as quickly as possible, or make camp for the night and pick it up in the morning? You <i>can</i> still track, but even the horses are getting tired at this point.</p>[Spoiler omitted]
The bandits' trail is not too difficult to follow. They had several horses, and weren't making any effort to hide the trail... almost as if they wanted you to follow it. Your tracking proceeds without incident for about twelve hours. At that point, darkness is beginning to set in, making tracking more difficult. (Yes, even for the demi-humans...)
Do you want to push ahead, and get to the camp as quickly as possible, or make camp for the night and pick it up in the morning?...Kingmaker DM (alias of uriel222)2010-04-01T23:48:59ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=3?Uriels-KINGMAKER-game#1352010-03-31T17:26:36Z2010-03-31T17:26:35Z<p>So, quick survey of the team:</p>
<p>• Are you all headed toward the bandit camp, following the directions you "extracted"? And, if so, do you intend to head at best speed, or to explore the area along the path?</p>
<p>• Are there any other supplies you want to pick up before you head out?</p>
<p>• And, what are your travel arrangements going to be? Who's riding, who's walking, who's scouting ahead and who's driving the pack horse(s).</p>
<p>Also, a note on exploration. You will note the blank hex grid in the back of the Player's Guide. Your objective is to scout all the hexes in your assigned area, and I'll fill them in as you go. Scouting a hex is more than just riding through it, though. You also need to spend a few days in each hex exploring off the beaten paths, and hopefully surveying and unusual features or resources, as well as making up a proper map for later.</p>So, quick survey of the team:
* Are you all headed toward the bandit camp, following the directions you "extracted"? And, if so, do you intend to head at best speed, or to explore the area along the path?
* Are there any other supplies you want to pick up before you head out?
* And, what are your travel arrangements going to be? Who's riding, who's walking, who's scouting ahead and who's driving the pack horse(s).
Also, a note on exploration. You will note the blank hex grid in the back...Kingmaker DM (alias of uriel222)2010-03-31T17:26:35ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=3?Uriels-KINGMAKER-game#1242010-03-28T20:22:30Z2010-03-28T20:22:30Z<p>Yes, but off to where, exactly?</p>
<p>It takes you between 11 - 16 hours to travel roughly 12 miles (8 - 12 hours if you mount the little people on horses). That's just to travel, though. To full explore each 150 sq mile "hex", and just properly survey the area, takes 2 - 5 days.</p>
<p>The bandit's described a vague location for their camp, but, unfortunately, you don't exactly have a guide, meaning you can't just go in a straight line (unless you want to back-track the bandits - if so, someone make a roll).</p>
<p>When asked, Svetlana tells you there is a large patch of "moon radishes" to the south, which might be what the bandit is talking about. A local delicacy (Matius, you foundly remember the taste from childhood), Svetlana offers to buy any you might bring back, at a good price per bushel. </p>
<p>If you want to set off, you need to decide as a group what exactly your plan is.</p>
<p>@Fenna: You don't find anything else with intelligence value other than the silver stag broach previously mentioned. The items of value are:</p>
<p>6 medium horses (4 with riding saddles, 2 with pack saddles)
<br />
Happ had two earthenware pots, tightly sealed, as well as a nice composite longbow (+2 Str draw). Other than that, you find 65 gp in coin, three longbows, 80 arrows, 3 shortswords, 1 dagger, and eight days worth of rations for one medium-sized creature.</p>Yes, but off to where, exactly?
It takes you between 11 - 16 hours to travel roughly 12 miles (8 - 12 hours if you mount the little people on horses). That's just to travel, though. To full explore each 150 sq mile "hex", and just properly survey the area, takes 2 - 5 days.
The bandit's described a vague location for their camp, but, unfortunately, you don't exactly have a guide, meaning you can't just go in a straight line (unless you want to back-track the bandits - if so, someone make a...Kingmaker DM (alias of uriel222)2010-03-28T20:22:30ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=3?Uriels-KINGMAKER-game#1172010-03-27T23:24:22Z2010-03-27T23:24:21Z<p>Well, looks like you guys need to decide what, exactly, you are going to do with the prisoners, and then make a plan for how to proceed with exploration according to your charter, and whether and/or when to try and find the bandit camp.</p>Well, looks like you guys need to decide what, exactly, you are going to do with the prisoners, and then make a plan for how to proceed with exploration according to your charter, and whether and/or when to try and find the bandit camp.Kingmaker DM (alias of uriel222)2010-03-27T23:24:21ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker Narrator (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=3?Uriels-KINGMAKER-game#1112010-03-26T09:10:47Z2010-03-26T09:10:47Z<p>At that, Oleg steps forward. "If'n you're asking me, I'd as soon be having them from the palisade wall, and leave their bodies for the crows as a warning to the other bandits. Then again, I'm not as soft-hearted as some folks, so whatever you do to them is fine by me, so long as they'll never darken my land again. Whatever you decide to do, though, be quick. I don't know how long I can keep the missus from running out here and gutting them like fish. She's still sore about the ring they too."</p>
<p>Oleg then shrugs, and returns to the main house, a violently swearing Svetlana can be heard in the background.</p>At that, Oleg steps forward. "If'n you're asking me, I'd as soon be having them from the palisade wall, and leave their bodies for the crows as a warning to the other bandits. Then again, I'm not as soft-hearted as some folks, so whatever you do to them is fine by me, so long as they'll never darken my land again. Whatever you decide to do, though, be quick. I don't know how long I can keep the missus from running out here and gutting them like fish. She's still sore about the ring they
...Kingmaker Narrator (alias of uriel222)2010-03-26T09:10:47ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker Narrator (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=3?Uriels-KINGMAKER-game#1042010-03-25T21:21:01Z2010-03-25T21:21:01Z<p>The bandits stare at each other, then begin babbling information as fast as they can, interrupting each other and talking over themselves in an effort to give up as much information as possible. Like all bullies, these men know what they would be doing in your position, and are desperate you don't.</p>
<p>Once you sort things out, you get the following:</p>
<p>- Their camp is "about one day away, through the forest, past the radishes, along the Thorn River."</p>
<p>- This band all answers to someone called "The Stag Lord." In fact, on closer inspection you find a small silver pin in the shape of a stag on the body of Happ. These bandits have never actually met him, though, as he rules from a fort far to the south, along the banks of a lake called the "Tuskwater".</p>
<p>- The number of people in the camp changes often, as they are mostly in small bands that roam about the Greenbelt. They estimate the number in the hundreds, but you're skeptical.</p>
<p>- Their immediate boss is a sadistic woman named "Kressle." She matches the description of the woman Svetlana saw.</p>
<p>- The camp is large, and well defended by numerous hidden platforms placed in the trees. The bandits all have bows, and "are dead shots, like elves. They'll kill you before you even know they're there."</p>
<p>Other than that, it's mostly just a mix of bravado, begging for their lives, pleas for mercy, and sob stories about their horrible childhoods, and each one says how <i>he</i>, personally, has never done anything really bad, just followed along with the rest.</p>The bandits stare at each other, then begin babbling information as fast as they can, interrupting each other and talking over themselves in an effort to give up as much information as possible. Like all bullies, these men know what they would be doing in your position, and are desperate you don't.
Once you sort things out, you get the following:
- Their camp is "about one day away, through the forest, past the radishes, along the Thorn River."
- This band all answers to someone called...Kingmaker Narrator (alias of uriel222)2010-03-25T21:21:01ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=2?Uriels-KINGMAKER-game#872010-03-24T19:39:03Z2010-03-24T19:39:03Z<p><span class=messageboard-ooc> That was brutal, and with only a party of six actively participating. Don't expect every combat to be that simple, though.</span></p>
<p>The leader is dead. One of the bandits is <i>stabilized</i> at 0 hp, and two are entangled and trying to surrender, though Oleg doesn't look like he wants to take prisoners...</p>That was brutal, and with only a party of six actively participating. Don't expect every combat to be that simple, though.
The leader is dead. One of the bandits is stabilized at 0 hp, and two are entangled and trying to surrender, though Oleg doesn't look like he wants to take prisoners...Kingmaker DM (alias of uriel222)2010-03-24T19:39:03ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker Narrator (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=2?Uriels-KINGMAKER-game#862010-03-24T19:39:32Z2010-03-24T19:35:01Z<p>With all of our heroes well hidden in their positions, the waiting game begins. Unfortunately, the bandits don't seem to be of the punctual sort, and the minutes, then hours tick by, your legs and arms cramping as you struggle to remain hidden.</p>
<p>Finally, though Orin lets out a low whistle as he sees the thieves enter from the forest fence. You ready your weapons, and Svetlana quickly kisses Oleg goodbye, then ducks into the house.</p>
<p>A sword hilt pounds on the main gates, and a low, thuggish voice cries out "Ho, merchant! It's time to pay your taxes! Open up or we’ll start tossing some fire in to speed your asses up!”</p>
<p>Oleg steels himself, then walks over to the gate and pushes it open. Once it's wide enough, four men ride in, with two spare horse in tow. Their leader is a thick set man dressed in leather armour with a bow slung over his shoulder and a dagger at his hip. Behind him ride three more men in leathers with bow and shortswords. They call out some cruel, vulgar taunts to Oleg, mostly concerning "that wench of yours," but they seem to be fairly casual and unconcerned.</p>
<p>As you watch, they dismount, and the leader, who the rest call "Happs" watches as they start loading the furs and trade goods onto the horses. As the work progresses, Happs seems increasingly restless, his eyes darting back and forth, searching in the shadows. Oleg, noticing this, casually jokes "what's the matter, expecting the King's guard to jump out at you?" Too casually as it turns out. Happ's gaze snaps to him, and he reaches up to his shoulder for his bow.</p>
<p>That's enough for Thumparr. The dwarf lets fly with his bolt, striking the stunned looking Happs in the chest. Orin moves a fraction of a second later, standing at the peak of the house, his arrow a blur as it impacts next to the first, dropping the bandit in the dirt, a pool of blood spreading slowly outwards.</p>
<p>Sasha takes a shot, badly injuring another bandit as he stands gaping, still holding a bundle of furs. The last two bandits turn to flee, and run straight into Den and the barbarian Gnome entering the gate. Fenna rushes out and asks whatever gods or powers the strange Gnome worships to spare the life of the thug Sasha shot.</p>
<p>Muk lets out a blood-curdling scream as he charges the last two bandits, his giant sword swinging over his head. He stops short, though, as a patch of grass at the bandits' feet begins to writhe and grow at the command of the druid behind him, quickly entangling the two men who begin sobbing for mercy.</p>With all of our heroes well hidden in their positions, the waiting game begins. Unfortunately, the bandits don't seem to be of the punctual sort, and the minutes, then hours tick by, your legs and arms cramping as you struggle to remain hidden.
Finally, though Orin lets out a low whistle as he sees the thieves enter from the forest fence. You ready your weapons, and Svetlana quickly kisses Oleg goodbye, then ducks into the house.
A sword hilt pounds on the main gates, and a low, thuggish...Kingmaker Narrator (alias of uriel222)2010-03-24T19:35:01ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=2?Uriels-KINGMAKER-game#752010-03-23T19:10:14Z2010-03-23T19:10:14Z<p>As the time you expect the bandit's to arrive draws near, you each go over your plan one more time, then move into your positions.</p>
<p>Would each player involved please make an ooc post stating where you will be as they arrive, what your "trigger" will be to attack, and what you intend to do (i.e. your action in the surprise round, and expected actions thereafter).</p>
<p>Please also include all pertinent rolls, including initiative, attack and damage, etc. Anyone not standing plainly out in the open, please make a stealth roll.</p>
<p>Thanks... and good luck...</p>As the time you expect the bandit's to arrive draws near, you each go over your plan one more time, then move into your positions.
Would each player involved please make an ooc post stating where you will be as they arrive, what your "trigger" will be to attack, and what you intend to do (i.e. your action in the surprise round, and expected actions thereafter).
Please also include all pertinent rolls, including initiative, attack and damage, etc. Anyone not standing plainly out in the open,...Kingmaker DM (alias of uriel222)2010-03-23T19:10:14ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=2?Uriels-KINGMAKER-game#672010-03-23T14:00:03Z2010-03-23T14:00:02Z<p>We're closing in on the time the bandits are due to arrive. It will speed up the combat immensely if you can work out a battle-plan and a series of if/then statements for what you plan to do. I'll still give you the opportunity to adjust to changing events, but unless you intend to just hang out in the open waiting for something to happen, now is the tiem to get your moves in.</p>We're closing in on the time the bandits are due to arrive. It will speed up the combat immensely if you can work out a battle-plan and a series of if/then statements for what you plan to do. I'll still give you the opportunity to adjust to changing events, but unless you intend to just hang out in the open waiting for something to happen, now is the tiem to get your moves in.Kingmaker DM (alias of uriel222)2010-03-23T14:00:02ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=2?Uriels-KINGMAKER-game#622010-03-22T21:09:39Z2010-03-22T21:09:39Z<div class="messageboard-quotee">Fenna Thistleswade wrote:</div><blockquote><p> <span class=messageboard-ooc>Um, just to be sure, do the bandits normally arrive within hours of sunrise, or early afternoon?</span>
</p>
</blockquote><p>Early afternoon, so far.Fenna Thistleswade wrote:Um, just to be sure, do the bandits normally arrive within hours of sunrise, or early afternoon?
Early afternoon, so far.Kingmaker DM (alias of uriel222)2010-03-22T21:09:39ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker Narrator (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=2?Uriels-KINGMAKER-game#602010-03-22T20:48:15Z2010-03-22T20:48:14Z<p>As you finish your meal, Oleg addresses the group. </p>
<p>"Now, I'm no soldier, or mercenary, or whatever you call yourselves, but it seems to me you've got the element of surprise here. What I'd do if I were you, is hide in the guest house and the stable, and when that lot is busy loading what's left of my furs and other goods onto their horses, you can rush out and attack them." He takes a swig of mead. "But if that doesn't work for you, you just do what you like. Never a one to tell a tradesman his work, me. Just leave me something to string up when you're done, as a warning to the rest of the trash in this forest not to try something like this again. If you need my help, I'm a fair hand with an axe, and I've got a hunting bow in the back. Just let me know how I can help."</p>As you finish your meal, Oleg addresses the group.
"Now, I'm no soldier, or mercenary, or whatever you call yourselves, but it seems to me you've got the element of surprise here. What I'd do if I were you, is hide in the guest house and the stable, and when that lot is busy loading what's left of my furs and other goods onto their horses, you can rush out and attack them." He takes a swig of mead. "But if that doesn't work for you, you just do what you like. Never a one to tell a tradesman...Kingmaker Narrator (alias of uriel222)2010-03-22T20:48:14ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc&page=2?Uriels-KINGMAKER-game#592010-03-22T20:40:51Z2010-03-22T20:40:51Z<p>Assuming no one has any strenuous objections, here is what you are able to find out over a hearty stew, warm bread, and a bottle of homemade mead:</p>
<p><ul><li>The bandits’ first visit was 3 months ago—they threatened to burn down the trading post and abduct Svetlana for their own amusements back at their camp if the Levetons didn’t agree to hand over all of the furs and trade goods they’d accumulated over the past month from hunters and trappers.
<br />
<li>Since then, the bandits have returned twice more, each time within an hour of sunrise on the first day of the month. The Levetons have learned to have their “taxes” ready and hand them over quickly—the bandits usually seem eager to return to their camp somewhere in the Greenbelt, which makes Svetlana think their camp is about a day’s ride away.
<br />
<li>The first time the bandits visited, there were a dozen of them— 10 lower-ranking thugs led by a cloaked man armed with a bow, and a woman who carried two small hatchets. The woman did the majority of the talking on that first trip, and her black sense of humor and the way she smiled when she spoke of what fate would await Svetlana if the Levetons didn’t comply frightened Svetlana all the more. The woman also seemed to be particularly sharp and observant, whereas the man seemed to be a bit more crude and foolish. This, plus the fact that the woman quite nearly lopped off Oleg’s right hand with one of her hatchets in a cruel bit of mockery, convinced the Levetons that she was the most dangerous of the bandits. As it was, the woman took Svetlana’s wedding ring right off her hand and tossed it to one of her men as payment for “not shortening Oleg’s reach.”
<br />
<li>On the second and third visit, only the crude hooded man accompanied the bandits. The second visit, he came with only six other men, while on the third he only came with four. The Levetons suspect that the bandits have let down their guard and think the owners of the trading post are completely cowed. Hopefully, when they visit tomorrow they’ll be even fewer in number, and hopefully the the scary woman with the hatchets won’t be with them.</ul></p>
<p>You'll have the rest of the evening and probably next morning to prepare for the bandits, as they don't normally show up until the early afternoon. I'm going to slow down the game a bit to give everyone a chance to put in some input and conditional moves before then. In other words, other than answering questions and adjudicating things you may do before then, I won't be moving the plot ahead until Tuesday afternoon.</p>
<p>For those who haven't posted by then, I'm just assuming your characters are coming down from Rostov separately, and haven't arrived yet. Feel free to post whenever you do want to jump in, though. That'll just be when you show up.</p>Assuming no one has any strenuous objections, here is what you are able to find out over a hearty stew, warm bread, and a bottle of homemade mead:
The bandits’ first visit was 3 months ago—they threatened to burn down the trading post and abduct Svetlana for their own amusements back at their camp if the Levetons didn’t agree to hand over all of the furs and trade goods they’d accumulated over the past month from hunters and trappers.
Since then, the bandits have returned twice more, each...Kingmaker DM (alias of uriel222)2010-03-22T20:40:51ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker Narrator (alias of uriel222)https://paizo.com/threads/rzs2kmhc?Uriels-KINGMAKER-game#502010-03-22T17:27:14Z2010-03-22T17:06:20Z<p>Oleg and his wife exchange a meaningful glance, fear plainly written on the woman's face. Oleg takes the offered copy of the writ, and slowly begins to read, his thick finger tracing the words as his lips silently sound them out. As he works his way through it, Svetlana turns to Den.</p>
<p>"So you're <i>not</i> the guards we begged for?" She looks over at her husband, "oh, Oleg! What are we going to do? They're coming tomorrow, and we can't keep playing them off forever!"</p>
<p>Oleg finishes reading. "That's fine, wife. we'll make do somehow. Now," he says, turning back to Matius, "even if you aren't guards, it says here you're to do somethin' about these bandit scum that infest this useless country. There's this one band that turned up about three months ago, collecting 'taxes'. They threatened to burn the place to the ground if'n I didn't let them in and hand over my stock of trade goods. If it were just me, I'd... well, anyway with the missus here I decided to play along, and just hand over all the pelts I'd bought. Since then, they've been back at the first day of the month, each month, and this time I've got no pelts to pay them off! I sent some letters back North with some hunters, and we got word the Swordlords were going to send a patrol down. I was starting to think they'd be too late, then you came over the hill. Now... I guess I'm just going to have to handle this myself." He looks over meaningfully at his axe.</p>
<p>"If you're just here to survey, well, we're still open for business now, at least," Oleg says, changing the subject. "Dinner, a bed, and some breakfast is five silver each. Another two silver if you want your horse stabled and fed. I've also got some equipment for sale, if you've got some extra coin."</p>
<p>Svetlana, having regained some of her previous composure, jumps in. "Nonsense! These people are obviously skilled, and I'm sure they can handle anything. After all, now that they think we've been cowed," she avoids looking at her husband, "they keep sending fewer and fewer to collect their <i>gjald</i>. And that horrible woman hasn't come back since the first time. Just offer them free room and board, and let them do their work!" She glares at her husband.</p>
<p>Oleg looks speculatively at you, his eyes glancing at your weapons and armour. "Well?" he asks. "You take care of this little problem for me and I'll let you stay under my roof, free." He searches your faces for an answer, hope beginning to return to his expression.</p>Oleg and his wife exchange a meaningful glance, fear plainly written on the woman's face. Oleg takes the offered copy of the writ, and slowly begins to read, his thick finger tracing the words as his lips silently sound them out. As he works his way through it, Svetlana turns to Den.
"So you're not the guards we begged for?" She looks over at her husband, "oh, Oleg! What are we going to do? They're coming tomorrow, and we can't keep playing them off forever!"
Oleg finishes reading. "That's...Kingmaker Narrator (alias of uriel222)2010-03-22T17:06:20ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc?Uriels-KINGMAKER-game#452010-03-22T14:50:43Z2010-03-22T14:50:43Z<p>The "trading post" is located at the edge of the forest. It is on a slight rise, more for drainage reasons than defense, overlooked by the large hill you crossed. The placement seems to be fairly haphazard, as if the builders built it close to their source of lumber, rather than having to drag all those logs uphill.</p>
<p>Aside from the two middle-aged pioneers in front of you, there doesn't seem to be anyone else inside the palisade, unless they're in one of the buildings. The inside is rough, but fresh paint and signs of repair are obvious. The interior of the outer wall itself, however, is in even worse repair than the outside, with the stairs to the catapult towers collapsed, and a few of the supports almost rotten through. Anyone with any experience in such things could see there's no way it could stand up to a serious siege.</p>
<p>Neither Oleg nor Svetlana are openly armed, but Syndessa notices a large axe stuck in a log within arm's reach of the outdoorsman.</p>The "trading post" is located at the edge of the forest. It is on a slight rise, more for drainage reasons than defense, overlooked by the large hill you crossed. The placement seems to be fairly haphazard, as if the builders built it close to their source of lumber, rather than having to drag all those logs uphill.
Aside from the two middle-aged pioneers in front of you, there doesn't seem to be anyone else inside the palisade, unless they're in one of the buildings. The inside is rough,...Kingmaker DM (alias of uriel222)2010-03-22T14:50:43ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker Narrator (alias of uriel222)https://paizo.com/threads/rzs2kmhc?Uriels-KINGMAKER-game#432010-03-22T14:35:00Z2010-03-22T14:33:32Z<p>As you approach the gates, you hear the sound of a wooden bar being lifted away. The gates are then pushed laboriously outward to reveal a ruddy, middle-aged woman.</p>
<p>"Oh, thank Erastil!" she sighs. "It's about time you got here. It's been months, and we were starting to think they'd forgotten about us, and were just going to leave us to those ba-" She's interrupted by the arrival of the large, burly man you saw on the roof earlier.</p>
<p>"Quiet wife!" he barks. "We don't know these people from Aroden." He peers at you more closely. "Though I admit they don't look like bandits. I'm Oleg Leveton, and this is my wife Svetlana. <i>Are</i> you the guards we sent for? If so, I hope your skill with blades matches your timing, as the next payment is due tomorrow."</p>
<p>He looks at you expectantly.</p>As you approach the gates, you hear the sound of a wooden bar being lifted away. The gates are then pushed laboriously outward to reveal a ruddy, middle-aged woman.
"Oh, thank Erastil!" she sighs. "It's about time you got here. It's been months, and we were starting to think they'd forgotten about us, and were just going to leave us to those ba-" She's interrupted by the arrival of the large, burly man you saw on the roof earlier.
"Quiet wife!" he barks. "We don't know these people from...Kingmaker Narrator (alias of uriel222)2010-03-22T14:33:32ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker Narrator (alias of uriel222)https://paizo.com/threads/rzs2kmhc?Uriels-KINGMAKER-game#352010-03-21T22:15:24Z2010-03-21T22:15:24Z<p>Our heroes have been travelling for days now, leaving Rostov and Brevoy behind, along with farms, towns and civilization, travelling deep into the Southern wilderness. Steadily, the terrain has gotten rougher, and the buildings and signs of habitation fewer and farther between. The road you've followed has changed from a major highway, to a backroad, then a simple wagon trail, and now is nothing more than a simple, at times hard to follow, trail. Supposedly, this "Oleg's Trading Post" is a major landmark here, but the area seems as abandoned as ever.</p>
<p>Over the next rise you see a thin coil of smoke rising in the summer afternoon sun, maybe a cook-fire? Cresting the hill, you see the source. A rough wooden palisade, complete with the ruins of catapults in towers, surrounding a few simple buildings. On the roof of the largest building you see a large man, fixing a hole. As you begin down the hill towards him, he notices your group, waves, shouts something you can't catch to someone else within the compound, and begins climbing down.</p>
<p>The main gate is closed.</p>Our heroes have been travelling for days now, leaving Rostov and Brevoy behind, along with farms, towns and civilization, travelling deep into the Southern wilderness. Steadily, the terrain has gotten rougher, and the buildings and signs of habitation fewer and farther between. The road you've followed has changed from a major highway, to a backroad, then a simple wagon trail, and now is nothing more than a simple, at times hard to follow, trail. Supposedly, this "Oleg's Trading Post" is a...Kingmaker Narrator (alias of uriel222)2010-03-21T22:15:24ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker Narrator (alias of uriel222)https://paizo.com/threads/rzs2kmhc?Uriels-KINGMAKER-game#142010-03-19T11:15:31Z2010-03-19T11:13:20Z<p><span class=messageboard-ooc>Initiative scores
<br />
Orin Ro = 14
<br />
Syndessa Shadestalker = 13
<br />
Karth Tallstag = 10
<br />
Den Sarment = 10
<br />
Thumparr Ironfist = 7
<br />
Fenna Thistleswade = 3
<br />
Mukrilgrundt Sizzeltonin = 2[\ooc]</p>
<p>Orin Ro scanned the battlements, bow at the ready and ears perked, ready to let fly at the slightest motion. The Calistrian drew her ancient dueling sword and moved behind the left statue, briefly glancing at it as she stared into the courtyard. "Hmm..." she thought to herself, "looks almost dwarven, but too worn to tell."</p>
<p>Suddenly, the bard, Karth, startled, shouted "archers make ready, seems we have a welcoming party." The rest of the party looked over at him, almost involuntarily, then back at the wall, as almost a dozen brutish figures appeared along the parapets, loaded crossbows in hand.</p>
<p>Orin wasn't surprised by Karth's warning, however. Elven senses already honed by years in the woods were already screaming "ambush!" Without glancing at the bard he let fly as the first of the figures appeared.
<br />
Target AC 18 (including +2 for cover). Attack roll <span class="messageboard-dice">1d20 + 6 ⇒ (4) + 6 = 10</span></p>
<p>The arrow streaked towards the target, went high, sailing off into the courtyard. Syndessa turned slightly as Karth moved up behind her. She signaled to him and pointed through the gates and across the courtyard where what remains of another wall could still be seen as rubble. She made a circling motion with her hand and once more pointed at the rubble, before moving from behind the statue past Thumparr. She huged the wall and sliped unnoticed around the corner, making her way along the base of the wall until she reached the rubble strewn gap in the wall.</p>
<p>The druid, crouching behind one of the statues for cover, muttered a quick pray to Erastil before risking a look up at the wall. "Erastil's Blessing on all who revere the Lands." </p>
<p>[ooc]Bless is now in effect for all PCs expect Syndessa, who has already moved away</span></p>
<p>The grizzled dwarven warrior, Thumparr, crossbow loaded and ready, Thumparr growled, "cover me," and ran for the the statue on the right, leaning his back to it and peered around the inside of it before pivoting to the inside edge of the statue firing up at the wall.
<br />
<span class="messageboard-dice">1d20 + 3 ⇒ (5) + 3 = 8</span> "Damn," he muttered. "Missed."</p>
<p>Almost simultaneously, the wall erupted with a barrage of bolts, flying down at the heroes. A clacking rain erupted as the deluge clattered against the old statues, their only casualty a grazing shot against the dwarf (-1 hp, Thumparr).</p>
<p>In the brief lull afterwards, Fenna sprang out from cover, firing her crossbow up at the wall to her right. <span class="messageboard-dice">1d20 + 4 ⇒ (13) + 4 = 17</span>. Her target ducked down just a fraction of a second before the bolt. The gnome, clutching his javelin, waited for an opening.</p>Initiative scores
Orin Ro = 14
Syndessa Shadestalker = 13
Karth Tallstag = 10
Den Sarment = 10
Thumparr Ironfist = 7
Fenna Thistleswade = 3
Mukrilgrundt Sizzeltonin = 2[\ooc]
Orin Ro scanned the battlements, bow at the ready and ears perked, ready to let fly at the slightest motion. The Calistrian drew her ancient dueling sword and moved behind the left statue, briefly glancing at it as she stared into the courtyard. "Hmm..." she thought to herself, "looks almost dwarven, but too worn to...Kingmaker Narrator (alias of uriel222)2010-03-19T11:13:20ZRe: Forums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc?Uriels-KINGMAKER-game#62010-03-18T22:17:39Z2010-03-18T22:17:35Z<p><span class=messageboard-ooc>Yes, it's daylight. Late afternoon, in fact
<br />
Karth, you hear the sound of a rock falling behind the broken wall
<br />
Orin and Fenna, you also hear the falling rock, and see a moving silhouette in a shadow cast from the wall. The sun is at your back.</span></p>
<p>As our heroes cautiously approach, weapons at the ready, Orin and Karth suddenly stop, alerted by some unseen queue.</p>
<p>The hair on the back of their necks rise; this is obviously an ambush. Whatever is crouching behind the parapet of that wall, however, has not yet decided to spring the trap.</p>
<p><span class=messageboard-ooc>Den, your initiative is 10</span></p>
<p>From here, there are no obvious targets. The two weather-beaten statues on either side of the broken gate would provide some cover. Otherwise, this is a killing ground.</p>
<p>What now, true believers?</p>Yes, it's daylight. Late afternoon, in fact
Karth, you hear the sound of a rock falling behind the broken wall
Orin and Fenna, you also hear the falling rock, and see a moving silhouette in a shadow cast from the wall. The sun is at your back.
As our heroes cautiously approach, weapons at the ready, Orin and Karth suddenly stop, alerted by some unseen queue.
The hair on the back of their necks rise; this is obviously an ambush. Whatever is crouching behind the parapet of that wall, however,...Kingmaker DM (alias of uriel222)2010-03-18T22:17:35ZForums: Play-by-Post: Uriel's KINGMAKER gameKingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2kmhc?Uriels-KINGMAKER-game#12012-11-15T22:32:28Z2010-03-18T18:11:55Z<p>While i'm still preparing the game proper, I'd like to run a quick, practice combat to gain some idea in how to run PbP.</p>
<p>This is entirely optional (in terms of the main game... I suppose no one is <i>ever</i> going to force you to play Pathfinder), but feel free to jump in.</p>
<p>"Sitting squat at the foot of an imposing mountain, a ruined monastery comes into view between ancient gnarled trees. Made of simple
<br />
stone blocks, worn smooth with the passage of time, the stout building is falling apart. Sections of the slanted shale roof have collapsed
<br />
and portions of the outer wall have crumbled. Weeds and wild thorn plants run rampant across the field leading up to the place, leaving
<br />
only the slightest indication of a path that ends at the ruined front doors. Beyond, an overgrown yard sits in shadow."</p>
<p>The battlemap can be seen <a href="http://picasaweb.google.com/jrcotter/Kingmaker#5450035993692048834" target="_blank" rel="nofollow">here</a>. You are all standing at or around the point marked "1" on the map.</p>
<p>This is only meant to trial combat. My real adventure won't be anything like this. Don't worry about plot, here. Your motivation is: search and destroy.</p>
<p>So, what do you do?</p>While i'm still preparing the game proper, I'd like to run a quick, practice combat to gain some idea in how to run PbP.
This is entirely optional (in terms of the main game... I suppose no one is ever going to force you to play Pathfinder), but feel free to jump in.
"Sitting squat at the foot of an imposing mountain, a ruined monastery comes into view between ancient gnarled trees. Made of simple
stone blocks, worn smooth with the passage of time, the stout building is falling apart....Kingmaker DM (alias of uriel222)2010-03-18T18:11:55ZRe: Forums: Play-by-Post Discussion: Uriel's KINGMAKER game (Back at the Inn)Kingmaker DM (alias of uriel222)https://paizo.com/threads/rzs2klt2&page=2?Uriels-KINGMAKER-game#792010-03-17T11:17:04Z2010-03-17T11:17:04Z<p>Quick survey:</p>
<p>how many people wold be interested in moving the game to Google Wave?</p>
<p>I've got a some invites (if you don't have it already). Google Wave not only works as a forum, but also allows features like a dice roller, editable maps and counters, and a more robust messaging system. It's a little tricky to get into at first, but there's some great tutorials, and it's pretty straight forward.</p>
<p>I like it, but if anyone <i>doesn't</i> want to use it, I am more than happy staying where we are.</p>Quick survey:
how many people wold be interested in moving the game to Google Wave?
I've got a some invites (if you don't have it already). Google Wave not only works as a forum, but also allows features like a dice roller, editable maps and counters, and a more robust messaging system. It's a little tricky to get into at first, but there's some great tutorials, and it's pretty straight forward.
I like it, but if anyone doesn't want to use it, I am more than happy staying where we are.Kingmaker DM (alias of uriel222)2010-03-17T11:17:04Z