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The Fifth Archdaemon

ulgulanoth's page

RPG Superstar 2013 Star Voter. Pathfinder Society Member. 5,492 posts (5,839 including aliases). No reviews. No lists. 4 wishlists. 1 Pathfinder Society character. 17 aliases.



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Cheliax

1 person marked this as a favorite.

Yes my group uses 3.5 stuff in our pathfinder games

Cheliax

1 person marked this as a favorite.

Lem, has this ever happen to you?

Cheliax

1 person marked this as a favorite.

I blame Cosmo for the paizo crew surviving the gencon rush relatively intact and no interns eaten by cave raptors, someone isn't doing their job right :P

Cheliax

1 person marked this as a favorite.

I blame Cosmo for having a headache!

Cheliax

2 people marked this as a favorite.

I blame Cosmo for nothing fun happening now

Cheliax

1 person marked this as a favorite.

So... can we get the anti-paladin as an iconic? We just need a name and backstory...

Cheliax

1 person marked this as a favorite.

I blame Cosmo for there being no Archdevils in the new bestiary

Cheliax

1 person marked this as a favorite.

I blame Cosmo for my writer's block

Cheliax

2 people marked this as a favorite.
Adam Daigle wrote:
Nicos wrote:
wow, Mr wes seems to be more inclined to post wall of text than the other >>ask "someone from paizo* all the question here <<.
Well, for now. ;)

Are you implying that we should start an "ask Adam Daigle" thread?

Cheliax

1 person marked this as a favorite.

i very much doubt anyone can beat JJ's thread, it has waaay too much of a lead

Cheliax

1 person marked this as a favorite.

I blame Cosmo for not being able to make it to any con this year

Cheliax

1 person marked this as a favorite.

Woo Wayfinder!

Cheliax

1 person marked this as a favorite.

I'd like to see unique mythic abilities/powers related to each country, like specific devil inspired mythic abilites/powers for Cheliax, shadow/pain ones for Nidal, and so on.

Cheliax

1 person marked this as a favorite.

Have the PCs conquer Axis in the name of the Maelstrom!

Cheliax

1 person marked this as a favorite.

Go Monsters!

Cheliax

1 person marked this as a favorite.

the team for CoH was seperate from the GW2 and lineage teams, but if NSoft needed more men of the other teams they could've transphered the CoH team instead of firing them

Cheliax

1 person marked this as a favorite.

Mindflayers exist in Golarion and are worshipers of the old ones, that be my change

Cheliax

1 person marked this as a favorite.

Erzen just cast bull's strength before the sketch was taken, the cheat!

Cheliax

2 people marked this as a favorite.

50 on Robo Chris opening the portal before lunch

Cheliax

2 people marked this as a favorite.
Mazlith wrote:
iconic kobold coming?

I would hope it would be iconic kobolds

Cheliax

2 people marked this as a favorite.

i'm pretty sure orcs half people everywere, thats why they carry axes

Cheliax

1 person marked this as a favorite.

78. a plague has hit the town, there goes the neighbourhood
79. a family of ogres have moved in, there goes the neighbourbood
80. after an accident with a love potion a cockatrise has fallen in love with you, better leave before it tries to show its affection

Cheliax

1 person marked this as a favorite.

33. you wake up to find a green hag next to you in bed, it and you are naked
34. you wake up to find a puddle of blood next to you
35. you wake up to find your self tied up and naked, captured by kappas

Cheliax

1 person marked this as a favorite.

I hear that the swarm suit should see more use in PFS games :P

Cheliax

1 person marked this as a favorite.

I think these are either universal taboos or they should be
1) don't speak to someone on/in the toilet
2) don't speak to strangers when riding public transport
3) don't make eye contact with people inside a shop
4) don't state the obvious makes us humans look bad
5) don't run

:P

Cheliax

1 person marked this as a favorite.

So... is the only problem the errata of brass knockless? Say allowing monk's to enchant their fists to get a +5 to hit?

Cheliax

1 person marked this as a favorite.

half-elf + half-orc = human?

Cheliax

1 person marked this as a favorite.
James Jacobs wrote:
DungeonmasterCal wrote:

Does this mean there will be a Champions of Corruption and Champions of Balance to follow?

*shivers with antici...........pation*

Not necessarily. But possibly.

Ay who wants to be a champion of corruption when you can be a lord!

Cheliax

1 person marked this as a favorite.

Any word on when/if the PDF will be available?

Cheliax

2 people marked this as a favorite.
Treerazer wrote:
Every time someone posts to this thread without asking me a question, I kill a dwarf puppy.

That is no threat!

Cheliax

1 person marked this as a favorite.

What is Dagon's relationship with the deities of the dark tapestry?

Cheliax

1 person marked this as a favorite.

well anything to make poisons and diseases "viable" at levels 12+ would be a great help

Cheliax

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215- "Hey did you know that oozes can be turned into undead? I didn't... till now"

Cheliax

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209- "Above the wrist or below?"

Cheliax

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wait i'm confused, are we doing lv13 characters against CR18 monsters?!

Cheliax

1 person marked this as a favorite.

What if find interesting is that everyone keeps goin on and on about how the barbarian is going to pass the fort save, but nothing being said about will saves and reflex saves, especially will saves, the monk will win out every day

Cheliax

1 person marked this as a favorite.

I believe monks are on par with ninjas, rogues, inquisitors, bards, magus, clerics, oracles ect on hitting things and dealing damage so why the hate?

Cheliax

1 person marked this as a favorite.

You can always say "oh i didn't know it worked that way" or "my bad thats not how it works"

Cheliax

5 people marked this as a favorite.

45- "...those aren't my zombies"
46- "no, no one stole the roast chicken it walked away"..."yes i had something to do with it"
47-"oh i see what i did, its an intelligent undead"
48-"so you didn't feel a sudden chill? alright better look else where i guess"
49-"i have a perfect way for you to lose weight"

Cheliax

1 person marked this as a favorite.

our eyeballs need saving?

Cheliax

1 person marked this as a favorite.

oh yes, Eox all the way!!!

Cheliax

1 person marked this as a favorite.
Owen K. C. Stephens wrote:
AbsolutGrndZer0 wrote:
OH what's Bastards & Bloodlines? That a old 3.5 book you wrote, or Pathfinder? I did a search and Paizo didn't seem to have it.
It's a 3.0 book I wrote for Green Ronin, some of my earliest work for them. The race names and game stats (but not fluff) is open content. Some of the races have been redone for Pathfinder. Rite Publishing's very cool Wyrd of Questhaven has the wyrd. The Genius Guide to Races of Hoof and Horn has lapith (revised versions of B&B's decataurs) and pipers. The Genius Guide to Races of Wind and Wing has aellar and kestrel.

Stephens - I really dig that book, though you haven't updated the cool guys: Lurkers! and the other half-stuff which where rather cool, we whant the Grendels back!

Cheliax

1 person marked this as a favorite.

is there anything worse in your eyes than a summoner/paladin of Asmodeus dwarf that sponteniously bursts into songs in a musical like style?

Cheliax

1 person marked this as a favorite.

Merisiel, have you tried the Demon Lord Lilith's cookies?

Cheliax

1 person marked this as a favorite.

just shows that it never helps to forget to prepair prestidigitation, you never know when you'll really need it

Cheliax

2 people marked this as a favorite.

Classes and other rules:

Spoiler:

Prospector d10, full attack progression, 4 skill points, feats, weapon specialisation and sneak attack, good fort and ref, proficient with simple and martial weapons, light, medium and heavy armour
Class skills are: acrobatics, appraise, climb, disable device, escape artist, heal, intimidate, knowledge (local), perception, sense motive, sleight of hand, stealth, survival and swim
LV1 sneak attack +1d6, grit or rage
LV2 feat (fighter feat, for all on this list), weapon/armour specialisation
LV3 sneak attack +1d6, nimble +1
LV4 feat, weapon/armour specialisation
LV5 sneak attack +1d6, deed/rogue talent/rage power
LV6 feat, weapon/armour specialisation
LV7 sneak attack +1d6, nimble +2
LV8 feat, weapon/armour specialisation
LV9 sneak attack +1d6, deed/rogue talent/rage power
LV10 feat, weapon/armour specialisation
LV11sneak attack +1d6, nimble +3
LV12 feat, weapon/armour specialisation
LV13 sneak attack +1d6, deed/rogue talent/rage power
LV14 feat, weapon/armour specialisation
LV15 sneak attack +1d6, nimble +4
LV16 feat, weapon/armour specialisation
LV17 sneak attack +1d6, deed/rogue talent/rage power
LV18 feat, weapon/armour specialisation
LV19 sneak attack +1d6, nimble +5
LV20 feat, weapon/armour specialisation

Technology Master d8, ¾ attack progression, 4 skill points, techno-powers, good fort and will, proficient with simple weapons and 1 exotic weapon of your choice, light, medium and heavy armour
Class skills: craft, disable device, diplomacy, heal, linguistics, knowledge (all), profession, science,
LV1 bomb 1d6, mutagen, eidolon, life link, jack of all trades, weird science
LV2 discovery, bond senses, trapsense
LV3 bomb 2d6, elbow grease +2
LV4 discovery, shield ally
LV5 bomb 3d6, salvage
LV6 discovery, maker’s call
LV7 bomb 4d6, elbow grease +4
LV8 discovery, transposition
LV9 bomb 5d6, metamagic science
LV10 discovery, aspect
LV11 bomb 6d6, elbow grease +6
LV12 discovery, greater shield ally
LV13 bomb 7d6 improved metamagic science
LV14 discovery, life bond
LV15 bomb 8d6, improved jack of all trades
LV16 discovery, merge forms
LV17 bomb 9d6, elbow grease +8
LV18 discovery, greater aspect
LV19 bomb 10d6, exemplar
LV20 discovery, twin eidolon

Survivor d12, ½ attack progression, 8 skill points, specialisations, all good progression on all saves, proficient with simple and martial weapons, light and medium armour
Class skills: appraise, bluff, craft, diplomacy, disable device, disguise, escape artist, handle animal, heal, knowledge (nature), knowledge (local), perception, sense motive, survival
LV1 1st favoured enemy, manoeuvre training, flurry of manoeuvers, track
LV2 evasion, wild empathy, slow fall 20ft, fuse style
LV3 1st favoured terrain, fast movement +10ft, manoeuver defence, trapfinding
LV4 uncanny dodge, monster lore, +1 AC, trap sense +1
LV5 2nd favoured enemy, high jump, reliable manoeuver
LV6 stalwart, stern gaze, fast movement +20ft, trap sense +2
LV7 2nd favoured terrain, slow fall 30ft, meditative manoeuver
LV8 improved uncanny dodge, cunning initiative, +1 AC, trap sense +3
LV9 3rd favoured enemy, fast movement +30ft, fuse style 3
LV10 lore master 1/day, teamwork feat, trap sense +4
LV11 3rd favoured terrain, slow fall 40ft, sweeping maneuver
LV12 improved evasion, teamwork feat, +1AC, fast movement +40ft,
LV13 4th favoured enemy, slow fall 50ft, trap sense +5
LV14 lore master 2/day, teamwork feat, trap sense +6
LV15 4th favoured terrain, fast movement +50ft, tongue of the sun and moon, fuse style 4
LV16 improved stalwart, teamwork feat, +1AC, trap sense +7
LV17 5th favoured enemy, slow fall 60ft, whirlwind manoeuver
LV18 lore master 3/day, teamwork feat, fast movement +60ft,
LV19 5th favoured terrain, slow fall 70ft, trap sense +8
LV20 perfect style, +1AC, slow fall 80ft, fast movement +70ft
Note that favoured enemy now also gives a +2 to diplomacy and intimidation checks

Rule changes:
Heal skill now heals 1d6 points of damage for every 5 on the total of the skill check rounded down, so a skill check of 27 would heal 5d6 points of damage. On the roll of a 1 on a heal skill check the patient suffers a permanent alignment such as blindness, or a permanent -2 on a stat up to the GM.
There is no spellcraft skill or use magic device, but instead there is a science skill which is needed to repair robots, identify chemicals, equipment and to operate computers.
Knowledge (Arcane) does not exist, knowledge (religion) and knowledge (nobility) are now part of knowledge (local)
Light guns count as simple weapons. Guns, rifles, shotguns and explosives count as martial weapons. Energy guns, rocket launchers, flamethrowers and plasma guns are exotic weapons.
Power armour counts as heavy armour for proficiency.
Prices of items stay the same, magic items are still available but only items that give a simple numerical value bonus, like +1 swords or +1d6 fire damage, or belt of +2 strength or cloak +1 to saves and items that heal or remove conditions or give immunities. No other magical items are available. All magic items represent a gadget or some other piece of technology and will be reskinned as such.
There are no undead, outsiders or magical beasts. There are also no other humanoids other than humans, mutants and ghouls.

Races available are human, mutant and ghoul

Mutant:
+4str, +2dex, +2con, -4int, -2wis, -4cha
Medium, speed 30ft
+2 natural armour, darkvision 60ft, ferocity, intimidating (+2 intimidate), sneaky (+4 stealth), light sensitivity

Ghoul
+2con, +2wis, -2cha
Medium, speed 30ft
Darkvision 60ft, light sensitivity
Radiation depended: Ghouls are immune to radiation damage and heal 1hp for every 5 points of radiation damage they should have suffered
Disfigured: Ghouls gain a +2 bonus to intimidate but suffer a -2 penalty to diplomacy checks
Memory of the Time Before: Ghouls gain a +2 bonus to 1 craft, profession or knowledge skill of their choice, and that skill always counts as a class skill for them

So what your thoughts on this?

ps: I still need to do weapons...

Cheliax Star Voter

1 person marked this as a favorite.

man the Neil master has exceded himself once again, how does he have time to do anything while making these walls of texts?!

Cheliax

1 person marked this as a favorite.

your not shouting enough Spanky

Cheliax

2 people marked this as a favorite.

is the paizo christmas filled with dinosaurs, goblins and madness beyond the stars?

Cheliax

1 person marked this as a favorite.

crafting wise what would be awsome would be to be able to make custome things by using different ingredients and prossess, have sliders, so if you make a sword, you will know its your sword, it has that orange jewel in the middle and swirls, so not complicated per se, but more advanced than "you make sword +1"

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