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Update:

So I've run two games with an updated gun system, and using the strain-injury variant. I also used the 3.5 unearthed arcana alternate system of no armor bonuses.

Thoughts so far -

1. The strain-injury variant has made up for a lower AC (even with the bonuses). I'm not sure how my game would have done without it - probably - probably leaving a place, resting, and coming back - and who wants that.

2. It's too early to tell if the guns will be too powerful or not. The fact that the guns don't get through a lot of DR helps mitigate the high damage. They have 1 melee fighter - which is amusing because he is often providing cover for the enemy (and giving a -4 to those without precise shot).

3. My dollar amounts might be off, but I'm not too concerned. If anyone has suggestions on a gold to Dollar conversion, i'll listen. Currently I'm just having gold amounts = dollar amounts (I.E. Selling the treasure for 50% of value in money).

4. Other then replacing Golarion gods with Egyptian gods and the word Osirini with Egyptian - I haven't had to change the mod too much to fit the campaign. To give an idea - it's similar to an Arhkam Horror feel - you are regular people - and there is now supernatural things happening - no one is likely to believe you, and you have to learn to cope with it and fight it.


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I am going to attempt to run the adventure path based in the 1920's, switching Osirion out for Egypt. I wanted to run a game with a change of pace from:

1. Buff w/magic and magic items
2. Roll knowledge check on monsters.
3. Annihilate Monsters.

Inspirations include: The Mummy, League of Extraordinary Gentlemen, Dr. Jekyll and Mr. Hyde, Dracula, The Invisible Man, Cthulu Mythos.

My adventurers are going to be mostly naive to the supernatural world. I'm going to allow magic items as they discover them, but there will be no creation or magic shops to buy them.
Firearms everywhere.
20 point buy, and hero point system (not mythic system)

The party consists of an all human party:

A Alchemist (not magic, SCIENCE!)
A Slayer (Gun Bunny)
A Brawler
A Bard (likely Comedic bent)

It is my hope with these adjustments and limitations that the mod (including weather conditions, terrain, and monsters) will actually prove challenging, without having to make adjustments.

I am curious of others input or thoughts.


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This has got to be the deadliest Paizo Adventure path I have ever played in. Every person playing in the campaign has had to make at 1 new character. One person had to make two.

First Blood:
Fell of the boat during the raid, got eaten by Sharks.

Party Wipe:
The ghouls in the tent paralyzed the party and proceded to kill them. Later our new characters fought our old characters as Ghouls.

Added a 5th player:
So we added a 5th player, who got killed in the Whale and Queen fight (Granted, he made a silly combat move and paid for it). The rest of the group felt satisfied as he too had to make his 2nd character.

Deadliest monsters:
The ENVIROMENT!