ucf12step |
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Update:
So I've run two games with an updated gun system, and using the strain-injury variant. I also used the 3.5 unearthed arcana alternate system of no armor bonuses.
Thoughts so far -
1. The strain-injury variant has made up for a lower AC (even with the bonuses). I'm not sure how my game would have done without it - probably - probably leaving a place, resting, and coming back - and who wants that.
2. It's too early to tell if the guns will be too powerful or not. The fact that the guns don't get through a lot of DR helps mitigate the high damage. They have 1 melee fighter - which is amusing because he is often providing cover for the enemy (and giving a -4 to those without precise shot).
3. My dollar amounts might be off, but I'm not too concerned. If anyone has suggestions on a gold to Dollar conversion, i'll listen. Currently I'm just having gold amounts = dollar amounts (I.E. Selling the treasure for 50% of value in money).
4. Other then replacing Golarion gods with Egyptian gods and the word Osirini with Egyptian - I haven't had to change the mod too much to fit the campaign. To give an idea - it's similar to an Arhkam Horror feel - you are regular people - and there is now supernatural things happening - no one is likely to believe you, and you have to learn to cope with it and fight it.