Pathfinder Adventure Path, Companion Subscriber
How did you handle/reflavour the Church of Pharasma, the other adventuring parties and the non-ruin parts of Wati?
So far instead of the church of Pharasma running things, I had it as the government. I kept the idea that it was sealed ruins that had not been explored yet, and the history of madness (it's still a world with magic/evil - just hidden from the world). The other adventuring parties were mostly kept the same - but like the halflings were made into midgets, if they were a dwarf they were stocky etc. I upgraded their gear to have more modern equipment similar to my PC's, and using the same armor system - which I will do for all non-monsters. The non-ruin parts of Wati and the location of Wati I put near the Valley of the Kings after some research (Wati reminded me of Luxor).