Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Campaign Setting: Lost Kingdoms (PFRPG)
****( ) by Cheapy

The Genius Guide to the Talented Rogue (PFRPG) PDF
*( )( )( )( ) by Evan Balster

Pathfinder Society Scenario #3–24: The Golden Serpent (PFRPG) PDF
***( )( ) by pathar

Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
***** by pathar

Pathfinder Society Scenario #4–18: The Veteran's Vault (PFRPG) PDF
***( )( ) by pathar

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

ucf12step's page

Pathfinder Society Member. 6 posts. No reviews. No lists. No wishlists.

RSS

Search Posts
Search ucf12step's posts:


I am certainly not an expert on CRs, but you could probably just add class levels to some of the enemies (the intelligent ones) and raise the monsters to advanced templates to raise the difficulty to a proper level, instead of coming up with new enemies.


I understand there is no new mini game system in Shattered star. With the new streamline, does this mean that there will be no new mechanics from here on (or a return to previous new mechanics?) I gotta say, my players really enjoyed the Jade regent relationship scores and I know other players did as well. There has been a few mods with relationship type opprotunities and incentives which were a great addition. I'm sure you've been asked this a hundred times, so if someone wants to direct me to a link of a response, that works too.

Galnörag wrote:
James Jacobs wrote:
Galnörag wrote:

So please don't shoot me if there is already a thread, but the search came up empty.

Two Questions:
1) Will the players guide hit before Gencon or during?
2) Any hints on if/what the new rule mechanic that might be featured in the players guide this time around?

There's not really any new rule mechanic. In fact, starting with Shattered Star, the players guides are going to be a lot more streamlined, mostly because that makes it less onerous on the staff to produce them and helps tremendously in the goal of keeping the Adventure Paths on schedule.

The Shattered Star Player's Guide will include the following:

Campaign traits
General advice on character building (such as good choices for favored enemies and the like)
An updated version of the Pathfinder Society faction from the Faction Guide.
An updated map of Heidmarch Manor in Magnimar.

And that, I believe, is it.

I'm cool with on time :)

Thanks for the note, so anytime this month it could show up in a random weekly blog post.

I do enjoy the subsystems where they are appropriate, a terror/horror system for CC would have been awesome. But on the other hand not every AP needs extra lairs of complexity to be awesome. It really is going to very a lot by group, I know our KM group gave up on the Kingdom Building aspect, or at least pushed it far to the back. For the lot of us day job desk jockies, it felt like game night was turning into a business meeting, and we had all had our fill of those during the 9-5.


So I've found that when I am playing my captain, I pretty much talk in the style of Captain Barbossa. It just kinda happened ;-) Does anyone else have this style of voice (or other recognizable styles)?


After much debate, we went with the Stirge.


Below is some Calculations I made about the end bosses in the sixth book (The Empty Throne). I would like to get some other ST opinions.

Calculations spoiler:
So I did some calculations on the end bosses in book six.I got basically 605,000. Based on a normal party of 4, level 15 - it should be 960,000. Throw in the fact that the Jade Regent has access to tons of money, and the end result is very surprising. The book of course suggests in a side panel to make challenges harder for your party to ensure a challenge, but I feel the end needs severe modifications! Of course it is all based on your party.

Part of my issue (and I wonder if some people have had the same problem) is that the value of gold for the PC's equipment far exceeds what they should have at their current level (average of 199,400 per character at level 13. I have 5 players) I haven't really given out too much extra, and they have even spent a bunch of money on their caravan, gifts to npcs, buying all the ninja clans, and even buying a miracle to save the wife of an NPC! (book 5, the evil socererer's wife - I wonder if anyone else's party has done that?) My party is very efficent, and so it is often a struggle to give them a good challenge.

So to get back to topic - I will have 5 PC's and Ameiko going up against 4 enemies with a value of 960,000 to them. I am thinking of drastically upgrading their gear to equal what the PC's party would be if they were all level 15. I would like to hear thoughts on this, and if anyone else has had a similar problem.


This has got to be the deadliest Paizo Adventure path I have ever played in. Every person playing in the campaign has had to make at 1 new character. One person had to make two.

First Blood:
Fell of the boat during the raid, got eaten by Sharks.

Party Wipe:
The ghouls in the tent paralyzed the party and proceded to kill them. Later our new characters fought our old characters as Ghouls.

Added a 5th player:
So we added a 5th player, who got killed in the Whale and Queen fight (Granted, he made a silly combat move and paid for it). The rest of the group felt satisfied as he too had to make his 2nd character.

Deadliest monsters:
The ENVIROMENT!



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.