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I posted a question on the Ask James Jacobs thread and was directed that this might be a better place to get some insight.

As a question that might set a precedent (or series thereof), what happens when a Wyrwood (or any self-aware, free-thinking construct) is targeted with Control Construct?

Would a Wyrwood get some sort of saving through against Control Construct? If not, and assuming the Wyrwood is it's own master, would it still be opposed Spellcraft checks or something else?

Let me clarify the heart of the question.

Important parts of Apparent Master::

This charm makes a construct regard you as its master. The spell only affects mindless constructs that are attuned to the commands of a master, such as animated objects, golems, retrievers, and shield guardians. All constructs with Intelligence scores, even those that explicitly follow the commands of their creator, such as an homunculus, are unaffected.

Important parts of Control Construct::

Saving Throw none (see text); Spell resistance no

You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's HD). If the construct's creator or master is present and trying to control the construct, you both must make opposed Spellcraft checks each round to control the construct.

In Apparent Master, it mentions pretty clearly that it only works on mindless constructs that have a designated master. However, in Control Construct, that clarification is missing.

Is that distinct limitation on what kind of constructs Apparent Master affects supposed to also apply to Control Construct? If so, cool.

If not, the fact that there is no saving throw for Control Construct and no Spell Resistance means that a Wyrwood would have no possibility of resisting, unless the Wyrwood is considered it's own master, in which case, it could only resist with opposed Spellcraft checks, which cannot be attempted untrained.

Essentially, how is Control Construct supposed to resolve on a free-willed intelligent construct?


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Greetings, everyone.

Tzizimine's Eberron to Pathfinder Conversion

I would like to present my attempt at converting the sum total of the Eberron material published for 3.5 to the Pathfinder rules set. This conversion is my attempt to take everything 3.5 published specifically for Eberron, including, but not limited to, classes, feats, skills, magic, spells, magical items, psionic powers, creatures, creature templates and rule mechanics, and updating it to Pathfinder rules. The process has taken me the better part of a year and it is now ready to be reviewed and stress-tested. It has largely been developed in a vacuum and would benefit from input other than my own.

You might have seen links to this site floating around on other threads in the forum. While I appreciate and encourage others using my work in their games, the point of this thread is discuss not just Eberron conversions as a whole, but how I might make this one better.

Enjoy.

Some FAQs:

How did I do this?:

In converting the massive amount of material, I used the following order when processing material.

1. Redundancy: Remove anything already redundant with existing Pathfinder material.
2. Internally Inconsistent: Remove anything that internally inconsistent within the existing 3.5 rules.
3. Externally Inconsistent: Remove anything that went directly counter to Pathfinder precedent or format.
4. Convert: Convert anything that remain that could follow an existing Pathfinder precedent or format.
5. Repeat Steps 1-4 until all material is reviewed.
6. Review & Create: Review all of the material after it had been sorted into one of the previous four categories. Then create from scratch anything new that seemed necessary to fill in holes, mechanically or thematically speaking.

Given the amount of material, you can see why it took a year.

Whenever possible, the filtering of material followed these steps. After all is said and done, I would say about 25% of the material was redundant, about 5-10% was internally consistent within 3.5, another 10-15% was inconsistent with existing Pathfinder material, leaving 50-60% of the original material converted.

What this conversion is and is NOT:

This conversion is geared around the 'crunch', or the mechanics, to make an Eberron campaign work in Pathfinder with as few mechanical holes or errors as possible.

If there was need for a feat, a spell, a creature, etc, etc... from Eberron material for 3.5, there is a place for it on the site: either converted and updated, or notated as removed and why.

What the site is NOT is a Wikipedia. I intentionally did not attempt this site to cover the width, breadth and depth of all that is going on the Eberron campaign world. I only added just enough 'fluff' to make certain parts of the crunch easy to understand.

Likewise, at the time of this post, the site is not for the creation of new stuff for Eberron. There are many great fan-based ideas around. They belong on their own author's page, not here.

There are some parts that I had to create to compensate for material that had to be removed or that I felt followed a precedent, following the mindset that if Eberron was original designed for Pathfinder, it would have X, Y and Z. If I start to come up with my own new material, I will make a separate section on the site later.

What about 4th edition material?:

1. I do not own any 4th edition books, Eberron or otherwise.

2. I will not convert a RPG book I do not own.

3. I will not buy a RPG book that will not get used.

Ergo: In order for me to convert something for Eberron published in 4th edition, I would need to be convinced it is worth buying and using in Pathfinder, even if it is just fluff.

It is entirely possible that there may be some really good material in 4th edition Eberron books, but I will not go out a buy a copy on just a chance there might be something useful. So, if there is something from 4th edition that you think I should convert, please provide me specific examples.

What about X, Y or Z from 3.5?:

This conversion is not an attempt to convert everything from 3.5 to Pathfinder. I only converted material that was either written specifically for Eberron or material from Eberron books that could easily be incorporated into Pathfinder without the need to reach into non-Eberron 3.5 material. Truth be told, there was a lot of stuff from 3.5 that doesn't need to be converted.

I did convert a few things that fell outside of this range, but at the request of the people in my gaming group, specifically for the continuation of a campaign from 3.5 to Pathfinder.

If you think there is something from 3.5 that is necessary for Eberron to function that I have overlooked, please let me know. By 'necessary', I mean that 50% or more of all possible Eberron campaigns would suffer, mechanically or thematically, for its loss.

Side note: I will not speak of Warlocks. The proper expression of my opinion of that class violates certain laws of physics as well as the policy concerning decent language on this forum. That is all.

How can you help?:

Simple.

Look at the site. Read through the material. Use in your games. Analyze and dissect it. In short, stress-test it.

Then let me know what you find. What mistakes did I make? Where does my logic fall apart or become inconsistent? Is a monster's CR too high or too low? Is a magical item to expensive? And so on and so on. I am actively looking for others to put this site through it's trial-by-fire

You can help by posting here on this thread or emailing me directly. I am good about responding to emails promptly, even if it is just to say I got it and am looking at it, but don't have an answer yet.

I would ask that you please include the following:

1. A link to the part of the site that you're referring to (or multiple links if two or more relevant points are different pages).

2. An example, hypothetical or from actual gameplay, that highlights the issue.

3a. If it involves references from beyond the site, please cite them.

3b. If it involves math, please give me an example.

3c. If it involves something more nebulous or fuzzy, like game balance, please give me examples from each end of the extreme.

4. If you have a suggestion for a correction, please give me examples of how the correction might work.

5. If you are going to email me, please put "EB2PF" at the beginning of the subject line, so I can make sure it doesn't get in the wrong filter.


Reference Material Used:

Original 3.5 Material

  • Eberron Campaign Setting
  • City of Streamream
  • Dragons of Eberron
  • Dragonmarked
  • Explorer's Handbook
  • Faiths of Eberron
  • Five Nations
  • Forge of War
  • Magic of Eberron
  • Player's Guide to Eberron
  • Secrets of Sarlona
  • Secrets of Xen'Drik
  • Sharn: City of Towers
  • Eyes of the Lich Queen
  • Grasp of the Emerald Claw
  • Shadows of the Last War
  • Voyage of the Golden Dragon
  • Whispers of the Vampire's Blade
  • Monster Manual 1 (for beholders and mind flayers)
  • Races of the Dragon (for Singer of Concordance)
  • Dragon Magic (for Diamond Dragon)
  • Complete Psionic (for Illumine Soul)

Pathfinder Material:

  • Pathfinder Corebook
  • Advanced Player's Guide
  • Advanced Race Guide
  • Bestiary 1-3
  • Faction Guide
  • Gamemastery Guide
  • Ultimate Equipment
  • Ultimate Magic
  • Ultimate Combat
  • Ultimate Campaign

Dreamscarred Press Material

  • Psionics Unleashed
  • Psionics Expanded

Disclaimer:

For clarification, I do not claim, in any manner, shape, form or context, that I own either the Eberron campaign world, the d20 v3.5 rules set, the Pathfinder rules set, the material presented by Dreamscarred Press or the Dungeons & Dragons 4th edition rules set, nor do I claim, in any manner, shape, form or context, to own the rights any material, be it text, images or likenesses presented therein. I am putting this content together under my understanding of the Community Use Open Game License for Pathfinder and strongly encourage anyone that sees a problem, breach of ownership or other issue to contact me directly at tzizimine@gmail.com concerning any needed alteration or removal. I would also like to personally give thanks to Keith Baker, the original author of the Eberron campaign setting, for providing such a rich and colorful world and to all of the people at Paizo and Dreamscarred Press for providing a rules system that I have enjoyed using.

Special Thanks:

I would like to thank the following people in their support of this effort.

My girlfiend, Amanda C., for being patient as I chipped away this for months on end.

My gaming group (by character names): Slythe, Oberon, Tower (aka devil.in.mexico13), Shudor, Dorn and Alred, for giving the encouragement to tackle a project this big.

The people that found my work without being prompted: Giovanni M., DragonBlood472, John Robey, Rynjin, Der Origami Mann, Erdath, Doctor Necrotic, Nolcalnerd, The Mighty Biter, Tonio A.


Happy Gaming,

Dan "Tzizimine" Clarke
tzizimine@gmail.com
Tzizimine's Eberron to Pathfinder Conversion