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Missing the Basics

2/5

While this PDF has examples of Skill Encounters, it doesn't actually tell you what they are. The section entitled "What is a Skill Encounter" simply gives some fluff, and then says that this book contains some examples. The next section is then "How to read our examples". Nothing on what needs to happen to set up a Skill Encounter.

Do you roll initiative? It discusses turn duration and number of turns, but doesn't actually spell out what a turn is, what the structure of a turn is, what kind of actions can be taken during the turn, who is taking the turn, etc etc. It discusses skill checks, primary and secondary, but makes no mention of if you can do both, or just one per "turn". Does this fit into the combat structure? Are secondary checks move actions and primary standard actions? There isn't even a play-by-play example of running one of these challenges to infer what they're trying to do with this.

It feels like there's a whole chapter missing from the front of this book, or that this book is a supplement to a previous book. The authors make a lot of assumptions as to what they expect us to know going into this book. It's a lot of branches and leaves, but the trunk is missing entirely, and it all falls apart.

The only reason this gets the number of stars I gave it is because it does give some interesting scenarios to various situations one might not have thought of, like the various contacts in the information mission.