The Dragonlance Nexus, here, is pretty good.
Also, here's my submission:
Felled by a festering leg wound, Marik Irondale breathed his last in a crude shelter in the ruins of Sithelbec, his only company a dark-haired stranger from the Seeker lands of Abanasinia. The Marik Irondale that left the ruins when the snow cleared was a half-a-hand shorter, his blond mane gone short and black, face covered by a short beard rather than a luxurious Solamnic mustache.
Trading his too-large armor to some farmers for a horse, this new Marik headed east, attempting to leave old memories and dark deeds behind. His signet ring and the rose-covered crown emblazoned on his shield opened doors that would have remained closed to a reformed killer, even one who had served as the anointed blade of Haven's Council of Highseekers.
The memories of that other life have proved difficult to purge, however, even as Marik traveled east, trading his horse for passage across the New Sea to Blöde, where increasing conflict with the local ogre clans promised honest work for both knights and mercenaries.
Human Rogue 1
Role The Rogue or The Ranger
Alignment Neutral (heading toward CG)
Init +3; Senses Perception +4
AC 14 (16 with shield)
hp 9 (1d8+1)
Saving Throws Strength +2, Dexterity +5*, Constitution +1, Intelligence +2*, Wisdom +2, Charisma -1
Melee Shortsword +5 (1d6+3) or dagger +5 (1d4+3)
Ranged Shortbow +5 (1d6+3)
Str 15, Dex 16, Con 12, Int 10, Wis 14, Cha 8
Proficiency Bonus +2
Proficiencies Light armor, medium armor, shields;
simple weapons, hand crossbows, longswords, rapiers, shortswords;
disguise kit, forgery kit, thieves’ tools;
Acrobatics +5, Athletics +4, Deception +3*, Perception +4, Sleight of Hand +5, Stealth +7*, Survival +4
Racial abilities +1 Dexterity, +1 Wisdom, +1 skill (Survival), +1 feat (Moderately Armored, includes +1 Strength)
Languages Common, Elvish
Class Abilities Expertise (Deception and Stealth), Sneak Attack (1d6), Thieves’ Cant
Background Charlatan (False Identity)
Trait I lie about almost everything, even when there’s no good reason to.
Ideal Independence: I am a free spirit - no one tells me what to do.
Bond I killed a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.
Flaw I’m convinced that no one could ever fool me the way I fool others.
Equipment Shortsword, shortbow and quiver of 20 arrows, leather armor, two daggers, thieves’ tools, burglar’s pack, set of fine clothes, disguise kit, Irondale family signet ring, shield with the sigil of a Crown Knight-Postulant, belt pouch with 5 gp.