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Carrionette

tribeof1's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. Pathfinder Society Member. 399 posts (1,574 including aliases). 10 reviews. No lists. No wishlists. 9 aliases.


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Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

The Dragonlance Nexus, here, is pretty good.

Also, here's my submission:

Background:

Felled by a festering leg wound, Marik Irondale breathed his last in a crude shelter in the ruins of Sithelbec, his only company a dark-haired stranger from the Seeker lands of Abanasinia. The Marik Irondale that left the ruins when the snow cleared was a half-a-hand shorter, his blond mane gone short and black, face covered by a short beard rather than a luxurious Solamnic mustache.

Trading his too-large armor to some farmers for a horse, this new Marik headed east, attempting to leave old memories and dark deeds behind. His signet ring and the rose-covered crown emblazoned on his shield opened doors that would have remained closed to a reformed killer, even one who had served as the anointed blade of Haven's Council of Highseekers.

The memories of that other life have proved difficult to purge, however, even as Marik traveled east, trading his horse for passage across the New Sea to Blöde, where increasing conflict with the local ogre clans promised honest work for both knights and mercenaries.

Stats:

“Marik Irondale”
Human Rogue 1
Role The Rogue or The Ranger
Alignment Neutral (heading toward CG)
Init +3; Senses Perception +4
DEFENSE
AC 14 (16 with shield)
hp 9 (1d8+1)
Saving Throws Strength +2, Dexterity +5*, Constitution +1, Intelligence +2*, Wisdom +2, Charisma -1
OFFENSE
Melee Shortsword +5 (1d6+3) or dagger +5 (1d4+3)
Ranged Shortbow +5 (1d6+3)
STATISTICS
Str 15, Dex 16, Con 12, Int 10, Wis 14, Cha 8
Proficiency Bonus +2
Proficiencies Light armor, medium armor, shields;
simple weapons, hand crossbows, longswords, rapiers, shortswords;
disguise kit, forgery kit, thieves’ tools;
Acrobatics +5, Athletics +4, Deception +3*, Perception +4, Sleight of Hand +5, Stealth +7*, Survival +4
Racial abilities +1 Dexterity, +1 Wisdom, +1 skill (Survival), +1 feat (Moderately Armored, includes +1 Strength)
Languages Common, Elvish
Class Abilities Expertise (Deception and Stealth), Sneak Attack (1d6), Thieves’ Cant
Background Charlatan (False Identity)
Trait I lie about almost everything, even when there’s no good reason to.
Ideal Independence: I am a free spirit - no one tells me what to do.
Bond I killed a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.
Flaw I’m convinced that no one could ever fool me the way I fool others.
Equipment Shortsword, shortbow and quiver of 20 arrows, leather armor, two daggers, thieves’ tools, burglar’s pack, set of fine clothes, disguise kit, Irondale family signet ring, shield with the sigil of a Crown Knight-Postulant, belt pouch with 5 gp.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I'm thinking about a human rogue (assassin) masquerading as a Solamnic knight/squire. A former hitman for the Seekers seeking redemption who could serve in the Rogue or Ranger role. Would probably multiclass with fighter after a level or two, with a 50/50 split.

I have a question: For humans, do we have to select our feat at 1st level or can we hold on to it? I'd like to take the medium armor mastery feat but would need my first level of fighter before I'd qualify.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Interested as well.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Here's Cyne, a Kellid Barbarian with the Savage Technologist archetype from the Technology Guide.

Background:

Twice-orphaned by the Technic League, the rebel warrior Cyne comes to Torch in search of revenge and the tools she can use to take it.
The youngest member of the Scorched Wolf clan, Cyne was the sole survivor when the Black Sovereign’s adepts and Gearsmen fell upon her village in search of contraband artifacts. A traveling Pathfinder named Arthour Ghent pulled her from the rubble of the collapsed longhall. Ancient for a half-orc, the grizzled explorer helped her to shape and direct her anger into action. Together they explored the chaotic River Kingdoms, fanatical Razmiran and shadow-bound Ustalav before returning to Cyne’s blighted homeland.
It was a bitter homecoming. Seeing the suffering caused by the Black Sovereign’s rule, Cyne convinced her mentor to help organize a resistance movement. The rebellion was short-lived. Technic League enforcers descended on the fledgling insurgency like a reaping wind. Ghent was lost, dead or taken to the shining cells below Silvermount. Cyne alone escaped, resolving to turn the league’s own artifacts against them and to never again let a loved one suffer in her place.

Stats:

Cyne the Youngest
Female Human (Kellid) Barbarian (Savage Technologist) 1
CG medium humanoid
Init +2 Senses Perception + 5
DEFENSE
AC 17, touch 13, flat-footed 14 (+2 armor, +2 shield, +2 Dex, +1 dodge)
hp 14 (1d12 + 2)
Fort +4, Ref +2, Will +3
OFFENSE
Speed 40 ft.
Melee dagger +3 (1d4+2/19-20) or morningstar +3 (1d8+2) or battleaxe +3 (1d8+2/x3)
Ranged javelin +3 (1d6+2)
Special attacks Rage (9 rds/day; +4 Strength, +4 Dexterity and +2 Will saves)
STATISTICS
Str 15 Dex 14Con 14 Int 10 Wis 12 Cha 10
Base Atk +1; CMB +3; CMD 15
Feats Dodge, Iron Will
Traits Against the Technic League (+2 damage), Berserker of the Society, Highlander
Drawback Overprotective
Skills Climb +6, Diplomacy +4, Perception +5, Sense Motive +5, Stealth +7, Survival +5
Languages Common, Hallit
Special qualities Fast movement
Gear Leather armor, heavy wooden shield, dagger, cold iron morningstar, battleaxe, (4) javelins, explorer's outfit, barbarian's kit [backpack, belt pouch, blanket, flint and steel, iron pot, soap, (10) torches, rations (5 days), waterskin], 50' silk rope, whetstone, troll slayer's kit [vial of alchemist's fire, flask of acid, tindertwig, (5) flasks of oil], 7 gp.
Proficiencies Simple weapons and martial weapons, firearms, light armor and shields.
Favored Class Barbarian (+1 skill point)

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Dotting, thinking about a Kellid barbarian.

Cheliax

2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I can understand the reasoning behind leading with the card game app, but it feels a bit like announcing Led Zeppelin are reuniting ... to record a car commercial. No doubt a kick-ass car commercial, but not really what long-time fans were hoping for.

Cheliax

3 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

And excitement ... extinguished. Call me when the announcement doesn't include the words "tablet," "app" or "card game."

Cool, I guess, for people who are into that sort of thing. Personally, very disappointed. Note: I have $50+ with Paizo's and Obsidian's names on it as soon as you announce an actual CRPG I can play on an actual computer.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

cvbz
Gorkhan Fort save vs breath weapon: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 171d4 ⇒ 1 Dex damage
Recharge: 1d4 + 1 ⇒ (1) + 1 = 2
Construct slam vs Gorkhan: 1d20 + 17 ⇒ (10) + 17 = 272d8 + 6 ⇒ (1, 6) + 6 = 13 plus fire: 1d6 ⇒ 3
Construct slam vs Gorkhan: 1d20 + 17 ⇒ (19) + 17 = 362d8 + 6 ⇒ (1, 4) + 6 = 11 plus fire: 1d6 ⇒ 2

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

A couple of the documents in my original post ended up private somehow; I made them viewable by anyone again.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Well, in 2E Dark Sun they were meant to be assassins, not the "magical music men" they were in vanilla 2E and 3.X/Pathfinder. As a long-time hater of the magical music man (MMM) ideal (just my opinion, YMMV), I appreciated that approach, and still do. It comes down to personal preference - if you wanted to include a MMM-style bard in Dark Sun, you certainly could find a way to shoehorn one in, such as using a variant power source like the Black. Personally, I don't think it's needed. I gravitate toward the original version of Dark Sun from the first boxed set, rather than the post-Prism Pentad version that introduced some of the alternative arcane traditions.

If a player was really interested in playing the bard class, I'd try to make something work, either by modding the class to use psionics, rather than arcane magic (keeping the buffing and sound/language/music-based powers, but subbing in vitalist-style psionics for the spells), or, for players most interested in the jack-of-all-trades aspect, have them be an archeologist, casting as either a defiler or preserver.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I haven't looked deeply into the playtest ddocument, but the Slayer class seems pretty perfectas an Athasian bard.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
LazarX wrote:

Cleric with the War Doman and an appropriate diety. (Gives you martial weapon proficiency and weapon focus to start with and other nice things.

Where do you see this? It was the case in 3.5, but PF War domain doesn't grant proficiency or Weapon Focus, per the PRD.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Strength: 1d10 + 7 ⇒ (2) + 7 = 9
Dexterity: 1d10 + 7 ⇒ (6) + 7 = 13
Constitution: 1d10 + 7 ⇒ (2) + 7 = 9
Intelligence: 1d10 + 7 ⇒ (3) + 7 = 10
Wisdom=8
Charisma=18

Well, that adds up to ... 16 point buy if I'm not mistaken. Think I will take the reroll:

Strength: 1d10 + 7 ⇒ (10) + 7 = 17
Dexterity: 1d10 + 7 ⇒ (9) + 7 = 16
Constitution: 1d10 + 7 ⇒ (10) + 7 = 17
Intelligence: 1d10 + 7 ⇒ (4) + 7 = 11
Wisdom=8
Charisma=18

And to the other extreme we go. Have to see if I can't do some un-optimization with my character build, which will probably be a rework of a prostitute-burning aasimar oracle I worked up for an earlier WotW pitch.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I started with six and am now down to five in the PbP I am running now and I think prefer the larger group, as the extra participant helps keep up the pace if a couple of others are slower to post. Adding a few extra mooks and giving max hp to boss types is generally a good balance, I've found.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I'm considering an inquisitor of Ragathiel, probably with a level of urban barbarian (either 1st or 2nd) for controlled rage. I have two questions:

1) Inquisitor gains proficiency with deity's favored weapon. For Ragathiel and the bastard sword, would this count as martial weapon proficiency (ie., I could only use it two-handed) or exotic (so I could use it one-handed)?

2) Say I get the controlled rage variant from urban barbarian. If I later pick up the Anger Inquisition or Rage Subdomain (both of which grant rage that stacks with barbarian levels) is there a problem with having those stack with controlled rage for effect and rounds per day just as they would for regular rage?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

The Vital Strike feats only double (or triple) the damage dice on an attack, not the damage bonus from all those other sources. So, in your example you'd be doing 3d6+35 with Improved Vital Strike, not 3d6+105.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

For the fighter-mage-thief, I'd just do a Ranger (trapper) 1/Wizard (probably transmuter) 5/Eldritch Knight ++.
You can fight and eventually grab fighters only feats thanks to EK, cast spells at character level - 2 (go buffs), find traps and have a decent number of points for thief skills thanks to high Intelligence. The only signature ability you're missing is sneak attack, which you don't really need if you are enlarged, bull-strengthed and power attacking with a two-hander.

Cheliax

The cargo bay is not that big guys - each square is only 5 ft, meaning Grit physically can not be more than 15 ft. from Zok (who is standing on the "B" in "Cargo Bay."

The power used (augmented to 3 pp) is a 25 ft. cone, enough to reach all but the very corners of the cargo bay from the mindbender's position (the square between A and B only partly filled with stair lines). Zok was directly in front of him, Safia in the center of the room, and Grit in the "the SW part of the hold," not the extreme corner.

Actually being disabled is pretty harsh, but this is relatively easy to overcome.

Cheliax

Hey all.
I'm giving Arknight until noon Tuesday to check in (based on a post he left elsewhere, he may be dealing with some weather-related difficulties). If I don't hear from him, Skorn's mul druid will be joining the merry band of misfits, instead. Either way, I hope to get the gameplay thread up and ready for posting by Tuesday evening.

In the interim, you might consider adding a "Wishlist" spoiler on your alias profile. This could include specific equipment (ie., Raun envisions herself as an axe-fighter, and would like a big axe and some studded leather armor, Safia wants a cloak that acts as a hat of disguise) as well as goals (Zok wants to eat one of every PC race, Nnn'tkklik'l wants to find a mate, Gorkhan wants to meet a sorcerer-king and role-play a week-long conversation).

Also, unless anyone objects, I will plan on rolling Perception and Initiative checks for everyone (with results shown in the post) as a general rule. Hopefully, this will keep combats moving along at a faster pace. I may roll saving throws, as well. When describing your actions, you can roll to hit and damage together in OOC text. If targeting an opponent with a spell or psionics, please include the saving throw DC and any damage in the post.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Wow, lots of great submissions. I've narrowed it down to six to start, but I'll be keeping several others in mind in case anyone drops out or fails to confirm. Without further ado:

Tenro: Nnn'tkklik'l, thri-kreen vitalist
Peanuts: Raun, half-giant barbarian
Oterisk: Zok, halfling fighter
Arknight: D'Vrack, half-elf rogue
Dark Netwerk: Gorkhan Trask, human psychic warrior
Cuan: Safia, human oracle

I'll get the gameplay thread set up in the next day or two. For now, I'd like everyone to post in the discussion thread as a way of confirming entry into the group.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Trading in medium armor proficiency?

Cheliax

This will be the discussion thread for the game.

Before we get started, please take the time to create an alias with you character's statistics, description and background.

Important: Enter your name and race in the appropriate fields. In the "Classes/Levels" field, include the following information:
Class (Archetype, if any) (level) | AC xx Touch xx Flat-Footed xx | HP (current)/(total) | F +x R +x W +x | Init +x | Perc +x

An example can be found here. This way, the necessary info will be readily visible in the gameplay thread.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I'm going to he away from my computer until later tonight so there's still time for folks to submit or tweak their characters. I still expect to announce the group tonight.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I'll be taking submissions until 5 p.m. Here's what's been mentioned or submitted so far:

Tenro: thri-kreen vitalist (submission complete)
Berenzen: human defiler
Spazmodeus: ??
Peanuts: half-giant barbarian (submission complete)
Algar: human psychic warrior (submission complete)
Scranford: dwarf magus
Oterisk: halfling ?
Viluki: human cryptic (submission complete)
Arknight: half-elf rogue (need description, fleshed-out background)
Skorn: mul druid (needs description, background, stat tweak?)
Dark Netwerk: human psychic warrior (need description, background, finalize stats)
The Hirtz Factor: ??
Transylvanian Tadpole: half-giant barbarian (submission complete)
Dunebugg: human vitalist
Cuan: human oracle (submission complete)
Rokku: ? inquisitor
Yingzen: halfling psion?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

@Cuan: Languages are fine.

@Stiehl9s: Sorry to hear that, was looking forward to seeing a fighter submitted

@Viluki: Name? Physical description?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

@Dark Netwerk: Looks good so far, talent is fine. It looks like you won't be using armor much, but note that you can trade out Heavy and/or Medium armor proficiency for Shield Focus and/or the Armor Optimization feat (in the House Rules document linked in the first post).
Also, how about inevitable strike as the other path power, in place of distract?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Here's the updates list of what's been mentioned and submitted so far:

Tenro: thri-kreen vitalist (submission complete)
Berenzen: human defiler
Spazmodeus: ??
Stiehl9s: mul fighter
Peanuts: half-giant barbarian (needs description, background)
Algar: human psychic warrior (needs description, stat clean up)
Scranford: dwarf magus
Oterisk: halfling ?
Viluki: human cryptic (needs description, stat clean up)
Arknight: half-elf rogue (needs description, background)
Skorn: mul druid (needs description, background, stat tweak?)
Dark Netwerk: human psychic warrior
The Hirtz Factor: ??
Transylvanian Tadpole: half-giant barbarian
Dunebugg: human vitalist
Cuan: human? oracle
Rokku: ? inquisitor
Yingzen: halfling psion?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Cuàn wrote:
I'm interested in both the familiar and the extra spells, which indeed wouldn't show up until level 11. If we do not reach that point then I'm more than happy with just the familiar.

That's fine with me. Note the modified list of available familiars in the Races and Classes document.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

@Transylvanian Tadpole: Those choices all are fine.

@Cuan: Possibly, although I'm not sure we'll get to the higher levels needed for the later feats in the chain (you have to be 11+ to get anything past the first-level power). Are you just after a familiar?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

@Rokku: Pissed off ex-templars are the best kind of templars.

@Yingzen: Those stats are awful. Roll up another set if you like. You'll have a better chance of getting in with a halfling psion than with a half-giant.

@Cuan: Refluff looks good. I'm ok with pulling the occasional revelation from another mystery if it makes sense. Spirit Walk certainly fits the bill, as would Voice of the Grave.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I noticed that the recruitment thread for my PbP game is no longer showing up in the list of threads in that category. I can still get to it by clicking on my recent posts, but the thread is very slow to load.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

This is a test post. The boards are being weird and this thread seems to be playing peak-a-boo ...

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Cuàn wrote:
Another question: Are these Wild Talents enough to be considered a Manifester for the Psicrystal Affinity feat?

No, I've modeled them after the powers gained through the Unlocked Talent feat.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

@Cuan: I'm intrigued. Go ahead and pursue that idea.

@Transylvanian Tadpole: Endurance won't reduce the amount of water needed, but will give you a bonus on rolls to avoid the negative consequences of not getting enough water.
As for the build - Breaker wouldn't be too much problem (giant-hair manacles are tough) but Smasher is way too much. Not a fan of that one.

EDIT: To restate an earlier point, I'm fine with feats/traits/abilities that give a character a bonus to overcome a problem; I tend to be opposed to those that allow them to ignore it altogether.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

As I mentioned earlier, I'll continue taking submissions until 5 p.m. Sunday, Central time. Based on the number and quality of submissions so far, I'll almost certainly choose a full group of six.

With that in mind, here's what I'd like to see as formal submissions:

Post as yourself with the following information, preferably in spoilers, or post as yourself linking to an alias with the pertinent information.

* A one to two sentence physical description of your character.
* A two to three paragraph background for your character, leading up to the point at which you were sold to Urik-based slavers bound for Tyr.
* A completed stat block in standard Pathfinder style. For examples, see the stat blocks posted by Peanuts and Arknight on the first page of the thread. The format Tenro used for "Nnn'tkklik'l" is fine, too.

For reference, here's what's been mentioned so far:

Tenro: thri-kreen vitalist
Berenzen: human defiler
Spazmodeus: ??
Stiehl9s: mul fighter (unbreakable)
Peanuts: half-giant barbarian (invulnerable rager)
Algar: human psychic warrior (feral warrior)
Scranford: dwarf magus
Oterisk: halfling ?
Viluki: human cryptic
Arknight: half-elf rogue (survivalist)
Skorn: mul druid
Dark Netwerk: human psychic warrior (assassin path, maybe traceur)
Nightflier: thri-kreen ranger
The Hirtz Factor: ??

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
nightflier wrote:
I'm thinking kreen ranger. If you think that there are too many kreens, I'll roll another character. :)

It's up to you. But I will say that I'm inclined not to have more than one thri-kreen in the group. And as the only focused healer submitted so far, Tenro's kreen probably has a (chitinous) leg up.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

@Tenro: On reflection, any of the favored class bonuses for the existing races would be fine. Just let me know which you pick. And, as promised, a few thri-kreen traits:

Hardened Carapace (Race, thri-kreen):

Your exoskeleton provides especially effective protection against the inferior weapons common in the Tablelands.
Benefit: Your natural armor bonus is increased by +1 when an opponent attacks you with a weapon that has the fragile quality.

Virulent Venom (Race, thri-kreen):

The paralytic venom you produce is especially potent
Benefit: When you bite an opponent, the saving throw DC of your venom is increased by +1 on the first round. A failed save that round automatically results in the maximum amount of ability damage.

Student of Strangers (Social):

You have spent much of your life studying unfamiliar cultures.
Benefit: Your gain a +1 trait bonus on any Knowledge skill check related to a race or culture other than your own.

For everyone else:I'm generally fine with re-fluffing other traits for Athasian races. I can review when you post a build.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

@Arknight: Your ideas on background are good. Stats looked fine except I think you are missing your trained bonus on some class skills.

@Tenro: I'll throw together a couple of traits later tonight. Thinking about +1/6 psionic or metapsionic feat as a favored class bonus, unless you had something else in mind. The vitalist favored class bonuses for some of the other races like dromites or gnomes look fine, too, if you'd rather one of those.

@Dark Netwerk: I'll keep taking applications until 5 p.m. Sunday CST, and try to have a group picked later that evening.

@Skorn (aka Grit): I'll look at the stats more in depth later tonight. Archetypes are perfectly fine if they fit, especially the environmental variants you listed. I'll take a closer look at Beast of the Society later, but am leaning toward allowing it.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Viluki wrote:
hmm how do you handle my guys placement on the caravan if im selected?

Easy. Your mistress (or one of her relatives) might have grown wise to your tricks, or she might have died, and you were sold.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

@Tenro: A vitalist would be interesting, as well. Coordinating backgrounds with Arknight (or anyone else) also is a great idea. Based on what I have planned at this point, it might make sense for both characters to have been raised by a thri-kreen druid (possibly a relation to your character). You then could have been recently enslaved during a visit to Urik.

Note for everyone: When the campaign starts, you will be in a slave caravan en route from Urik to Tyr, where you presumably will be sold (if you are lucky) or put to work building Kalak's ziggurat.

@Skorn: I've got nothing against a mul druid. You could even have been raised by the same thri-kreen druid as the rest - one big happy family. (Note: being raised by a bug is not a prerequisite for being picked).

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

For reference, here's a list of the characters mentioned or submitted so far. Some healing certainly might be useful ...

Tenro: thri-kreen soulknife (perhaps nimble blade)
Berenzen: human defiler
Spazmodeus: ??
Stiehl9s: mul fighter (unbreakable)
Peanuts: half-giant barbarian (invulnerable rager)
Algar: human psychic warrior (feral warrior)
Scranford: dwarf magus
Oterisk: halfling ?
Viluki: human cryptic
Arknight: half-elf ranger and/or rogue (survivalist)

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Great. It will be much easier to resist having NPCs yell "Hey, hey, hey, it's Faaaaat Astor."

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Algar Lysandris wrote:

change fluffed and i am considering Desperate focus trait (+2 concentration)

How is the character for you DM?

Looking fine, although the name "Albert" seems a little ... off, for Athas. I keep thinking of Fat Albert or Albert Einstein, rather than Albert the grizzled Athasian gladiator.

EDIT: If anyone is interested, you can find a gigantic list of Athasian names at this website.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Arknight wrote:

Would there be any change in the Survivalist Rogue Archetype?

It just screams for an outcast half-elf that has grown up in the wilds with a Thri-Kreen as a parent figure. :)

That archetype would be fine, just note the change to endure elements in the House Rules document.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Algar Lysandris wrote:
Traits Expert Duelist (1 trait stll to choose)

Where is this trait from? Also, race? I assume human.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Viluki wrote:
GM do you like?

Looks cool. What insight did you choose? Also, don't forget the (new) human racial ability:

Breadth of Experience: Humans choose two extra class skills at 1st level and gain proficiency in two martial weapons or one exotic weapon of their choice.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Tenro wrote:
Re: soul knife: I was playing with the idea of making him focused on throwing or making him a nimble blade since he can't realistically wear armor. In any event, at least early on, i have found it is useful to carry real weapons anyway due to having to take a move action to summon yours.

That would be fine.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Algar Lysandris wrote:
DM: how do you handle iterative attack when using natural weapon? (i am a bit off on the rules as i last used then in 3.5 And when using claw claw bite you din't get more attacks, but aberration could get the feat rapid strike that allowed them to get more natural attack at higher levels)

You don't get iterative attacks with natural weapons, just one attack per natural weapon (which may be at a penalty if it's a secondary natural attack).

You could get iterative attacks by wielding a weapon in your main hand (but see the change to iterative attacks in the House Rules document)and still get a single, secondary attack with a bite and/or claw.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

@Stiehl9s: Sounds like a great gladiator concept.

@Peanuts: The half-giant concept you've described sounds pretty balanced - go ahead and pursue that if it's where your interest lies. Although a vitalist (maybe even a half-giant!) wouldn't be bad, either.

Also, regarding the invulnerable rager - the house rules amend endure elements so that it reduces heat by one "level" rather than eliminating the need for Fort saves altogether. Also, the invulnerable rager's DR (like DR from any source) only applies against "normal attacks" like weapons or unarmed strikes.
TLDR: Invulnerable rager would be perfectly fine.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Also, @Peanuts: Rolling the "psionic resistant" entry on the Wild Talents table doesn't prevent you from taking levels in a psionic class, or from gaining a power through feats (Wild Talent and Unlocked Talent together get you 4 PP and one 1st-level power).

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