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Corey Macourek wrote:
Really, you said it all right there. I can get a lot of stuff online. If I was you, and I had Paizo's blessing, I would focus on providing those things that were uniquely Paizo: runelords-specific rune decorations, tiles players can use to replicate some of the distinctive maps from the APs, modules, etc. That's something we can't get online. Krome wrote:
Woot! Threadjack! Spoiler:
I'm sure there's some proprietary software that covers all these bases. However, I'm cheap, and nerdy, so my preferred solution is to use Maptool for everything. If you check out the "User Created" forum on the RPTools messageboard, you'll see that a guy name iMarkus has put together a pretty impressive Pathfinder/3.5 framework. I like to build things myself though, so I'm not sure about the exact status of that project. It is possible to create a character builder in maptool if you're prepared to learn the eccentric scripting language that has evolved around it. As a coder the syntax somewhat irritates me since it all has to go through a chat window (lots of brackets) but it is also insanely flexible for what it is. Because the program is RP system agnostic, it can take a lot of effort to make it fully automate your game, unless someone has already done some of the work for you. When I build a module for my Runelords/Maptool campaign, I use the "Notes" panel of the token menu a lot. Anything written in that panel will display text when a Player clicks on it, so it is perfect for descriptions of rooms and such. You can also use a transparent PNG for appending these notes to less interactive maps (like the ones from Runelords). There are only a few things left that you cannot do with Maptool Macros, and I am convinced these will be possible soon. HTML character sheet generated from token variables? Sure! Character Generation? That's sort of easy, depending on how deep you want to go (3.5 is inherently quirky). Area description text built in? Try doing what I do and pinning descriptions on everything — then don't allow a passive search roll to find traps. Your players will spend a few minutes reading all the text before they dare set foot in a room! Macros can track hit points quite easily, and with a little bit of effort can manage and entire attack roll with whatever modifiers and states you need. So basically the answer is: nearly anything is possible in Maptool. There are some decent existing 3.5 and Pathfinder frameworks that some folks collaborate on, you can check those out and see if it is to your liking. But if you want all the features done your way, you can achieve that by learning the macro script and coding it up the way you like it. My school quarter is over in 2 days, when I plan on sitting down and making a complete Pathfinder framework for maptool myself. You can be I'll post the results here! PS - still playing with that tileset. WANT MORE. I don't think Paizo should license a specific VTT. I won't ever pay for a VTT service as long as I feel the free version is better (and I think it is). I think art collections are the way to go, since they support all VTTs equally, and carry essentially no risk for a content provider (Paizo). In a lot of cases, Paizo is actually already doing what we've asked! It's just a matter of presenting the material in a way that saves us time. Make it easy for us to play modules beautifully with our software of choice. The art will sell, and it will advertise the modules, which will sell in PDF to people who are playing remotely anyway. There is no need to throw in with one VTT over any other, because they all include the ability to import images. JonathanRoberts wrote:
This just goes to prove something I've long believed: maptool is amazing. I can look it over for months and months and still find new features that are insanely useful. Thanks for making this and bringing it to my attention. I'd love to see some more crossover love between Paizo and RPTools. EDIT: This is a very impressive creation! Bravo! Right into my resource directory. JonathanRoberts wrote: @Toyrobots: Something like the pack I have put together for maptool then but for more exotic locales? Here's an example room built with the tileset. This looks really good! I'm excited about this prospect. How did you go about assembling this in maptool? Did you use the painting tools and snap-to-grid? Or did you make stamp objects of the various tile types? One potential hurdle is that I think the maptool license might prohibit you from selling .cmpgn files. But that's fine, since art collections are generalizable to other VTTs and to static mapmakers. I am very glad to see things moving in this direction! Now, the most useful thing of all would be to have them run alongside an AP — with object tokens for the relevant treasure, traps etc. That plus ready-to-go character tokens would make it an ideal product, just point maptool and your favorite framework at the directory and play. It seems to me that with a little planning, the tabletop map and object products could pull double-duty in PDF form for VTT players. JonathanRoberts wrote:
Textures are preferable for maptool because they have a low resource cost. If you only use a few textures to paint with, you can create some astonishingly large maps (think Kilometers). However, just textures may limit the utility of an art pack for non-maptool users. Having both would be quite nice. A tile system is a decent compromise, since a stamp is just a resource reference in Maptool. The more different tiles you use, the less efficient your map will be. I can find textures with relative ease, I think the added value of an art pack is to provide things I can't do easily: colorful, varied maps. Structural maps of distinct locations in the world would be the best value, I think. Krome wrote:
Well, it's all here for posterity anyway. For me, the fun in this conversation is thinking about the direction VTTs are moving. No company I can see has made VTT-friendly adventures yet. By VTT friendly, I don't mean game that is in any sponsoring or integrated with a VTT, just a traditional module or AP product that is distributed in a way that makes VTT use easy. Some companies are actively going in the opposite direction, trying to compete with online tools, or getting mired in making their own! There are some pretty clear signs for the road ahead. Corey Macourek wrote: I might have a test CD of Map-building tools (PSDs with tiles, accents, "things") for PaizoCon to test the market to see if this is material that is usable. There are important steps that need to happen before breaking this out, but this looks optimistic. I think there's more of a market for this than you realize. As I said before, you'll have Dundjinni/Photoshop map builders, straight up VTT users, and people who like to print maps. I suggest you organize the product into a core set, with a lot of "must haves" like windows and common furniture, and then branch out into "theme" sets. For example, all of the spooky Drow stuff should be together. In that format, I would say a fair price would be from 5 to 10 dollars per theme, depending on the size of the collection. Really, metadata is the thing that an object collection needs. I need to be able to search for a spooky spider altar by searching for any of those three terms. So try to get a really robust tagging system if that is possible. Krome wrote:
I've set maptool up so that spells and effects that appear in chat link to directly to the SRD. Lookup time is zero. I look forward to changing it over to the Pathfinder "SRD" when it is robust enough. That's another way Paizo can keep the VTT edge they had dropped in their lap by WotC: don't screw up the SRD. Do the same thing d20srd.org does, as closely as you can copy it. It is a damn near perfect reference site. James Jacobs wrote:
I plan on moving to the Seattle area in the near future. I own a projector ;) No seriously, it is just good that you are listening. Stop listening, and you can expect to fall behind. of course, as long as the other companies fall behind FASTER, you're still leading right? Keep PDFs cheap and useful, that should help with the VTT crowd for some time. James Jacobs wrote:
For what it's worth, I hope you recognize that Paizo's role is as "content provider". Don't make the mistake of dabbling in software, just do your best to enable VTT users to access your products. The plan I have discussed above is not that outlandish. I understand it's a departure from what you do now, but really it is just a matter of providing a library of images that can be used with your product. It's the same model you're adopting with Paper Minis and terrain, just a different medium. In other words you'll be fine. Like it or not, Paizo is on the forefront of VTT advances as far as content providers are involved. The art is worth using and available in PDF. For now, that's all you need to corner this market. Keeping it will require innovation, and object manipulation is the obvious next step. EDIT: Get a projector in the Paizo office. Get a copy of every successful VTT you can find, and get an intern to learn how to use them all. That way, you'll have someone on staff who can tell you what the future of RPGs is. Worth the investment. Corey Macourek wrote:
Looking forward to seeing this mystery product. As for the use of these pictures, yes they would be useful to folks with photoshop, dundjinni, etc. But the most important point is that imagine manipulation software is obsolete for VTT users! I can load your structural map and your objects into maptool and have the players interact with their placement! So in answer to your question, yes, yes a thousand times yes! It is only a matter of time before this becomes the standard for all VTTs. My dream map bundle would have all of the structures from an AP chapter, and a lot of furniture, objects, etc that I could place as needed. It should also have a flattened "default" for people who just want traditional maps. Add in a "token" image for each relevant NPC and you have a premium map product that can be used as-is with the FREE virtual tabletop maptool. This would save me the time of searching for each object, of drafting structural maps on my own... it would also result in a consistent visual experience since all objects would have the same illustrator. Having everything I need to run a module in a VTT with full functionality (i.e. separate object placeables) would be so worth it. $15.99 if you have structural maps, objects, and NPC tokens organized. That's for a full AP chapter or module. People could print them, load them into VTTs, or make static maps in dundjinni or photoshop. I am aware of Paizo's reservations, I tend to follow the "Better Map" threads carefully. I'm just informing them of my ideal product, something I think is worth knowing in case it becomes viable. For me, it isn't about whether the market exists now, but that it will grow as the technology becomes more refined and easy to use. Maptool is free. Anyone with the least curiosity about VTT play can go download it and noodle around. Maptool already lets me manipulate furniture, objects, and Light Sources on a map, which is great when the PCs blow out a candle or barricade a door. But digging up objects for every piece of furniture and reworking the structural map to use these features is highly time consuming. If the map were VTT-friendly scale and at least had a separate layer for objects, that is added value for VTT users. In the future, people are going to want a product that saves them time by enabling them to play an adventure path with a VTT quickly and easily. This can not only be done, but it is largely a matter of presentation and reorganization of existing product. The only major change would maps with slightly more detail. Two final points: Things that benefit advanced VTT use also benefit people who print maps. The added value discussed above would redress the issue of AP Mapset value. Currently, the AP mapsets offer me nothing as a VTT user, and so they shall go forever unpurchased. (sorry, this rambles a bit) As the VTT playerbase grows, the game company that finds the best way to support all the applications that can be used with its products will benefit. PDFs of the current AP maps are already passable, but Paizo could still make life easier for us VTT players by supporting the next developments in VTT: object manipulation and interactive maps. Consider bundling the maps with easily repackaged artwork. For example, a simple organized directory of portraits, illustrations, objects and maps from a given AP chapter is added value that shouldn't have much overhead at all. My dream product as a VTT junky is to get a structural map, and separate objects, character/creature tokens in an organized directory. As the software developed and makes things like GM object manipulation and animated doors the norm (and it will, I'm already doing this) the demand for well organized VTT fodder will increase. The utility of this would also apply to people who print maps, since they could also print the furniture and objects for makeshift minis. This is an ambitious vision, but for an artist accustomed to working in layers, it is really not much more complex than drawing a standard AP map. EDIT: for those people who think that having the objects and furniture and such separate sounds like a pain, I would be pleased to see the inclusion of an image in the bundle that has all of objects placed. Yeah, that's my dream map download. tbug wrote: The only hint is the statue of Sarenrae pointing at the monastery. My assumption is that it was supposed to guard Kelmarane against very forces now occupying it. Presumably the undead in the basement are the animated remains of the forces who failed. Keep talking while I... steal everything you say. Disenchanter wrote:
Other than my own crushing pessimism, nothing really. :) But we never really saw a response from the powers that be on the idea of integrating Touch AC with Maneuver DCs, nor on integrating Maneuvers with regular attack bonuses. If it does get included, I will be very happy. That rule alone made the playtest for me, and I've been using it ever since. It's too late to lobby for inclusion, so I figured I would lament its loss and be pleasantly surprised if I am wrong. win/win! For those folks who loved the Maneuver AC variant during the beta playtest: we really don't have a great shot of seeing it in the final release, do we? I hereby dedicate this thread to lamenting that awesome, awesome variant rule. Attackers, flip your size bonus and grapple. Defenders, add your touch AC. Godspeed you king of houserules... Pure conjecture: I think they're talking about Domains, Arcane Schools and Bloodlines, but this is pure conjecture. It was the biggest departure from 3.5, and did the most damage to existing statblocks. Maybe they found some golden compromise that let them keep the goodness of the beta powers without forcing GMs to recompile 3.5 material. Here's hoping. Thanks for taking the time to respond at length Vic. I was mainly griping about not being able to extract textless maps, but it turns out you can select and copy images in Adobe Reader 8, so that's a non-issue for me now. Annotating would be nice, but it isn't a deal-breaker as long as I get my maps. Here's hoping the technology develops to the point where it's not a tradeoff with security. Thanks again! Dorje Sylas wrote: For Preview annotations, have you tried printing a copy to PDF? (PDF button in lower left corner of print window in 10.5). Excellent idea, and yes this works — but it doesn't print the bookmarks, and doesn't really help with the layers issue. Without bookmarks, annotation isn't worth it. I know Paizo loves us PDF users. I only ask that I get the most functionality out of the premium I've paid. If this is something that can be made easier, I'd like Paizo to look into it. It decreases the value of my PDFs if I can't mark them up or extract the maps easily. At present it is much easier to remove/redact a watermark than it is to alter the PDF for legitimate purposes. That's disappointing, it always sucks to be a paying customer who loses functionality for security purposes. When you look at the PDF market, I'm sure you're seeing a disproportionate number of Virtual Tabletop Users. It might be worthwhile to implement a way we can retrieve layers securely and easily, perhaps by appending the raw maps watermarked to the end of the file? Even so, being able to annotate my files in my viewer of choice (Preview) is functionality I feel I have paid for. frozenwastes wrote:
Good suggestions all, frozenwastes, and good players are usually able to keep the metagaming in check. But what I am most grateful for in The Great Beyond is that ability to engender actual confusion and curiosity in the players - not as a cudgel to beat them with, but rather to enhance the enjoyment of exploring a new and untamed setting. That's something you can only get with actual ignorance, not simply fair role play. I've been waiting for years for the opportunity to re-live my first planar experiences, but the tone of the material I'd seen thus far was not quite what I was looking for. The Great Beyond seems like a good fit to me. I am a little bummed about the maps though. It seems like Lazz was trying to do something different, but in this instance I would have preferred he stick to tradition. They're more like illustrations of each plane than "maps" comparable to MotP3e or the Planescape boxed sets. Space was obviously a consideration here, but I wish the maps had been a little bigger and more detailed. I'd like to mark up my Paizo pdfs using Preview on the Mac, but I get a warning message that my pdf is encrypted and I do not have the ownership needed to do this. Additionally, it would be useful if I could extract individual images, such as the map layer without the location keys. Any advice on how I might be able to do these things? carmachu wrote:
Strangely that's my favorite part. I've recently taken some courses that covered ancient cosmology and this closely resembles the Platonic model of concentric spheres. There's a rich history there. I guess different people want different things, I can totally relate to being a Great Wheel purist. Then again, I'm not sure I want a book of re-packaged Planescape, when my old planescape stuff is still on the shelf, and nobody could top those books. Galnörag wrote:
I think that it works. People familiar with the old can still use it. As a hardcore Planescape fan myself, I often regret how everyone is already familiar with the weird quirks of the planes; how quickly the wild and wonderful infinite became sort of "normal." They know all the factions and planar traits, it is difficult to replicate the naivete of a prime setting foot in the planes for the first time, in the spirit of Planescape. A new cosmology helps me restore the sense of mystery for my experienced Planescape players. In this new configuration, the things they take for granted are gone — arriving in Axis for the first time will be every bit as confusing as arriving in Sigil was all those years ago. The Great Beyond should fulfill the role that the original Manual of the Planes had - new worlds. As for compatibility, don't confuse the Pathfinder setting with the Pathfinder RPG. I don't think that the actual rules will contain reference to the individual planes beyond how they interact with spells, which doesn't seem to be any different in either cosmology. I don't see any compatibility issues in this book. Russell Akred wrote: It would be nice to have the Prestige Classes become redundant BECAUSE the base classes are so flexible. It seems with taking multiple classes the old idea that this class is a straight spell thrower this one is a tank is hopefully becoming a thing of the past. If you want background to make the character into a more interesting game piece you shouldn't need a Prestige Class to do it. Couldn't agree more. Prestige Classes should give quirky, specific abilities. The core classes should be able to cover most basic concepts for each class. People should be able to make the character they want ot play at first level. Betote wrote: I think the best pugwampis out there are Reaper's kobolds, which are small enough to be tiny and have the traditional kobold's dog faces. Just snagged my Reaper Kobolds today. Other than being a little heavily armed (which I plan to exploit against my larger than usual party) they are perfect for Pugwampis. Somebody should warn Reaper to beef up their stock! Most of the books I've been getting (outside the APs) have been primarily fluff-over-crunch. What crunch there is in say "Gods and Magic" or the campaign setting doesn't seem to be incompatible with the Pathfinder RPG — especially if they are reverting to 3.5 domains somewhat. That was the least compatible rule in the beta, and if it's gone I doubt I'll need to do any conversion at all for my newest Pathfinder (3.5) books. It sounds to me like the folks you're hanging around with are too accustomed to being edition-gouged by game companies. I can relate. Jeremy Mcgillan wrote: Part of me kinda knows that it was wrong but most of my mind is just happy some bastard got a lesson shown to him. If anyone needs to get a hold of me I only really use my facebook now a days. Same name on facebook I'm the only one of that name on the St. John's Newfoundland network. I even kinda understand I was doing thing that hurt Alex but when your in the moment you just don't see it that way. I support your pursuit of justice insofar as those who committed a crime against your friend should be punished. Moreover, since they are clearly dangerous, they should be incarcerated. I can't support an act of aggression against someone for holding a belief however onerous. Though your actions are highly understandable, you should be wary that you do not turn into the same kind of person who hurt you and yours, just for different reasons. Take care. delabarre wrote:
No reason. I suppose we adhere to a rigid cosmology in planescape, because so much of our particular campaign is based on that cosmology. We were greatly inspired by the ramblings on mimir.net, so it would be difficult to reconcile the changes by just inserting new planes. However, I can see that being quite simple for other groups. I like the notion that Pharasma's spire is the Spire from planescape, just that the multiverse has undergone some cataclysmic reformation. That way, if we should ever sink so low as to include time travel, everything in both cosmologies will have a context, but they will still be neatly separate from eachother. YMMV, of course. Back on topic, My group are old time planescape fans. We wanted to keep the Great Wheel around very much, but we also want to use the Great Beyond because frankly, that *$#@ looks tight. What we eventually decided was that they are the same cosmology separated by some multiverse shattering upheaval, a change in eon. Perhaps the Lady of Pain was deposed, finally allowing some forces to tip the balance of the outer planes and bringing Sigil, over time, to the present place of Axis? It's this kind of unsubstantiated musing that made planescape great... man I can't wait for the great beyond to arrive in the mail this week. KaeYoss wrote:
Actually, I'm in love with the idea of a stalwart cleric waiting for her goddess to return. That said, Iomedae works as the actual source of her powers. Is the whole "ruler of Geb" thing likely to crop up in a Legacy of Fire campaign? If so, more's the better! One of my players is converting a Forgotten Realms cleric of Red Knight to my Pathfinder campaign. Looking through the setting, it seems as though the dead god Arazni is a good approximation, except, you know, dead and evil. Which is cool. We've decided that having her play a worshiper of Arazni who holds Iomedae as a surrogate matron deity is a pretty awesome backstory. There's very little mentioned in the Campaign setting about Arazni... so tell me about her? And what do you make of using her as a stand-in for Red Knight? (not just asking the Paizo staff, but also knowledgeable or creative board members, please!) James Jacobs wrote:
For what it's worth, I think you gave some great advice. And I can't agree more that if you're looking for an open ended game, you probably shouldn't be looking for an Adventure Path. I don't have time to manage an open-ended game at this point in my life. I tend to get way too caught up in world-building, with the actual game as an afterthought. Since I started on Pathfinder we've played a lot more actual games, and my group is grateful!
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