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Kjaerulff

tony gent's page

463 posts (793 including aliases). No reviews. No lists. No wishlists. 1 alias.


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The main question is are you using a "quarter"staff or a "buck and a quarter" staff


And this is why to many options can be a bad thing


I've read on a number of posts that player's seem to have trouble trusting there D.M to be fair and consistent in his running of the game.
And I was just wondering how meny players do trust there D.M,s to play fair as I've only ever had one D.M that I didn't trust and I've been a player for 34 years.
Is this problem as widespread as it seems or is it just a vocal minority


Power creep occurs when players make choices Purley for the effect it has on the game mechanics.
This leads to some odd characters with strange class choices taken Purely because having a level in A will give you access to X.Y.Z
And the more options you have gives players more ways to achieve this and the Internet allows for people to share this with a larger audience of people
And sadly when one person does it in a group others will copy it's what I call the
"Gamer see Gamer do" Mentality


In my games I seldom pull punches and have killed of a few players.
I have fudged a few rolls over the years but only when the players are doing everything right but the dice gods have been against them but I won't make it easy for them and they have to work for every xp


Picking up on an earlier point there has to be trust between DM and players
Players need to trust the DM to be fair and impartial in all things game related
And the DM needs to trust the players to be honest about there characters


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I'm not against options they can add a great deal I don't like options just for the sake of it
I would prefer a few less options that are well thought out a throughly play tested and less open to abuse which less face it does happen probably more often then we would admit
I also find it amazing at how often players are playing unusual or strange race and or class combinations mainly for the advantages that they get in game


Hello everyone a quick question for you all to think about are players becoming obsessed with extra rule books more classes Feats spells races
Would they still play without them ?
Ask yourself this question if you said to your players where starting a new game core rules only would they go ok and just get on with it or would they say can I use books xyz as well and not play if they couldn't


Well that just about does it for me time to move on I think


He's only wielding one weapon rest are natural attacks He also has 10 foot reach he wasted a cr9 monster in two rounds and not all of his attacks hit I knew that summoner are powerful but this is taking the piss


Hi all quick question can a 9th lvl summoner turn into an 8 limbed creature and get 7 attacks a round and kick out just under a 100 points of damage without doing crits ?


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I love that my boys adore there grand parents and love going see them


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I love going out for ice cream and waffles with my wife and boys and having there nan (my mum) come along


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I love early morning cartoons with my two boys


Well this is very much what I've already heard from other people.
Have any of you got any problems or complaints about the game or system


Hi all was just wondering if any of you have experience of playing "the one ring" game system and what you thought of it


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I love the fact that my son is the smartist kid in his class at day care


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I love having a scan with my wife and seeing my unborn babies heart beat for the first time
it take's my breath away everytime


Just about all the players i game with do not plan out there characters in any great detail at best we think a couple of levels ahead but its not set in stone
Example my fighter in carrion crown is a spear and shield user and has been since first level, however we picked up a potent bastard sword which i liked so next level i took the exotic weapon feat bastard sword .
She's still better with the spear in general combat but now has an extra option in combat


6 arms interesting you could go two one handed weapons two small shields and the other two can hold the cheese board


Just a quick question what do you think makes some one a power game
As opposed to an optimizer


Metagaming is when you use knowledge that your character has no way of knowing
Whether from system knowledge or just player experience .
Look up information about monsters or gear and the like to use at the table is just plain cheating , i ban all books from the table except core rules if someone wants to look up anything not in CRB then they ask in first what it is they are after then i let them use the book they require i never allow players to look at any of the monster manuals at the table


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I love when my eldest boy calls to his brother to come and play with him
I love when my boys climb in to bed with the wife and i in the mornings and give us both hugs


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I love sitting with my two boys reading them story's


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I love the two bottles of very fine Irish whiskey i got for Christmas
I love the fact that my wife and i are expecting another baby


I drink therefore i am


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I love my life because my son will randomly walk up to me and say
I love you daddy and give me a hug
Or when my younger son comes running to greet as i get home from work


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I love reading bedtime story's to my oldest boy and watching him fall asleep
I also love watching my 20 year old nephew playing with my two boys (who are both under three) on Christmas day with the gifts he had bought them


But what for you do about rolling monster hit points ?


The new star wars can never remember what its full name is
But still think traveller is better bet


My two coppers worth go shadowrun ( 3rd ed i played 4+5 ok but not a patch on 3) plus it sounds like you already have the rules and there loads of stuff online in pdf
Also traveller ( the mongoose version is good plus quite easy to get hold of) star wars is good but system a little odd but everyone knows the setting


Yes but to a party geared for combat, a greater challenge may be found in other ways
Im not say no combat but having characters have to think outside the box can provide some memorable games


Mr haunt makes a good point have a sit down with your friend and ask him his ideas for his character and what he wants to achieve ,then give some advice but leave all the choices up to him .
That way he gets the advantage of your game knowledge but the character concept is all his, and maybe a one on one mini adventure so he can better get to grips with the finer points of his fighter
And by the way beans on toast is not breakfast its just a snack now a full blown fry up that's breakfast eggs bacon sausage mushrooms black pudding beans fried slice and a mug of tea that's breakfast


A serious challenge doesn't always mean loads of combat a tricky puzzle that requires good team week can prove a real challenge and maybe one there not set up for and so even more difficult


And anyway there is only one way to play this game wrong and that's to not have fun if he's enjoying playing his fighter then that's fine not everyone wants or needs a super min/max character to have fun if


Let the guy play what he wants as long as he's having fun leave him be
Just because he's not playing a super character doesn't mean he can't be a useful party member


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The evil mage in "Your Highness"
"Magic M*~!#& F&~&$*"


In my mind your running pathfinder if the core rule system is in the pathfinder main rules you just need to let players know in advance that you have some house rules restrictions etc


Laurefindel has hit the nail on the head there is plenty of magic in lord of the rings it's just much more subtle than the normal gamers version which is a fireball in the face


I quite enjoy low magic games as it often forces the players to be more creative in there game play.
As I've often found players become very dependant on there magic user having just the spell for this occasion , to often have i witnessed interesting and well thought out encounters bypassed or walked over because one of the casters in the group pulls out a wired spell which he's never cast before and probably will never cast again.
Im not say that magic should never be the answer to the problem just it shouldn't be the answer all the time.
And also if magic is a little more rare then it can keep some of its sense of mystery and not become just another thing that players do because they can


My god where did you dig this thread up from


What a truly sad thing to do
How about you sit the guy down and talk to him about his character . As a DM you are ment to remain neutral in ALL things game related not kill someone's character just because YOU didn't like


Thanks


Captains in the Royal Navy are still taught how to use a sextun (i know that's probably spelt wrong )
British nuclear submarines spend there entire 6 week patrol underwater submurgeing and surfacing with in there covered docks


Hi Mark sorry to hear your having a few problems with your game.
I remember you talking about it on another thread and i thought it sounded like a great idea
Most of the guys i game with are old friends , and we hang out when we can ( which isn't often any more due to work and kids ) but we meet up at birthday parties and the like plus a load of us are going away for a mini games convention which is always a blast.
If you ever want to bounce any ideas about the pm me i love to talk about gaming and ideas for games
Can't wait for my boys to be old enough to play


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Are you guys serious about being worried about there being legal problems because your refusing to let a guy play in your group !!!!!!
Sorry but coming from England that seems like one f$*@ed up legal system


I think piano should consider printing more one off adventures which are not part of any ap or area specific
As i like there ap's a lot but dont alwayswant to play or run 6 linked adventures


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Hi all ok firstly I've just scanned this thread quickly but to my way of thinking the game is not a competition between players there is no winning as an individual just as a group .
If the party defeats the bad guys , solves the mystery , saves the realm whatever then they win as a group.
sure mages are powerful in a battle but they need support from others to stay safe especially when there getting sack time.
And remember what ever tricks and tactics players can come up with so can the DM


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This really sucks a very funny a talented man prayers for his family

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