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Kjaerulff

tony gent's page

543 posts (880 including aliases). No reviews. No lists. No wishlists. 1 alias.


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The main cause of disagreements about the rules is because different people read the same thing and interpret it differently.
And then assume that there interpretation is the right and only one.
And you know what they say assumption is ?
That's right it's the mother of all f+%! ups


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I love the fact that my 3 little boys all play nicely togeather and give each other hugs on the morning and kisses at bed time


What do you think is more important
Rules as written or
Rules as intended
Or maybe neither


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What can I say but f*+% me sideways
And you guys thought the our leaving Europe was a dumb thing to do ! well you just topped that
Seriously though good luck every one where in for a bumpy ride


Yep your making total sense to me it's how I run all my games, sadly it's not really something you could put into an adventure path as there are just to meny possibilities to cover .
When I run my games I have a basic primary plot line which the players start out on , I then add a few rumours or local legends some of which are to do with the main story most are not and one or two encounters which give the players other things to think about.
Then just let them wonder where they want I probably have 3 or 4 sub plots and half a dozen side track encounters ready at any one time so no matter which way they go I've got something I can use .
And I do a lot on the fly which is very cool


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Well said quibblemuch that's exactly the kind of game I enjoy as well and is how I tty to run all my games


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My grievance is people post uber damage builds on the forums that can kill an ancient wyrm with one hit .
Then loads of others copy it like simple minded sheep because they think it's "cool" to be able to one shot things instead of being creative and think for themselves


Well said vidmaster7.
If one character can do everything in the party what's the point of other classes ?
Clearly that type of class is way over powered and makes playing in a group redundant .
Maybe magic needs to be rained in a bit just because it has the possibility to do anything doesn't mean that it should


But a cleric and magic user shouldn't be able to do every roll in a party


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Isn't that why you have a party everyone has what they are good at so you have to work togeather to cover all the bases


Hi all just a quick rant but after I had been looking at few post I just have to say .
IS it me or have magic items just become another resource to be brought and sold as needed players and by default thair characters see them as no more than aids in making them machines that are mathematical more likely to smeg the next encounter.
So they can get more loot to take to ye olde magic mart and buy another gross of scrolls potions and other magical gear to fit in with there pre-planed character concept.
Where is the wonder gone and the excitement when players find a new item among a treasure trove, I'm not saying players should not be able to buy minor magic items in big citys , but when I see people comparing the price of things to find the most cost effective way of doing things then sorry in my mind your missing out on the point a bit magic items like staffs,wands and other items should be rare and wonderful.
Not just something to be crossed of as you use them like torches arrows and rations


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Now days I'm more worried about rule playing than roll playing


This thread has been going on for 5 years ffs


Hi I've only scanned most of this thread but seems to me that from what's been said your player expect to be able to over come every combat as you've never really challenged them and have become overconfident in there abilities.
Have the odd encounter that they are ment to run from is a good thing , remind them that they are powerful but there's plenty of things out there that will happily tear them a new a+#+ h#$# .
They may even thank you for it as they won't be able to just power through every combat and will have to think up new and clever ways to do things


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I didn't think you could have to much role playing in a role play game


Ok arrowslits are ment to be used when an enemy is at range , if they can get right up to the wall then they can hide from view and not be targeted.
But if they are at a range of 10 foot or more then they work just as described so just use some common sense and tell your players if they want to gain the same cover bonuses as the attackers they need to get right up to the wall.
Which is why arrowslits are always located in places where the enemy can't close with just look on line for pictures of castles or visit one if that can be done .
And I mean a real one not disney style prop


I think that the main difference is play style , and certain types of system help with one style more than another.
To me old school is a rules light system which encourages a more story based game and story development is more important than character development and rules are guidelines open to interpretation.
New school tend to be more complex rules systems and character development is a priority and rules are less open to debate
(Which ironical often leads to more disagreements over the rules) , I think either style can be played with any system but as I said earlier some systems lend themselves to one style better than another.
But as long as everyone is have fun then it matters not a rats cock how you play


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However the DM interprets it is what matters .
So long as it is constant then no worries


Hi all I've just started running a campaign and I'm still unsure about the end boss.
I really want some kind of dragon but not sure what type , are there any dragons that have a affinity for gems above pure greed.
As the campaign revolves around a set of magical gem stones any thoughts


Do you think that there might be to meny classes


Hi all can anyone recommend a good syfy system that's easy to pick up and easy to get hold of.
Don't mind old or new but not setting specific like star wars
Thanks


Ok so the big bad knows that they're coming, and they know he knows !
And there still rest for a few days, then yes if there is anything he could do to strengthen his position then do it , or if he has some way of attacking the party at rest then he should go and f~@+ there s@*$ up big time


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I love throwing birthday parties for my kids and seeing them and there friends have fun playing in the sunshine.
While I sit a chat to friends that I've known for over 20 years


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It was 1981 on my summer break from school
Our dad brought home a game called Dungeons and Dragons no board no pieces just 2 books a crayon and some funny looking dice.
A few days later I sat down with my dad and older brother and rolled up my first character a fighter my brother did a cleric .
So our first game we went through about 4 rooms of a dungeon and then where killed just after my brother said the immortal line
"Look it just 6 orcs how hard can they be"
I was hooked from day one few weeks later back at school I got my best friend in to it and 35 years later me my friend and my dad still play every Friday. good times still


The One Ring is fairly rules lite although character gen can take a bit of time.
But that's mostly down to book design lots of page flipping.
And of course it's a very low magic system


Dragonage is a good system and pretty lite also you can download a quick start rules set for free from green ronin.
Also if you can find a set jaws of the six serpents is very easy


In all the groups I play in we roll for stats normally 4D6 drop the lowest in order .
It works really well for us as none of us mind what class of character we play although obviously people have favourites I just think it give the characters a more organic feel to them


Welcome to the world of Role Playing
Sounds like your all set to go my only advice would be don't try and use all the rule,class,race,feat options in the beginning start with the basics then bring the options in when you and your players feel ready .
And remember it's your game and no matter what other players do or how they run there game you run your game how you like.
You'll soon find out what works for your group so good luck and happy adventuring


I'm actually playing a 12 lvl spear and shield fighter in the carrion crown campaign
My DM and I had a talk about it and agreed that if I spent a feat he would allow me to use a spear one handed as an exotic weapon


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I love that this thread is still going
And I love that my yongest son is almost 1
And that my oldest son starts school this September


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Hi all sorry I've not been about for a while but life has got in the way of gaming (not that I'm complaining when the slice of life is my third son).
I was just wondering how meny house rules you use in your games ?
And is there a particular area of rules that seem to get house ruled the most .
And how much thought and debate goes into making these rules
And this is purely out or idol curiosity
Thanks all


Hi all quick question
If a creature has dr/10 magic is it effected by normal fire


Go to ebay and pick up the old red and blue boxes of basic D&D
And dive in still a great game with loads of stuff available online


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Well loads of good stuff thanks ladies and Gent's
To me old school is a style of play where you could be a bit fast and lose with the rules you don't need perfect scale maps and minis (although it is nice sometimes) games tended to be a bit faster paced especially in combat there was no players measuring how far they where from the bad guys so the mage could drop a fireball on them or spending ages working out there characters route to a bad guy so he can get flanking bonus and avoid aoo .
Players where more interested in a good story than how to advance there character ability, now I know some of this is down to how the game system has advanced over the years and I think most of the changes are for the good but I can't help but feel that something has been lost along the way.
And I know some of you will say I've got my rose tinted glasses on, and there is of course a bit of that in the mix as well and I know that most people who play have a great time (which is the most important thing)
I just think that maybe we've all become a bit to worried about "how the game is played" when what's important is "how we play the game"


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I love the sound of 20 kids all laughing at my son's 2nd birthday party


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I love that my new baby is already sleeping 4 hours at a time so I only have to wake up once a night to do a feed


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I think the roll player Vs role player argument is over blown
There are always players who want the most powerful character they can make so make all there choices based on the mechanics of the rules and then try to think of a way to explain all there choices with a bizarre back story that often never works
And total role players will often make choices based purely on some strange background that they have dreamed up for there character in an effort to make a unique character which again often doesn't work
Finding the balance is the trick solid choices in Feats and skills are needed but they shouldn't have to be the absolute best they can be
And just because a character idea has been used before doesn't make it a bad one its all down to the player and how they play the game
Because all said and done it is only a game


I think Kthulhu makes a good point in older systems there where less rule options so to make your character different you had to use good role playing to make them unique
Where as now you just go down a list of options in the rule books to get the character you want to play it requires less imagination as there are rules for almost everything.
Now I'm not totally against have plenty of choices for characters and I think that the feat system is one of the best parts of 3.x and PF
But they need to be used as an aid in role playing to develop your character not just a list of bonuses to add more math to the character
I'm sure we all know players who pick strange Feats and extra classes JUST for the mechanical bonuses they give and not because they make for a fun and unique character
This of course is all just my opinion


Hi all just wondering what you think the name old school gaming means to you ?
Is it just a reference to how long someone's been gaming or do you think it describes a style of play.
Your thoughts please


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I love that my new son will get to be christened by our vicar before she retires in October .
As she married my wife and I christened my other two sons and sadly buried our daughter


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I love that this threads been going for over 4 years


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I love that my older two son's love there baby brother so much that they argue over who gets to cuddle him first in the morning


I'm not talking about my table .
I noticed the gung ho attitude when I was at a convention a few months ago this was confirmed to me by conversations I had with some of the ref's who where running a lot of pfs games


Well still lots of good stuff being posted
But I still feel that raising characters is to easy and cheap let's be real most pc's have 7k going spare by the time there able to have casters of a level high enough to cast raise dead.
And death needs to be something to fear otherwise players just act recklessly never fearing the consequences of their actions.
So how about the players lose a % of there total xp when they die enough to be a pain but not so much that they are forever a lvl behind the party
Or they could just not receive any xp for the fight they died in , or just have a limit on how meny times you can be brought back to life
It's just that I've seen to meny players who's characters just charge at anything they meet safe in the knowledge that so long as someone survives the fight they'll be brought back.


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No fair I thought I was the zombie coffee and mints course


Hi all a lot of interesting stuff here maybe I should have made my postion clear.
I'm not against players bringing back dead characters with magic in whatever form
, I just feel that it should be more difficult than just spending a few grand and spending a few days in bed.
There needs to be a lasting cost to being brought back to life be it lvl loss or a stat loss
I also feel that it should take time to do as in hours of preparation for the casting of the spell.
I think the best example in movies of how I feel raise dead should be is in the original conan movie, the scene where they have covered him in runes and still have to fight of the spirits to keep his soul in his body.
This is of course just my opinion but I think it could make for some dramatic gaming as the party have to all help the prist to save there friends
It could almost be a mini adventure
You could even say that the more holy the place the easier it is for healer to cast the spells needed, and so going to a major temple or church would benefit the process


Following on from another thread I posted just a quick question how afraid are your players of character death ?
I ask because it appears from these boards that most view it as a speed bump on the road of adventure rather than the cliff it should be


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Maybe I should clarify that as a DM I'm not into killing players if there just unlucky bad s@++ happens in game (as in real life) but I would rather leave a player unconscious and bleeding out giving there comrades a chance to save them than just finish them off.
But I've also seen players acting dumb because they wrongly believe that I won't just kill characters.
In fact in a recent game a second lvl character picked a fight with a much higher lvl npc and for 7 or 8 rounds the npc just toyed with him doing 1 or 2 points of damage each round
The player then got a lucky crit which took about a third of the npc's hit points and he made a smug remark in character to annoy the npc so next round the npc did a full attack which left him on minus 30+ hit points .
The player then kicked off that it wasn't a fair fight and he had no chance when several of the other players all said "but you started it you f!~%wit"


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I would be more interested in new campaign settings than a 2nd edition
Or even just generic sanarios that you put anywhere you want in a game world


@ Anzyr what if the party is unable to cast those spells because they don't have them or are to low level
then how do they feel

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