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I got to meet Gary once at a gencon in Manchester in the UK by total chance he was staying in the same hotel as me
There free to do what they please but I've put a plot hook in early on they get there as the unwelcome passenger on a ship which is carrying a powerful lich who is seeking certain powerful and ancient magic items
Hi all i'm starting a new campaign and im going to throw a big curve ball at the party.
Well im starting a campaign soon going to use the old known world of basic D&D to start then very quickly dump them into the hollow world settling
I took a lot of crap at school before they found out about me playing D&D so i just got more hassle and bullying
Firstly never seen that style before so i was impressed im sure there are better demos but im not bothered about that
Having watched the link above about the guy wielding two shields i was impressed .
I agree with Wheldrake i read the post i understand the math i just can't agree with the concept how would dual wielding of shields come about when in the characters life did he say" i know instead of having a sword or axe or mace in my hand to fight with I'll use another shield " it makes no sense in character .
JoeJ i like what your trying to do i also feel that magic is abused by a lot of players
Merchants are not above price fixing
I know that there are clear rules for the cost of magic items but I've been thinking that items that would be in high demand like healing potions and wands of healing would demand a higher price as adventures have money to burn they could afford to pay more and merchants being merchants are going to try to pump the price a little
Unless the treasure is something they may want to use like potions or magic weapons then it should be somewhere safe like there lair
England was been to war with every country in Europe except Portugal
Ok op the target number is based on the minimum number of feet you would need to jump to cross the gap
Tactics should depend on a few things
Going a little off thread here i also think that the cr system needs a little work
Anyway back to the thread at hand sorry for this side step
I think at low to mid lvls it would make a difference subtle but enough to take the edge off the problem at higher levels then it would make little difference but it might be worth a bit of play testing you could use lvl appropriate characters from npc codex as they should all be fairly even in build terms