I get the feeling that paizo is going down the powercreep path with its extra books
AD at no point did i mention power games or bad wrong fun i was just making an observation that a lot (by no means all) optermizers tend to metagame which is in my books bad form
I understand how so called fair trade works but I'm not being charged more because the company is trying to protect there suppliers.
8. Players who let others talk them out of playing really good characters just because its not optimized
Ok I'll put it another way on the iq scale 100 is average with the highest recorded iq being 250+ ( look it up i did ) and the max in a character can have by lvl 20 is 25 (18 stat +2 racial +5 from lvls ) which is interesting because that divides nicely at you 10 iq per stat point so someone with 7 int could have 70 iq.
Because the skill system in pathfinder is 25% talent (stat bonus) 75% skill training call it what you will
I've offered wondered this myself AD
I also think that if a player has low stats in points buy then its by design and not just bad luck as it is when you roll.
True a magic user always ups the challenge a bit
I guess it also depends on what system you use for rolling i tend to go for the classic 4d6 drop the lowest but I've seen a couple of others used one i liked was 4d4+2 that gave some good rolls with most being between 9-14 so very payable
Hi all i know the norm now is to points buy your stats but i still feel rolling stats is best
That will work well but i think the sentinel is a very good adventure
Sounds to Me like you need to throw a few extra encounters in each day .
I think the problem is that it is now far to easy to buy or make magic items and this makes them less special .
@ Mr sin the system is just a set of rules and options how people use them is what makes or breaks a game look at it like a car in one persons hands it a way for safely travelling from a to b I n another persons hands it a lethal weapon that can kill
I know how you feel I've had that happen a few times
The problem is not the system it's the players .
What you have to remember with the treasure in 1st and 2nd ed characters gained most of there xp from how much money they got with only a small amount coming from the monster itself
This is one of those times where common sense has to be used swords and the like are not ment for breaking stone so would have very limited use in this