Skeleton

tom_thiessen's page

407 posts (886 including aliases). No reviews. No lists. 3 wishlists. 16 aliases.



1 person marked this as a favorite.
Male Not man enough to be human

Took some flashy negotiating, but we're not in as much trouble as we originally thought.

We did take some heat, but we got rid of the guy who nearly did himself in.


1 person marked this as a favorite.
Male Not man enough to be human

Sorry everyone. I had Someone just about kill himself at work now up to my eyeballs in paperwork and reviews. I haven't forgotten about us, and will do a post when things settle down a bit.


1 person marked this as a favorite.
Male Not man enough to be human

Twilight...just let me know and i'll npc you if i have to.


2 people marked this as a favorite.
Male Not man enough to be human
Twilightrose wrote:

You're welcome, fey.

Seriously, if I even looked at a place that had serious mold damage I'd end up on a respirator. The same affect could be achieved by dousing me in grass pollen.

Yea, it's pretty nasty stuff. Evil mycotoxins emitting VOCs.


1 person marked this as a favorite.

I have a player who's background involves a dealing with the Pathfinder Society. According to the background, they got a wayfinder, which is 500gp. I dropped the price to 50gp, and now I need to figure out what to do with it.

My first thought was a compass and a cheap piece of glass, made to look like a wayfinder.

Anyone have any thoughts?


1 person marked this as a favorite.
Male Not man enough to be human

So I've been reading a Reign of Winter thread, and they're using a cool idea called Flex Time.

I'll summarize here, and maybe use it for our game.

--------------------------------------------------------

"Flex Time" is a method of pbp which allows 'scenes' and 'conversations' to continue at the same point in time they started (basically), while allowing the GM to push the adventure along.

To do this, the one who wishes to post using Flex Time needs to put, in OOC (out of character) text, "Flex Time - Scene being flexed" at the top of the post. Then they can just post whatever they want in the scene specified.

The GM has the power to end flex time conversations at their discretion. Periodically a GM will state "All flex time conversations will be closed in the next 24 hours." This power lets the GM keep things relatively tidy in the forum and helps everyone keep things straight as to who is saying what and when they're saying it.

FOR EXAMPLE Lets say Jim and I just met, and our chars are still introducing themselves, but the GM wants to post the next step in the adventure.
---------------
Flex Time - Introductions with Dan
"So Jim, how many green aliens have you slept with? ...I meant taken pics of, yeah that's it!"

---------------

Jim could then reply using the same, or a similar, heading so I'd know it was our conversation he was 'flex time-responding to'.

It's not mandatory to participate in or initiate Flex Time conversations, but it does come in handy and keeps the story moving forward when it might otherwise be 'paused' waiting for conversations/scenes to finish up.


1 person marked this as a favorite.
Male Not man enough to be human

Huh...i just realized there's only 1 male in this group. Nothing bad about that, just never happened before.


2 people marked this as a favorite.
Male Not man enough to be human

Thanks meow. You guys are welcome in my Legacy of Fire game if I have any drop outs.


1 person marked this as a favorite.
Male Not man enough to be human

Look forward to tomorrow's post :) I'll have the next section ready to go...pending any awesome roleplaying.


1 person marked this as a favorite.
Male Not man enough to be human

Definately....i might know some people.


3 people marked this as a favorite.
Male Not man enough to be human

Hey guys. Sorry about the campaign, and just disappearing. :( I was having such a fun time with it. Did Sebastian get the girl in the basement?

I was reading the parts where I was involved, to see what kept everyone interested. Wow, did i have a lot of side plots going on.


1 person marked this as a favorite.

The submissions have pretty much dried up. The following are the 6 I've chosen for the game.

Fawziya
Deridia
D'witt
Fahada
Marik
Manzcar

Dusting off some intro text, and I'll have the first official post up tonight.


1 person marked this as a favorite.

The gunslinger/alchemist sounds cool.

Right now anything goes as far as ideas and builds.

If anyone is worried about changing their character class, I can always adapt the encounters to more closely match the party make-up.


1 person marked this as a favorite.

Thanks Fawziya, that's a great list. I think we should be able to handle 6 characters, and I'll shut down new applicants on Friday (March 1st).

I'll have the final decisions by the next Monday.

If you've gotten a message from me about something, chances are good that you're in.


3 people marked this as a favorite.

Want to start a LoF game, using Pathfinder rules.

I'm working out of town for 3 weeks at a time, and would be able to do 1 major post per day. I'll be offline until about 7pm PST daily.

If anyone is interested, or any questions, feel free to respond. Hoping to start in mid-March.


3 people marked this as a favorite.

The dark cloud hanging over the city of Riddleport is far from most people's minds as small groups congregate, and choke off passage through the wharf district.

Vendors hawk their wares, charlatans ply their trade, and numerous games of luck are taking place along the sides of the street.

A handful of guards are present, yet not enough to take any serious action if something got out of hand.

Pulling out the flier announcing the re-opening of the Gold Goblin, you come to a building which has the look of once being the jewel of the wharf district. It's brass domes has dulled with time, some of the stained-glass windows smashed out, and a section of wall threatening to fall outward into the street.

Perhaps this new tournament, 'Cheat the Devil and Take his Gold' is a sign of improvement in this run-down district.