So when i started my recent campaign with a twist on point buy to see if i could help mad classes. First i set a hard roof and floor cap at 18 and 8 respectively(before racials are added in). Dumping a score to eight only grants a single point, but every score takes only a single point to raise at every increment. So far our party includes a melee druid a, rogue, and a monk. They used 20 point buy and no dumpstats(after racials). So far they have dealing with cr appropriate situations just fine without any implications that it is too easy. I do plan on introducing some less ability dependent classes into the fold to see how it goes for them. Any see any problems coming in the future?
I do mean open discussion, if you love it feel free to state why. That being said, I personally feel kinda meh about that paizo Assassin (and only slightly less so about the 3.5 version, though the magic felt stapled on). Number one on my list is removing the evil only BS. Assassin's don't always mean ruthlessly killing the family man for a pocket full of coins. My favorite example of non-evil Assassins is how the league of Assassins started out in the Wanted comic book universe. anything anyone else want to see differently?
For those who haven't read it here is the link for my monk remake doc. For the thread discussing it here is that link as well.
first I will admit one thing, with one simple change i made (plus an additional class ability) I made it possible to start as a monk who not yet achieved wisdom. this concept was borrowed from the the first shaolin monks who believed spiritual enlightenment was through physical attunement (hence the kung fu). My concept for the new class ability comes from the thought, monks weren't all a bunch of naturally wise people who got together to learn kung fu (though I sure plenty were). Many were taught wisdom and awareness as part of their religious training. So hear we go.
AC Bonus-now is based on con, and is considered natural armor that stacks with magical sources.
Flurry of Blows-you use your monk level as bab when not flurrying, eliminating the minus two penalty. apply flat ac bonus as bonus to hit as well.
Fast Movement-untyped bonus
stunning fist- also changed to con
ki pool- full level plus con (to represent it being the bodies energy)
slow fall-screw the wall
Wholeness of body-moved to move action, functions as cure light wounds, for every extra two points spent, bumps it up too the next cure spell (no mass versions)
12th level-also gets abundant agility as a bonus feat.
diamond soul- now an immediate action.
new 2nd level ability
admittedly pretty different, mentioned this before on the new monk thread, so I thought "hey why not post it". let me know what you think.
I have been considering special abilities awarded to to dhampirs turned by the vampire who created them. The lazy part of me wants to just slap on the advanced template and call it good, but frankly I want more. Ideas I've had include constant deathwatch/detect undead, the ability to "adopt" spawn from other vampires, and even to see and experience through their spawn. thoughts, suggestions?
I have heard the opinion, and pretty much agree, that witches make more sense thematically to cast on wisdom. So thinking on this I wondered what the repercussions would be. Obviously higher Will saves, better perception, and monk dip synergy would all be benefits. In return they would lose...focusing on skill stuff (points, knowledge skills, etc). My question is this, is it worth changing the witch to wisdom, aka do the benefits mechanically far outweigh the idea thematically?
I just had yet another realization about the androids, and that is, being of humanoid type means they can be raised as undead. Now in my upcoming zombie/undead apocalypse campaign I really wanna a couple different variations at my players. Ideas include Terminator style skeletons, zombies with circuitry hang out of their wounds, and white noise looking ghosts. I was wondering what other ideas people might have.
So in an upcoming game i am going to try something new. In this game I am detaching xp from leveling and instead want to use it instead as an alternate currency system. Thoughts so far have been extra feats, ability score boosts (limit to 20 maximum), and possibly bonus hero points (not sure if I am using these yet). I am looking for a good way to scale this as well as other possible rewards, possibly on an individual class basis.
So I am going to try this again using a better subject line. In a previous thread I tried to start a place for people to post their racial feats that catered to the more deprived races of the ARG. It ended up being walls of posts of feat ideas I had, with just a few other posts. I also would like to take a moment to thank those people for their feedback. So after some time has passed I have consolidated my feats into a google doc and ask for public opinion. I am convinced that some of these feats are overpowered, while others underpowered. Feats
I once again come back to androids, though this time the issue is more thematic than mechanical. the issue is this, how does an artificial race access eldritch magic through bloodlines? obviously there is many ways this could be handled, and i think it would be fun to have multiple people post their ideas here.
Inner Sea Bestiary wrote:
so as i read it if you were a barbarian you only get the -2 to AC and Rage Powers but no other drawbacks, worth it?
After being brought up in the Half-construct/undead thread, i decided to design some pretty plain racial traits that grant the types in question. to be honest i kinda wonder why these weren't just racial traits in the first place.
Touched With Death (5RP)
It's brought up by several posters that they have made racial feats the more deprived races out there (I am looking at you suli). I am in the process of putting together a freakshow campaign and wanted to produce a a line of feats for the really rare races. However it occurred to me that I could probably reach out out to people who have actually, you know , used their feats and have a real idea about balance in the game. Note I will post some custom feats myself later myself but want to open the floor to more experienced homebrewers.
for a while now i have been wanting to do this. i definitely think that less common races need some love in the archetype department, and obviously reusing current racial archetypes accomplishes this for many of them. for example, the stonelord paladin for dwarves happens to fit oreads like a glove.
now it might be necessary to further fluff the actual abilities of an archetype to fit certain races. one that comes to mind is the kinslayer dhampir archetype, which can be used for tieflings by changing any references to undead instead to outsiders with the evil subtype. you could even go as far as to say that "detect evil outsider" works as detect undead but for outsiders, if clarification is necessary.
i will be back with more ideas but i would have other people other people give this concept a try from their own perspectives. Together We are Superior
i know that some of you would love to argue that this isn't unbalanced, but if you want to do that please use another thread. with that being said let me state the reason i don't readily accept this property.
its a two person party with 25 point buy starting at level 5, alot of advice is needed. i do want the dude to have some pretty decent support abilities. also for added info the other guy is doing a fighter, thats using the duelist prestige archetype posted on the boards a while ago. thank you very much.
young plus advanced equals +8 dex, +4mentals, size reduction CR0
i was working when this idea popped in my head so it hasn't been tested yet. in lieu of favored class characters instead get a racial feat every three levels of a favored class of their choice. i am really guessing as to what an appropriate amount of levels should be and if it should really only apply to one class. Btw i am calling this rule paragon classing.
does this seem too easy to abuse?
i dont want to make too powerful a starter race for 10 points
i was thinking of building a fighter archetype that exchanges bonus feats and maybe some weapon training in order to slowly receive all four sets of elemental bloodline powers, with the exception of 20th so sort of like gaining elditch heritage as a bonus feat but four sets of it, also want to change 20th level ability to reflect this janni inspired class, the question is this a good idea or would i just be wasting my free time?
descendants of Pharasma worshiping vampire hunters whose goddess gifted with magically enhanced vials of vampire blood to better improve themselves for fighting their sworn foe. Though their order has long since been abolished in an official capacity their descendants are forever altered by their ancestors “enhancements”.
my buddy has his mind set on a urban barbarian/ gunlslinger multiclass (sort of describes it like punisher set up) he asked me to help because i am the most familiar to pathfinder out of my group but i personally never played either class. the character is a asimar 5th level. any input on this would help alot.
when i passed around the custom race playtest the first thing a couple people asked is "are there more options available?". I told them this was just a playtest but then started wondering. is there any new custom race material that people have come up with, would love to hear it and share with the group. thank you very much.
i want to use a player character version of the half golem template from 3E but i feel it is much to overpowered (especially clay, immunity to slashing and piercing yeesh) of course this would use the new half-construct type but i was wondering where i could make player character changes with destroying the "feel" of the template?
this a race i built using the ten point system of the advanced race playtest
oshleh custom race rp 10, 11, 12, 8, 7, 4,0