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Darl Quethos

tintagel's page

Pathfinder Society Member. 120 posts. No reviews. 1 list. No wishlists.



Hello everyone,

Some of you probably know that I'm already mapping several locations for the Skinsaw Murders, and posted many on the community created content thread, but I think this is a big enough project to warrant its own thread (rather than hijacking what is supposed to be an indexing thread).

I want to welcome everyone so post on this thread any comments or battlemaps that you have done for the Skinsaw Murders too. Hopefully, Gr4ys will continue to catalog updates on his thread to have a concise place for all content (map, models, handouts, etc).

Without further ado, here is all of my content for the Skinsaw Murders:
http://4e.educatedgamer.net/Home/rotr/Skinsaw-Murders

If you'd like a more graphical layout, check out my gallery: http://educatedgamer.net/gallery. Click on Map Sets, then Rise of the Runelords: Skinsaw Murders. Individual maps are discussed below.

IF IT'S BLUE, It's a link!


So I've been thinking about two of the NPCs in Burnt Offerings and trying to think about how I would re-envision them now that I am converting the module to 4th Edition (with lots of help from Scott's blog).

However, I didn't really see Tsuto being an archer type, and I really didn't agree with Scott's conversion of Tsuto having demonic pacts and such - he was a normal guy in my book who lusted after a demonic girl.

Anyways, i wanted Tsuto to also be higher level (about 4) which makes him more noteworthy in combat. I also liked the idea of him being a dual wielding skirmisher. I plan on changing Nualia (see below) away from a primary melee character so this provides a bit more variety in bosses too.

Anyways, my page for Tsuto, 4th Level Elite Skimisher (Ranger Template)


I've recently begun a hobby of converting old 1st edition adventures into a format that we an enjoy with virtual tabletop programs (I use d20pro). This mostly involves re-creating the maps into color jpgs and converting the module's monsters.

Well, I've been much more interested in the maps, and have begun creating high-resolution maps that can only be described by me as Art - at least, I have the same kind of "lost in the work for hours" feeling as when I paint.

One of my favorite Dungeon modules of all time, the Ghost of Mistmoor (issue #35) has been begging me to be converted to 3.5 and re-mapped. I finally did this and have posted all of the adventure's maps, plus the unmapped Vault, nighttime versions of the maps, and player handouts/visuals on my website. I tried to remain as faithful to the written descriptions in the module as possible, trying to bring a visual element to the already stellar writing.

I would appreciate any feedback from my peers, and hope that these maps are enjoyed by the Dungeon Community.

The Ghost of Mistmoor: Redux



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