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Wizard

thunderspirit's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter, 7 Season Marathon Voter, 8 Season Marathon Voter. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStar Venture-Lieutenant, Illinois—Richmond. 1,574 posts (6,754 including aliases). 5 reviews. 1 list. 1 wishlist. 22 Pathfinder Society characters. 7 aliases.


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Pathfinder Adventure Path Subscriber

Thanks, folks. We had him for almost ten happy years; and better to have loved and lost than never have loved, after all.

I hate to be such a downer, so: back to crazy, hilarious,annoying, and amazing stuff. Our other cat, Lily, is a runt, and was rescued from outside by my mother-in-law. She's skittish to the point of outright paranoia; if she comes to you, all is well, but if you try it the other way around, forget it. Doesn't matter if you have food or catnip or whatever — you're obviously COMING TO GET HER AND SHE HAD BEST RUN AND HIDE RIGHT EFFING NOW.

Loud noises do this too. You know, like opening the door or blowing your nose. Or (sometimes) talking.


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Pathfinder Adventure Path Subscriber
lucky7 wrote:
For reasons too complicated to explain, "Tortellini" in our house is a synonym for castration.

Note to self: do NOT order pasta at lucky7's house.

I always capitalize and trademark the terms Good Thing [tm] and Bad Thing [tm]. I don't even remember how I picked this up, but I've done it for as long as I can recall using the terms.

The Exchange

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Male Human (Keleshite) Clc3 | hp 24/24 | Init +1 | AC 16, T: 11, FF: 15 | CMB +4, CMD 15 | F +5, R +3, W +6 | Prcptn +3, SM +9 |
Dungeon Master S wrote:
Aren't you in a real life game right now?! ;-) You have an addiction my friend.

Hello, Pot? This is the Kettle. LOL

The Exchange

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Male Human (Shoanti) Witch 10 | hp 38/60 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +6, R +5, W +9 | Prcptn +10, SM +19 |
Professor Cosmo Berrythwaite wrote:
Ryster has a critical threat in there! :)

Alas, tis an elemental, thus no crits.

Bruxo's next action — besides crying like a five year old, I mean — will be based on EF's decision on Hal.

The Exchange

1 person marked this as a favorite.
Male Human (Shoanti) Witch 10 | hp 38/60 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +6, R +5, W +9 | Prcptn +10, SM +19 |
Professor Cosmo Berrythwaite wrote:
Bruxo Machi wrote:
Professor Cosmo Berrythwaite wrote:
Cosmo nods in satisfaction at what seems to him an ironclad argument.
That...that doesn't even... Bruxo gapes at the Professor's logic, wondering how he'll ever get them off the island whether he'll ever truly understand academia.
To Cosmo, it is perfectly reasonable to bring a lich back to the university as a colaborator, so long as he can get an academic paper out of it. That's all that matters! :)

Since GM EF and I both deal with academia daily, I'm confident this amused him as much as it amused me. :-D


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Pathfinder Adventure Path Subscriber
Tels wrote:

This article is titled "This guy might be the most annoying Facebook troll of all time."

Personally, I laughed my ass off reading this 'troll' and don't find him annoying at all. Must be the Cosmo in me.

Cosmo, I blame you for not being as 'sensitive' as others. Your actions, I guess, have hardened my heart to the suffering of others.

Yeah, this cracked me up too.

Much would've been avoided by a simple un-friend-ing (and the fact that it didn't forces me to blame Cosmo), but I laughed a whole bunch.

The Exchange

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Male Human (Shoanti) Witch 10 | hp 38/60 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +6, R +5, W +9 | Prcptn +10, SM +19 |

As the conversation continues, Bruxo leans over to Bizzle. Someday I must learn Osiriani...

The Exchange

1 person marked this as a favorite.
Male Human (Shoanti) Witch 10 | hp 38/60 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +6, R +5, W +9 | Prcptn +10, SM +19 |

Bruxo also has an infernal healing wand, so he and Cosmo can split the charges.

Spellcraft: 1d20 + 19 ⇒ (4) + 19 = 23
Bruxo looks at what Cosmo is describing. That's a side effect of a blindness/deafness spell. Perhaps they were oracles, but more likely destined for some less noble end, I'm afraid.

The Exchange

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Male Human (Shoanti) Witch 10 | hp 38/60 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +6, R +5, W +9 | Prcptn +10, SM +19 |
Hercule Poirot wrote:
Geez. Please stop rolling max for Charisma damage on our Sorceror - as of right now, he has lost access to spell slots above second level :-/

Back-to-back double digit saves kinda sucks too. LOL

Bizzle Goodwager wrote:
So close! I assume the bleed happens before I roll, if not I made it.

Yeah, bleed happens at the beginning of the bleeding player's turn. Sorry, Biz.

Bruxo sees the gnome keel over and promptly draws his quarterstaff (move). He then uses his healing hex, stepping forward to deliver it to Bizzle (healing hex: 2d8 + 10 ⇒ (2, 3) + 10 = 15) and popping a wand out of his wrist sheath (swift). (wand of infernal healing)

The Exchange

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Male Human (Shoanti) Witch 10 | hp 38/60 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +6, R +5, W +9 | Prcptn +10, SM +19 |

+19 on Kn (history), so the DC 20 is hit on any roll.
DC 23 Will (paintings): 1d20 + 9 ⇒ (18) + 9 = 27
Bruxo doesn't comment, but nods approvingly at the Professor's history lesson.

DC 23 Will (mirrors): 1d20 + 9 ⇒ (8) + 9 = 17
Bruxo finds himself drawn to the mirrors, studying each one intently as he nears the statue. So that's what I would look like were I as strong as Lomax. He takes some time flexing in the mirrors.

+21 on Kn (planes).
DC 22 Sense Motive: 1d20 + 19 ⇒ (3) + 19 = 22
When at last he can draw himself away to study the statue, he observes, This is a shaitan genie, but one full of pride and vanity. A dreadful sin. He is too distracted in his reflection to notice the irony in his statement.


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Pathfinder Adventure Path Subscriber

My cat Max (well, nominally my cat; he's pretty much adopted my eldest stepdaughter now) picks up his Purina in his paw and puts it in the water dish. Every single time.

Of course, he doesn't use the water dish for anything except that. He won't drink from anything that's not running water. He's gotten too old to jump up to the bathroom sink anymore, though he can still get down by himself; so now he yowls until one of us picks him up and puts him there.


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Sinspawn ****

Good thing you're on cleric initiative, then, huh? ;-)

Sorry, amigo!

The Exchange

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Male Human (Shoanti) Witch 10 | hp 38/60 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +6, R +5, W +9 | Prcptn +10, SM +19 |

Smuggler of Stones, huh? I approve. :-)

As is evidently Society custom, says a human seated near the fire, we await our Venture-Captain. Again. The human, clearly of Shoanti blood based on his ruddy skin and bronze-colored hair, is clad in simple leather- and fur-edged clothing. With a sigh of exasperation, he rises to his feet to greet the gnome and elf. Bruxo Machi, at your service, he says with a slight nod of his head. He is uncommonly thin for those of his heritage, and the traditional Shoanti braid is barely shoulder-length instead of falling down his back. Equally odd is the tiny lizard-like creature, about the size of a cat, sleeping lazily just inside his collar, its tail wrapped about much of Bruxo's neck.


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Sinspawn ****

To make this go a bit more smoothly, I'm going to use Take 10 on Perceptions in the Mausoleum. If someone has something special I've not included in the following, please let me know.

Perception take 10s
Artian 22 (drkvsn)
Kalendir 12 (low-light)
Merisiel 23 (29 vs traps, low-light)
Pandora 19
Roary 23
Sareth 20


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Sinspawn ****

They are about 150 years away. And we'll say it's the next morning.

</kind and benevolent GM mode>


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Pathfinder Adventure Path Subscriber

Science suggests that the Syrian refugees are 100% human.


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Pathfinder Adventure Path Subscriber
Calex wrote:
So now that the deal's full text has been released, what do people think about this? Is it a powerful new way to unite and benefit a huge number of national economies? Or a piece of corporate skulduggery designed to undermine national and regional safeguards to maximize profits at the people's expense? I'm curious to hear your responses.

It'll be the same boon to the people of the signatory nations that NAFTA has been to North America. Which is to say, none at all.


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Pathfinder Adventure Path Subscriber
Cthulhudrew wrote:
Kalindlara wrote:
Little-known fact: this is how Isger's Goblinblood Wars started.
It's the Blue Kree vs. Pink Kree all over again. :'(

Star-bellied Sneetches.


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Pathfinder Adventure Path Subscriber
Ashley Kaprielian wrote:

Cosmo: GOOD NEWS, EVERYONE!

Cosmo: PANDORA HAS FIRED UP THEIR CHRISTMAS STATION AGAIN!
Me: i want you to know im flipping off the wall right now

Later that day...

Cosmo: Through the years
Cosmo: we all will be togehter...
Cosmo: if the fates allow...
Cosmo: hang a shining star...
Cosmo: upon the highest boow...
Cosmo: and have yourself
Cosmo: a merry little
Cosmo: christmas
Cosmo: niiiiiiight....
Cosmo: See... if you have your headphones on, I will transcribe the Christmas Joy directly into your brain.

Endless Christmas music: the soul-crushing, nihilistic Hell to which I will undoubtedly be sent.


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Sinspawn ****

The Viscount takes about three steps, turns, and points to the grounds of the Grand Lodge. They're over there, he says before leaving in a huff.

There are several contests to test a variety of skills and class abilities, a way to test your skills against (and generate bragging rights among) your fellow field agents. There are "prizes" for success.

Courtesy of the esteemed Venture-Lieutenant of Nashua, NH, we have a graphic to help illustrate the contests.


  • ANIMAL TAMING
    Relevant Skills: Handle Animal, Intimidate, or wild empathy
    CHALLENGE DETAILS: Staged at the menagerie and training area on the grounds, a PC demonstrates her skill at handling and taming unusual creatures from all over the Inner Sea. The more experienced the field agent, the more exotic the beasts.

  • BOASTING/STORYTELLING
    Relevant Skills: Bluff or any Perform
    CHALLENGE DETAILS: Near the temporary structures west of the front gates, a large "talking circle" has been marked out on the grounds. There is limited seating but plenty of comfortable spots on the lawn. Pathfinders compete to tell the best story. Complete accuracy is optional if the tale is funny or entertaining enough. Experienced Pathfinders are expected to have grander tales. Music or dance is just as welcome if incorporated in the narrative.

  • LORE SYMPOSIUM
    Relevant Skills: Linguistics or any Knowledge
    CHALLENGE DETAILS: This forum is conducted in an outdoor lecture area in the Quadrangle. Agents do not literally compete in this event, but a meaningful contribution to the panel discussion garners attention and accolades from fellow scholars.

  • OBSTACLE COURSE
    Relevant Skills: Acrobatics or Dexterity
    CHALLENGE DETAILS: An obstacle course designed to test agility is set up near the training grounds, where Pathfinders compete in a timed trial to be the quickest one through the course. A large chalkboard lists the best times and participants.

  • SLEUTHING
    Relevant Skills: Heal, Perception, or Survival
    CHALLENGE DETAILS: This event is hosted in a lecture hall in one of the eastern outbuildings, where several agents have set up a fake crime scene. An audience watches as a blindfolded Pathfinder is led into the middle of the scene. He then can remove his blindfold and has two minutes in which to examine the scene before replacing the blindfold. He then must describe from memory all of the clues and forensic evidence that he noticed to an audience and event organizer.

  • TRAP MASTERY
    Relevant Skills: Craft (traps) or Disable Device
    CHALLENGE DETAILS: This competition is staged within a spare room of the Mausoleum. Tables are laden with boxes, chests, cutaway sections of door handles, empty sarcophagi, and other
    common places where traps are concealed. Pathfinders know a trap is present and must disarm it with a time limit (taking 10 and 20 is disallowed). Alternatively, agents can also create or modify a trap to confound their comrades for credit. All of the traps are nonlethal.

  • WEIGHT LIFTING
    Relevant Skill: Strength
    CHALLENGE DETAILS: Pathfinders compete by seeing who can lift the heaviest weights. Gnomes, halflings, and other Small participants may opt for a handicap, and experienced agents are
    expected to be mightier than the newer recruits.

With a convincing argument, other skills can be substituted at the GM's discretion. We'll start with one contest per PC and, if we have time, add one more before moving on to the next part of the scenario.


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Sinspawn ****

FYI, all: we will definitely get rolling on Thursday, November 5.

However, please be advised that I have a convention at which I'm GMing starting on the 6th, so as I get the opportunity to post something I absolutely will, but I will very likely be AFK much of the weekend, to resume regular posting on Monday.

Also, APL synopsis:

* Balacertar: Pandora, Brd 8
* Tyranius: Kalendir, Pal (divine hunter) 8
* WerePox47: Roary, Bbn 9
* Oykiv: Artian, Ora (battle) 8 (maybe 9)
* Dungeon Master S: Sareth, Clc 9
* Beat It Flat: undetermined pregen 7

50 puts us at the very top of 7-8 We're good!

**** Venture-Lieutenant, Illinois—Richmond aka thunderspirit

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GM Lamplighter wrote:
Another one, probably more controversial: NEVER PLAY OR RUN A SCENARIO COLD.

As a general practice, I agree wholeheartedly.

Sometimes, though, you have a choice to either run cold or have a table not go off. I had this happen last year at a convention; I walked in the door expecting to play a slot when the coordinator came up to me and told me he'd had a GM bail on him, and had a table ready to play part one of a series I hadn't played, read, or even opened yet. It's on the coordinator's tablet — could I run it for them so they don't all have to miss and play parts 2 and 3 later that day without having done part 1?

I took the tablet, read through the summary and the briefing as quickly as I could (GM 101 at work!) and tried my best to give the table a good game. When I told them halfway through I was running cold, they seemed surprised and told me it wasn't apparent that I didn't know anything about it. Perhaps they were just being exceptionally kind, I don't know. And maybe the play experience wasn't as optimal as it could have been. I still think it's better than not playing at all. YMMV.

Now of course this is a single anecdote, which is hardly data. I would never, ever advocate a steady diet of this, or do it on a regular basis — no small part of why I have a stable of scenarios with which I'm familiar that accompany me any time I go to a convention or a game day — but given the options that day, I'd run cold again before I'd turn a whole table away.

**** Venture-Lieutenant, Illinois—Richmond aka thunderspirit

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Robert Hetherington wrote:
Yarr!

Conga-rats, Pirate Rob!

(And also to Shifty for star #4!)


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Pathfinder Adventure Path Subscriber

Yeah, that sucks, AS. Hugs indeed.

I blame Cosmo that Rysky and I can't deliver those hugs in person.


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Pathfinder Adventure Path Subscriber
Ambrosia Slaad wrote:
I blame Cosmo for breaking my self-imposed moratorium on posting in rules threads.

That way lies madness.

(Or Cosmo-ness, if you prefer.)


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Sinspawn ****
Ignatious the Seeker of Flame wrote:
But, I'm also not wanting to bypass the challenge...

Speaking as both GM and player here: my view (and it's JMSO, just my stupid opinion) is that you, as a player, have invested in your PC to do x, and therefore when a challenge arises that x turns into something easy/trivial/bypassed/whatever, you're getting ROI on your investment, which is absolutely fine by me.


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Pathfinder Adventure Path Subscriber
IronHelixx wrote:

I moved the sign-up form link to a more obvious place in the announcement post and removed it from the FAQ.

Signup form is here: Sign-Up Form

IronHelixx, are individual GMs supposed to sign up for the multi-table Special, or is that something you plan on assigning?


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Sinspawn ****

Might as well get this reserved. Or something.


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Male Mostly Harmless Incorrigible Punster 3/ Militant Grammarist 2/ Contrarian 2
Rogar Valertis Alastoris wrote:
I'm starting to feel a bit of unease about Rogar's chances of survival... ;P

You don't need to outrun the baddies, just the rest of the party. :-)


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Pathfinder Adventure Path Subscriber
Lissa Guillet wrote:
That is a feature. =D Someone's eventually going to have to bail you out of jail.

Only if Crystal gets caught, though.


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Pathfinder Adventure Path Subscriber
Antimony wrote:
Cosmo is the reason I can't go to GenCon this year.

Cosmo is NOT the reason I can't go to GenCon this year, but I'll blame him anyway.


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Pathfinder Adventure Path Subscriber
Vic Wertz wrote:
Sara Marie wrote:

sharaya: Maybe we need a full sized iron maiden?

liz: yes, please

You mean like this?

If they don't mean like that, I certainly do. \m/ >.< \m/

Silver Crusade

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Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Excellent! We found Sepultura!

Orryn will take the belt (but only if no one else wants it).


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Pathfinder Adventure Path Subscriber
Sara Marie wrote:

qa erik: its a good practice until you run into the loansharks.

katina: I don’t even wanna know how much you shell out to them
katina: I think you’re going a bit overboard

qa erik: it'll turn even the richest person into an urchin

katina: just don’t beach to us if you get caught in their nets

gary: eel have to pay the sandpiper, i tell you what

qa erik: I'm better off than most, I don't have a tuna student loans

katina: Oh man, mine are like an anchor

...I sea what you did there.


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Male human (Kellid) Mnk4/Sor1/DrD6 | hp 96/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Terflynn wrote:
I can get it now. No idea what happened. Probably flaky work internet. I should just stop coming to work. My home internet is way better.

If that works out well for you, please let me know so I can try the same thing! :-D


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Feros wrote:
Mythic JMD031 wrote:
:o_o: I forgot to cast protection from puns....

Just grab someone around you and use them as a meat shield.

...

:D

Draw a loin in the sand! Let 'em know you're keeping things veal and just won't put any (live)stock in people who keep this sort of thing going.


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Pathfinder Adventure Path Subscriber
Chris Anthony wrote:
Pun battle

I WANT SAMOA!


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Pathfinder Adventure Path Subscriber
Sara Marie wrote:
diego: You have no idea how much I want to watch Dracullama

I herd *that*!

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