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Protectar

thorian's page

Pathfinder Society Member. 9 posts. No reviews. No lists. No wishlists.

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Protectar

Does a hex need to be prepared (or merely claimed) before you build a road or establish a farm in the hex?
I know it must be prepared for cities/buildings, but it is not clear for farms/roads. Thanks.


Protectar

The other odd thing about the craft skill is that the more complex the item (the higher the crafting DC), the faster you can make it if the craft DC is <= your craft skill + 10. Craft should have been thought through a bit better.


Protectar

In 3.5, each additional limb used on an attack added an additional 1/2 strength bonus to the damage of an attack. For example, a greatclub wielded with 2 hands adds 1-1/2 strength bonus to damage, 3 hands adds 2 times strength bonus to damage, 4 hands adds 2-1/2 strength bonus to damage, and so on...

Are there rules for this in Pathfinder?


Protectar

It seems there are errors in the Marilith stat block:

Quote:
Melee +1 longsword +24/+19/+14/+9 (2d6+8/17–20), 5 +1 longswords +24 (2d6+4/17–20), tail slap +19 (2d6+3 plus grab) or 6 slams +24 (1d8+7), tail slap +19 (2d6+3 plus grab)

Shouldn't the tail slap be +17 (BAB 16, STR 7, large -1, secondary -5)?

Also, shouldn't the 6 slams be +22 (BAB 16, STR 7, large -1)?


Protectar

The feat states it improves the damage die type by one step. That is what it does. So, 1d8 becomes 1d10.

The creature may add a feat in the order most beneficial to them. This was in the 3.5 FAQ under the practiced spellcaster feat. Therefore, you can decide which order you want to apply the feats for the greatest benefit.

For 1d8 if you apply Improved Damage then INA, you get 1d8 -> 1d10 -> 2d8.
For 1d8 if you apply INA then Improved Damage, you get 1d8 -> 2d6 -> 2d8.

For 1d6 if you apply Improved Damage then INA, you get 1d6 -> 1d8 -> 2d6.
For 1d6 if you apply INA then Improved Damage, you get 1d6 -> 1d8 -> 1d10.

Most of the time, it is pretty close.

Improved Damage states it works on "one natural attack form" but at the end of the description, it states "Each time an eidolon selects this evolution, it applies to a different natural attack." I'd say this is ambiguous. To me, I'd go with one form like claws, so if you have 4 claw attacks, it would apply to all of them.


Protectar

The search function to ignore a term "-" does not seem to include the thread title.

For example, when I type the following in the search box:

eidolon -brokeness

the messageboard thread entitled "Summoner Eidolon Brokeness?" is not excluded from the search results.


Protectar

Also, a turning cleric will be healing the enemy if they are living. The cleric should be able to select targets within the burst of divine power.


Protectar

Does this book include the artwork that was in "The Art of Dragon Magazine: Including All the Cover Art from the First Ten Years" (ISBN-10: 0880385375) that came out around 1988?

Here is a link to the product I'm to which I'm referring: LINK


Protectar

I have a question about the giant slug on page 54 of Dragon #355. The question is based upon the Acid Spit ability which is as follows:

Dragon #355 wrote:
Acid Spit (Ex) Giant slugs can spit a ball of caustic saliva with a range of 20 feet, as a ranged touch attack. This attack deals 6d6 points of acid damage on a successful hit. Clothing and armor worn by the target of this spit dissolves and becomes useless immediately unless the item succeeds on a DC 21 Reflex save. The save DC is Constitution-based.

What does "clothing and armor worn by the target" mean? Does this mean a failed save destroys cloaks, rings, amulets, boots, armor, etc. Leaving only shields, weapons, and tools safe. Specifically, what counts as clothing? Do I use the Magic Item Compendium definition or some other definition?



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