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Shadow Lodge

Since the monster conversion rules are in the SFCRB I'm looking forward to running a survival horror version of the game where the party is investigating and fighting nothing but mimics and doppelganger (or the SF kind of that feel like "They Live" style aliens).

Shadow Lodge

My group just started rolling up characters for the AP and I'm playing a combat medic (hit and run soldier with medical expert feat). Would be real nice to have a suppressed automatic gyrojet rifle with the a wounding fusion seal.

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I've been reading and either it isn't in the book or I'm not seeing it. Is there any way to modify weapons? Think like increased magazines, adding automatic to some weapons, suppressors, etc.

If they aren't there are there plans to add such things?

Shadow Lodge

Well poop, I can't find the portable crane either... I know it's in a book because my GM and I found it some time ago, laughed and made jokes about our party carrying one around for lulz and promptly forgot where it was.

Shadow Lodge

So I found an item in one of my books, but now I can't seem to find it again. It's a tent, but it functions as a pavilion sized tent with a war planning table in it. I cannot remember the name of the item or the book I found it in, but now I need it and cannot find it. Anyone know anything about this thing?

Shadow Lodge

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Hey James quick question,

Tabris fell by staring unblinking into the realms of the evil outsiders. How far did he fall? Is he now Lawful Evil, True Neutral, Lawful Neutral?

I ask because my GM is running Wrath of the Righteous and my character is building an order to seal all permanent extra-planar gates and minimize the effect of the outer planes on the material plane. If he knows of Tabris he will likely travel to Axis in an attempt to recruit him because Tabris knows the most about all of the planes his order would be in conflict with.

1) What would you say Tabris's alignment changed to because of what he dealt with?
2) Would he even talk to a human in Axis that specifically sought him out?
3) How hard would it be to even know of Tabris and if he was known of, how hard would it be to find him?

Shadow Lodge

Since several of the developers have already posted, I have a questions for them. Since there seems to be some movement on the release of new material for areas of the world, is there any plan on revising and releasing a small book for Korvosa? Maybe with a tie in for a re-release of CotCT with pathfinder rules? Perhaps even some info in the Korvosa book that covers how things look in the city after CotCT ends?

Also, new book on Cheliax and Andoran could be pretty useful for a high level AP (starting at 12 or 15 maybe) that covers the "shadow war" between the two, and perhaps has open warfare the PC's are involved in. If the developers are feeling really ambitious it could be somewhat open ended and allow the PC's to take either side (or neither ala kingmaker).

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randomwalker wrote:
Do you mean specifically a single physcial book, or more generally having access to a wide range of spells? The indications so far is that spellbooks will be limited (to force hard choices and to balance better vs weapons), but the you can carry around several of them - in the same way that you wont get any light heavy sharp crushing weapons to perform all possible maneuvers, but you are free to carry a full arsenal in your bags.

I meant in a single book. I do understand that there are balance reasons to limit wizards, but, even given a massive book, wouldn't wizards still only have a fairly limited choice of what to cast given the pseudo-vancian magic system that PfO will be using? Or did I completely miss some update on how wizards worked after the one stating that my wizard will have to use all of his slots to be an effective wizard?

Shadow Lodge

Jiggy wrote:

Note that you automatically get every cantrip in your starting spellbook for free, so there aren't any cantrips left to scribe.

I was under the impression that you got all of the cantrips from the CRB when a new wizard was made, not all cantrips in all of the books, otherwise 1st level wizards wouldn't have a lot of pages left in their first spell book.

Shadow Lodge

One last question that is more important much later for the character. Is the implanting of ioun stones allowed in PFS?

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Jiggy wrote:


I've having trouble imagining how 3+INT 1st-level spells wouldn't be enough for your first adventure, or how you could afford scribing with your starting gold after getting all your gear.

I mostly wanted to pick up a couple extra 1st level spells, and a few cantrips (for utility).

Shadow Lodge

Mark Stratton wrote:


2) No, Thassilonian Specialiast is not okay. That item is found in the book, Inner Sea Magic, and if you read the Additional Resources section, you will find that portion is prohibited.

Damn... Guess I just have to build him out as a specialist, but not as cool.

Shadow Lodge

So I'm finally building a PFS character and I've run into a few questions I should probably have answered.

1) I couldn't see anything in the additional resources about Ultimate Campaign, and there is a trait in it I want to use for this character. Is that acceptable? (Pragmatic activator)

2) Is Thassilonian Specialist ok?

3) When building my first level character, do I have access to NPC spell books during generation, or do I buy scrolls to fill my book?

Shadow Lodge

However Mojorat, when a summoned monster is brought in during a time stop, neither side was stating that they got to act during the time stop, the argument was over whether or not a monster got to make its standard attack immediately or if it had to wait a full round.

Given the nature of how summon monster normally works, I claim that the summoned monster gets it standard attack immediately, others within my group were saying that it had to wait a full round. That is the question I was asking.

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1 person marked this as FAQ candidate.

So in a game quite a while ago, there was a disagreement between players in my group about how time stop and summon monster interacted. One side said that the monster was summoned, but couldn't act until the end of the time stop, and once time stop ended, the monster was able to act. The other side claimed that a summoned monster couldn't act until the turn after the time stop ended.

I am obviously of the opinion that a summoned monster can act once the time stop effect ends, the full round to summon it has been spent (within the time stop) and once the monster is available, they can make a standard attack. However, I can't find anything in the books to support either argument. Does anyone have a page number to help, or anything at all to help?

Shadow Lodge

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How possible is it for a dedicated bookbinder/wizard to build a fairly expansive spell book? You mentioned the creation of a 6/24 spellbook, and while understanding that there is a balance reason, in TT base spellbooks have 100 pages, and traveling spellbooks have 50. Is it ever going to be possible for a wizard in PfO to have, say, a 7/100 spellbook? How does book crafting work for the inclusion of more pages even if they aren't necessarily of highish level? Is there any intent to give access to the Cypher Magic feat in some kind of mechanical form?

I'm sorry if I'm asking too many questions, but I tend to play wizards in TT and plan to play one in PfO. New Thassilon shall rise if I have anything to say about it.

Shadow Lodge

How possible is it for a dedicated bookbinder/wizard to build a fairly expansive spell book? You mentioned the creation of a 6/24 spellbook, and while understanding that there is a balance reason, in TT base spellbooks have 100 pages, and traveling spellbooks have 50. Is it ever going to be possible for a wizard in PfO to have, say, a 7/100 spellbook? How does book crafting work for the inclusion of more pages even if they aren't necessarily of highish level? Is there any intent to give access to the Cypher Magic feat in some kind of mechanical form?

I'm sorry if I'm asking too many questions, but I tend to play wizards in TT and plan to play one in PfO. New Thassilon shall rise if I have anything to say about it.

Shadow Lodge

I had heard there was a way in the PDF copy of this to turn off the markers and such so that I can print out a copy for my players. How do I do that exactly?

Shadow Lodge

Kudaku wrote:

@Theshadowduke

Wouldn't 50 iron golems cost about 4 million gp?

I never said it would be cheap, just highly effective. I will probably start with a unit of 10 for initial raids and the like. And as Mark said, yeah I will need to both lead them and repair them. But if my character is leading them, they now have the teleportation special ability as well...

Holy crap a wizard that wants to have an army can do some really broken things.

Shadow Lodge

So I have a question about the mass combat rules. I am currently running a Wizard in a curse of the crimson throne campaign. We just cleared Scarwall and returned the body of Mandravius and all his gear to the people of Lastwall. They offered us "lands and titles" as the GM was clever enough to try to drag us into their wars with the orcs of Belkzen. Needless to say, we are going to keep Scarwall and use it. So here is my question.

My wizard and his wizard cohort are both very effective in crafting magic items, and have the craft construct and cooperative crafting feats. I even took arcane builder (construct). Seeing as how I can build an iron golem in around 29 days (ring of sustenance lets me double build per day, and assuming I don't do so in my demiplane), there is no reason to not make an army of iron golems. Now using the mass combat rules, I would get a small army of 50 iron golems with a stat line of:

Type: Iron Golem
ACR: 11
HP: 55
DV: 31
OV: 11
Special: Construct, Breath Weapon, Significant Defense

Now my question is this. Does this army have consumption or need a moral stat? Is it impossible to break this army and force it to run away? Because the army doesn't train, eat, drink, or get payed, does it have no consumption?

I'm kind of at a loss as to why anyone with access to the craft construct feat (and especially those with access to a flowing time demiplane) would use any other kind of army other than initial cost.

Shadow Lodge

My wizard is from Cheliax, but he tends toward the philosophy of Rahadoum. He doesn't seek to deny people the right to worship, he just believes that there are too many strings attached to anything you get from the gods. He would like to see Cheliax becomes a more tolerant version of Rahadoum, where people are allowed to worship (except Asmodeus) and generally free to do as they will.

Shadow Lodge

Is there any chance that the guys at Paizo will create some kind of simplified primer for the Thassilonian language? It would be pretty cool for my cyphermage (soon to be eldrich knight) to be able to name his sword in Thassilonian.